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m (Added a trick I discovered while fudging around with the Green Missile.)
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[[Image:Hidden03 080215i-l.jpg|thumb|200px|The Green Missile in ''Brawl''.]]
 
[[Image:Hidden03 080215i-l.jpg|thumb|200px|The Green Missile in ''Brawl''.]]
The '''Green Missile''' is [[Luigi]]'s [[Side Special Move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It can be charged for about three seconds, to then release a kind of [[jump]] that shoots Luigi left or right. It also is his primary [[third jump]].
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The '''Green Missile''' is [[Luigi]]'s [[Side Special Move]] in ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. It can be charged for about three seconds, to then release a kind of [[jump]] that shoots Luigi left or right. It also is his primary [[triple jump]].
   
 
The move also has a 1 out of 8 (12.5%) chance to be a ''spontaneous misfire'', that acts like if it was fully charged, but more powerful. It's not always beneficial, however. One possibility is Luigi charging the Green Missile and aiming at an opponent. He fires, but the misfire applies and the opponent dodges. This can very often prove hard to get back onto the stage for recovery. It also leaves the Luigi exposed to [[edgeguarding]]. In Melee, the spontaneous misfire fires Luigi extremely far. This has been toned down in Brawl, lowering the chance of a spontaneous misfire SD.
 
The move also has a 1 out of 8 (12.5%) chance to be a ''spontaneous misfire'', that acts like if it was fully charged, but more powerful. It's not always beneficial, however. One possibility is Luigi charging the Green Missile and aiming at an opponent. He fires, but the misfire applies and the opponent dodges. This can very often prove hard to get back onto the stage for recovery. It also leaves the Luigi exposed to [[edgeguarding]]. In Melee, the spontaneous misfire fires Luigi extremely far. This has been toned down in Brawl, lowering the chance of a spontaneous misfire SD.
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For some reason, computer-controlled Luigis in Melee will ''always'' use Green Missile to recover, instead of [[Super Jump Punch]]. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the computer-controlled Luigis will even use Green Missile when directly below a ledge.
 
For some reason, computer-controlled Luigis in Melee will ''always'' use Green Missile to recover, instead of [[Super Jump Punch]]. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the computer-controlled Luigis will even use Green Missile when directly below a ledge.
   
In Super Smash Bros. Brawl, this move can be held at full charge indefinitely, and if a partially charged one it hits a wall, occasionally Luigi will get stuck for a brief moment and have to pull himself free. Also, CPU Luigis will now use their Super Jump Punch when they're right under a ledge, but they will still use Green Missile if they they're within horizontal distance of a ledge.
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In Super Smash Bros. Brawl, this move can be held at full charge indefinitely, and if a partially charged one it hits a wall, occasionally Luigi will get stuck for a brief moment and have to pull himself free. Also, CPU Luigis will now use their Super Jump Punch when they're right under a ledge, but they will still use Green Missile if they they're within horizontal distance of a ledge. A thing not very well known about Luigi's Green Missile in ''Brawl'' is that it gives Luigi a slight vertical boost if used right after a jump. It's unknown why this occurs, but it could have something to do with Luigi's [[falling speed]], which is normally slow. If this trick is used when Luigi is [[Metal Box|metal]] or is wearing a [[Bunny Hood]] (both of which increase a character's falling speed), that boost will be much higher.
   
 
== Origin ==
 
== Origin ==

Revision as of 20:36, July 20, 2009

File:Hidden03 080215i-l.jpg

The Green Missile is Luigi's Side Special Move in Super Smash Bros. Melee and Super Smash Bros. Brawl. It can be charged for about three seconds, to then release a kind of jump that shoots Luigi left or right. It also is his primary triple jump.

The move also has a 1 out of 8 (12.5%) chance to be a spontaneous misfire, that acts like if it was fully charged, but more powerful. It's not always beneficial, however. One possibility is Luigi charging the Green Missile and aiming at an opponent. He fires, but the misfire applies and the opponent dodges. This can very often prove hard to get back onto the stage for recovery. It also leaves the Luigi exposed to edgeguarding. In Melee, the spontaneous misfire fires Luigi extremely far. This has been toned down in Brawl, lowering the chance of a spontaneous misfire SD.

For some reason, computer-controlled Luigis in Melee will always use Green Missile to recover, instead of Super Jump Punch. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the computer-controlled Luigis will even use Green Missile when directly below a ledge.

In Super Smash Bros. Brawl, this move can be held at full charge indefinitely, and if a partially charged one it hits a wall, occasionally Luigi will get stuck for a brief moment and have to pull himself free. Also, CPU Luigis will now use their Super Jump Punch when they're right under a ledge, but they will still use Green Missile if they they're within horizontal distance of a ledge. A thing not very well known about Luigi's Green Missile in Brawl is that it gives Luigi a slight vertical boost if used right after a jump. It's unknown why this occurs, but it could have something to do with Luigi's falling speed, which is normally slow. If this trick is used when Luigi is metal or is wearing a Bunny Hood (both of which increase a character's falling speed), that boost will be much higher.

Origin

It's unknown where this move came from, as it hasn't appeared in any Mario game to date. Luigi has been known to have a comical style though, as mentioned on the official Smash Bros. website. It also could've come directly from Pikachu's Skull Bash.

See Also

Gallery

Luigi's Special Moves
SSB Melee Brawl SSBWU/3DS Ultimate
Standard Special Fireball
Side Special Green Missile
Up Special Super Jump Punch
Down Special Luigi Cyclone
Final Smash Negative Zone Poltergust 5000 Poltergust G-00
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