Smashpedia
(I've never seen it misfire in brawl.)
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{{Infobox Special Move
[[Image:Hidden03 080215i-l.jpg|thumb|200px|The Green Missile in ''Brawl''.]]
 
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|name= Green Missile
The '''Green Missile''' is [[Luigi]]'s [[Side Special Move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It can be charged for about three seconds, to then release a kind of [[jump]] that shoots Luigi left or right. It also is his primary [[triple jump]].
 
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|image= [[File:Green_Missile_SSBWU.jpg|250px]]
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|caption= Green Missile in ''[[Super Smash Bros. for Wii U]]''
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|user= [[Luigi]]
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|games= ''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. 3DS/Wii U]]''<br>''[[Super Smash Bros. Ultimate]]''
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}}
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'''Green Missile''' (ルイージロケット, ''Ruiji Roketto'') is [[Luigi]]'s [[Side Special Move]]. Luigi launches himself forward like a missile to hit the opponent headfirst.
   
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==Overview==
In Melee, the move also has a 1 out of 8 (12.5%) chance to be a "misfire", that acts like if it was fully charged, but more powerful. It's not always beneficial, however. One possibility is Luigi charging the Green Missile and aiming at an opponent. He fires, but the misfire activates and the opponent dodges. This can very often prove hard to get back onto the stage for recovery. It also leaves the Luigi exposed to [[edgeguarding]]. In Melee, the spontaneous misfire fires Luigi extremely far. This has been toned down in Brawl, lowering the chance of a misfire SD.
 
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By holding the Special Button down, the distance, damage, and knockback of Green Missile is increased, allowing Luigi to travel further and deal more damage. Upon making contact with an opponent, Luigi will knock the opponent backwards with fiery damage before landing on the ground. Green Missile deals '''5-26% '''damage and goes half the distance of Final Destination.
   
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There is a '''1/8 '''('''12.5%''') chance in ''Melee ''and ''Brawl'', and a '''1/10 '''('''10.5%''')''' '''chance in ''3DS/Wii U'', that Green Missile will be a "misfire"; a large explosion is produced and Luigi is launched much farther than normal, dealing '''25% '''with high knockback.
For some reason, computer-controlled Luigis in Melee will ''always'' use Green Missile to recover, instead of [[Super Jump Punch]]. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the computer-controlled Luigis will even use Green Missile when directly below a ledge. In ''Brawl'', lower level CPU Luigis will always use the Super Jump Punch to recover (since it can gain more horizontal distance in Brawl), but the higher level CPUs will use Green Missile to recover from far away and combine it with their double jump and Super Jump Punch.
 
   
 
For some reason, CPU-controlled Luigi's in ''Melee'' will '''always''' use Green Missile to recover, instead of [[Super Jump Punch]]. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the CPU-controlled Luigi's will even use Green Missile when directly below a ledge. In ''Brawl'', lower level CPU Luigi's will always use the Super Jump Punch to recover (since it can gain more horizontal distance), but the higher level CPUs will use Green Missile to recover from far away and combine it with their double jump and Super Jump Punch.
''Super Smash Bros. Brawl'' allows Luigi to hold this move at full charge indefinitely, and if a partially charged one it hits a wall, occasionally Luigi will get stuck for a brief moment and have to pull himself free. Also, he makes a spring noise as his body bobs up and down. Something not very well known about Luigi's Green Missile in ''Brawl'' is that it gives Luigi a slight vertical boost if used right after a jump. It's unknown why this occurs, but it could have something to do with Luigi's [[falling speed]], which is normally slow. If this trick is used when Luigi is [[Metal Box|metal]] or is wearing a [[Bunny Hood]] (both of which increase a character's falling speed), that boost will be much higher.
 
   
 
''Super Smash Bros. Brawl'' allows Luigi to hold this move at full charge indefinitely, and if a partially charged one hits a wall, occasionally, Luigi will get stuck for a brief moment and have to pull himself free. Also, he makes a spring noise as his body bobs up and down. Something not very well known about Luigi's Green Missile in ''Brawl'' is that it gives Luigi a slight vertical boost if used right after a jump. It's unknown why this occurs, but it could have something to do with Luigi's [[falling speed]], which is normally slow. If this trick is used when Luigi is [[Metal Box|metal]] or is wearing a [[Bunny Hood]] (both of which increase a character's falling speed), that boost will be much higher.
== Origin ==
 
   
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In ''Super Smash Bros. for 3DS/Wii U'', the moved is slightly [[Nerf|nerfed]] since charging for over four seconds can overcharge the move, failing the use. This leaves Luigi in a tired state, leaving him vulnerable to attacks. The chances of misfire also have decreased, making it less risky near edges, but reduces its KO and recovery potential.
It's unknown where this move came from, as it hasn't appeared in any ''Mario'' game released before ''Melee''. Luigi used a move similar to this in ''Mario & Sonic at the Olympic Winter Games'', but this game was released even after ''Brawl'' and the resemblance is just a coincidence, if not being inspired by the move in Melee. Luigi has been known to have a comical style though, as mentioned on [http://www.smashbros.com/en_us/characters/hidden03.html the official Smash Bros.] website. It also could've come directly from Pikachu's [[Skull Bash]] or be loosely based on how Luigi fires out of the pipe canons from ''[[Super Mario World]]''.
 
   
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Green Missile provides Luigi a means of horizontal recovery (one of his most obvious flaws in the original ''Super Smash Bros''.), though the amount of distance is dependent on its charge. Its damage also is dependent on the charge, having KO potential at 150%. A major drawback of Green Missile is its long charge and end lag, making Luigi extremely punishable if the move misses, as he lands on the ground.
== See Also ==
 
*[[PimpUigi]]'s [http://video.google.com/videoplay?docid=-3319786505346178296 Under the Sea] video
 
   
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<gallery>
== Gallery ==
 
<gallery>Image:Luigi greenmissle.jpg|Green Missile in Melee
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MeleeGreenMissile.png|Green Missile used in ''[[Super Smash Bros. Melee]]''.
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Green Missile Misfire SSBM.jpg|Green Missile misfire in ''Super Smash Bros. Melee''.
Image:headstuck.jpg|Luigi getting his head stuck</gallery>
 
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LuigiGreenMissileSSBB.jpg|Green Missile misfire in ''Super Smash Bros. Brawl''.
 
File:Headstuck.jpg|Luigi getting his head stuck in a wall.
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Green Missile Stuck SSBB.jpg|Luigi tries to pull himself free.
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GreenMissileSSBWU.jpg|Luigi using Green missile in [[Super Smash Bros. for Wii U]]
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</gallery>
   
 
{{Luigi Special Moves}}
 
{{Luigi Special Moves}}
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==Custom Variations==
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===Floating Missile===
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[[File:Floating_Missile.gif|right|Floating Missile]]
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Green Missile can be customized to become '''Floating Missile''' in [[Super Smash Bros. 3DS/Wii U]]. It charges up quickly and goes in a straight line, but deals less damage.
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''Strengths:''
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*Charges up faster
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*Gravity won't affect Luigi while using the move.
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*Better for horizontal recovery.
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''Weaknesses:''
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*Deals less damage
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Floating Missile works much better as a recovery. Gravity stops affecting Luigi as he uses the move, so he travels in a straight horizontal path. The fast charge time means Luigi can get farther faster as well. The move deals less damage, but not much less than the considerable amount Green Missile delivers.
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===Quick Missile===
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[[File:Quick_Missile.gif|right|Quick Missile]]
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'''Quick Missile''' is Green Missile's other customization. Luigi can fly faster and farther than normal, but will slide across the ground if he fails to hit anything.
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''Strengths:''
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*Flies faster
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*Better for horizontal recovery
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''Weaknesses:''
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*Will slide on ground if the move fails to hit anyone
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*Left vulnerable to attacks due to sliding
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The Quick Missile is another reliable recovery due to the great distance and speed of the move even when uncharged. The move still deals considerable damage as well. The sliding has some good and bad qualities to it. Luigi can still damage opponents while sliding, but it will also make him vulnerable and easy to punish, similar to ending lag. Opponents can easily jump over Luigi and attack him while he is still sliding or getting up.
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{{Luigi Custom Special Moves}}
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Mario universe]]
 
[[Category:Mario universe]]
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[[Category:Side Special Moves]]
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[[Category:Super Smash Bros. Melee]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Optional Attacks]]

Revision as of 02:02, 22 May 2019

Green Missile (ルイージロケット, Ruiji Roketto) is Luigi's Side Special Move. Luigi launches himself forward like a missile to hit the opponent headfirst.

Overview

By holding the Special Button down, the distance, damage, and knockback of Green Missile is increased, allowing Luigi to travel further and deal more damage. Upon making contact with an opponent, Luigi will knock the opponent backwards with fiery damage before landing on the ground. Green Missile deals 5-26% damage and goes half the distance of Final Destination.

There is a 1/8 (12.5%) chance in Melee and Brawl, and a 1/10 (10.5%) chance in 3DS/Wii U, that Green Missile will be a "misfire"; a large explosion is produced and Luigi is launched much farther than normal, dealing 25% with high knockback.

For some reason, CPU-controlled Luigi's in Melee will always use Green Missile to recover, instead of Super Jump Punch. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the CPU-controlled Luigi's will even use Green Missile when directly below a ledge. In Brawl, lower level CPU Luigi's will always use the Super Jump Punch to recover (since it can gain more horizontal distance), but the higher level CPUs will use Green Missile to recover from far away and combine it with their double jump and Super Jump Punch.

Super Smash Bros. Brawl allows Luigi to hold this move at full charge indefinitely, and if a partially charged one hits a wall, occasionally, Luigi will get stuck for a brief moment and have to pull himself free. Also, he makes a spring noise as his body bobs up and down. Something not very well known about Luigi's Green Missile in Brawl is that it gives Luigi a slight vertical boost if used right after a jump. It's unknown why this occurs, but it could have something to do with Luigi's falling speed, which is normally slow. If this trick is used when Luigi is metal or is wearing a Bunny Hood (both of which increase a character's falling speed), that boost will be much higher.

In Super Smash Bros. for 3DS/Wii U, the moved is slightly nerfed since charging for over four seconds can overcharge the move, failing the use. This leaves Luigi in a tired state, leaving him vulnerable to attacks. The chances of misfire also have decreased, making it less risky near edges, but reduces its KO and recovery potential.

Green Missile provides Luigi a means of horizontal recovery (one of his most obvious flaws in the original Super Smash Bros.), though the amount of distance is dependent on its charge. Its damage also is dependent on the charge, having KO potential at 150%. A major drawback of Green Missile is its long charge and end lag, making Luigi extremely punishable if the move misses, as he lands on the ground.

Luigi's Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Fireball
Side Special Green Missile
Up Special Super Jump Punch
Down Special Luigi Cyclone
Final Smash Negative Zone Poltergust 5000 Poltergust G-00

Custom Variations

Floating Missile

Floating Missile

Green Missile can be customized to become Floating Missile in Super Smash Bros. 3DS/Wii U. It charges up quickly and goes in a straight line, but deals less damage.

Strengths:

  • Charges up faster
  • Gravity won't affect Luigi while using the move.
  • Better for horizontal recovery.

Weaknesses:

  • Deals less damage

Floating Missile works much better as a recovery. Gravity stops affecting Luigi as he uses the move, so he travels in a straight horizontal path. The fast charge time means Luigi can get farther faster as well. The move deals less damage, but not much less than the considerable amount Green Missile delivers.

Quick Missile

Quick Missile

Quick Missile is Green Missile's other customization. Luigi can fly faster and farther than normal, but will slide across the ground if he fails to hit anything.

Strengths:

  • Flies faster
  • Better for horizontal recovery

Weaknesses:

  • Will slide on ground if the move fails to hit anyone
  • Left vulnerable to attacks due to sliding

The Quick Missile is another reliable recovery due to the great distance and speed of the move even when uncharged. The move still deals considerable damage as well. The sliding has some good and bad qualities to it. Luigi can still damage opponents while sliding, but it will also make him vulnerable and easy to punish, similar to ending lag. Opponents can easily jump over Luigi and attack him while he is still sliding or getting up.

Luigi's Custom Special Moves
Custom 1 Custom 2
Standard Special Bouncing Fireball Iceball
Side Special Floating Missile Quick Missile
Up Special Fiery Jump Punch Burial Header
Down Special Mach Cyclone Clothesline Cyclone