Gerudo Valley (ゲルドの谷 Gerudo no tani?) is a stage appearing in Super Smash Bros. for Nintendo 3DS and in Super Smash Bros. Ultimate. The stage is set in the Gerudo Valley area, which first appeared in The Legend of Zelda: Ocarina of Time. It is one of two stages from the Zelda universe in Super Smash Bros. for Nintendo 3DS, alongside Spirit Train. This is where Ganondorf is unlocked.
The Gerudo Valley stage is fairly long, being a mostly flat, grounded stage. The stone and natural flooring serve as solid platforms, and a bridge crosses the chasm between the two stretches of land. Two canopies stand on each piece of land, providing soft platforms for characters to stand on.
The central bridge can be destroyed by attacking it, similarly to the floor of Green Hill Zone, allowing characters to fall into the chasm below. Below the bridge, two very small platforms protrude from each side of the chasm, which can also be broken by attacks. When the bridge breaks, the bottom blast line moves downwards to compensate. After a while, the "Song of Time" will be heard and the bridge will repair itself. In earlier versions of the game, characters could be suddenly KO'd if they were under the bridge when it reformed, due to the blast line being moved back upwards. This has been changed in Version 1.0.5—where players are now given time to recover before the camera returns to the default position.
Koume and Kotake also appear as stage hazards. Kotake will attack the left side of the stage using fire, while Koume will attack the right side using ice, which can freeze characters. A desert wind will blow across the stage, for aesthetic effect. The colour scheme of Gerudo Valley is generally brighter than it was in The Legend of Zelda: Ocarina of Time.
Gerudo Valley first appeared in The Legend of Zelda: Ocarina of Time, being an area that would lead to Gerudo's Fortress and the Haunted Wasteland; however, the visual design of the stage comes from the Nintendo 3DS remake The Legend of Zelda: Ocarina of Time 3D. As Super Smash Bros. for Nintendo 3DS stages are based off from handheld titles, Ocarina of Time 3D could be considered the stage's true origin.
In this stage, two canopies, which were not present in Ocarina of Time, can be seen on both sides of the bridge. The river, Zora's River, can be seen flowing through the canyon walls; however, the water level is much higher than it was in Ocarina of Time, and the waterfall is also much higher. In Ocarina of Time, the Gerudos guarded, and eventually destroyed, the bridge to ward off intruders. The wood on the bridge are logs instead of planks in Ocarina of Time. Carpenters then set up a tent nearby to repair the bridge, but are later captured by the Gerudos. After Link rescues them, the bridge is finally repaired. In this stage, the carpenters' tent can be seen near the bridge. The bridge in this stage is intact at first, but is destroyed during the battle. In the background can be seen Gerudo's Fortress and the Horseback Archery Range near the fortress.