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{{Infobox Special Move |
{{Infobox Special Move |
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− | |image=[[File:Hyper_Bomb. |
+ | |image=[[File:Hyper_Bomb.png|250px]] |
|user= [[Mega Man]] |
|user= [[Mega Man]] |
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|games=''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''}} |
|games=''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''}} |
Revision as of 17:16, 20 July 2015
Hyper Bomb is Mega Man's Neutral Special Move that can be used via Customizations. Mega Man throws a bomb at the opponent that goes in an arching motion. The bomb will not explode until it touches an enemy or solid ground. It can be thrown in 8 directions and can be grabbed as an item, like the Metal Blade and is the strongest out of all of Mega Man's neutral specials. However, a main drawback is that Hyper Bomb has the highest ending-lag, as after throwing the bomb leaves Mega Man wide-open.
Origin
In the first Mega Man game, Mega Man receives this weapon from Bomb Man. The weapon is Guts Man's weakness, and unlike it's Smash Bros. incarnation, the bomb bounces and then explodes.
Mega Man's Custom Special Moves | ||
---|---|---|
Custom 1 | Custom 2 | |
Standard Special | Hyper Bomb | Shadow Blade |
Side Special | Ice Slasher | Danger Wrap |
Up Special | Tornado Hold | Beat |
Down Special | Plant Barrier | Skull Barrier |