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Gunner Missile (ミサイル, Missile) is one of three side special moves for the Mii Gunner. Similar to Samus and her Missiles, the Gunner will fire a standard homing missile with normal input, or a super missile without homing capabilities if the input is that of a smash attack.

Compared to Samus' missiles, the Mii Gunner's homing missiles have far more accurate tracking, while the super missiles deal more knockback and have less starting and ending lag.

Overview[]

Strengths:

  • Type of missile fired can be changed, granting many options
  • Homing Missiles will home in on opponents
  • Super Missiles are fast and have good damage and launch
  • Good firing rate
  • Great range

Weaknesses:

  • Homing Missiles are slower and weaker

Mii Gunner's Missile is a zoning tool with few weaknesses. The move can fire two missile types, Homing and Super. Homing Missiles will target the opponent, following them and then exploding upon hitting them or after a set time; Homing Missiles are slower and deal less damage. Super Missiles are fast projectiles that deal some good damage and launch to opponents; they take a moment to start moving forwards but once they do they make for a great zoning tool. Both missiles have some great range on them and the move can be easily spammed due to the good firing rate it has.

Mii Gunner's Special Moves
3DS/Wii U Ultimate
Standard Special Charge Blast
Laser Blaze
Grenade Launch
Side Special Flame Pillar
Stealth Burst
Gunner Missile
Up Special Lunar Launch
Cannon Uppercut Cannon Jump Kick
Arm Rocket
Down Special Echo Reflector
Bomb Drop
Absorbing Vortex
Final Smash Full Blast
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