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|caption = [[File:ZeldaSymbol.svg|50px]]
 
|caption = [[File:ZeldaSymbol.svg|50px]]
 
|universe = ''[[The Legend of Zelda (universe)|The Legend of Zelda]]''
 
|universe = ''[[The Legend of Zelda (universe)|The Legend of Zelda]]''
|games = ''[[Super Smash Bros. 3DS/Wii U]]''
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|games = ''[[Super Smash Bros. 3DS/Wii U|Super Smash Bros. for 3DS]]''
 
|hometo = [[Ganondorf]]<br/>[[Link]]<br/>[[Zelda]]
 
|hometo = [[Ganondorf]]<br/>[[Link]]<br/>[[Zelda]]
 
|availability = [[Starter]]
 
|availability = [[Starter]]

Revision as of 17:08, October 25, 2014

Gerudo Valley is a stage appearing in Super Smash Bros. for Nintendo 3DS. The stage is set in the Gerudo Valley area, which first appeared in The Legend of Zelda: Ocarina of Time. During the Developer Direct, the Gerudo Valley music track could be heard playing on this stage during gameplay.

Kotake and Koume, the twin witches from the The Legend of Zelda: Ocarina of Time, are confirmed to appear on the stage. While their exact role on the stage is unknown, Sakurai's commentary implies they will be some sort of stage hazard.

Design

The Gerudo Valley stage is fairly long, being a mostly flat, grounded stage. The stone and natural flooring serve as solid platforms, and a bridge crosses the chasm between the two stretches of land. During the battle, fire appears to spread through the stage, causing the bridge to collapse, opening up the chasm for characters to fall into. Two canopies stand on each piece of land, providing soft platforms for characters to stand on. A desert wind will blow across the stage, for aesthetic effect. The colour scheme of Gerudo Valley is generally brighter than it was in The Legend of Zelda: Ocarina of Time.

Origin

Gerudo Valley first appeared in The Legend of Zelda: Ocarina of Time, being an area that would lead to Gerudo's Fortress and the Haunted Wasteland; however, the visual design of the stage comes from the Nintendo 3DS remake The Legend of Zelda: Ocarina of Time 3D. As Super Smash Bros. for Nintendo 3DS stages are based off from handheld titles, Ocarina of Time 3D could be considered the stage's true origin.

In this stage, two canopies, which were not present in Ocarina of Time, can be seen on both sides of the bridge. The river, Zora's River, can be seen flowing through the canyon walls; however, the water level is much higher than it was in Ocarina of Time, and the waterfall is also much higher. In Ocarina of Time, the Gerudos guarded, and eventually destroyed, the bridge to ward off intruders. The wood on the bridge are logs instead of planks in "Ocarina of Time". Carpenters then set up a tent nearby to repair the bridge, but are later captured by the Gerudos. After Link rescues them, the bridge is finally repaired. In this stage, the carpenters' tent can be seen near the bridge. The bridge in this stage is intact at first, but is destroyed during the battle. In the background can be seen Gerudo's Fortress and the Horseback Archery Range near the fortress.

Gallery

Template:SSB3DS/Wii U Stages

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