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{{Infobox Item |
{{Infobox Item |
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| title = Hothead |
| title = Hothead |
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− | | image = [[Image: |
+ | | image = [[Image:Hothead.png|250px]] |
− | | caption = |
+ | | caption = Hothead as it appears in Super Smash Bros. Brawl. |
| series = [[Mario universe|Mario]] |
| series = [[Mario universe|Mario]] |
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| item class = Throwing/Living |
| item class = Throwing/Living |
||
− | | appearance = [[ |
+ | | appearance = ''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. (Wii U and 3DS)]]'' |
| requirements = }} |
| requirements = }} |
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⚫ | '''Hotheads''' are [[Item|item]]s that, when thrown, will slide across the ground releasing bursts of sparks and damaging your opponents. The user cannot take damage from the Hothead they threw, but Hotheads can still be reflected so that the player who reflected them is now immune and the others aren't. When hit with [[fire]] or electricity-based attacks, they grow bigger, dealing more knockback. However, in contrast to what their [[List of SSBB trophies (Super Mario Bros. series)|Super Smash Bros. Brawl]] [[Trophy|trophy]] says, there's an upper limit to how large the Hothead can become (roughly 3 times their original diameter or for a comparison, about Bowser's size). |
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+ | == Mechanics == |
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⚫ | '''Hotheads''' |
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⚫ | The Hothead must be picked up and thrown to be activated. Once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost 2 times as strong as a smash-thrown hothead of the same size. A Hothead can continue to grow after it is thrown. If it's thrown onto a stage, the Hothead will cling onto the stage's walls and surface. If, however, it lands on a platform, the Hothead will simply roll off until it finds solid ground (or just falls off the screen). To prevent this happening, throw the Hothead down on a solid platform, so that you don't waste getting easy damage. Hotheads eventually disappear in an amount of time inversely proportionate to their size (that is, bigger ones vanish faster). |
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⚫ | A hothead will reach maximum power after it takes approximately 30%. But if the hothead is undamaged and hit by a fire or electric based attack that deals over 30% (such as [[Ike (SSBB)|Ike]]'s [[Eruption]]), its power can exceed this limit and gain [[One-hit KO|OHKO]] power. This can be taken to ludicrous extremes by knocking five [[Soccer Ball]]s into a Hothead using [[Marth (SSBB)|Marth]]'s [[Critical Hit]] (only in [[Training Mode]] is this plausible), causing the Hothead to deal 140% or more and becoming impossible to reflect. |
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⚫ | |||
− | |||
⚫ | |||
⚫ | |||
− | It is possible to create a "Tera" hothead, which was discovered by [[User:Omega Tyrant|Omega Tyrant]]. To do it, go to training mode, select [[Marth (SSBB)|Marth]] and choose any opponent and stage. When the match begins, obtain a smash ball with Marth, and put a hothead on the stage. Then put as many soccer balls as you can on one side of the hothead. Move your opponent in front of the hothead and soccer balls, then when everything is alligned, unleash Marth's [[Critical Hit|Final Smash]]. If done correctly, all of the soccer balls should slam into the hothead at once. If done correctly, the hothead will reach maximum size. The hothead will be same size as other maximum size hotheads, but significantly more powerful. When smash thrown, the hothead deals 140%, colliding with massive hitlag and instantly killing the opponent. As it traverses the stage, it will OHKO everyone it hits and when it releases sparks, it deals over 200%. The hothead is so powerful, not even [[Gardevoir|Gardevoir's]] shield can reflect it. This would be almost impossible to do outside of training mode as the chances of six soccer balls landing directly next to a hothead would be nearly nonexistent. |
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==Origin== |
==Origin== |
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+ | [[File:HotHeadOriginal.png|right|126px]] |
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− | In ''[[Super Mario World]]'', Hotheads were enemies that appeared inside Wendy Koopa's Castle on World Six, Choco Island. This level largely comprised of stone blocks, which had Hotheads constantly moving around them. Unlike those in ''[[Super Smash Bros. Brawl]]'', |
+ | In their debut appearance, ''[[Super Mario World]]'', Hotheads were enemies that appeared inside Wendy O. Koopa's Castle on World Six, Choco Island. This level largely comprised of stone blocks, which had Hotheads constantly moving around them. Unlike those in ''[[Super Smash Bros. Brawl]]'', these Hotheads were not enlarged by fire and never disappeared. An interesting fact to note is that there were smaller versions of Hotheads, know as Li'l Sparkies. It is possible that the idea of them getting bigger in ''[[SSBB]]'' developed from combining the two foes. |
A few hotheads were also featured in Burt the Bashful's Fort and [[Baby Bowser]]'s castle in [[Super Mario World 2: Yoshi's Island]]. |
A few hotheads were also featured in Burt the Bashful's Fort and [[Baby Bowser]]'s castle in [[Super Mario World 2: Yoshi's Island]]. |
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+ | == In ''[[Super Smash Bros. Brawl]]'' == |
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⚫ | |||
⚫ | ''An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.'' |
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⚫ | |||
⚫ | |||
⚫ | [[File:Hothead - Brawl Trophy.png|left|thumb|128x128px]]''An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.'' |
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⚫ | |||
+ | * DS - Super Princess Peach (02/2006) |
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+ | : |
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+ | |||
+ | ==In ''[[Super Smash Bros. (Wii U and 3DS)]]''== |
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+ | === Trophy Info === |
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+ | [[File:HotheadTrophyWiiU.png|left|thumb|128x128px]] |
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+ | ''Once thrown, this guy will move across the ground and damage anything--except you---in its past. You can make the Hothead bigger by hitting it with attacks, much to your opponents' dismay. If you make it really big and powerful, it just may carry you to victory!'' |
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+ | * SNES - Super Mario World (08/1991) |
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+ | * DS - Super Princess Peach (02/2006) |
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+ | |||
+ | == In Super Smash Bros. Ultimate == |
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+ | Hothead appears as a Support Spirit in Ultimate. |
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+ | |||
+ | === Spirit Data === |
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+ | {| class="article-table" |
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+ | !Spirit |
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+ | !Artwork Origin |
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+ | !Rating |
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+ | !Cost |
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+ | !Effect |
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+ | |- |
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⚫ | |||
+ | | |
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+ | |Novice |
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+ | |2 |
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+ | |Hothead Equipped |
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+ | |} |
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==Trivia== |
==Trivia== |
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− | *Oddly enough, even though Hotheads do fire damage, they cannot ignite |
+ | *Oddly enough, even though Hotheads do fire damage, they cannot ignite [[Blast Box]]es or idle [[Bob-omb]]s upon contact. |
− | *In game, Hotheads are actually rendered in 2D. However, in their trophy |
+ | *In game, Hotheads are actually rendered in 2D. However, in their trophy appearance they are in 3D. |
*If you attack a Hothead, it will emit non-damaging electricity. |
*If you attack a Hothead, it will emit non-damaging electricity. |
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− | *Without the aid of items, Ike can create the strongest hothead by hitting it with a stage 8 [[Eruption]]. |
+ | *Without the aid of items, Ike can create the strongest hothead out of any character by hitting it with a stage 8 [[Eruption]]. |
+ | *The highest possible damage output known for a hothead without hacking is 274% when smash thrown and 426% when it sparks. For a hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage. |
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+ | *Hotheads cannot fully circle the [[Pictochat]] stage. |
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+ | *A glitch called the 'Black Hole' glitch can be created by throwing the max amount of Hotheads into an enclosed area on a Stage Builder level. The Hotheads will continue to shock each other and will appear to 'suck' the enemy(s) towards them, they will also turn a dark purple (like that of the Shadow Bug's) or black. |
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+ | *There is an enemy in the ''[[Kirby (universe)|Kirby]]'' franchise called a Hothead, but it attacks differently: walking around and spitting fire. |
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+ | |||
== External Links == |
== External Links == |
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{{SSBBItems}} |
{{SSBBItems}} |
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+ | {{SSBWU/3DSItems}} |
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+ | {{Mario universe}} |
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[[Category: Items]] |
[[Category: Items]] |
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[[Category: Items (SSBB)]] |
[[Category: Items (SSBB)]] |
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[[Category: Thrown items]] |
[[Category: Thrown items]] |
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[[Category: Mario universe]] |
[[Category: Mario universe]] |
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+ | [[Category:Trophies (SSBB)]] |
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+ | [[Category:Super Smash Bros. Brawl]] |
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+ | [[Category:Super Smash Bros. 3DS/Wii U]] |
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+ | [[Category:Items (SSB4)]] |
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+ | [[Category:Items (SSBU)]] |
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+ | [[Category:Super Smash Bros. Ultimate]] |
Revision as of 10:20, 8 April 2020
Hotheads are items that, when thrown, will slide across the ground releasing bursts of sparks and damaging your opponents. The user cannot take damage from the Hothead they threw, but Hotheads can still be reflected so that the player who reflected them is now immune and the others aren't. When hit with fire or electricity-based attacks, they grow bigger, dealing more knockback. However, in contrast to what their Super Smash Bros. Brawl trophy says, there's an upper limit to how large the Hothead can become (roughly 3 times their original diameter or for a comparison, about Bowser's size).
Mechanics
The Hothead must be picked up and thrown to be activated. Once the Hothead lands on the ground or a platform, it will move along the surface in the direction it was thrown and periodically release sparks, which are almost 2 times as strong as a smash-thrown hothead of the same size. A Hothead can continue to grow after it is thrown. If it's thrown onto a stage, the Hothead will cling onto the stage's walls and surface. If, however, it lands on a platform, the Hothead will simply roll off until it finds solid ground (or just falls off the screen). To prevent this happening, throw the Hothead down on a solid platform, so that you don't waste getting easy damage. Hotheads eventually disappear in an amount of time inversely proportionate to their size (that is, bigger ones vanish faster).
A hothead will reach maximum power after it takes approximately 30%. But if the hothead is undamaged and hit by a fire or electric based attack that deals over 30% (such as Ike's Eruption), its power can exceed this limit and gain OHKO power. This can be taken to ludicrous extremes by knocking five Soccer Balls into a Hothead using Marth's Critical Hit (only in Training Mode is this plausible), causing the Hothead to deal 140% or more and becoming impossible to reflect.
Origin
In their debut appearance, Super Mario World, Hotheads were enemies that appeared inside Wendy O. Koopa's Castle on World Six, Choco Island. This level largely comprised of stone blocks, which had Hotheads constantly moving around them. Unlike those in Super Smash Bros. Brawl, these Hotheads were not enlarged by fire and never disappeared. An interesting fact to note is that there were smaller versions of Hotheads, know as Li'l Sparkies. It is possible that the idea of them getting bigger in SSBB developed from combining the two foes. A few hotheads were also featured in Burt the Bashful's Fort and Baby Bowser's castle in Super Mario World 2: Yoshi's Island.
In Super Smash Bros. Brawl
Trophy Info
An item that, when tossed, sticks to the terrain and moves, causing damage to those it touches. Whoever threw it won't take damage. It will grow larger if it's attacked, which ups its attack range. However, an increase in size corresponds to a decrease in the time it stays on the screen. A really big Hothead will take up the entire screen, and is quite a sight to behold.
- SNES - Super Mario World (08/1991)
- DS - Super Princess Peach (02/2006)
In Super Smash Bros. (Wii U and 3DS)
Trophy Info
Once thrown, this guy will move across the ground and damage anything--except you---in its past. You can make the Hothead bigger by hitting it with attacks, much to your opponents' dismay. If you make it really big and powerful, it just may carry you to victory!
- SNES - Super Mario World (08/1991)
- DS - Super Princess Peach (02/2006)
In Super Smash Bros. Ultimate
Hothead appears as a Support Spirit in Ultimate.
Spirit Data
Spirit | Artwork Origin | Rating | Cost | Effect |
---|---|---|---|---|
Hothead | Novice | 2 | Hothead Equipped |
Trivia
- Oddly enough, even though Hotheads do fire damage, they cannot ignite Blast Boxes or idle Bob-ombs upon contact.
- In game, Hotheads are actually rendered in 2D. However, in their trophy appearance they are in 3D.
- If you attack a Hothead, it will emit non-damaging electricity.
- Without the aid of items, Ike can create the strongest hothead out of any character by hitting it with a stage 8 Eruption.
- The highest possible damage output known for a hothead without hacking is 274% when smash thrown and 426% when it sparks. For a hothead to become this strong, the situation with the five Soccer Balls and Marth's Critical Hit must be replicated, but after the Soccer Balls have sustained the maximum amount of damage.
- Hotheads cannot fully circle the Pictochat stage.
- A glitch called the 'Black Hole' glitch can be created by throwing the max amount of Hotheads into an enclosed area on a Stage Builder level. The Hotheads will continue to shock each other and will appear to 'suck' the enemy(s) towards them, they will also turn a dark purple (like that of the Shadow Bug's) or black.
- There is an enemy in the Kirby franchise called a Hothead, but it attacks differently: walking around and spitting fire.
External Links
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