Announced at E3 2001, Temple is a stage in Super Smash Bros. Melee and is one of the Melee Stages in Super Smash Bros. Brawl. It is commonly known as Hyrule Temple (this name appears in Melee's instruction booklet at page 44), though its proper name is Temple (since "Hyrule" denotes Temple's location). An extremely large stage, it is banned in many tournaments because its size provides opportunities for game-breaking camping and stalling. This stage has no hazards.

In the Super Smash Bros. series

The stage is one of the eighteen default stages available in Super Smash Bros. Melee. It is a Legend of Zelda stage on which characters from that franchise will usually battle the player in single-player battles. The layout seems to be based of the palaces from Zelda II: The Adventure of Link. In Melee's All-Star mode, this stage is played on when you face Zelda and any of her teammates.

In Super Smash Bros. Brawl the stage has lost the possibility of playing the "Fire Emblem" medley theme from Melee (the song has moved to the Fire Emblem themed Castle Siege). A remix of "The Great Temple" theme from Zelda II: The Adventure of Link can be obtained to play it on My Music, making it the only Melee Stage that has a new piece of music available to play on it. In Brawl, the ledge on the right hand side can no longer be grabbed on the larger bottom platform as it could in Melee.

Fight Club

The underground area on the stage is referred to by Nintendo Power as the "Fight Club". It is termed so because battles there tend to produce disproportionately high damage totals, due to the fact that the surrounding environment keeps the opponent from leaving the stage or being knocked out easily. The ease in which a high-damage opponent can survive in the Fight Club can often lead to players turtling inside. This has led to its unofficial nickname: "Pansy Island." Another popular nickname is "Echo Base."


Temple is based off of Zelda II: Adventure of Link. In The Legend of Zelda: Ocarina of Time, the name of the dungeons is based off of the type of environment around it or the location with "Temple" at the end. However, in Zelda II, these dungeons are called "Palaces". Hyrule is where the Temple is located, hence "Hyrule Temple". Also the palaces in Zelda II are infamous in length, which could explain the size of the stage. The music for Temple is a redone version of the Palace theme from Zelda II.

In Zelda II's overworld map, a Palace looks like a rooftop supported by three pillars. In the background of the stage, you can see a building like this on top of the hill except it has more than three pillars.


Temple is, along with Final Destination, the stage that is most often incorrectly considered among a list of completely fair stages. In fact, most high level players will attest that Temple is among the most unfair stages in the game. Its immense size gives an extreme advantage to fast characters with projectiles (i.e. Fox) and the Fight Club completely revamps the way the game is played. Most of the misconceptions about its fairness come from newer players who see the large size as a way to allow them to live longer. While this is true to a degree, the upper blast lines are nowhere near as stretched as the side ones. This again give a distinct advantage to characters who have the most knockback in the upwards direction, but completely devalues a character whose knockback is in side to side directions. This being said, Temple is banned in most high level tournaments because it forces the game to take on a role completely different from any other stage.

Hyrule Jump

See Hyrule Jump for more information.
Because of its size, Temple is the arena of such feats as the Hyrule Jump and, as of SSBB, gliding completely around the stage.

Sticky Chain (Melee)

If Sheik's Chain is used in the correct spot in the tunnel of the stage, the tip of the chain will stick to the roof of the tunnel and make a straight line from her hand to the roof.


Hyrule Beta

The two strange platforms only seen in the Special Video.

  • It is possible for Meta Knight to glide around this entire stage, starting at the left side and going in a counter-clockwise direction, or the top platform of the right side and going clockwise, and using shuttle loop to do a second glide across the top.
  • In Melee, there is a glitch with CPU Jigglypuff and Kirby. If smashed off the left side of the Temple, the character will attempt to return using its multiple second jumps, but will sometimes get stuck on the slight overhang above. This is usually not fatal to Jigglypuff, as it will often glide back to the platform after its jumps are exhausted, but Kirby will use his Final Cutter and fall straight down for a SD.
  • In the "Special Video" of Melee, during two clips of Temple, two odd platforms can be seen, which do not appear anywhere else in Melee or Brawl.
  • This is the only Melee stage to have a new song in Brawl; all the other Melee stages uses music from their respecive game.
  • Brawl's verison of the stage is more open than Melee's: characters fly to the left side of the stage rather than right like in (were you always get a star KO mainly, one of the entrances to the bottom of the Temple) and as for the other entrance, a characters may get stuck for a while.
  • Toon link can KO a character instantly at the left and right edges of this stage IF he is close to it.


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