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:''For a list of all articles on glitches, see [[:Category:Glitches|Category:Glitches]].''
 
:''For a list of all articles on glitches, see [[:Category:Glitches|Category:Glitches]].''
 
 
[[Image:Jigglypuff glitch.png|right|thumb|A glitch in ''[[Brawl]]'' that makes Jigglypuff very large.|340px]]
 
[[Image:Jigglypuff glitch.png|right|thumb|A glitch in ''[[Brawl]]'' that makes Jigglypuff very large.|340px]]
A '''glitch''' is an error in the programming of a video game. They alter gameplay by causing things to happen that were not intended by the game's designers. The main reason for a glitch occurring is that the sequence of events required to trigger it are statistically very unlikely to occur in normal gameplay. Programming is very time consuming, so no measures will be taken to prevent the glitch from happening, as the programmers presume that the required sequence of events will never happen. For instance, it is very unlikely that a [[Lip's Stick]] will be picked up the frame before it disappears, but if it is, then the [[SLAPASTICK]] glitch occurs. It is believed that this glitch corrupted the memory card of the people who discovered it, but that isn't the case for all glitches. Glitches can be harmful, with such side effects as freezing the game, causing a level to be unplayable, or killing a player for no apparent reason. Not all glitches have negative side effects - in fact, many can be utilized to improve gameplay and can even be worked into strategies. Glitches have many useful applications, such as allowing item use when it is normally not possible, allowing entry into unfinished level zones, or even cheating to finish games better or faster.
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A '''glitch''' is an oversight of programming of a video game and how it may act in some circumstances. They alter [[gameplay]] by causing events or actions to occur that were not intended by the game's designers. The main reason for a glitch existing is that a specific situation resulting in unusual behaviour was never encountered during a game's testing, so the developers were unaware there was something that needed to be fixed. For example, the [[regenerating terrain glitch]] exists because the situation of "terrain appears around character using Final Smash" was not fully tested by the developers. The more complex a game is, the more likely glitches are to exist, simply due to the increased difficulty in testing every possible situation.
   
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Effects that glitches cause can vary. Glitches can be harmful, with such side effects as freezing or [[Game crash|crashing]] the game, causing a level to be unplayable, or KOing a player for no apparent reason. Not all glitches have negative side effects, however; some just allow the player to continue playing the game as usual, such as the [[Black hole glitch]], while others can merely be done for fun, such as the [[Name Entry glitch]] and all of its variations. Some can even be considered helpful in some ways, such as the [[regenerating terrain glitch]] on {{SSBB|Jigglypuff}} and {{SSBB|R.O.B.}}
Some glitches in ''[[Super Smash Bros. Melee]]'' have become very well known, such as the [[Black hole glitch]] and the [[Yoyo Glitch|Yoyo/Jacket glitch]].
 
   
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In competitive play, most glitches cannot be combined with a player's ordinary tactics in tournaments; a majority of glitches require prerequisites that are unattainable in a tournament setting, such as items, Final Smashes, more than two players, etc., or just simply have entirely useless effects. When it comes to the legality of performable glitches however that can have a practical effect, they are generally allowed to be used, as they are perceived to add to the afflicted characters' [[metagame]]s, such as the {{SSB|Teleport}} in ''Smash 64'' and [[Yoyo glitch]] in ''Melee''. Glitches with only cosmetic effects can also be allowed in competitive play, such as ''Melee's'' [[stock glitch]]. However, glitches that [[broken|break]] the game or otherwise cause matches to become unplayable for any party, such as by freezing opposing characters or making the user invincible, are universally banned from being used in tournaments; the [[Freeze glitch]] in ''Melee'' and the [[Infinite Dimensional Cape]] in ''Brawl'' are two such glitches that are banned in competitive ''Smash'', and use of either of these glitches can potentially lead to the disqualification of the offending party.
''[[Super Smash Bros. Brawl]]'' has a huge number of glitches, very few of which are harmful to the game. One of the best known glitches is the [[Puff Up glitch]], which makes the player stay giant after using [[Jigglypuff|Jigglypuff's]] [[Puff Up|Final Smash]].
 
   
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''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' are constantly updated with new bug fixes and features, meaning that glitches can be fixed as they are discovered. Version [[Patch Update|1.0.4]] for the 3DS version, for instance, fixed a glitch where characters could grow to immense sizes in [[Multi-Man Smash]] via the use of {{SSBWU/3DS|Yoshi}}'s [[Egg Lay]]. For a list of fixed bugs, see [[List of patched bugs|here]].
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A glitch is not to be confused with an '''exploit''', though the two terms can be hard to distinguish and are often used interchangeably. Exploits most commonly refer to mechanics and interactions that separately work as intended, but when combined, result in an unintentional effect. [[Wavedashing]] is one of the most prominent examples of an exploit. Glitches should also not be confused with an [[easter egg]], which are intentionally added into the game as a bonus for players by the developers.
 
[[de:Glitch]]
 
[[de:Glitch]]
 
[[Category:Game Mechanics]]
 
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[[Category:Glitches|*]]
 
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[[Category:Glitches (SSB)]]
 
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[[Category:Glitches (SSBM)]]
 
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[[Category:Glitches (SSBB)]]
theres also the wi-fi glitch wich is rare in [[BBSS]] but it freezes up the game and you have to reset data WICH STINKS!!!!
 
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[[Category:Glitches (SSBWU/3DS)]]
p.s. hope u don't have to deal with it.
 
[[Category:Terms]]
 

Latest revision as of 18:46, 27 November 2016

For a list of all articles on glitches, see Category:Glitches.
Jigglypuff glitch

A glitch in Brawl that makes Jigglypuff very large.

A glitch is an oversight of programming of a video game and how it may act in some circumstances. They alter gameplay by causing events or actions to occur that were not intended by the game's designers. The main reason for a glitch existing is that a specific situation resulting in unusual behaviour was never encountered during a game's testing, so the developers were unaware there was something that needed to be fixed. For example, the regenerating terrain glitch exists because the situation of "terrain appears around character using Final Smash" was not fully tested by the developers. The more complex a game is, the more likely glitches are to exist, simply due to the increased difficulty in testing every possible situation.

Effects that glitches cause can vary. Glitches can be harmful, with such side effects as freezing or crashing the game, causing a level to be unplayable, or KOing a player for no apparent reason. Not all glitches have negative side effects, however; some just allow the player to continue playing the game as usual, such as the Black hole glitch, while others can merely be done for fun, such as the Name Entry glitch and all of its variations. Some can even be considered helpful in some ways, such as the regenerating terrain glitch on Jigglypuff and R.O.B.

In competitive play, most glitches cannot be combined with a player's ordinary tactics in tournaments; a majority of glitches require prerequisites that are unattainable in a tournament setting, such as items, Final Smashes, more than two players, etc., or just simply have entirely useless effects. When it comes to the legality of performable glitches however that can have a practical effect, they are generally allowed to be used, as they are perceived to add to the afflicted characters' metagames, such as the Teleport in Smash 64 and Yoyo glitch in Melee. Glitches with only cosmetic effects can also be allowed in competitive play, such as Melee's stock glitch. However, glitches that break the game or otherwise cause matches to become unplayable for any party, such as by freezing opposing characters or making the user invincible, are universally banned from being used in tournaments; the Freeze glitch in Melee and the Infinite Dimensional Cape in Brawl are two such glitches that are banned in competitive Smash, and use of either of these glitches can potentially lead to the disqualification of the offending party.

Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are constantly updated with new bug fixes and features, meaning that glitches can be fixed as they are discovered. Version 1.0.4 for the 3DS version, for instance, fixed a glitch where characters could grow to immense sizes in Multi-Man Smash via the use of Yoshi's Egg Lay. For a list of fixed bugs, see here.

A glitch is not to be confused with an exploit, though the two terms can be hard to distinguish and are often used interchangeably. Exploits most commonly refer to mechanics and interactions that separately work as intended, but when combined, result in an unintentional effect. Wavedashing is one of the most prominent examples of an exploit. Glitches should also not be confused with an easter egg, which are intentionally added into the game as a bonus for players by the developers.