- This article is about Ganondorf's appearance in Super Smash Bros. Ultimate. For other uses, see Ganondorf.
|“||His new design matches his appearance in The Legend of Zelda: Ocarina of time! Now he uses his sword for all of his smash attacks. He's a bit slimmer than he was before, but his warlock punch is devastating! For his final smash he transforms into Ganon The Demon King and quickly charges forward.||”|
|—Description from the Super Smash Blog.|
When unlocked, he is fought at Bridge of Eldin.
- 1 Attributes
- 2 Summary
- 3 Changes from SSBWU/3DS
- 4 Moveset
- 5 Classic Mode:
- 6 In World of Light
- 7 In Spirit Battles
- 8 Palette Swaps
- 9 Gallery
- 10 Trivia
- Extremely high damage and power, arguably the most in the entire game.
- Extremely high weight, being the 5th heaviest character in the game.
- Many attacks, such as Up Tilt, Forward Smash and Warlock Punch, deal massive shield damage to the point of breaking in a few hits.
- Good variety of knockback angles for various attacks.
- Benefits greatly from Rage thanks to his weight and power.
- Can cancel some of his moves into each other, such as Up Smash into Tilts and short-hop Back Aerial into Tilts, allowing him to reduce ending lag.
- Powerful edge-guarding game thanks to his fast aerial attacks.
- Down Aerial, Flame Choke, and initial frames of aerial Wizard Foot can Meteor Smash. Down Aerial is capable of KOing at very low percentages if sweetspotted. It also has hitboxes imbued with Transcendent priority. It also is the only Meteor Smash in the game that cannot be teched when used on grounded opponents.
- Reversed Warlock Punch has extremely high knockback, capable of killing opponents below 40%. If reversed on the ground, can One-Hit KO opponents near the ledge. Both ground versions have powerful Super armor at the start of the animation.
- Flame Choke allows him to perform many follow ups and tech chases, which is his most versatile tool. Can also perform the infamous "Ganoncide" with Flame Choke, which gives him an advantage in stock matches.
- Can cancel the ground version of Wizard's Foot into a jump when using it towards the edge. In the air, Wizard's Foot can also Meteor Smash opponents at the beginning of the move.
- Up Tilt can break shields in a single hit, being the second attack which inflicts the most shield damage, after Marth/Lucina's Shield Breaker. It is also a good ability to use against recovering opponents coming from below.
- Neutral air has long lasting frames and can edge guard effectively.
- Very tall, having a large frame and being easy to hit.
- Slow movement, having the third slowest air speed and air acceleration and third lowest jump and double jumps.
- Has one of the worst recoveries in the game.
- Has considerable lag on some attacks.
- Some attacks, including his grabs, have poor range.
- Poor grab game, barely being able to deal enough damage and knockback to kill at reliable percentages.
- Relies too much on tech chases and reads in order to dish out proper follow ups.
- Lacks moves with high active frames.
- Cannot deal very well against projectiles, zoning or fast characters that can put too much pressure.
- Flame Choke and Wizard's Foot can lead into suicides if not well timed or misused.
- Smash attacks are slow and predictable.
Changes from SSBWU/3DS
Ganondorf was heavily buffed in the transition to Ultimate, largely due to his horrible tier placements in previous games. The universal changes of reduced landing lag and faster jumpsquat allow him to approach more consistently with aerials. The majority of his normal moves and Specials have been buffed in terms of damage and knockback, offering greater utility. The most significant change however to Ganondorf was reworking his Smash attacks to incorporate sword swings, allowing more disjointed reach for his powerful KO options, remedying one of Ganondorf's significant problems in lack of reach.
However, to compensate for the reach of his Smash attacks, they also have increased endlag, making them easily punished if missed. The two biggest nerfs to Ganondorf however were his up aerial, as its inability to connect with opponents below him on the late hit removes its utility, and Flame Choke has less utility as a sacrificial KO move due to opponents being able to escape via mashing as well as Ganondorf being KO'd first. In addition, Ganondorf's flaws of poor recovery and slow mobility still remain problematic and make him susceptible to being easily juggled and edgeguarded.
Ganondorf's design in Ultimate is based off his appearance in The Legend of Zelda: Ocarina of Time similarly to Melee, specifically his official art from Ocarina of Time 3D. His darkness-based attacks received new particle effects, and his sword, which is utilized in his normal moveset for the first time, is the Space World 2000 tech demo sword. Ganondof's role is reprised by Takashi Nagasako, who previously voiced the character in Ocarina of Time and Melee through new voice lines.
- Ganondorf is 5 units heavier, improving his endurance.
- Dash speed and initial dash speed increased.
- Neutral attack no longer has a sourspot.
- Forward tilt has smaller hitboxes.
- Up tilt comes out significantly faster.
- Up tilt's windboxes are stronger.
- Up tilt now has a sourspot at the apex of the explosion.
- Dash attack deals higher damage and knockback.
- All of Ganondorf's Smash attacks have been changed to now have him utilize his sword.
- Forward smash and up smash have much more endlag.
- Forward smash and up smash have blindspots.
- All of Ganondorf's aerials have less ending lag.
- Forward aerial auto-cancels much earlier.
- Back aerial deals higher damage.
- Back aerial has much smaller hitboxes.
- Up aerial covers less horizontal distance.
Grabs and Throws
- Pummel deals significantly less damage.
- Pummel is much faster.
- Forward throw's animation has been changed. Ganondorf uppercuts the opponent instead of performing a gut punch.
- Up throw deals more damage.
- Down throw has better combo potential.
- The Warlock Punch neutral special has been given more Super Armor.
- Hitting with Warlock Punch triggers Special Zoom.
- Aerial Flame Choke now is escapable by mashing and kills Ganondorf first when used offstage.
- Dark Dive does drastically more knockback.
- Dark Dive has increased range.
- Wizard's Foot has less ending lag and travels faster.
- Wizard's Foot's sweetspot is now the tip of his foot as opposed to Smash 4 where it was the sourspot.
- His Final Smash is renamed to Ganon, the Demon King, where he transforms into his Ganon form seen in Ocarina of Time. The Final Smash functions identically to Beast Ganon, however instead of slamming into the ground and burying opponents, Ganon slams downwards with his greatswords, paralyzing and meteor smashing opponents before charging.
- Neutral Attack: Ganondorf does a palm strike with one hand.
- Forward Tilt: Ganondorf performs a push kick. Has surprisingly short range; his neutral attack can outrange it.
- Up Tilt (Volcano Kick): Ganondorf raises one leg, and then after some time slams his leg down to the ground, causing an explosion. It has windboxes that pull nearby opponents in range of the kick.
- Down Tilt (Leg Sweep): Ganondorf does a front kick while crouching. Is an effective follow-up from grounded Flame Choke. Deals vertical knockback on the toe but diagonal knockback on anywhere else.
- Dash Attack: Ganondorf charges forward with his shoulder. Is an extremely strong dash attack and the later hitboxes have combo potential into aerials.
- Forward Smash: Ganondorf raises his sword and then brings it down until it impacts with the ground in front of him, similar to Ike's Forward Smash attack. Ganondorf's shout while using this move being heard by some as "DORIYAH!" and the sheer strength of the move itself has led to it becoming a recurring joke in the Smash community.
- Up Smash: Ganondorf swings his sword above him in an arc. This is similar to Ike's Up Smash attack.
- Down Smash: Ganondorf slams the hilt of the sword forwards across the ground, and then slams backwards with the blade of the sword. Despite the use of the sword, it acts mostly the same as his old Down Smash. It is also similar to Cloud's Down Smash attack.
- Floor Attack (Front): A leg sweep performed out of a flare.
- Floor Attack (Back): A somersaulting kick.
- Floor Attack (Trip): Spins around to kick opponents.
- Ledge Attack: Ganondorf climbs back on stage with a backhanded slap.
- Neutral aerial: A back kick followed by a roundhouse kick. One of Ganondorf's most effective moves, possessing both KO power and high speed.
- Forward aerial: Ganondorf raises his fist and then brings it down in front of himself. Can hit slightly above and below him.
- Back aerial: Ganondorf strikes behind himself with one arm. Even stronger than his forward aerial. Has poor vertical reach.
- Up aerial: Ganondorf does a bicycle kick. Covers a large area above him. The later hitboxes launch opponents at a semi-spike angle, making it potentially deadly for edgeguarding.
- Down aerial: Ganondorf powerfully stomps downwards with both legs. Is the second strongest meteor smash in the game, just below Byleth.
Grabs and Throws
- Grab: Reaches out. Very short range.
- Pummel: A knee strike.
- Forward Throw: Ganondorf uppercuts the opponent. Deals very high damage.
- Back Throw: Ganondorf tosses the opponent behind himself and then kicks them away. Has the highest knockback out of Ganondorf's throws.
- Up Throw: Lifts the opponent upwards and hits them with a palm strike. Deals high damage but low knockback makes it unsuitable for KOing.
- Down Throw: Ganondorf slams the opponent into the ground. His only throw with any combo potential, setting up opponents for aerial attacks or Wizard's Foot.
|Ganondorf's Special Moves|
|Standard Special||Warlock Punch|
|Side Special||Gerudo Dragon||Flame Choke|
|Up Special||Dark Dive|
|Down Special||Wizard's Foot|
|Final Smash||—||Beast Ganon|
- Up Taunt:
- Side Taunt:
- Down Taunt:
In Competitive Play
To be added