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{{Infobox Special Move
[[Image:Gyro_charge.jpg|thumb|Gyro being charged]]
 
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|image=[[File:Gyro_SSBWU.jpg|250px]]
[[Image:Gyro_launch.jpg|thumb|A gyro can be thrown at an opponent.|300px]]
 
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|user=[[R.O.B.]]
'''Gyro''' is the name for [[R.O.B. (SSBB)|R.O.B.]]'s [[Down B|Down]] [[Special Move]] in ''[[Super Smash Bros. Brawl]]''. The attack encompasses a spin toy that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. A fully charged Gyro normally inflicts 18% of damage, and has high [[knockback]]. After being launched, it can be picked back up and thrown at the opponent doing 10% of damage. It also acts like the [[Unira]] in that it will still cause damage on contact as long as it is spinning, and can also be picked up by non-R.O.B. players. Each R.O.B. can only have one originating gyro on the screen at any time, and can use Gyro again as soon as the previous gyro leaves the screen. If the move is attempted when R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. Much like [[Donkey Kong (SSBB)|Donkey Kong]]'s [[Giant Punch]] and [[Samus (SSBB)|Samus]]'s [[Charge Shot]], Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The move must be performed a second time to fire the gyro.
 
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|games=''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. 3DS/Wii U]]'' <br> ''[[Super Smash Bros. Ultimate]]''
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}}
 
'''Gyro''' is [[R.O.B.]]'s [[Down Special Move]]. The attack encompasses a spin toy that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. A fully charged Gyro normally inflicts 18% of damage, and has high [[knockback]]. After being launched, it can be picked back up and thrown at the opponent, inflicting 10% of damage. An opponent can pick it up as well. It also acts like the [[Unira]] in that it will still cause damage on contact as long as it is spinning. Each R.O.B. can only have one originating gyro on the screen at any time, and can use Gyro again as soon as the previous gyro leaves the screen. If the move is attempted when R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. Much like [[Donkey Kong (SSBB)|Donkey Kong]]'s [[Giant Punch]] and [[Samus (SSBB)|Samus]]'s [[Charge Shot]], Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The move must be performed a second time to fire the gyro. It should also be noted that the AI of R.O.B is for some reason programed so that if R.O.B releases the Gyro he will constantly attempt to keep firing even though it is on the stage and cannot be shot again.
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<gallery>
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R.O.B_and_Gyro.jpg|R.O.B and his Gyro.
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Gyro_charge.jpg|R.O.B. charging the Gyro.
 
Gyro_launch.jpg|A gyro can be thrown at an opponent.
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ROB8.jpg|Gyro in ''Wii U/3DS''.
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ROB6.jpg
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</gallery>
   
 
==Origin==
 
==Origin==
The "Gyro" is essentially a spinning top. The [[Robotic Operating Buddy|R.O.B.]] accessory for the [[Nintendo Entertainment System]] would spin the gyros on a spinner and use them to press buttons to activate in-game effects for the game ''[[Gyromite]]''; the button would remain pressed only as long as the gyro retained enough speed to remain upright. The concpt of the move in Brawl is exactly the same as when the gyros were spinning in the Spinner, but throwing the gyro is a new feature added in Brawl.
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The "Gyro" is essentially a spinning top. The [[Robotic Operating Buddy|R.O.B.]] accessory for the [[Nintendo Entertainment System]] would spin the gyros on a spinner and use them to press buttons to activate in-game effects for the game ''[[Gyromite]]''; the button would remain pressed only as long as the gyro retained enough speed to remain upright. The concept of the move in ''Brawl'' is exactly the same as when the gyros were spinning in the Spinner, but throwing the gyro is a new feature added in ''Brawl''.
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==[[Custom Moves|Custom Variations]]==
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===Fire Gyro===
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'''Fire Gyro''' is one of [[R.O.B.]]'s [[Down Special Move]]s that can be use via customizations. R.O.B. throws a flaming Gyro. The move has shorter time, but the damage is increased.
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===Slip Gyro===
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'''Slip Gyro''' is one of [[R.O.B.]]'s [[Down Special Move]]s that can be use via customizations. R.O.B. throws a Gyro that if it hits an opponent, they will [[Trip]]. The Gyro will spin straight forward rather than bouncing.
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<gallery>
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Fire Gyro.jpg|R.O.B. charging the Fire Gyro.
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Fyre Giro (Throw).jpg|R.O.B. releasing the Fire Gyro.
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Fire Gyro (Item).jpg|The Fire Gyro spinning.
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Slip Gyro (Charge).jpg|R.O.B. charging the Slip Gyro.
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Slip Gyro (Release).jpg|R.O.B. releasing the Slip Gyro.
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Slip Gyro.jpg|The Slip Gyro spinning.
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Robplayinggyromite.jpg|The real-life R.O.B. with a gyro.
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</gallery>
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{{R.O.B. Custom Special Moves}}
   
 
==Trivia==
 
==Trivia==
*R.O.B.’s [[series symbol]] visually incorporates the design of his gyros, and is the basis for the [[Subspace Army]]'s symbol.
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*R.O.B.’s [[series symbol]] visually incorporates the design of his gyros and is the basis for the [[Subspace Army]]'s symbol.
 
*The color scheme of a gyro varies depending on the [[Palette swap (SSBB)#R.O.B.|color scheme]] of the R.O.B. who used it.
 
*The color scheme of a gyro varies depending on the [[Palette swap (SSBB)#R.O.B.|color scheme]] of the R.O.B. who used it.
{{Template:R.O.B. Special Moves}}
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{{R.O.B. Special Moves}}
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
[[Category:Robot universe]]
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[[Category:Down Special Moves]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Thrown items]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:R.O.B. universe]]
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[[Category:Projectile Attacks]]
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[[Category:Super Smash Bros. Ultimate]]

Revision as of 13:06, 8 March 2019

Gyro is R.O.B.'s Down Special Move. The attack encompasses a spin toy that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. A fully charged Gyro normally inflicts 18% of damage, and has high knockback. After being launched, it can be picked back up and thrown at the opponent, inflicting 10% of damage. An opponent can pick it up as well. It also acts like the Unira in that it will still cause damage on contact as long as it is spinning. Each R.O.B. can only have one originating gyro on the screen at any time, and can use Gyro again as soon as the previous gyro leaves the screen. If the move is attempted when R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. Much like Donkey Kong's Giant Punch and Samus's Charge Shot, Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The move must be performed a second time to fire the gyro. It should also be noted that the AI of R.O.B is for some reason programed so that if R.O.B releases the Gyro he will constantly attempt to keep firing even though it is on the stage and cannot be shot again.

Origin

The "Gyro" is essentially a spinning top. The R.O.B. accessory for the Nintendo Entertainment System would spin the gyros on a spinner and use them to press buttons to activate in-game effects for the game Gyromite; the button would remain pressed only as long as the gyro retained enough speed to remain upright. The concept of the move in Brawl is exactly the same as when the gyros were spinning in the Spinner, but throwing the gyro is a new feature added in Brawl.

Custom Variations

Fire Gyro

Fire Gyro is one of R.O.B.'s Down Special Moves that can be use via customizations. R.O.B. throws a flaming Gyro. The move has shorter time, but the damage is increased.

Slip Gyro

Slip Gyro is one of R.O.B.'s Down Special Moves that can be use via customizations. R.O.B. throws a Gyro that if it hits an opponent, they will Trip. The Gyro will spin straight forward rather than bouncing.

R.O.B.'s Custom Special Moves
Custom 1 Custom 2
Standard Special Wide-Angle Beam Infinite Robo Beam
Side Special Reflector Arm Backward Arm Rotor
Up Special Robo Rocket High-Speed Burner
Down Special Fire Gyro Slip Gyro

Trivia

  • R.O.B.’s series symbol visually incorporates the design of his gyros and is the basis for the Subspace Army's symbol.
  • The color scheme of a gyro varies depending on the color scheme of the R.O.B. who used it.

R.O.B.'s Special Moves
Brawl 3DS/Wii U Ultimate
Standard Special Robo Beam
Side Special Arm Rotor
Up Special Robo Burner
Down Special Gyro
Final Smash Diffusion Beam Super Diffusion Beam Guided Robo Beam