Giant Punch is Donkey Kong's Neutral Special Move in all four Super Smash Bros. games. By pressing the Special Move Button, Donkey Kong will start winding up his arm. A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. When it is fully-charged, steam will begin billowing out of Donkey Kong's head. From Melee onwards, this move puts Donkey Kong into a helpless state if used in mid-air.


The charge can be canceled by shielding, grabbing, or pressing left or right while Donkey Kong is charging. If the control stick is tilted left or right, then Donkey Kong will stop charging and roll in the tilted direction. When fully charged it is like a faster, albeit weaker, Falcon or Warlock Punch. In Brawl, it has less ending lag, more invincibility frames, and Donkey Kong gains super armor right before throwing the punch. It is weaker in terms of knockback if used from very close to Donkey Kong's hitbox and fully charged. If used just before the punch is fully charged, it has higher knockback than normal with the downside of giving no super armor. Anyone behind Donkey Kong when he uses a fully charged Giant Punch will take 18% damage.

Donkey Kong's Special Moves
SSB Melee Brawl SSBWU/3DS Ultimate
Standard Special Giant Punch
Side Special Headbutt
Up Special Spinning Kong
Down Special Hand Slap
Final Smash Konga Beat Jungle Rush

Custom Variations

Lightning Punch

In Super Smash Bros. for 3DS/Wii U, the move can be customized to the Lightning Punch. This can be charged up and gives electrical damage, but it is not as powerful as Giant Punch.

Storm Punch


In Super Smash Bros. for 3DS/Wii U, the move can be customized to the Storm Punch. The Storm Punch creates a whirlwind in front of Donkey Kong which damages any opponent caught in it.

Donkey Kong's Custom Special Moves
Custom 1 Custom 2
Standard Special Lightning Punch Storm Punch
Side Special Jumping Headbutt Stubborn Headbutt
Up Special Chopper Kong Kong Cyclone
Down Special Focused Slap Hot Slap
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