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(Plot twist, there was another one)
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|image = {{#tag:tabber|
 
|image = {{#tag:tabber|
 
Wii U=[[File:Gaur_Plains.png|300px]]
 
Wii U=[[File:Gaur_Plains.png|300px]]
{{!}}-{{!}}3DS=[[File:SSB4-Gaur Plain Select Screen 001.png|300px]]{{!}}-{{!}}Omega Wii U=[[File:Gaur Plain Omega (Wii U).jpg|300px]]{{!}}-{{!}}Omega 3DS=[[File:Gaur_Plain_Omega_(3DS).jpg|300px]]
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{{!}}-{{!}}3DS=[[File:SSB4-Gaur Plain Select Screen 001.png|300px]]
  +
{{!}}-{{!}}Omega Wii U=[[File:Gaur Plain Omega (Wii U).jpg|300px]]
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{{!}}-{{!}}Omega 3DS=[[File:Gaur_Plain_Omega_(3DS).jpg|300px]]
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{{!}}-{{!}}Ultimate=[[File:SSBU-Gaur Plain.png|300px]]
 
}}
 
}}
 
|caption = [[File:XenobladeSymbol.svg|50px]]
 
|caption = [[File:XenobladeSymbol.svg|50px]]
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|cratetype = Normal
 
|cratetype = Normal
 
|music = '''3DS Version:'''<br/><small>''*Gaur Plain''<br/>''*You Will Know Our Names'' ([[Alternate music|Alternate]])</small><br/>'''Wii U Version:'''<br/><small>''*Gaur Plain''<br/>''*Xenoblade Chronicles Medley''<br/>''*Engage the Enemy''<br/>''*Gaur Plain (Night)''<br/>''*Time to Fight!''<br/>''*An Obstacle in Our Path''<br/>''*Mechanical Rhythm''<br/>''*You Will Know Our Names''<br/>'''''*The valedictory elegy'''''<br/>'''Bolded tracks must be unlocked'''</small>}}
 
|music = '''3DS Version:'''<br/><small>''*Gaur Plain''<br/>''*You Will Know Our Names'' ([[Alternate music|Alternate]])</small><br/>'''Wii U Version:'''<br/><small>''*Gaur Plain''<br/>''*Xenoblade Chronicles Medley''<br/>''*Engage the Enemy''<br/>''*Gaur Plain (Night)''<br/>''*Time to Fight!''<br/>''*An Obstacle in Our Path''<br/>''*Mechanical Rhythm''<br/>''*You Will Know Our Names''<br/>'''''*The valedictory elegy'''''<br/>'''Bolded tracks must be unlocked'''</small>}}
'''Gaur Plain''' is a starter [[stage]] in ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''.
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'''Gaur Plain''' is a starter [[stage]] in ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' and in ''[[Super Smash Bros. Ultimate]]''.
   
 
==Design==
 
==Design==
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===[[Wii U]]===
 
===[[Wii U]]===
The Wii U version of the stage is similar in appearence to the Nintendo 3DS version; It has the two large soft platforms, the walk-off blastzones, and the many soft platforms underneath the large soft platforms. Different to the Nintendo 3DS version, in the Wii U version the large platforms are bigger and there are more small platforms underneath them, there is a piece of solid ground on both sides with a spring, and [[Metal Face]] appears when night comes. Metal Face can attack the characters with slashes and destroy some platforms with a laser shot. He can be KO'd. Similarly to the [[Yellow Devil]], KO'ing Metal Face will cause an explosion damaging and knocking back all fighters except the one that KO'd him.
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The Wii U version of the stage is similar in appearance to the Nintendo 3DS version; It has the two large soft platforms, the walk-off blast zones, and the many soft platforms underneath the large soft platforms. Different to the Nintendo 3DS version, in the Wii U version the large platforms are bigger and there are more small platforms underneath them, there is a piece of solid ground on both sides with a spring, and [[Metal Face]] appears when night comes. Metal Face can attack the characters with slashes and destroy some platforms with a laser shot. He can be KO'd. Similarly to the [[Yellow Devil]], KO'ing Metal Face will cause an explosion damaging and knocking back all fighters except the one that KO'd him.
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
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== Trivia ==
 
== Trivia ==
* This is one of the few stages that influence [[Final Smash]]es. [[Ike (SSBWU/3DS)|Ike]] will never jump to the middle when using [[Great Aether]] on this stage, and [[Olimar (SSBWU/3DS)|Olimar]] will land on the left (or right) platform when using [[End of Day]]. This is due to there being a pit in the center, which would lead to a SD for Ike and Olimar.
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* This is one of the few stages that influence [[Final Smash|Final Smashes]]. [[Ike (SSBWU/3DS)|Ike]] will never jump to the middle when using [[Great Aether]] on this stage, and [[Olimar (SSBWU/3DS)|Olimar]] will land on the left or right platform when using [[End of Day]]. This is due to there being a pit in the centre, which would lead to a SD for Ike and Olimar.
 
* This is one of the 9 stages in ''Super Smash Bros. for Wii U'' that does not appear in the Classic Mode for the game, the other 8 being [[Jungle Hijinxs]], [[75m]], [[Temple]], [[The Great Cave Offensive]], [[Flat Zone X]], [[Palutena's Temple]], [[Boxing Ring]], and [[Miiverse (stage)|the Miiverse stage]].
 
* This is one of the 9 stages in ''Super Smash Bros. for Wii U'' that does not appear in the Classic Mode for the game, the other 8 being [[Jungle Hijinxs]], [[75m]], [[Temple]], [[The Great Cave Offensive]], [[Flat Zone X]], [[Palutena's Temple]], [[Boxing Ring]], and [[Miiverse (stage)|the Miiverse stage]].
 
* Despite being called Gaur Plain, the location is not actually the real Gaur Plain. Gaur Plain can be seen in the background of the stage, while the fighting zone is actually on the landforms above Viliera Hill.
 
* Despite being called Gaur Plain, the location is not actually the real Gaur Plain. Gaur Plain can be seen in the background of the stage, while the fighting zone is actually on the landforms above Viliera Hill.
 
* The landforms that are fought on are actually inaccessible in ''Xenoblade Chronicles'', and are also much larger and further apart.
 
* The landforms that are fought on are actually inaccessible in ''Xenoblade Chronicles'', and are also much larger and further apart.
* Despite Metal Face apearing on the stage as a boss he never makes an appearance on Gaur Plain in ''Xenoblade Chronicles''.
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* Despite Metal Face appearing on the stage as a boss he never makes an appearance on Gaur Plain in ''Xenoblade Chronicles''.
   
 
==External links==
 
==External links==
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[[Category:Starters]]
 
[[Category:Starters]]
 
[[Category:4-8 Player Stages]]
 
[[Category:4-8 Player Stages]]
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[[Category:Super Smash Bros. Ultimate]]
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[[Category:Stages (SSBU)]]

Revision as of 19:18, 22 June 2019

Gaur Plain is a starter stage in Super Smash Bros. for Nintendo 3DS and Wii U and in Super Smash Bros. Ultimate.

Design

Guar plain appears on both Super Smash Bros. for Nintendo 3DS/Wii U, however each version features a different design.

3DS

In the Nintendo 3DS version there are two large soft platforms on opposite sides separated by a gap, a walk-off blast zone to the right on the right platform and to the left on the left platform, and multiple small soft platforms underneath the big soft platforms.

Wii U

The Wii U version of the stage is similar in appearance to the Nintendo 3DS version; It has the two large soft platforms, the walk-off blast zones, and the many soft platforms underneath the large soft platforms. Different to the Nintendo 3DS version, in the Wii U version the large platforms are bigger and there are more small platforms underneath them, there is a piece of solid ground on both sides with a spring, and Metal Face appears when night comes. Metal Face can attack the characters with slashes and destroy some platforms with a laser shot. He can be KO'd. Similarly to the Yellow Devil, KO'ing Metal Face will cause an explosion damaging and knocking back all fighters except the one that KO'd him.

Gallery

Origin

Gaur Plain made its first appearance in Xenoblade Chronicles for the Wii. Gaur Plain is a location on the Bionis Leg. This stage can change from night to day reflecting a gameplay element from Xenoblade Chronicles. Metal Face is a Mechon that is seen throughout the journey in Xenoblade Chronicles. In the background, you can see parts of the Bionis Leg and in the distance the Mechonis, home of the Mechon.

Trivia

  • This is one of the few stages that influence Final Smashes. Ike will never jump to the middle when using Great Aether on this stage, and Olimar will land on the left or right platform when using End of Day. This is due to there being a pit in the centre, which would lead to a SD for Ike and Olimar.
  • This is one of the 9 stages in Super Smash Bros. for Wii U that does not appear in the Classic Mode for the game, the other 8 being Jungle Hijinxs75mTempleThe Great Cave OffensiveFlat Zone XPalutena's Temple, Boxing Ring, and the Miiverse stage.
  • Despite being called Gaur Plain, the location is not actually the real Gaur Plain. Gaur Plain can be seen in the background of the stage, while the fighting zone is actually on the landforms above Viliera Hill.
  • The landforms that are fought on are actually inaccessible in Xenoblade Chronicles, and are also much larger and further apart.
  • Despite Metal Face appearing on the stage as a boss he never makes an appearance on Gaur Plain in Xenoblade Chronicles.

External links

XenobladeSymbol Xenoblade Chronicles universe
Characters Shulk (3DS/Wii U  · Ultimate)
Pyra and Mythra (Ultimate)
Side Characters Assist Trophy Riki
Mii Fighter Costumes Dunban  · Nia  · Rex
Background characters Nia and Dromarch  · Tora and Poppi α  · Mòrag and Brighid  · Zeke and Pandoria
Stage Hazards Metal Face
Final Smash Dunban  · Riki  · Fiora  · Rex
Stages Gaur Plain  · Cloud Sea of Alrest
Music List of Music (Xenoblade Chronicles series)
Collectibles Trophies 3DS Trophies  · Wii U Trophies
Spirits List of spirits (Xenoblade series)