The Grenade Launcher is Solid Snake's Final Smash in Super Smash Bros. Brawl. When his Final Smash activates, Snake will say "It's showtime!" ("SHOU TAIMU da!" in the Japanese version) as he leaps off the stage and grabs onto a rope ladder of a helicopter. The camera becomes an over-the-shoulder view and the player can aim with a crosshair, much like the Dragoon item, to make Snake shoot grenades at his opponents. Snake can fire up to two clips with six grenades; after firing six shots, he loads a new clip. The Final Smash ends when Snake runs out of time or uses all of his grenades. This can be one of the most devastating Final Smashes of the game.
If no rounds are fired within a few seconds, the Grenade Launcher begins to fire independently wherever the crosshairs are present. Each grenade does approximately 18% damage. Note this move can easily be avoided by frequently moving around the stage, requiring a bit of planning to use it effectively. Firing under airborne opponents (especially helpless ones) works, as they should land in the direct blast or at least be hit by the flame radius when jumping or dodging.
Snake is able to use a Grenade Launcher in various Metal Gear games. Snake first used a grenade launcher in the original Metal Gear for MSX and then in MGS2. However, it is only a modification for the M4 carbine assault rifle. This particular weapon is taken from Metal Gear Solid 2: Sons of Liberty. The model of Snake's grenade launcher is based on the "RGB6" (based on the real-life Milkor MGL). However, in Metal Gear Solid 2, Snake's grenade launcher was mounted on a rifle. The overall concept of the attack is derived from an event in the same - at one point during the story, Snake shoots grenades at a Harrier jet from the passenger area of a Kasatka helicopter. It is thought that the person flying the helicopter Snake rides on is Otacon, as he did in the game.
Snake's Final Smash. He grabs a ladder hanging from a helicopter and appears in the foreground, then fires a grenade launcher at foes. The grenades explode on impact and damage anyone in the vicinity. Each clip holds six grenades--empty one, and Snake reloads. He can fire a total of twelve shots, but with such limited time, it's better to shoot 'em all.
- The line Snake delivers when he performs the Final Smash is the same one he gave when he first revealed himself as a newcomer in the E3 trailer (although, in the trailer, Snake only speaks in Japanese).
- On the trophy of the Final Smash, the grenades are bigger than the barrel, and there is no hole for them to be shot out of.
- When he has a smoke ball emitting smoke on him when using Final Smash, the entire screen will be covered with smoke, making it one of the two "Smoking" Final Smashes, the other one being Volt Tackle.
- If one pauses the game while Snake uses Grenade Launcher and moves the camera in any way, Snake will vanish from the screen. This is similar to Peach Blossom.
- The targeting sight of this Final Smash is likely the biggest reason why the third Dragoon part cannot appear while a Smash Ball is present (and vice versa). If this were possible, both targeting sights could be visible at once.
- If the Ultimate Chimera appears while the Final Smash is active, the background will be dark instead of blue-toned.
- The number of shots capable of being fired might be a reference to Revolver Ocelot's Colt Single Action Army Revolver, his signature weapon.
- The helicopter Snake hangs from is never seen in game.
|Snake's Special Moves|
|Standard Special||Hand Grenade|
|Side Special||Remote Controlled Missile|
|Final Smash||Grenade Launcher||Covering Fire|