Smashpedia
m (Added a trick I discovered while fudging around with the Green Missile.)
m (Added some more info about CPU Luigis, and changed the third paragraph accordingly.)
Line 4: Line 4:
 
The move also has a 1 out of 8 (12.5%) chance to be a ''spontaneous misfire'', that acts like if it was fully charged, but more powerful. It's not always beneficial, however. One possibility is Luigi charging the Green Missile and aiming at an opponent. He fires, but the misfire applies and the opponent dodges. This can very often prove hard to get back onto the stage for recovery. It also leaves the Luigi exposed to [[edgeguarding]]. In Melee, the spontaneous misfire fires Luigi extremely far. This has been toned down in Brawl, lowering the chance of a spontaneous misfire SD.
 
The move also has a 1 out of 8 (12.5%) chance to be a ''spontaneous misfire'', that acts like if it was fully charged, but more powerful. It's not always beneficial, however. One possibility is Luigi charging the Green Missile and aiming at an opponent. He fires, but the misfire applies and the opponent dodges. This can very often prove hard to get back onto the stage for recovery. It also leaves the Luigi exposed to [[edgeguarding]]. In Melee, the spontaneous misfire fires Luigi extremely far. This has been toned down in Brawl, lowering the chance of a spontaneous misfire SD.
   
For some reason, computer-controlled Luigis in Melee will ''always'' use Green Missile to recover, instead of [[Super Jump Punch]]. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the computer-controlled Luigis will even use Green Missile when directly below a ledge.
+
For some reason, computer-controlled Luigis in Melee will ''always'' use Green Missile to recover, instead of [[Super Jump Punch]]. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the computer-controlled Luigis will even use Green Missile when directly below a ledge. In ''Brawl'', lower level CPU Luigis will always use the Super Jump Punch to recover (since it can gain more horizontal distance in Brawl), but the higher level CPUs will use Green Missile to recover from far away and combine it with their double jump and Super Jump Punch.
   
In Super Smash Bros. Brawl, this move can be held at full charge indefinitely, and if a partially charged one it hits a wall, occasionally Luigi will get stuck for a brief moment and have to pull himself free. Also, CPU Luigis will now use their Super Jump Punch when they're right under a ledge, but they will still use Green Missile if they they're within horizontal distance of a ledge. A thing not very well known about Luigi's Green Missile in ''Brawl'' is that it gives Luigi a slight vertical boost if used right after a jump. It's unknown why this occurs, but it could have something to do with Luigi's [[falling speed]], which is normally slow. If this trick is used when Luigi is [[Metal Box|metal]] or is wearing a [[Bunny Hood]] (both of which increase a character's falling speed), that boost will be much higher.
+
''Super Smash Bros. Brawl'' allows Luigi to hold this move at full charge indefinitely, and if a partially charged one it hits a wall, occasionally Luigi will get stuck for a brief moment and have to pull himself free. A thing not very well known about Luigi's Green Missile in ''Brawl'' is that it gives Luigi a slight vertical boost if used right after a jump. It's unknown why this occurs, but it could have something to do with Luigi's [[falling speed]], which is normally slow. If this trick is used when Luigi is [[Metal Box|metal]] or is wearing a [[Bunny Hood]] (both of which increase a character's falling speed), that boost will be much higher.
   
 
== Origin ==
 
== Origin ==

Revision as of 01:24, 21 July 2009

File:Hidden03 080215i-l.jpg

The Green Missile in Brawl.

The Green Missile is Luigi's Side Special Move in Super Smash Bros. Melee and Super Smash Bros. Brawl. It can be charged for about three seconds, to then release a kind of jump that shoots Luigi left or right. It also is his primary triple jump.

The move also has a 1 out of 8 (12.5%) chance to be a spontaneous misfire, that acts like if it was fully charged, but more powerful. It's not always beneficial, however. One possibility is Luigi charging the Green Missile and aiming at an opponent. He fires, but the misfire applies and the opponent dodges. This can very often prove hard to get back onto the stage for recovery. It also leaves the Luigi exposed to edgeguarding. In Melee, the spontaneous misfire fires Luigi extremely far. This has been toned down in Brawl, lowering the chance of a spontaneous misfire SD.

For some reason, computer-controlled Luigis in Melee will always use Green Missile to recover, instead of Super Jump Punch. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the computer-controlled Luigis will even use Green Missile when directly below a ledge. In Brawl, lower level CPU Luigis will always use the Super Jump Punch to recover (since it can gain more horizontal distance in Brawl), but the higher level CPUs will use Green Missile to recover from far away and combine it with their double jump and Super Jump Punch.

Super Smash Bros. Brawl allows Luigi to hold this move at full charge indefinitely, and if a partially charged one it hits a wall, occasionally Luigi will get stuck for a brief moment and have to pull himself free. A thing not very well known about Luigi's Green Missile in Brawl is that it gives Luigi a slight vertical boost if used right after a jump. It's unknown why this occurs, but it could have something to do with Luigi's falling speed, which is normally slow. If this trick is used when Luigi is metal or is wearing a Bunny Hood (both of which increase a character's falling speed), that boost will be much higher.

Origin

It's unknown where this move came from, as it hasn't appeared in any Mario game to date. Luigi has been known to have a comical style though, as mentioned on the official Smash Bros. website. It also could've come directly from Pikachu's Skull Bash.

See Also

Gallery

Luigi's Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Fireball
Side Special Green Missile
Up Special Super Jump Punch
Down Special Luigi Cyclone
Final Smash Negative Zone Poltergust 5000 Poltergust G-00