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[[Image:Giant.jpg|right|thumb]]
 
[[Image:Giant.jpg|right|thumb]]
'''Giant Punch''' is [[Donkey Kong]]'s [[Neutral B]] attack. It is charged by pressing the special move button; when it is fully-charge, steam will begin billowing out of Donkey's Kong head. A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging up. In Brawl, Donkey Kong gains super armor right before throwing the punch.
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'''Giant Punch''' is [[Donkey Kong]]'s [[Neutral B]] attack. It is charged by pressing the special move button; when it is fully-charged, steam will begin billowing out of Donkey Kong's head. A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging up. In Brawl, Donkey Kong gains super armor right before throwing the punch.
   
 
In [[Melee]] and [[Brawl]], this move puts Donkey Kong into a [[helpless]] state if used in mid-air.
 
In [[Melee]] and [[Brawl]], this move puts Donkey Kong into a [[helpless]] state if used in mid-air.

Revision as of 21:42, 16 July 2008

File:Giant.jpg

Giant Punch is Donkey Kong's Neutral B attack. It is charged by pressing the special move button; when it is fully-charged, steam will begin billowing out of Donkey Kong's head. A subsequent press of the special move button then allows Donkey Kong to deliver an incredibly strong blow. The charge can be canceled by shielding or pressing left or right while Donkey Kong is charging up. In Brawl, Donkey Kong gains super armor right before throwing the punch.

In Melee and Brawl, this move puts Donkey Kong into a helpless state if used in mid-air.

Donkey Kong's Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Giant Punch
Side Special Headbutt
Up Special Spinning Kong
Down Special Hand Slap
Final Smash Konga Beat Jungle Rush