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{{Stub}}
 
 
:''This article is about Dragon Quest Hero(es) appearance in [[Super Smash Bros. Ultimate]]. For other uses, see [[Heroes]].''
 
:''This article is about Dragon Quest Hero(es) appearance in [[Super Smash Bros. Ultimate]]. For other uses, see [[Heroes]].''
 
{{Infobox Character
 
{{Infobox Character
 
|name = Hero
 
|name = Hero
 
|image = <tabber>
 
|image = <tabber>
Eleven=[[File:Hero_SSBU.png|250px]]|-|
+
Luminary=[[File:Hero_SSBU.png|250px]]|-|
Arusu=[[File:Erdrick Palette Swap.png|250px]]|-|
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Erdrick=[[File:Erdrick Palette Swap.png|250px]]|-|
 
Solo=[[File:Solo Palette Swap.png|250px]]|-|
 
Solo=[[File:Solo Palette Swap.png|250px]]|-|
 
Eight=[[File:Eight Palette Swap.png|250px]]|-|</tabber>
 
Eight=[[File:Eight Palette Swap.png|250px]]|-|</tabber>
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|tether =
 
|tether =
 
|englishactor =
 
|englishactor =
|japanactor = Mitsuki Saiga (Luminary)<br/> Nobuyuki Hiyama (Erdrick)<br/> Takeshi Kusao(Solo)<br/> Yuki Kaji (Eight)
+
|japanactor = Mitsuki Saiga<br />(Luminary)
  +
  +
Nobuyuki Hiyama (Erdrick)
  +
  +
Takeshi Kusao (Solo)
  +
  +
Yuki Kaji<br />(Eight)
 
}}
 
}}
   
'''Hero''' (or '''The Hero''') is a downloadable newcomer in ''[[Super Smash Bros. Ultimate]]'' from the ''Dragon Quest ''universe. He is classified as fighter #72. His inclusion was revealed at the Nintendo Direct show at the E3 2019, and was released on July 30th.
+
'''Hero''' (or '''The Hero''') is a downloadable newcomer in ''[[Super Smash Bros. Ultimate]]'' from the ''Dragon Quest ''universe. He is classified as fighter #72. His inclusion was revealed at the Nintendo Direct presentation during E3 2019, and was released on July 30, 2019.
   
 
==Attributes==
 
==Attributes==
  +
  +
=== Strengths ===
  +
* Passive shield blocks projectiles while standing still, crouching, or walking.
  +
* Wielding a sword gives Hero disjointed hitboxes, allowing for many neutral attacks, tilts and aerials without sour-spots or sweet-spots on many basic attacks.
  +
* Fully charged Kafrizz and Kazap are good for securing KOs, while uncharged versions are good for poking.
  +
* Woosh can be charged depending on how far you need to recover and has extremely good vertical recovery potential.
  +
* Excellent kill power in most specials, critical smash attacks, and a down aerial capable of spiking enemies.
  +
  +
=== Weaknesses ===
  +
* Some spells such as Hocus Pocus and Metal Slash are extremely situational. Hocus Pocus is risky as it can trigger a variety of negative effects.
  +
* Characters who can reflect, absorb, or pocket projectiles can be difficult for Hero to deal with, as Kafrizz is a powerful projectile that can be problematic if turned against you.
  +
* Significantly less options are available if Hero runs out of MP. Fully charged specials use a lot of MP.
   
 
== Summary ==
 
== Summary ==
 
== Moveset ==
 
== Moveset ==
The Hero possesses four different variations as alternate costumes, specifically the Hero from ''Dragon Quest XI''
+
Hero possesses four different variations as alternate costumes, specifically the Heroes from ''Dragon Quest XI'' (the Luminary, who serves as the default outfit), ''Dragon Quest III'' (Erdrick), ''Dragon Quest IV'' (Solo), and ''Dragon Quest VIII'' (Eight). Hero's sword and shield will also change depending on the outfit, similarly to Cloud and Bayonetta, although this is purely aesthetic.
(Luminary, who serves as the default outfit), ''Dragon Quest III'', ''Dragon Quest IV'', and ''Dragon Quest VIII''. The Hero's Sword and Shield will also change depending on the outfit, similarly to Cloud and Bayonetta (although this is aesthetic).
 
   
The Hero possesses a mechanic known as "MP Gauge," which possesses a maximum of 100 MP. By using a Special Move, which is shown to have four variations, the MP Gauge depletes by an MP cost allocated to each spell. The MP Gauge refills over time, though it fills faster when landing attacks.
+
Hero possesses a mechanic known as the '''MP Gauge''', located above his damage meter and having a maximum of 100 MP. By using a Special Move the MP Gauge depletes by the move's MP Cost, shown by the Command Menu and visualized by a portion of the bar being colored green (with the exception of Frizz, Zap, and Woosh). A Special Move cannot be activated if the MP Gauge does not have the sufficient amount of MP, and it will reset if Hero is KO'd. The MP Gauge refills over time, though it fills faster when landing attacks, with the amount of MP regained equalling 90% of the damage Hero deals.
   
 
=== Attributes ===
 
=== Attributes ===
* Hero's Shield can block incoming projectiles similarly to Link's shield by standing or walking, though it seems to possess durability as indicated by the shield darkening the longer it shields a projectile.
+
* Hero's Shield can block incoming projectiles similarly to Link's shield by standing, crouching, or walking, though only for a short amount of time, as indicated by the shield darkening the longer it shields a projectile.
   
 
=== Ground Attacks ===
 
=== Ground Attacks ===
   
 
==== Normal ====
 
==== Normal ====
*[[Standard Attack]]: Upward slash, downward slash, inward swipe.
+
*[[Standard Attack]]: Slashes upwards, slashes downwards, and then an inward swipe with his sword.
*[[Forward Tilt]]: Performs a single
+
*[[Forward Tilt]]: A back-handed shield bash followed up by an outward slash. The first hit can block projectiles and clank with other attacks.
*[[Up Tilt]]: Performs a single upward thrust.
+
*[[Up Tilt]]: An overhead arcing slash while jumping.
*[[Down Tilt]]: Kicks forward while leaning on his arm.
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*[[Down Tilt]]: Kicks forward while leaning on the ground with his arm.
*[[Dash Attack]]: A jumping slash similar to [[Link (Super Smash Bros. Ultimate)|Link]]’s.
+
*[[Dash Attack]]: A jumping slash.
 
==== Smash Attacks ====
 
==== Smash Attacks ====
The Hero's Smash attacks have the chance to Critical Hit, where they deal more damage and knockback, and trigger the Special Zoom.
+
Hero's Smash attacks have a 12% chance to deal a critical hit, where they deal double damage and knockback, and trigger the Special Zoom and a unique sound effect. If shielded, the sound effect will still play to indicate the smash attack being a Critical Hit, though it only deals extra shield damage.
*[[Side Smash Attack|Side]]: Slashes his sword in front of him with two hands, similar to what [[Ike]] does in his Side Smash.
+
*[[Side Smash Attack|Side Smash]]: Performs a two-handed downward slash in front of him.
*[[Up Smash Attack|Up]]: TBD
+
*[[Up Smash Attack|Up Smash]]: A single upward thrust. Unlike similar Up Smashes, it does not possess a horizontal hitbox, and therefore can only hit opponents directly above him.
*[[Down Smash Attack|Down]]: TBE
+
*[[Down Smash Attack|Down Smash]]: A kneeling inward slash in front of himself followed by a kneeling outward slash behind himself.
 
==== Other attacks ====
 
==== Other attacks ====
 
=== Aerial Attacks ===
 
=== Aerial Attacks ===
*[[Neutral Air Attack|Neutral]]: Swings his sword around him.
+
*[[Neutral Air Attack|Neutral Aerial]]: Swings his sword around him.
*[[Forward aerial|Forward]]: TBD
+
*[[Forward aerial|Forward Aerial]]: Swings his sword in a downward arc in front of himself.
*[[Back aerial|Back]]: Swings his sword behind him, turning around thus.
+
*[[Back aerial|Back Aerial]]: Turns around and slashes upwards.
*[[Up aerial|Upward]]: TBD
+
*[[Up aerial|Up Aerial]]: Performs an upward kick.
*[[Down aerial|Down]]: Swings his sword below him, causing a spike
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*[[Down aerial|Down Aerial]]: Thrusts his sword downward with one hand. Causes a relatively weak Meteor Smash if the sword thrust makes contact. It is impossible to double-jump until long after the sword strike happens.
 
=== Grabs and Throws ===
 
=== Grabs and Throws ===
*[[Pummel]]: TBD
+
*[[Grab]]: Reaches out with his left hand.
*[[Forward throw|Forward]]: TBD
+
*[[Pummel]]: Knees the opponent.
*[[Back throw|Backward]]: TBD
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*[[Forward throw|Forward Throw]]: Tosses the opponent away.
*[[Up throw|Up]]: TBD
+
*[[Back throw|Back Throw]]: Rolls on his back and kicks the opponent away behind him.
*[[Down throw|Down]]: TBD
+
*[[Up throw|Up Throw]]: Heaves the opponent upward.
  +
*[[Down throw|Down Throw]]: Slams the opponent on the ground.
 
===Special Moves===
 
===Special Moves===
 
{{Template:Hero Special Moves}}
 
{{Template:Hero Special Moves}}
 
===[[Taunts]]===
 
===[[Taunts]]===
 
=== On-Screen Appearance ===
 
=== On-Screen Appearance ===
  +
* Drops onto the ground and holds his sword above his head while shouting.
  +
 
=== Idle Poses ===
 
=== Idle Poses ===
 
=== Victory Poses ===
 
=== Victory Poses ===
  +
* Performs Kazap.
  +
* Holds his sword into the air before slashing twice and standing upright and holding his sword close to his body.
  +
* Three Slimes bounce around on the ground before Hero runs in and crouches next to them.
   
 
== Palette Swaps ==
 
== Palette Swaps ==
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== Gallery ==
 
== Gallery ==
''To be added''
+
<gallery>
  +
SSBUWebsiteHero5.jpg
  +
SSBUWebsiteHero3.jpg
  +
Herossbu.png
  +
3Heroes.png|All 3 alternate characters for Hero. Solo (Left), Erdrick (Center), Eight (Right)
  +
Kirby and eight by user15432 ddfori8.jpg|Eight along with [[Kirby (SSBU)|Kirby]] in the [[Yggdrasil's Altar]] stage.
  +
</gallery>
 
== Trivia ==
 
== Trivia ==
*The Dragon Quest hero (as a default hero Luminary) is one of the four characters whose palette swap are different characters, others being [[Bowser Jr.]], [[Olimar]], and [[Pokémon Trainer]] Red.
+
*Hero's code name within the game's files is "brave", the direct translation of their Japanese name Yūsha.
*Much like Pokémon Trainer back in ''Brawl'', the Dragon Quest hero(es) didn't have their female counterparts playable in their ''Smash'' debut.
+
*Hero is the second fighter to represent a franchise from Square Enix, the first being [[Cloud Strife|Cloud]].
*So far, Kamikaze is one of the few moves whose user is at extreme risk of [[KO|Self-Destruction]]. Others include [[Jigglypuff]]'s [[Shield|Shield Jump]].
+
*Hero is one of the four characters whose palette swaps are different characters, others being [[Bowser Jr.]], [[Olimar]], and [[Pokémon Trainer]].
+
*Hero possesses the second highest number of Special Moves, totaling 30.
==External links==
+
*Hero possesses many unique traits in his moveset, being the only fighter to:
''To be added''
+
**Possess a move outside of a Final Smash or item that instantly KO's an opponent, being Thwack and Whack.
  +
**Possess a move which renders him completely immune to most forms of attacks including grabs, being Kaclang.
  +
**Possess a move that can specifically affect metal opponents, being Metal Slash.
  +
***Mega Man and ROB are metallic beings, yet remain unaffected for gameplay purposes.
  +
**Possess a self-destruct move, being Kamikazee.
  +
**Possess a constant reflector around himself similar to a Franklin Badge, being Bounce.
  +
**Possess a move that can initiate status effects such as Flower, Timer, Poison, or invisible, being Hocus Pocus.
  +
*Hero is one of the few characters to posses unique sound effects:
  +
**One can be heard when they are unable to perform a spell
  +
**The sound effect used when landing a Critical Hit or a Hatchet Man spell comes from that Hero's respective game
  +
**The "player attack" sound effect can be heard when they charge a Smash Attack
  +
**When K.O.'d, the "enemy critical hit" sound effect from ''Dragon Quest XI'' will play alongside the regular K.O. sound effect
  +
*Hero is one of four characters to have Stamina battles in their Classic Mode route, the other three being [[Ryu (Super Smash Bros. Ultimate)|Ryu]], [[Terry (Super Smash Bros. Ultimate)|Terry]], and [[Byleth (Super Smash Bros. Ultimate)|Byleth]].
  +
*Hero is the first DLC character to have a unique CGI trailer, as all other DLC reveal trailers prior were recorded in-engine, used 2D animation (with [[Ren Amamiya|Joker]]), or used pre-existing animation (with [[Corrin]]).
  +
*Hero's reveal trailer is shown to be set during the events of ''World of Light'', specifically during the Dark Realm storyline. This implicates that he either, like Kirby, survived Galeem's attack, or was rescued by Kirby along the way.
  +
*Hero has a chance of calling out the name of the spell being cast, though this only occurs in the Japanese version. This makes them the fifth character to have Japanese-exclusive voice clips following [[Mewtwo]], and [[Fox (Super Smash Bros. Melee)|Fox]], [[Falco (Super Smash Bros. Melee)|Falco]], & [[Sheik (Super Smash Bros. Melee)|Sheik]] in ''[[Super Smash Bros. Melee|Melee]]''
 
== Videos ==
 
== Videos ==
 
<gallery>
 
<gallery>
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[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category:Playable Characters]]
 
[[Category:Playable Characters]]
  +
[[Category:Third Party Characters]]

Latest revision as of 21:39, July 10, 2020

This article is about Dragon Quest Hero(es) appearance in Super Smash Bros. Ultimate. For other uses, see Heroes.

Hero (or The Hero) is a downloadable newcomer in Super Smash Bros. Ultimate from the Dragon Quest universe. He is classified as fighter #72. His inclusion was revealed at the Nintendo Direct presentation during E3 2019, and was released on July 30, 2019.

AttributesEdit

Strengths Edit

  • Passive shield blocks projectiles while standing still, crouching, or walking.
  • Wielding a sword gives Hero disjointed hitboxes, allowing for many neutral attacks, tilts and aerials without sour-spots or sweet-spots on many basic attacks.
  • Fully charged Kafrizz and Kazap are good for securing KOs, while uncharged versions are good for poking.
  • Woosh can be charged depending on how far you need to recover and has extremely good vertical recovery potential.
  • Excellent kill power in most specials, critical smash attacks, and a down aerial capable of spiking enemies.

Weaknesses Edit

  • Some spells such as Hocus Pocus and Metal Slash are extremely situational. Hocus Pocus is risky as it can trigger a variety of negative effects.
  • Characters who can reflect, absorb, or pocket projectiles can be difficult for Hero to deal with, as Kafrizz is a powerful projectile that can be problematic if turned against you.
  • Significantly less options are available if Hero runs out of MP. Fully charged specials use a lot of MP.

Summary Edit

Moveset Edit

Hero possesses four different variations as alternate costumes, specifically the Heroes from Dragon Quest XI (the Luminary, who serves as the default outfit), Dragon Quest III (Erdrick), Dragon Quest IV (Solo), and Dragon Quest VIII (Eight). Hero's sword and shield will also change depending on the outfit, similarly to Cloud and Bayonetta, although this is purely aesthetic.

Hero possesses a mechanic known as the MP Gauge, located above his damage meter and having a maximum of 100 MP. By using a Special Move the MP Gauge depletes by the move's MP Cost, shown by the Command Menu and visualized by a portion of the bar being colored green (with the exception of Frizz, Zap, and Woosh). A Special Move cannot be activated if the MP Gauge does not have the sufficient amount of MP, and it will reset if Hero is KO'd. The MP Gauge refills over time, though it fills faster when landing attacks, with the amount of MP regained equalling 90% of the damage Hero deals.

Attributes Edit

  • Hero's Shield can block incoming projectiles similarly to Link's shield by standing, crouching, or walking, though only for a short amount of time, as indicated by the shield darkening the longer it shields a projectile.

Ground Attacks Edit

Normal Edit

  • Standard Attack: Slashes upwards, slashes downwards, and then an inward swipe with his sword.
  • Forward Tilt: A back-handed shield bash followed up by an outward slash. The first hit can block projectiles and clank with other attacks.
  • Up Tilt: An overhead arcing slash while jumping.
  • Down Tilt: Kicks forward while leaning on the ground with his arm.
  • Dash Attack: A jumping slash.

Smash Attacks Edit

Hero's Smash attacks have a 12% chance to deal a critical hit, where they deal double damage and knockback, and trigger the Special Zoom and a unique sound effect. If shielded, the sound effect will still play to indicate the smash attack being a Critical Hit, though it only deals extra shield damage.

  • Side Smash: Performs a two-handed downward slash in front of him.
  • Up Smash: A single upward thrust. Unlike similar Up Smashes, it does not possess a horizontal hitbox, and therefore can only hit opponents directly above him.
  • Down Smash: A kneeling inward slash in front of himself followed by a kneeling outward slash behind himself.

Other attacks Edit

Aerial Attacks Edit

  • Neutral Aerial: Swings his sword around him.
  • Forward Aerial: Swings his sword in a downward arc in front of himself.
  • Back Aerial: Turns around and slashes upwards.
  • Up Aerial: Performs an upward kick.
  • Down Aerial: Thrusts his sword downward with one hand. Causes a relatively weak Meteor Smash if the sword thrust makes contact. It is impossible to double-jump until long after the sword strike happens.

Grabs and Throws Edit

  • Grab: Reaches out with his left hand.
  • Pummel: Knees the opponent.
  • Forward Throw: Tosses the opponent away.
  • Back Throw: Rolls on his back and kicks the opponent away behind him.
  • Up Throw: Heaves the opponent upward.
  • Down Throw: Slams the opponent on the ground.

Special MovesEdit

Hero's Special Moves
Ultimate
Standard Special Frizz Frizzle Kafrizz
Side Special Zap Zapple Kazap
Up Special Woosh Swoosh Kaswoosh
Down Special Command Selection
Sizz Sizzle Oomph
Psyche Up Bounce Heal
Flame Slash Kacrackle Slash Acceleratle
Bang Kaboom Snooze
Hatchet Man Whack Thwack
Zoom Kaclang Metal Slash
Magic Burst Kamikazee Hocus Pocus
Final Smash Gigaslash

TauntsEdit

On-Screen Appearance Edit

  • Drops onto the ground and holds his sword above his head while shouting.

Idle Poses Edit

Victory Poses Edit

  • Performs Kazap.
  • Holds his sword into the air before slashing twice and standing upright and holding his sword close to his body.
  • Three Slimes bounce around on the ground before Hero runs in and crouches next to them.

Palette Swaps Edit

Hero Palette (SSBU)

Gallery Edit

Trivia Edit

  • Hero's code name within the game's files is "brave", the direct translation of their Japanese name Yūsha.
  • Hero is the second fighter to represent a franchise from Square Enix, the first being Cloud.
  • Hero is one of the four characters whose palette swaps are different characters, others being Bowser Jr., Olimar, and Pokémon Trainer.
  • Hero possesses the second highest number of Special Moves, totaling 30.
  • Hero possesses many unique traits in his moveset, being the only fighter to:
    • Possess a move outside of a Final Smash or item that instantly KO's an opponent, being Thwack and Whack.
    • Possess a move which renders him completely immune to most forms of attacks including grabs, being Kaclang.
    • Possess a move that can specifically affect metal opponents, being Metal Slash.
      • Mega Man and ROB are metallic beings, yet remain unaffected for gameplay purposes.
    • Possess a self-destruct move, being Kamikazee.
    • Possess a constant reflector around himself similar to a Franklin Badge, being Bounce.
    • Possess a move that can initiate status effects such as Flower, Timer, Poison, or invisible, being Hocus Pocus.
  • Hero is one of the few characters to posses unique sound effects:
    • One can be heard when they are unable to perform a spell
    • The sound effect used when landing a Critical Hit or a Hatchet Man spell comes from that Hero's respective game
    • The "player attack" sound effect can be heard when they charge a Smash Attack
    • When K.O.'d, the "enemy critical hit" sound effect from Dragon Quest XI will play alongside the regular K.O. sound effect
  • Hero is one of four characters to have Stamina battles in their Classic Mode route, the other three being Ryu, Terry, and Byleth.
  • Hero is the first DLC character to have a unique CGI trailer, as all other DLC reveal trailers prior were recorded in-engine, used 2D animation (with Joker), or used pre-existing animation (with Corrin).
  • Hero's reveal trailer is shown to be set during the events of World of Light, specifically during the Dark Realm storyline. This implicates that he either, like Kirby, survived Galeem's attack, or was rescued by Kirby along the way.
  • Hero has a chance of calling out the name of the spell being cast, though this only occurs in the Japanese version. This makes them the fifth character to have Japanese-exclusive voice clips following Mewtwo, and Fox, Falco, & Sheik in Melee

Videos Edit


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