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m (moved Glancing Blows to Glancing Blow over redirect: Singular is generally better than plural)
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Glancing blows are extremely rare and difficult to intentionally achieve simply because the required circumstances - tangential collision bubbles - are correspondingly rare. They are generally seen as an unlucky accident.
 
Glancing blows are extremely rare and difficult to intentionally achieve simply because the required circumstances - tangential collision bubbles - are correspondingly rare. They are generally seen as an unlucky accident.
 
.....However, [[Jigglypuff (SSBB)|Jigglypuff]] is set up for a Glancing Blow when in the [[Practice Stage]] before a Wifi Match. Jigglypuff starts exactly the right distance away to achieve a glancing blow with the first hit of its standard A attack (jab) on the [[Sandbag]]. This distance is also perfect so that the third "hit" of its [[Sing]] will also achieve a Glancing Blow.
 
 
[[Category:Techniques]]
 
[[Category:Techniques]]
 
[[Category:Techniques (SSBM)]]
 
[[Category:Techniques (SSBM)]]

Revision as of 19:10, July 31, 2009

Glancing Blows

Mario's forward tilt barely touches Wario, causing him not to flinch at all

A glancing blow, originally known as a phantom hit, is a "technique" originating from Super Smash Bros. Melee and returning in Super Smash Bros. Brawl.

Glancing blows are done (mostly by accident) when an attack hits a target, but just barely. In terms of the game's physics, the edges of the attack's collision bubble and the target's collision bubble are barely touching (tangential), as opposed to a normal hit where they would be overlapping. Almost any attack has the potential to be a glancing blow, with the exceptions of attacks that cannot barely nick the target (such as homing attacks).

In Melee, glancing blows were not known by an official name and therefore named phantom hits. Such hits would do half damage and seemingly less than half knockback. There is no indication a glancing blow was made.

In Brawl, glancing blows make a very quiet "chik" sound and produce small orange sparks, the attack doesn't stun, damage or knock-back the opponent.

Glancing blows are extremely rare and difficult to intentionally achieve simply because the required circumstances - tangential collision bubbles - are correspondingly rare. They are generally seen as an unlucky accident.

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