Zero Suit Samus will summon her Gunship and jump into it, being intangible during the introduction sequence. After this, the screen will shift to her viewpoint from the ship, with a cursor appearing. After this, Zero Suit Samus can fire small energy beams that hit opponents repeatedly before knocking them back with a stronger blast, dealing up to 15% damage if each hit connects. After fifteen seconds or when Zero Suit Samus fires off five beams, she will exit her Gunship, and the screen will shift back to normal.
Gunship functions similarly to Grenade Launcher, as it is capable of juggling opponents and knocking opponents toward the blast lines. However, Gunship has less opportunities for dealing damage due to only being able to fire off five beams, though it can deal more consistent damage and trap opponents at a faster pace.Overall, Gunship is a more effective Final Smash than Power Suit Samus due to its better damage output and increased opportunities for stage control.
|Zero Suit Samus's Special Moves|
|Side Special||Plasma Whip|
|Up Special||Plasma Wire||Boost Kick|
|Down Special||Flip Jump|
|Final Smash||Power Suit Samus||Gunship|