There is a cup and a stick on the stage, as well as a bridge in the middle. At the sides are elevator cans acting as platforms that work like the ones in the Mushroom Kingdom stage from Melee. If the stick, bridge, and cup are destroyed by the players, they will be rebuilt by Pikmin from the background.
A Peckish Aristocrab will appear as a stage hazard. It will run across the stage and destroy the cup. It will damage any player standing in its way, but it will fall if the bridge has been destroyed. Red Bulborbs will make cameos in the background.
The Garden of Hope is an area in Pikmin 3. Alph lands here on Day 2 in Story Mode. The Garden of Hope is where Alph finds Brittany and discovers the Rock Pikmin, and later on, the Blue Pikmin. The Garden of Hope appears to be main forest level in Pikmin 3 and looks, in terrain, similar to that of Impact Site, Forest of Hope, and Awakening Wood. However, towards the Southwest is an area with a large amount of water. Further southeast is home to the Quaggled Mireclops, which is inside an unusually muddy area. To the northwest is a large tree hollow which is home to the Armored Mawdad. The Bug-Eyed Crawmads can be found in a cave to the Northeast and in the southwest beach area. In the beach area, many aquatic creatures reside, including the Toady Bloyster and Sputtlefish. This area is also home to standard creatures like Bulborbs and Fiery Blowhogs. This is the only area with Elevator Platforms. The southwest area is closed off until Louie escapes from the Drake.
After Alph recovers Drake on Day 1, he must find Brittany, and notices a signal coming from another area. Alph lands to investigate, and after discovering the Rock Pikmin, is able to free Brittany. The reunited explorers work together to build a bridge to a hollow tree stump where the signal is coming from. After a battle with the game's first boss, the Armored Mawdad, the signal is revealed to be coming from a cell phone the Mawdad has ingested. Upon returning it to Drake, the whereabouts of Charlie are revealed and the Distant Tundra is discovered.
After recovering Louie from Twilight River later in the game, Louie will land the S.S. Drake while Alph, Brittany and Charlie sleep, and run off into the background, after which a huge explosion will be heard, blowing something offscreen up. Traveling to the right of the landing site will reveal that Louie somehow blew a hole open in a large cinderblock, granting the player access to the second half of the level, where they will discover the Blue Pikmin. This is also where the player will fight the game's fifth boss, the Quaggled Mireclops, which has abducted Louie.
Songs in My Music
- Stage Select (Pikmin 2)
- Mission Mode
- Stage Clear / Title (Pikmin)
- Environmental Noises
- World Map (Pikmin 2)
- Main Theme (Pikmin)
- Forest of Hope
- Garden of Hope