Because of its considerable power, consistent and repetitive damage, and its large hitbox, the move is often used against CPU Teams to clear them out with little trouble. The only downside is that because items appear in this mode, a DK that is immobile due to using the move is open to various traps such as a Bob-omb walking into him, although the large range of this attack usually keeps them away.
This move is the strongest attack against Bosses, but only works on certain ground bosses. It is one of the few Down Special Moves that can't be used in the air.
An interesting note is that as long as one keeps pressing B after a Hand Slap, the Control Stick does not have to be held down for it to continue.
|Donkey Kong's Special Moves|
|Standard Special||Giant Punch|
|Up Special||Spinning Kong|
|Down Special||Hand Slap|
|Final Smash||—||Konga Beat||Jungle Rush|
Infinite Handslap Combo
The Infinite Handslap Combo is a technique performable only by Donkey Kong. To do it, get both Donkey Kong and his opponent in an area with a flat, low-hanging ceiling, such as Hyrule Temple. Use Hand Slap repeatedly. This allows to rack up damage quickly. However, it can be teched out of. It does not count as a combo by the Training Mode's Combo Meter, since the opponent lands on the ground momentarily.