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Hotheads are items that, when thrown, will slide across the ground releasing bursts of sparks and damaging your opponents. When hit with fire or electricity-based attacks, they grow bigger, dealing more knockback. However, in contrast to what its Trophy says, there's an upper limit to how large the Hothead can become (roughly 3 times its original diameter).

It must be picked up and thrown to be activated. Once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown. A Hothead can continue to grow after it is thrown. If it's thrown onto a stage, the Hothead will cling onto the stage's walls and surface. If, however, it lands on a platform, the Hothead will simply roll off until it finds solid ground (or just falls off the screen). Hotheads eventually disappear in an amount of time inversely proportionate to their size. They can also be reflected while active.

Trophy Info

An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.

Super Mario World (1991)

Trivia

  • Oddly enough, even though Hotheads do fire damage, they cannot ignite blast boxes upon contact.
  • In game, Hotheads are actually rendered in 2D. However, in their trophy appearnce they are in 3D.

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