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Hyper Rocket Barrel is Diddy Kong’s Final Smash in Super Smash Bros. Ultimate, replacing his previous Final Smash, Rocketbarrel Barrage. Unlike its predecessor, it cannot be controlled very easily.

Overview[]

With Transformation-type Final Smashes being removed entirely from Super Smash Bros. Ultimate, Rocketbarrel Barrage needed a reworking. Renaming it Hyper Rocket Barrel, Diddy Kong generates his Rocket Barrel Pack and flies all across the stage, hitting the other players. After three seconds of flying, Diddy Kong traps a single target, colliding solidly and sometimes being an OHKO on smaller stages. Dodging Diddy Kong’s flight paths is merely impossible, because it covers the entirety of most stages, including bigger ones. Additionally, Diddy Kong flies through walls, and goes for the player with the most damage taken, or the one that was trapped and hit when Diddy Kong blasted off. He will also hit other players if they’re in the zone.

Diddy Kong's Special Moves
Brawl 3DS/Wii U Ultimate
Standard Special Peanut Popgun
Side Special Monkey Flip
Up Special Rocketbarrel Boost
Down Special Banana Peel
Final Smash Rocketbarrel Barrage Hyper Rocket Barrel
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