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* Wielding a sword gives Hero disjointed hitboxes, allowing for many neutral attacks, tilts and aerials without sour-spots or sweet-spots on many basic attacks.
 
* Wielding a sword gives Hero disjointed hitboxes, allowing for many neutral attacks, tilts and aerials without sour-spots or sweet-spots on many basic attacks.
 
* Fully charged Kafrizz and Kazap are good for securing KOs, while uncharged versions are good for poking.
 
* Fully charged Kafrizz and Kazap are good for securing KOs, while uncharged versions are good for poking.
* Woosh can be charged depending on how far you need to recover.
+
* Woosh can be charged depending on how far you need to recover and has extremely good vertical recovery potential.
* Stellar kill power in most specials, critical smash attacks, and a powerful spike.
+
* Excellent kill power in most specials, critical smash attacks, and a down aerial capable of spiking enemies.
   
 
=== Weaknesses ===
 
=== Weaknesses ===
* Some spells such as Hocus Pocus and Metal Slash are extremely situational.
+
* Some spells such as Hocus Pocus and Metal Slash are extremely situational. Hocus Pocus is risky as it can trigger a variety of negative effects.
* Characters who can reflect, absorb, or pocket projectiles can be difficult to for the Heroes to deal with.
+
* Characters who can reflect, absorb, or pocket projectiles can be difficult for Hero to deal with, as Kafrizz is a powerful projectile that can be problematic if turned against you.
* Significantly less options are available if they run out of MP.
+
* Significantly less options are available if Hero runs out of MP. Fully charged specials use a lot of MP.
   
 
== Summary ==
 
== Summary ==
 
== Moveset ==
 
== Moveset ==
The Hero possesses four different variations as alternate costumes, specifically the Heroes from ''Dragon Quest XI''
+
Hero possesses four different variations as alternate costumes, specifically the Heroes from ''Dragon Quest XI'' (the Luminary, who serves as the default outfit), ''Dragon Quest III'' (Erdrick), ''Dragon Quest IV'' (Solo), and ''Dragon Quest VIII'' (Eight). Hero's sword and shield will also change depending on the outfit, similarly to Cloud and Bayonetta, although this is purely aesthetic.
(the Luminary, who serves as the default outfit), ''Dragon Quest III'' (Erdrick), ''Dragon Quest IV'' (Solo), and ''Dragon Quest VIII'' (Eight). The Hero's sword and shield will also change depending on the outfit, similarly to Cloud and Bayonetta (although this is purely aesthetic).
 
   
The Hero possesses a mechanic known as '''MP Gauge''', located above his damage meter and having a maximum of 100 MP. By using a Special Move the MP Gauge depletes by an MP Cost, shown by the Command Menu and visualized by a portion of the bar being colored green (with the exception of Frizz, Zap, and Woosh). A Special Move cannot be activated if the MP Gauge does not have the sufficient amount of MP, and it will reset if Hero is KO'd. The MP Gauge refills over time, though it fills faster when landing attacks, with the amount of MP regained equaling 90% of the damage Hero deals..
+
Hero possesses a mechanic known as the '''MP Gauge''', located above his damage meter and having a maximum of 100 MP. By using a Special Move the MP Gauge depletes by the move's MP Cost, shown by the Command Menu and visualized by a portion of the bar being colored green (with the exception of Frizz, Zap, and Woosh). A Special Move cannot be activated if the MP Gauge does not have the sufficient amount of MP, and it will reset if Hero is KO'd. The MP Gauge refills over time, though it fills faster when landing attacks, with the amount of MP regained equalling 90% of the damage Hero deals.
   
 
=== Attributes ===
 
=== Attributes ===
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*[[Dash Attack]]: A jumping slash.
 
*[[Dash Attack]]: A jumping slash.
 
==== Smash Attacks ====
 
==== Smash Attacks ====
The Hero's Smash attacks have a 12% chance to Critical Hit, where they deal double damage and knockback, and trigger the Special Zoom and a unique sound effect. If shielded, the sound effect will still play to indicate the smash attack being a Critical Hit, though it only deals extra shieldstun.
+
Hero's Smash attacks have a 12% chance to deal a critical hit, where they deal double damage and knockback, and trigger the Special Zoom and a unique sound effect. If shielded, the sound effect will still play to indicate the smash attack being a Critical Hit, though it only deals extra shield damage.
 
*[[Side Smash Attack|Side Smash]]: Performs a two-handed downward slash in front of him.
 
*[[Side Smash Attack|Side Smash]]: Performs a two-handed downward slash in front of him.
 
*[[Up Smash Attack|Up Smash]]: A single upward thrust. Unlike similar Up Smashes, it does not possess a horizontal hitbox, and therefore can only hit opponents directly above him.
 
*[[Up Smash Attack|Up Smash]]: A single upward thrust. Unlike similar Up Smashes, it does not possess a horizontal hitbox, and therefore can only hit opponents directly above him.
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*[[Back aerial|Back Aerial]]: Turns around and slashes upwards.
 
*[[Back aerial|Back Aerial]]: Turns around and slashes upwards.
 
*[[Up aerial|Up Aerial]]: Performs an upward kick.
 
*[[Up aerial|Up Aerial]]: Performs an upward kick.
*[[Down aerial|Down Aerial]]: Thrusts his sword downward with one hand. Meteor Smashes if the initial sword thrust makes contact.
+
*[[Down aerial|Down Aerial]]: Thrusts his sword downward with one hand. Causes a relatively weak Meteor Smash if the sword thrust makes contact. It is impossible to double-jump until long after the sword strike happens.
 
=== Grabs and Throws ===
 
=== Grabs and Throws ===
 
*[[Grab]]: Reaches out with his left hand.
 
*[[Grab]]: Reaches out with his left hand.
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*Hero is one of the four characters whose palette swap are different characters, others being [[Bowser Jr.]], [[Olimar]], and [[Pokémon Trainer]].
 
*Hero is one of the four characters whose palette swap are different characters, others being [[Bowser Jr.]], [[Olimar]], and [[Pokémon Trainer]].
 
**Hero represents four different characters, with each character having one palette swap.
 
**Hero represents four different characters, with each character having one palette swap.
*Hero possesses the second highest number of Special Moves, totalling 30.
+
*Hero possesses the second highest number of Special Moves, totaling 30.
 
*Hero possesses many unique traits in his moveset, being the only fighter to:
 
*Hero possesses many unique traits in his moveset, being the only fighter to:
 
**Possess a move outside of a Final Smash or item that instantly KO's an opponent, being Thwack and Whack.
 
**Possess a move outside of a Final Smash or item that instantly KO's an opponent, being Thwack and Whack.

Revision as of 09:52, 6 April 2020

This article is about Dragon Quest Hero(es) appearance in Super Smash Bros. Ultimate. For other uses, see Heroes.

Hero (or The Hero) is a downloadable newcomer in Super Smash Bros. Ultimate from the Dragon Quest universe. He is classified as fighter #72. His inclusion was revealed at the Nintendo Direct presentation during E3 2019, and was released on July 30, 2019.

Attributes

Strengths

  • Passive shield blocks projectiles while standing still, crouching, or walking.
  • Wielding a sword gives Hero disjointed hitboxes, allowing for many neutral attacks, tilts and aerials without sour-spots or sweet-spots on many basic attacks.
  • Fully charged Kafrizz and Kazap are good for securing KOs, while uncharged versions are good for poking.
  • Woosh can be charged depending on how far you need to recover and has extremely good vertical recovery potential.
  • Excellent kill power in most specials, critical smash attacks, and a down aerial capable of spiking enemies.

Weaknesses

  • Some spells such as Hocus Pocus and Metal Slash are extremely situational. Hocus Pocus is risky as it can trigger a variety of negative effects.
  • Characters who can reflect, absorb, or pocket projectiles can be difficult for Hero to deal with, as Kafrizz is a powerful projectile that can be problematic if turned against you.
  • Significantly less options are available if Hero runs out of MP. Fully charged specials use a lot of MP.

Summary

Moveset

Hero possesses four different variations as alternate costumes, specifically the Heroes from Dragon Quest XI (the Luminary, who serves as the default outfit), Dragon Quest III (Erdrick), Dragon Quest IV (Solo), and Dragon Quest VIII (Eight). Hero's sword and shield will also change depending on the outfit, similarly to Cloud and Bayonetta, although this is purely aesthetic.

Hero possesses a mechanic known as the MP Gauge, located above his damage meter and having a maximum of 100 MP. By using a Special Move the MP Gauge depletes by the move's MP Cost, shown by the Command Menu and visualized by a portion of the bar being colored green (with the exception of Frizz, Zap, and Woosh). A Special Move cannot be activated if the MP Gauge does not have the sufficient amount of MP, and it will reset if Hero is KO'd. The MP Gauge refills over time, though it fills faster when landing attacks, with the amount of MP regained equalling 90% of the damage Hero deals.

Attributes

  • Hero's Shield can block incoming projectiles similarly to Link's shield by standing, crouching, or walking, though only for a short amount of time, as indicated by the shield darkening the longer it shields a projectile.

Ground Attacks

Normal

  • Standard Attack: Slashes upwards, slashes downwards, and then an inward swipe with his sword.
  • Forward Tilt: A back-handed shield bash followed up by an outward slash. The first hit can block projectiles and clank with other attacks.
  • Up Tilt: An overhead arcing slash while jumping.
  • Down Tilt: Kicks forward while leaning on the ground with his arm.
  • Dash Attack: A jumping slash.

Smash Attacks

Hero's Smash attacks have a 12% chance to deal a critical hit, where they deal double damage and knockback, and trigger the Special Zoom and a unique sound effect. If shielded, the sound effect will still play to indicate the smash attack being a Critical Hit, though it only deals extra shield damage.

  • Side Smash: Performs a two-handed downward slash in front of him.
  • Up Smash: A single upward thrust. Unlike similar Up Smashes, it does not possess a horizontal hitbox, and therefore can only hit opponents directly above him.
  • Down Smash: A kneeling inward slash in front of himself followed by a kneeling outward slash behind himself.

Other attacks

Aerial Attacks

  • Neutral Aerial: Swings his sword around him.
  • Forward Aerial: Swings his sword in a downward arc in front of himself.
  • Back Aerial: Turns around and slashes upwards.
  • Up Aerial: Performs an upward kick.
  • Down Aerial: Thrusts his sword downward with one hand. Causes a relatively weak Meteor Smash if the sword thrust makes contact. It is impossible to double-jump until long after the sword strike happens.

Grabs and Throws

  • Grab: Reaches out with his left hand.
  • Pummel: Knees the opponent.
  • Forward Throw: Tosses the opponent away.
  • Back Throw: Rolls on his back and kicks the opponent away behind him.
  • Up Throw: Heaves the opponent upward.
  • Down Throw: Slams the opponent on the ground.

Special Moves

Hero's Special Moves
Ultimate
Standard Special Frizz Frizzle Kafrizz
Side Special Zap Zapple Kazap
Up Special Woosh Swoosh Kaswoosh
Down Special Command Selection
Sizz Sizzle Oomph
Psyche Up Bounce Heal
Flame Slash Kacrackle Slash Acceleratle
Bang Kaboom Snooze
Hatchet Man Whack Thwack
Zoom Kaclang Metal Slash
Magic Burst Kamikazee Hocus Pocus
Final Smash Gigaslash

Taunts

On-Screen Appearance

  • Drops onto the ground and holds his sword above his head while shouting.

Idle Poses

Victory Poses

  • Performs Kazap.
  • Holds his sword into the air before slashing twice and standing upright and holding his sword close to his body.
  • Three Slimes bounce around on the ground before Hero runs in and crouches next to them.

Palette Swaps

Hero Palette (SSBU)

Gallery

Trivia

  • Hero is the second fighter to represent a franchise from Square Enix, the first being Cloud.
  • Hero is one of the four characters whose palette swap are different characters, others being Bowser Jr., Olimar, and Pokémon Trainer.
    • Hero represents four different characters, with each character having one palette swap.
  • Hero possesses the second highest number of Special Moves, totaling 30.
  • Hero possesses many unique traits in his moveset, being the only fighter to:
    • Possess a move outside of a Final Smash or item that instantly KO's an opponent, being Thwack and Whack.
    • Possess a move which renders him completely immune to most forms of attacks including grabs, being Kaclang.
    • Possess a move that can specifically affect metal opponents, being Metal Slash.
      • Mega Man and ROB are metallic beings, yet remain unaffected for gameplay purposes.
    • Possess a self-destruct move, being Kamikazee.
    • Possess a constant reflector around himself similar to a Franklin Badge, being Bounce.
    • Possess a move that can initiate status effects such as Flower, Timer, Poison, or invisible, being Hocus Pocus.
  • Hero's reveal trailer is shown to be set during the events of World of Light, specifically during the Dark Realm storyline. This implicates that he either, like Kirby, survived Galeem's attack, or was rescued by Kirby along the way.
  • All DLC fighters of the fighters pass have cinematic final smashes

External links

To be added

Videos


Smash Ultimate logo glow  · Fighters
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Newcomers Banjo & Kazooie  · Byleth  · Chrom  · Daisy  · Dark Samus  · Hero  · Incineroar  · Inkling  · Isabelle  · Joker  · Kazuya  · Ken  · King K. Rool  · Min Min  · Piranha Plant  · Pyra/Mythra  · Richter  · Ridley  · Sephiroth  · Simon  · Sora  · Steve  · Terry
OtherSymbolMiscellaneous third-party universes
Characters Boss Rathalos
Assist Trophies Akira Yuki  · Bomberman  · Rathalos  · Shovel Knight
Mii Fighter Costumes Akira Yuki  · Altaïr Ibn-La'Ahad  · Arthur  · Bomberman  · Cuphead  · Dante  · Doom Slayer  · Dragonborn  · Felyne  · Gil  · Goemon  · Iori Yagami  · Jacky Bryant  · Lloyd Irving  · Monster Hunter  · Nakoruru  · Rabbids  · Ryo Sakazaki  · Sans  · Shantae  · Travis Touchdown  · Vault Boy
Background characters Athena Asamiya  · Chang Koehan & Choi Bounge  · Goro Daimon  · Iori Yagami  · King  · Kyo Kusanagi  · Ralf Jones & Clark Still  · Ryo Sakazaki  · Yuri Sakazaki
Enemies Pooka  · Bacura
Items Boss Galaga  · Special Flag
Music Lists List of Music (Namco games)  · List of Music (SNK games)  · List of Music (Monster Hunter / Undertale / Cuphead / Shantae)
Songs "MEGALOVANIA"  · "Psycho Soldier Theme"
Collectibles Trophies 3DS Trophies  · Wii U Trophies
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