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A gimp kill is a very low-percent kill that can put a really large swing on the outcome of a match. Fox's Shine spike , Marth's d-tilt and spike, and Fox and Falco's Down Throw are very effective for gimp kills, and Marth's game in particular became very conducive to a variety of gimp kills with the generation of pros such as Mew2King and KoreanDJ. Gimp kills range from large knockback moves, spikes, edge-guarding, as well as various other techniques. Gimp kills are most effective on characters with low vertical and/or slow recoveries, like Link and Donkey Kong.

Fox & Falco

Fox and Falco's Down Throw are an effective gimp kill only if they grab their opponent while they stand on the edge of the stage. Fox's gimp kill works on all characters, including heavy characters, but Falco's only works on those lighter than him or equal to his weight and those with a fast Falling speed. If Falco uses this on someone heavier and or with a slower falling speed, they will only fall halfway and they will need an extremely high amount of damage to be perfectly executed. If done correctly, Fox or Falco will do a very powerful Judo Slam and quickly shoot their opponent down so far that they won't be able to recover no matter how good theirRecovery is. This is either a sweetspot or a glitch of Fox and Falco's Down Throw and will be considered a Meteor Smash. This method works on most stages except for Onett, Big Blue, Mute City, Planet Zebes (only when acid is present), and Icicle Mountain. Although most gimp kills are hard to master, doing a gimp kill using Fox or Falco's Down Throw is one of the quickest, strongest, and easiest gimp kills of all. It can kill anybody at a damage percentage as low as 4 to 5% and may sometimes be a OHKO if you're lucky. A simpler way to do this is to Camp, and Shield grab your opponent when you have the chance to stand on the edge of the stage. Roll Dancing will come in handy. Try practicing this on a flat stage such as Pokemon Stadium or Final Destination.

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