Smashpedia
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|universe = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
 
|universe = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
 
|level = [[The Path to the Ruins]]<br>[[The Cave]]<br>[[The Ruins]]<br>[[The Canyon]]<br>[[Battleship Halberd Interior]]<br>[[Subspace (Part II)|Subspace II]]<br>[[The Great Maze]]
 
|level = [[The Path to the Ruins]]<br>[[The Cave]]<br>[[The Ruins]]<br>[[The Canyon]]<br>[[Battleship Halberd Interior]]<br>[[Subspace (Part II)|Subspace II]]<br>[[The Great Maze]]
|ehp =
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|ehp = N\A
|nhp =
+
|nhp = N\A
|hhp =
+
|hhp = N\A
|vhp =
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|vhp = N\A
|ihp =
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|ihp = N\A
|points = 400
 
 
}}
 
}}
   
A '''Glire''' ({{ja|ガルファイア}}, '''Galfire''' in Japan) is an enemy in [[Super Smash Bros. Brawl]]<nowiki>'</nowiki>s [[Subspace Emissary]] mode. It appears as a round machine (wheel, according to the trophy) with a central eye. Glires move around by rolling on floors, walls, and ceilings, although they will fall down if they flinch. When a [[Smasher (character)|Smasher]] approaches, a Glire will pause, open up, and launch fire out of its body. This attack only hits once, so shielding it alows a large lag time in which to attack. Like flame [[Jyk]]s, Glires appear in caverns and ruins.
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A '''Glire''' ({{ja|ガルファイア}}, '''Galfire''' in Japan) is an enemy in [[Super Smash Bros. Brawl]]<nowiki>'</nowiki>s [[Subspace Emissary]] mode. It appears as a round machine (wheel, according to the trophy) with a central eye. Glires move around by rolling on floors, walls, and ceilings, although they will fall down if they flinch. When a [[Smasher (character)|Smasher]] approaches, a Glire will pause, open up, and launch fire out of its body. This attack only hits once, so shielding it alows a large lag time in which to attack. Like flame [[Jyk]]s, Glires appear in caverns and ruins. They are also invincible.
   
 
==Trophy Description==
 
==Trophy Description==

Revision as of 01:52, 9 February 2010

A Glire (ガルファイア, Galfire in Japan) is an enemy in Super Smash Bros. Brawl's Subspace Emissary mode. It appears as a round machine (wheel, according to the trophy) with a central eye. Glires move around by rolling on floors, walls, and ceilings, although they will fall down if they flinch. When a Smasher approaches, a Glire will pause, open up, and launch fire out of its body. This attack only hits once, so shielding it alows a large lag time in which to attack. Like flame Jyks, Glires appear in caverns and ruins. They are also invincible.

Trophy Description

File:Glire Trophy.jpg

An enemy shaped like a tire. It's protected by three black shells, but they're not so hard as to be impenetrable. The outermost shell is covered in mucus that lets it stick to surfaces as it rolls along walls and ceilings. The eye in its center is creepy. When it spots the player, it stops, sheds its outer layers, and spouts fire from its inner recesses.

Trivia

  • Glires are similar to Flamers from the Kirby series as they move around the border of a platform, and they use fire-based attacks to hurt the player.
  • As a trophy, the Glire is the only one of its family that doesn't separate into the stretched form showing its element.
  • Glire's design (when closed) is very similar to Dark Samus's Morph Ball in Metroid Prime 2: Echoes and Metroid Prime 3: Corruption.

See Also