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This article is about Ganondorf's appearance in Super Smash Bros. Ultimate. For other uses, see Ganondorf.
โ€œ His new design matches his appearance in The Legend of Zelda: Ocarina of time! Now he uses his sword for all of his smash attacks. He's a bit slimmer than he was before, but his warlock punch is devastating! For his final smash he transforms into Ganon The Demon King and quickly charges forward. โ€
โ€”Description from the Super Smash Blog.

Ganondorf is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. Melee. He was confirmed during Nintendo's E3 2018 presentation. His fighter number is #23.

During his unlocking battle, Ganondorf is fought at Bridge of Eldin.

Attributes[]

Despite his buffs, Ganondorf currently takes the last place tier for Super Smash Bros. Ultimate, resulting in a drop from his previous position.

Strengths[]

  • Extremely high damage and power, arguably the most in the entire game.
  • Extremely high weight, being the 5th heaviest character in the game.
  • Many attacks, such as Up Tilt, Forward Smash and Warlock Punch, deal massive shield damage to the point of breaking in a few hits.
  • Good variety of knockback angles for various attacks.
  • Benefits greatly from Rage thanks to his weight and power.
  • Can cancel some of his moves into each other, such as Up Smash into Tilts and short-hop Back Aerial into Tilts, allowing him to reduce ending lag.
  • Powerful edge-guarding game thanks to his fast aerial attacks.
  • Down Aerial, Flame Choke, and initial frames of aerial Wizard Foot can Meteor Smash. Down Aerial is capable of KOing at very low percentages if sweetspotted. It also has hitboxes imbued with Transcendent priority. It also is the only Meteor Smash in the game that cannot be teched when used on grounded opponents.
  • Reversed Warlock Punch has extremely high knockback, capable of killing opponents below 40%. If reversed on the ground, can One-Hit KO opponents near the ledge. Both ground versions have powerful Super armor at the start of the animation.
  • Flame Choke allows him to perform many follow ups and tech chases, which is his most versatile tool. Can also perform the infamous "Ganoncide" with Flame Choke, which gives him an advantage in stock matches.
  • Can cancel the ground version of Wizard's Foot into a jump when using it towards the edge. In the air, Wizard's Foot can also Meteor Smash opponents at the beginning of the move.
  • Up Tilt can break shields in a single hit, being the second attack which inflicts the most shield damage, after Marth and Lucina's Shield Breaker. It is also a good ability to use against recovering opponents coming from below.
  • Neutral air has long lasting frames and can edge guard effectively.

Weaknesses[]

  • Very tall, having a large frame and being easy to hit.
  • Slow movement, having the third slowest air speed and air acceleration and third lowest jump and double jumps.
  • Has one of the worst recoveries in the game.
  • Has considerable lag on some attacks.
  • Some attacks, including his grabs, have poor range.
  • Poor grab game, barely being able to deal enough damage and knockback to kill at reliable percentages.
  • Relies too much on tech chases and reads in order to dish out proper follow ups.
  • Lacks moves with high active frames.
  • Cannot deal very well against projectiles, zoning or fast characters that can put too much pressure.
  • Flame Choke and Wizard's Foot can lead into suicides if not well timed or misused.
  • Smash attacks are slow and predictable.

Summary[]

To be added.

Changes from 3DS/Wii U[]

Ganondorf was heavily buffed in the transition to Ultimate, largely due to his horrible tier placements in previous games. The universal changes of reduced landing lag and faster jumpsquat allow him to approach more consistently with aerials. The majority of his normal moves and Specials have been buffed in terms of damage and knockback, offering greater utility. The most significant change however to Ganondorf was reworking his Smash attacks to incorporate sword swings, allowing more disjointed reach for his powerful KO options, remedying one of Ganondorf's significant problems in lack of reach.

However, to compensate for their reach, his Smash attacks also have increased endlag; this makes them easily punishable if missed. The two biggest nerfs to Ganondorf however were his up aerial, as its inability to connect with opponents below him on the late hit removes its utility, and Flame Choke has less utility as a sacrificial KO move due to opponents being able to escape via mashing as well as Ganondorf being KO'd first. In addition, Ganondorf's flaws of poor recovery and slow mobility still remain problematic and make him susceptible to being easily juggled and edgeguarded.

Ganondorf's design in Ultimate is based off his appearance in The Legend of Zelda: Ocarina of Time similarly to Melee, specifically his official art from Ocarina of Time 3D. His darkness-based attacks received new particle effects, and his sword, which is utilized in his normal moveset for the first time, is the Space World 2000 tech demo sword. Ganondorf's role is reprised by Takashi Nagasako, who previously voiced the character in Ocarina of Time and Melee through new voice lines.

Attributes[]

  • Ganondorf is 5 units heavier, improving his endurance.
  • Dash speed and initial dash speed increased.

Ground Attacks[]

  • Neutral attack no longer has a sourspot.
  • Forward tilt has smaller hitboxes.
  • Up tilt comes out significantly faster.
  • Up tilt's windboxes are stronger.
  • Up tilt now has a sourspot at the apex of the explosion.
  • Ganondorf now vocalizes when using his up tilt, which can alert opponents of the attack more.
  • Dash attack deals higher damage and knockback.
  • All of Ganondorf's Smash attacks have been changed to now have him utilize his sword.
  • Forward smash and up smash have much more endlag.
  • Forward smash and up smash have blindspots.

Aerial Attacks[]

  • All of Ganondorf's aerials have less ending lag.
  • Forward aerial auto-cancels much earlier.
  • Back aerial deals higher damage.
  • Back aerial has much smaller hitboxes.
  • Up aerial covers less horizontal distance.

Grabs and Throws[]

  • Pummel deals significantly less damage.
  • Pummel is much faster.
  • Forward throw's animation has been changed. Ganondorf uppercuts the opponent instead of performing a gut punch.
  • Up throw deals more damage.
  • Down throw has better combo potential.

Special Attacks[]

  • The Warlock Punch neutral special has been given more Super Armor.
  • Hitting with Warlock Punch triggers Special Zoom.
  • Aerial Flame Choke now is escapable by mashing and kills Ganondorf first when used offstage.
  • Dark Dive does drastically more knockback.
  • Dark Dive has increased range.
  • Wizard's Foot has less ending lag and travels faster.
  • Wizard's Foot's sweetspot is now the tip of his foot as opposed to 3DS/Wii U where it was the sourspot.
  • His Final Smash is renamed to Ganon, the Demon King, where he transforms into his Ganon form seen in Ocarina of Time. The Final Smash functions identically to Beast Ganon, however instead of slamming into the ground and burying opponents, Ganon slams downwards with his great swords, paralyzing and meteor smashing opponents before charging.

Moveset[]

Ground Attacks[]

Normal[]

  • Neutral Attack: Ganondorf does a palm strike with one hand.
  • Forward Tilt: Ganondorf performs a push kick. Has surprisingly short range; his neutral attack can outrange it.
  • Up Tilt (Volcano Kick): Ganondorf raises one leg, and then after some time slams his leg down to the ground, causing an explosion. It has windboxes that pull nearby opponents in range of the kick.
  • Down Tilt (Leg Sweep): Ganondorf does a front kick while crouching. Is an effective follow-up from grounded Flame Choke. Deals vertical knockback on the toe but diagonal knockback on anywhere else.
  • Dash Attack: Ganondorf charges forward with his shoulder. Is an extremely strong dash attack and the later hitboxes have combo potential into aerials.

Smash Attacks[]

  • Forward Smash: Ganondorf raises his sword and then brings it down until it impacts with the ground in front of him, similar to Ike's Forward Smash attack. Ganondorf's shout while using this move being heard by some as "DORIYAH!" and the sheer strength of the move itself has led to it becoming a recurring joke in the Smash community.
  • Up Smash: Ganondorf swings his sword above him in an arc. This is similar to Ike's Up Smash attack.
  • Down Smash: Ganondorf slams the hilt of the sword forwards across the ground, and then slams backwards with the blade of the sword. Despite the use of the sword, it acts mostly the same as his old Down Smash. It is also similar to Cloud's Down Smash attack.

Other attacks[]

  • Floor Attack (Front): A leg sweep performed out of a flare.
  • Floor Attack (Back): A somersaulting kick.
  • Floor Attack (Trip): Spins around to kick opponents.
  • Ledge Attack: Ganondorf climbs back on stage with a backhanded slap.

Aerial Attacks[]

  • Neutral aerial: A back kick followed by a roundhouse kick. One of Ganondorf's most effective moves, possessing both KO power and high speed.
  • Forward aerial: Ganondorf raises his fist and then brings it down in front of himself. Can hit slightly above and below him.
  • Back aerial: Ganondorf strikes behind himself with one arm. Even stronger than his forward aerial. Has poor vertical reach.
  • Up aerial: Ganondorf does a bicycle kick. Covers a large area above him. The later hitboxes launch opponents at a semi-spike angle, making it potentially deadly for edgeguarding.
  • Down aerial: Ganondorf powerfully stomps downwards with both legs. Is the second strongest meteor smash in the game, just below Byleth.

Grabs and Throws[]

  • Grab: Reaches out. Very short range.
  • Pummel: A knee strike.
  • Forward Throw: Ganondorf uppercuts the opponent. Deals very high damage.
  • Back Throw: Ganondorf tosses the opponent behind himself and then kicks them away. Has the highest knockback out of Ganondorf's throws.
  • Up Throw: Lifts the opponent upwards and hits them with a palm strike. Deals high damage but low knockback makes it unsuitable for KO'ing.
  • Down Throw: Ganondorf slams the opponent into the ground. His only throw with any combo potential, setting up opponents for aerial attacks or Wizard's Foot.

Special Moves[]

Ganondorf's Special Moves
Melee Brawl 3DS/Wii U Ultimate
Standard Special Warlock Punch
Side Special Gerudo Dragon Flame Choke
Up Special Dark Dive
Down Special Wizard's Foot
Final Smash โ€” Beast Ganon

Taunts[]

  • Up Taunt: Floats in the air and then curls into a ball while spinning before opening up from his curled position and striking a pose while laughing. Resembles his transformation into Ganon before the final battle in Ocarina of Time.
  • Side Taunt: Punches his right hand into his open palm in a threatening pose and scoffs, with electricity emitting from his hands afterward. When the electricity is emitted, his cape will flow as if being blown by the wind.
  • Down Taunt: Unsheathes his sword, grunts, looks at it while sporting a mocking smirk as the blade's tip pulses with dark magic, then sheathes it.

On-Screen Appearance[]

  • Emerges from a liquid-like vortex of darkness.

Idle Poses[]

  • Brings his hands together, then swings his right arm over his head.
  • Crosses his arms and looks in the opposite direction while sporting a mocking smirk.

Victory Poses[]

  • Left: Turns to his left, flips his cape, and pumps his fist, showing the back of it. Resembles the way Ganondorf beckons Link into his battle in Ocarina of Time.
  • Up: Briefly levitates in the air before landing on the ground while punching his palm, then reels back and thrusts his hand towards the screen.
  • Right: Flips his cape, crossing his arms, and laughs.

In competitive play[]

Public opinion on Ganondorf has risen and fallen. At Ultimate's release, hopes were high as some Ganondorf mains such as Vermanubis expressed optimism, with some comparisons made to his Melee self. In addition, Nairo managed to defeat Light with Ganondorf, which also contributed to people believing that Ganondorf was potentially viable, or at the very least much better than what he was in the previous two games.

However, Ganondorf's standing in the metagame has fallen since Ultimate's release due to issues regarding his gameplay: he still has severe difficulty in approaching, recovering, and recovering from disadvantage. Most of his matchups were discovered to still be quite difficult despite his buffs, as most other characters from the previous game retained similar tools to overwhelm him, such as Pikachu, Palutena, and Cloud). This has culminated in Ganondorf has garnering a small number of regional and national results from players such as Litany and Rickles.

Ganondorf is also indirectly hurt from patches, as most other potential low-tier characters have received significant buffs, while Ganondorf has received mostly minor changes. Because of this, his competitive reception has become much worse compared to the early metagame, with most professionals universally believing him to be bottom-tier, or even the worst character in the game much like his Brawl counterpart.

Classic Mode: Encroaching Darkness[]

Round Opponent Stage Music Notes
1 Mario and Luigi New Donk City Hall
2 Fox and Falco Lylat Cruise
3 Shulk Gaur Plain
4 Marth, Ike, and Roy Coliseum
5 Palutena and Pit Skyworld
6 Zelda and Link Great Plateau Tower
7 Bonus Stage
Final Master Hand Final Destination

Role In World of Light[]

Although Ganondorf does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (except for Kirby) when Galeem unleashed his beams of light.

Ganondorf was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He is unlocked in the Sacred Land in The Dark Realm on the top of the land which makes up the Triforce of Power. This land can only be accessed after interacting with the Master Sword (just after the Cloud unlock). Unlocking Ganondorf will briefly reveal the Triforce of Power in the center of the map before disappearing to reveal Ganon's castle and his boss battle.

Fighter Battle[]

No. Image Name Type Power Stage Music
23
214px-Ganondorf SSBU
Ganondorf Attack 10,700 Bridge of Eldin (Omega Form) Death Mountain

Spirits[]

Ganondorf's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Ganondorf in World of Light allows the player to preview the player to preview the first spirit below in the Spirit List under the name of โ€œ???โ€. As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate.

Additionally, Ganondorf makes appearances in various Primary Spirits, including a few as Ganon.

Palette Swaps[]

Ganondorf Palette (SSBU)

Gallery[]

Trivia[]

  • Ganondorf was depicted with his sword since Super Smash Bros. Melee, yet only for taunts and victory poses. Super Smash Bros. Ultimate is the first game in the series to have Ganondorf use his sword in combat, although he did have a custom move in Super Smash Bros. for Nintendo 3DS and Wii U that allowed him to use his sword.
  • According to Sakurai from a Famitsu column, as of January 2019, Ganondorf was the most used fighter in Elite Smash.
  • Despite reverting back to his Ocarina of Time design in this game, Ganondorf is the only returning Zelda character from 3DS/Wii U (excluding Toon Link) to have his Twilight Princess design directly referenced in this game, as a spirit.
  • Ganondorf's extreme power grunt has become a popular meme within the community, most notably associated with his forward smash (humorously nicknamed as "Doriyah" by the community, based on his exclamation during the attack), as well as his general ability to take stocks before his opponents despite being at much higher percentages than they are.

External links[]

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