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{{Infobox Special Move
[[Image:Snake 070921i-l.jpg|right|thumb|Snake's Hand Grenade.]]
 
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|image=[[File:Hand_Grenade.png|250px]]
'''Hand Grenade''' is [[Solid Snake|Snake's]] [[Standard Special Move]]. The grenades Snake uses appear to be M67 grenades. Pressing and holding the special move button once will cause Snake to pull out the pin, releasing it will cause him to throw it. The distance that the grenade is thrown can be controlled by pressing forward, backward, or pressing no direction at all. A maximum of two grenades per Snake can be thrown, no more can be produced until one of them explodes.
 
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|user=[[Snake]]
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|games=''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. Ultimate]]''
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}}
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'''Hand Grenade''' is [[Snake]]'s [[Neutral Special Move]]. Snake takes a grenade, pulls out the pin, and throws it.
   
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==Overview==
If Snake is close to a grenade when it goes off, he will cover his ears. Kirby will also do this if he copies Snake.
 
 
The distance that the grenade is thrown can be controlled by pressing forward, backward, or pressing no direction at all. A maximum of two grenades can be thrown; no more can be produced until one of them explodes.
   
Unlike [[Link's bomb]], it does not explode on contact and the enemy can grab it before it explodes. The grenade can be "cooked" by holding B (as it is thrown when B is released) to reduce the time between the moment it's thrown and the moment it detonates--the grenades usually last for about three and a half seconds or four seconds, so "cooking" it for three seconds and then throwing it when it's close to exploding is a wise strategy.
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Unlike [[Bomb (Link)|Link's Bombs]], it does not explode on contact and the enemy can grab it before it explodes, and if hit by the grenade itself, opponents will receive 1-5% damage [[hitstun|with no knockback]], and the grenade will bounce off their head. The grenade can be "cooked" by holding B (as it is thrown when B is released) to reduce the time between the moment it is thrown and the moment it detonates - the grenades detonates after three seconds, so "cooking" it for two seconds and then throwing it when it is close to exploding is a wise strategy.
   
Also, Grenades are unique from Bombs or [[Vegetables]] in that they take priority over held items; that is, Snake will still perform the move while holding an item. Anything he carries will be dropped as soon as he presses the Special button.
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Also, Grenades are unique from Bombs or [[Vegetable]]s in that they take priority over held items; that is, Snake will still perform the move while holding an item. Anything he carries will be dropped as soon as he pulls the grenade.
   
Interestingly, the Hand Grenade cannot be held while [[shield]]ing. Attempting to do so will cause Snake to drop the grenade at his feet. This can be used in various ways, such as dropping it, and then picking it up again to throw in a more traditional way, or dodging an incoming attack, which will leave the grenade behind which will likely be set off when the attacking player hits it.
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Interestingly, the Hand Grenade cannot be held while [[shield]]ing. Attempting to do so will cause Snake to drop the grenade at his feet. This can be used in various ways, such as dropping it, and then picking it up again to throw in a more traditional way, or dodging an incoming attack, which will leave the grenade behind, which will likely be set off when the attacking player hits it. For some reason, this also makes any of his grenades that are being carried or even thrown by another player to fall straight down.
   
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A great advantage of the Grenade is that the explosion isn't affected by [[Stale-Move Negation]].
==Origin==
 
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Hand grenades have always been a staple offensive tool the [[Metal Gear (universe)|''Metal Gear'' series]]. They can easily be found in lockers, store rooms, or obtained from enemy soldiers.
 
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<gallery>
 
Snake 070921i-l.jpg|Snake pulling the pin of a Hand Grenade.
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HandGrenadeSoftThrow.jpg|'''Soft Throw''' <br> <small>Tilt back while throwing.</small>
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HandGrenadeMidThrow.jpg|'''Mid Throw''' <br> <small>Don't tilt at all while throwing.</small>
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HandGrenadeStrongThrow.jpg|'''Strong Throw''' <br> <small>Tilt forward while throwing.</small>
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SNAAAAAAAKE!.jpg|Kirby using Hand Grenade.
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Grenade_SSBB.jpg|A close up of the grenade.
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</gallery>
   
 
{{Snake Special Moves}}
 
{{Snake Special Moves}}
   
 
==Origin==
 
Hand grenades have always been a staple offensive tool in the [[Metal Gear (universe)|''Metal Gear'' series]]. They can easily be found in lockers, store rooms, or obtained from enemy soldiers. The grenades Snake uses in ''Brawl'' appear to be M67 fragmentation grenades.
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==Trivia==
 
*If Snake is close to a grenade when it explodes, he will cover his ears, because of the noise from the explosion. Kirby will also do this if he copies Snake, even though he has no ears.
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*The grenade's delay time is printed on it.
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
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[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Items (SSBB)]]
 
[[Category:Items (SSBB)]]
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[[Category:Neutral Special Moves]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Third Party Universes]]
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[[Category:Thrown items]]
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[[Category:Explosive items]]
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[[Category:Items (SSBU)]]
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[[Category:Super Smash Bros. Ultimate]]

Revision as of 23:52, 1 July 2018

Hand Grenade is Snake's Neutral Special Move. Snake takes a grenade, pulls out the pin, and throws it.

Overview

The distance that the grenade is thrown can be controlled by pressing forward, backward, or pressing no direction at all. A maximum of two grenades can be thrown; no more can be produced until one of them explodes.

Unlike Link's Bombs, it does not explode on contact and the enemy can grab it before it explodes, and if hit by the grenade itself, opponents will receive 1-5% damage with no knockback, and the grenade will bounce off their head. The grenade can be "cooked" by holding B (as it is thrown when B is released) to reduce the time between the moment it is thrown and the moment it detonates - the grenades detonates after three seconds, so "cooking" it for two seconds and then throwing it when it is close to exploding is a wise strategy.

Also, Grenades are unique from Bombs or Vegetables in that they take priority over held items; that is, Snake will still perform the move while holding an item. Anything he carries will be dropped as soon as he pulls the grenade.

Interestingly, the Hand Grenade cannot be held while shielding. Attempting to do so will cause Snake to drop the grenade at his feet. This can be used in various ways, such as dropping it, and then picking it up again to throw in a more traditional way, or dodging an incoming attack, which will leave the grenade behind, which will likely be set off when the attacking player hits it. For some reason, this also makes any of his grenades that are being carried or even thrown by another player to fall straight down.

A great advantage of the Grenade is that the explosion isn't affected by Stale-Move Negation.

Snake's Special Moves
Brawl Ultimate
Standard Special Hand Grenade
Side Special Remote Controlled Missile
Up Special Cypher
Down Special C4
Final Smash Grenade Launcher Covering Fire

Origin

Hand grenades have always been a staple offensive tool in the Metal Gear series. They can easily be found in lockers, store rooms, or obtained from enemy soldiers. The grenades Snake uses in Brawl appear to be M67 fragmentation grenades.

Trivia

  • If Snake is close to a grenade when it explodes, he will cover his ears, because of the noise from the explosion. Kirby will also do this if he copies Snake, even though he has no ears.
  • The grenade's delay time is printed on it.