FANDOM


m (clean up)
m (Reverted edits by SuperScribblenauts (talk) to last version by Jello Rabbit.)
Line 1: Line 1:
Wikia fucks in the ass
 
 
 
[[File:Hidden03 080215i-l.jpg|thumb|200px|The Green Missile in ''Brawl''.]]
 
[[File:Hidden03 080215i-l.jpg|thumb|200px|The Green Missile in ''Brawl''.]]
 
The '''Green Missile''' is [[Luigi]]'s [[Side Special Move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It can be charged for about three seconds, and once let go, Luigi is launched sideways like a rocket, the distance and damage being based on how long he charged.
 
The '''Green Missile''' is [[Luigi]]'s [[Side Special Move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It can be charged for about three seconds, and once let go, Luigi is launched sideways like a rocket, the distance and damage being based on how long he charged.
Line 11: Line 9:
   
   
== See also ==
+
== See Also ==
 
*[[PimpUigi]]'s [http://www.youtube.com/watch?v=mVtVxhzNDc4 Under the Sea] video
 
*[[PimpUigi]]'s [http://www.youtube.com/watch?v=mVtVxhzNDc4 Under the Sea] video
   

Revision as of 12:12, June 30, 2011

File:Hidden03 080215i-l.jpg

The Green Missile is Luigi's Side Special Move in Super Smash Bros. Melee and Super Smash Bros. Brawl. It can be charged for about three seconds, and once let go, Luigi is launched sideways like a rocket, the distance and damage being based on how long he charged.

The move also has a 1 out of 8 (12.5%) chance to be a "misfire", that acts like if it was fully charged, but more powerful. It's not always beneficial, however. One possibility is Luigi charging the Green Missile and aiming at an opponent. He fires, but the misfire activates and the opponent dodges. This can very often prove hard to get back onto the stage for recovery. It also leaves the Luigi exposed to edgeguarding. In Melee, the spontaneous misfire fires Luigi extremely far. This has been toned down in Brawl, lowering the chance of a misfire SD.

For some reason, computer-controlled Luigis in Melee will always use Green Missile to recover, instead of Super Jump Punch. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the computer-controlled Luigis will even use Green Missile when directly below a ledge. In Brawl, lower level CPU Luigis will always use the Super Jump Punch to recover (since it can gain more horizontal distance in Brawl), but the higher level CPUs will use Green Missile to recover from far away and combine it with their double jump and Super Jump Punch.

Super Smash Bros. Brawl allows Luigi to hold this move at full charge indefinitely, and if a partially charged one hits a wall, occasionally, Luigi will get stuck for a brief moment and have to pull himself free. Also, he makes a spring noise as his body bobs up and down. Something not very well known about Luigi's Green Missile in Brawl is that it gives Luigi a slight vertical boost if used right after a jump. It's unknown why this occurs, but it could have something to do with Luigi's falling speed, which is normally slow. If this trick is used when Luigi is metal or is wearing a Bunny Hood (both of which increase a character's falling speed), that boost will be much higher.


See Also

Gallery

Luigi's Special Moves
SSB Melee Brawl SSBWU/3DS Ultimate
Standard Special Fireball
Side Special Green Missile
Up Special Super Jump Punch
Down Special Luigi Cyclone
Final Smash Negative Zone Poltergust 5000 Poltergust G-00
Community content is available under CC-BY-SA unless otherwise noted.