By summoning a field of gravity, Rosalina pulls in every nearby item towards her. This is good for getting powerful items and keeping them away from other players. Rosalina also gains ownership of any item thrown at her.
Gravitational Pull is also Rosalina's best defensive option against projectile characters. Projectiles, both in solid and energy form, will also be pulled in, their effects nullified, and orbit around Rosalina. The orbiting projectiles are considered to be Rosalina's, and will do damage if the opponent is caught in the orbiting path. As a result, the move is extremely effective against Lucas and Ness, as their fighting style, and most importantly their recovery, can be completely negated by the use of Gravitational Pull.
A little known fact is that using Gravitational Pull can recall a Luma back to Rosalina's side, provided that they weren't launched by Luma Shot. The only objects Gravitational Pull cannot gain ownership of are other Lumas and Pikmin (unless they come from Kirby or were previously pocketed).
|Rosalina & Luma's Special Moves|
|Standard Special||Luma Shot|
|Side Special||Star Bits|
|Up Special||Launch Star|
|Down Special||Gravitational Pull|
|Final Smash||Power Star|
Catch & Release
Catch & Release draws opponents close to Rosalina and blows them away, dealing moderate damage, but is unable to pull in items.
- Deals damage to opponents
- Easily integrated into combos
- Pulls nearby opponents into the hitboxes
- Will not pull in projectiles
Catch and Release removes the defensive abilities of Gravitational Pull and replaces them with offensive ones. The move deals damage by pulling nearby opponents towards Rosalina, damaging them, and then launching them away a short distance. The low knockback makes it easy to integrate into combos. An example of a combo with Catch and Release is down throw into Catch and Release into dash attack and into Catch and Release into up aerial into up aerial into up aerial into Catch and Release into forward aerial...it's an excellent combo extending move, particularly because of its low knockback and ability to pull opponents towards it.
Guardian Luma makes Luma grow large for a moment to defend Rosalina and damage nearby enemies.
- Luma can deal damage while using the move
- Combo extender
- Luma will block projectiles and other attacks
- Luma will take damage from incoming attacks, and though will not flinch, will put Luma in danger
- Cannot pull in projectiles
Guardian Luma is a versatile custom move. Despite the name, Luma can damage opponents while it is being used and deals low knockback, easily setting for combos. Down throw into Guardian Luma into up aerial is just an example of the many combos Guardian Luma can be integrated into, and since it generally launches opponents upwards, sets up for aerial attacks as well. Luma grows larger in size in order to block enemy projectiles and other attacks from hitting Rosalina, and while Luma will not flinch during the animations of the move, will still take damage from these moves, making this move's defensive uses a risky one as it could put Luma out of commission if used too much for blocking attacks. As an attack itself it is a solid one that works very well with many of Rosalina's other moves.
|Rosalina's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Luma Warp||Power Luma Shot|
|Side Special||Floaty Star Bit||Shooting Star Bit|
|Up Special||Launch Star Plus||Launch Star Attack|
|Down Special||Catch & Release||Guardian Luma|
Gravitational Pull utilizes the Star Cursor, a prominent feature in Super Mario Galaxy. In the game, the Star Cursor can be used to collect Star Bits and suppress enemies and hazards, which seems to be the basis of Rosalina's ability to draw in projectiles and the origin of Catch & Release.