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:''This article is about Ganondorf's appearance in ''[[Super Smash Bros. Melee]]''. For the character in other contexts, see [[Ganondorf]]; for information on the character of whom Ganondorf is a [[clone]], see {{SSBM|Captain Falcon}}.''
{{character|
 
  +
{{Infobox Character
|name=Ganondorf
 
|image=[[Image:Ganondorf.jpg]]
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|name = Ganondorf
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|image = [[File:ssbmganondorfclear.png]]
|tier=<font color="#5F5F00">Middle</font>
 
  +
|caption = [[File:ZeldaSymbol.svg|50px]]
|ranking=12
 
  +
|universe = {{uv|The Legend of Zelda}}
|appearsin=[[Super Smash Bros. Melee|SSBM]]
 
|debut=The Legend of Zelda: Ocarina of Time (1998)
+
|firstgame = ''[[The Legend of Zelda: Ocarina of Time]]'' (as Ganondorf, 1998)
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|games = ''[[Ganondorf (SSBB)|Brawl]]''<br/>''[[Ganondorf (SSBWU/3DS)|SSBWU/3DS]]''<br/>''[[Ganondorf (SSBU)|Ultimate]]''
|universe=[[Hyrule]]
 
|availability=[[Secret character|Secret]]
+
|availability = [[Unlockable character|Unlockable]]
  +
|tier = C+
  +
|ranking = 14
  +
|jnumber = 2
  +
|walljump =
  +
|voiceactor = Takashi Nagasako
 
}}
 
}}
  +
'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') is in his original Gerudo form as he appears in the more recent installments of the series. His design is based on his appearance from the SpaceWorld demo, which is itself based on his appearance in ''[[The Legend of Zelda: Ocarina of Time]]''. Instead of using magic or swords like in ''The Legend of Zelda'' series, Ganondorf is a [[clone]] of [[Captain Falcon (SSBM)|Captain Falcon]], and as such, he fights in a brawler style similar to Captain Falcon, except in a slower, but more powerful manner.
'''Ganondorf''' (Japanese:ガノンドロフ, ''Ganondorofu'') is the main villain of ''[[The Legend of Zelda: Ocarina of Time]]''. Mainly in all the other Zelda games, he is in his other form that resembles a large warthog or pig. [[Super Smash Bros. Melee|SSBM]] marks the first time that Ganondorf has been playable. He is an [[unlockable]] character that challenges the player after beating [[Event 29: Triforce Gathering|Triforce Gathering]]. He is also unlockable by playing 600 vs. matches.
 
   
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Currently, Ganondorf ranks 14th on the [[tier list]], located in the C+ Tier. This is due to his extreme power, good reach, good chain throwing ability, surprising speed in some areas, having what is considered one of the best aerial games, great edge-guarding game, and having a matchup average of +1, while only having disadvantageous matchups against five characters. However, he has some major flaws, such as his slow ground game, susceptibility to combos and chain throws, being so easily bogged down by fast attacks and projectiles, and being arguably the most vulnerable character to edge-guarding. Another major problem is the fact that three out of five of his disadvantageous matchups are against top tier characters ([[Falco (SSBM)|Falco]], [[Fox (SSBM)|Fox]], and [[Sheik (SSBM)|Sheik]]). While he has some great strengths, his major flaws, especially the matchup problem against the top tiers, could be what keeps him from being in the higher tiers.
Ganondorf is considered a slow but tough and hard-hitting character. He is very [[weight|heavy]] and has a long [[recovery]], and his attacks have very high [[knockback]]. On the flipside, he's a big, slow target and is easily [[combo]]'d and bogged down by fast attacks.
 
  +
  +
==How to unlock==
  +
*Clear the "[[Event 29: Triforce Gathering|Triforce Gathering]]" event.
  +
*Play 600 Vs. Matches.
   
  +
Ganondorf is fought on {{SSBM|Final Destination}}, with the track "Great Bay" playing.
Although Ganondorf is officially considered a clone, he is actually more of a [[Luigification|Luigified]] Captain Falcon, as several of his attacks are different.
 
   
==Pros & Cons==
+
==Attributes==
  +
[[Image:Ganondorf SSBM.png|right|150px]]
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Ganondorf is a character who sacrifices speed for raw power and range. His Up Smash is the strongest in the game if fully charged and if both hits connect. However, hitting the opponent with it is unlikely. His Up Throw and Down Throw are excellent launchers, as well as effective chain throws. His [[Standard Special Move]], [[Warlock Punch]], is one of the strongest attacks in the game: getting hit in any part of the hitbox will almost always result in a [[KO]].
   
  +
His Down Aerial is the strongest Aerial Attack and [[Meteor Smash]] in the game, and it is difficult to recover from or Meteor Cancel, even at low percentages. It can even [[Star KO]] opponents that are on the ground under 100% or less. Most of his other attacks are also extremely powerful; every one of his attacks other than his throws have KO power. His aerials are especially powerful, all five being able to reliably KO under 150% (three of which are capable of KOing under 125%) and can combo surprisingly well, giving Ganondorf one of the best aerial games in ''Melee''. He is often considered the most powerful character in the game, with [[Bowser (SSBM)|Bowser]] being the only other character whose power is comparable to that of Ganondorf's.
===Pros===
 
*High range and priority
 
*one of the best aerial games
 
*[[uair]] reverse spike is one of the best edgeguards
 
*Extremely powerful attacks
 
*Long horizontal recovery
 
*[[Up throw|Up]] and [[down throw]]s are excellent launchers
 
*Good [[edge-guard]]er
 
*Heavy weight
 
*Can [[moonwalk]]
 
   
  +
However, Ganondorf's powerful attacks are counterbalanced with his slowness. Although most of Ganondorf's aerial attacks have long periods of landing lag as well, [[L-canceling]] greatly helps this problem. Ganondorf's mobility is also slow, and his wavedash doesn't help because it is rather short. On the upside, Ganondorf can moonwalk, and his great platform dashing game enhances his mobility, as well as his attacking options. He also has among the fastest and farthest rolls in the game due to being a clone of [[Captain Falcon (SSBM)|Captain Falcon]], who has the fastest and farthest roll dodge. Ganondorf's [[Down Special Move]], [[Wizard's Foot]], is a [[spike]] (which means it can't be Meteor Canceled), and is also one of the only two [[Special Move]]s which allow the character to regain their midair jump, the other being [[Falcon Kick]].
===Cons===
 
*Slow dash and run
 
*Easily comboed/chain-grabbed
 
*Huge target
 
*Very easily edge-guarded recovery
 
*No [[projectile]]
 
   
  +
With a reliable way of regaining his second jump, Ganondorf has a long horizontal recovery. Unfortunately, because of its predictability, slowness, and Ganondorf's large character model, he is extremely vulnerable to edgeguarding and edgehoggers. In return, Ganondorf is a great edgeguarder, with more aerial edgeguarding options than any character in the game. His Up Aerial reverse spike is among one of the best edgeguards in the game, since it has a large radius, covering about 300 degrees around him. It can also easily lead into a Down Aerial for a quick kill.
== Recovery ==
 
Ganondorf's horizontal [[recovery]], if performed correctly, greatly contributes to the character as a whole. Simply using the [[double jump]] followed by the [[triple jump]] is the common approach to recovery for most characters, but for Ganondorf, if down B is performed after the double jump, Ganondorf can perform the double jump again. This combination can be done multiple times in a row, but using down B forces Ganondorf down at the cost of vertical recovery. In most recovery situations, it is ideal for Ganondorf to perform a double jump, followed by down B, followed by another double jump, and finally the triple jump.
 
   
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Many of Ganondorf's attacks have a large hitbox, but he lacks a projectile, and projectile camps are effective against him. Ganondorf's Neutral Attack is extremely fast, and does high damage for how quick it is. It can also be a great move to combo with. Ganondorf is a good candidate for combos and chain grabs due to being large, falling quickly, and being heavy, although this also makes him harder to KO.
Ganondorf's triple jump places him in a very vulnerable position when being edge guarded. Many attacks from numerous characters will hit Ganondorf while he's in his triple jump animation. Since Ganondorf is such a large target, it makes it even easier to edge guard Ganondorf in this way. Attacks that turn the opponent around, like Mario's forward B (cape), will almost 100% of the time result in a KO on Ganondorf, because he cannot perform any kind of jump after the triple jump animation. To avoid this when versing Mario and the like, Ganondorf can usually recover using his [[air dodge]] instead of his triple jump, as long as he is close enough and does not need to travel as vertical to recover.
 
   
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==Differences between Captain Falcon==
Aiming to grab the ledge on a recovery can be difficult for Ganondorf, but is another alternative to facing edge guarders. If Ganondorf precisely grabs the edge, then recovery can be completed by choosing to either roll onto the stage (hitting L or R), jumping high into the air over the stage (hitting X, Y, or up on the joystick), or by using his kick, punch, or standing recovery (hitting A, B, or slightly up on the joystick).
 
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===Attributes===
  +
*{{change|Ganondorf is physically larger and taller than Captain Falcon, giving his attacks more [[reach]]. However, this increased size also increases his hurtbox, thus making him easier to hit.}}
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*{{buff|Ganondorf's ledge jump is higher than Captain Falcon's, being the highest in the game.}}
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*{{nerf|Ganondorf's [[walk]]ing (0.85 → 0.73), [[dash]]ing (2.3 → 1.35), and [[air speed]] (1.12 → 0.78) are all lower than Captain Falcon's.}}
  +
*{{nerf|Ganondorf's [[jump]] and [[midair jump]] are lower than Captain Falcon's.}}
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*{{nerf|Ganondorf cannot [[wall jump]], unlike Captain Falcon.}}
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*{{buff|Ganondorf is [[weight|heavier]] than Captain Falcon (104 → 109), granting him better horizontal endurance.}}
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*{{nerf|Ganondorf's [[falling speed]] is much slower than Falcon's (2.9 → 2), making his vertical endurance worse despite being heavier.}}
  +
*{{change|Ganondorf's moves are generally slower but more powerful than Captain Falcon's.}}
  +
*{{change|Captain Falcon's attacks that deal [[flame]] damage, such as forward smash, [[Falcon Punch]], [[Raptor Boost]], and [[Falcon Kick]], are replaced by [[darkness]] for Ganondorf's counterparts.}}
   
  +
===Ground attacks===
== Spike Attacks ==
 
  +
*{{buff|[[Neutral attack]] is a single punch with unusually high knockback for a jab. It also deals more damage than the first two hits and the infinite of Captain Falcon's jab.}}
  +
**{{nerf|Neutral attack deals 1% less damage than Captain Falcon's [[Gentleman]] (third hit), and is thus weaker than Captain Falcon's jab if all its hits connect.}}
  +
**{{change|Neutral attack has an [[electric]] effect.}}
  +
*{{buff|[[Forward tilt]] is significantly more powerful (the third strongest in the game) and deals 2% more damage than Captain Falcon's.}}
  +
*{{buff|[[Up tilt]] deals 14% more damage with drastically higher knockback, able to KO from center under 25% and at 0% near ledges and is thus the strongest up tilt in the game.}}
  +
**{{nerf|Up tilt has drastically more start-up, hitting on frame 81 as opposed to Captain Falcon's hitting on frame 17, making it impossible to land in almost any circumstance outside of [[punishment]].}}
  +
**{{change|Up tilt has a wind effect while the leg is lifted up and an explosive effect that deals flame damage when the leg strikes the ground.}}
  +
*{{buff|[[Down tilt]] has significantly higher power, being the fourth most powerful down tilt in ''Melee'' (along with {{SSBM|Bowser}}), while still being a useful combo starter at lower percentages.}}
  +
**{{nerf|Down tilt has a slightly shorter duration, lasting 4 frames while Captain Falcon's lasts 6 frames.}}
  +
*{{buff|[[Dash attack]] deals 4% more damage and is much more powerful than Captain Falcon's, as well as being a useful combo starter.}}
  +
*{{buff|[[Forward smash]] has much higher knockback and range, and deals 1% (angled down), 2% (no angle), or 3% (angled up) more damage.}}
  +
**{{nerf|Forward smash has more start-up than Captain Falcon's.}}
  +
**{{change|Forward smash has almost purely vertical knockback (70 degrees) instead of largely horizontal ([[Sakurai angle]]).}}
  +
*{{buff|[[Up smash]]'s two hits do not link reliably, but both hits deal more damage and knockback, with the first hit dealing 14% more damage while being more powerful than the two hits of Captain Falcon's, and the second dealing 6% more with both hits connecting being the most damaging up smash in the game.}}
  +
**{{nerf|Up smash is less useful as a combo move.}}
  +
*{{buff|[[Down smash]]'s two hits can [[natural combo|naturally combo]] into each other, dealing more damage than Captain Falcon's if both hits connect, and also deals more knockback.}}
  +
**{{nerf|Down smash's first kick does 10% less damage and 3% for the second, resulting it being weaker than Captain Falcon's if it only hits once.}}
  +
**{{change|Down smash has diagonal knockback instead of largely horizontal.}}
   
  +
===Aerial attacks===
Ganondorf has a series of [[spike]]s at his disposal which help make him an even fiercer opponent to face. Most spikes are often aerial A moves, but in the case of Ganondorf, he has both aerial A and B attacks that can send an opponent to an early KO.
 
  +
*{{buff|[[Neutral aerial]] deals 6% more damage for the first kick and 5% more for the second, with it dealing 9.92% more total damage than Captain Falcon's if both hits connect (for a total of 22.92%, due to stale moves). It also has increased knockback on both hits, and the first hit has KO power on its own.}}
  +
**{{nerf|Neutral aerial's two hits do not link reliably, thus dealing slightly less damage than Captain Falcon's two hits if it hits once.}}
  +
*{{buff|Ganondorf has a completely different [[forward aerial]]: an arcing downward punch. It has no weak late hitboxes and much longer range than Captain Falcon's [[Knee Smash]]. It also has 1 frame less ending lag.}}
  +
**{{nerf|Forward aerial is weaker than a clean Knee Smash and deals 1% less damage. It also has higher landing lag (6 frames higher).}}
  +
**{{change|Forward aerial lacks the electric effect.}}
  +
*{{buff|[[Back aerial]] deals 2% more damage and has no sourspot and better range and power than Captain Falcon's.}}
  +
*{{buff|[[Up aerial]] is much stronger and longer-ranged (KOing about 25% earlier than Captain Falcon's up aerial), and its late hitboxes that [[semi-spike]] have more knockback and higher [[hitstun]], making it more effective at [[edge-guarding]] than Captain Falcon's.}}
  +
**{{nerf|Up aerial is a less effective move for combos thanks to its increased power.}}
  +
*{{buff|[[Down aerial]] deals 6% more damage with higher knockback, being the strongest [[meteor smash]] in ''Melee'', able to KO grounded opponents under 100%.}}
  +
**{{nerf|Down aerial has more landing lag and the top hitbox lacks the ability to [[nipple spike]], meaning it is always [[meteor cancel]]lable regardless of which hitbox is landed. It also has [[transcendent priority]], meaning that it cannot cancel out projectiles.}}
  +
**{{change|Down aerial has an electric effect.}}
   
  +
===Special moves===
=== Spike/Meteors and Description ===
 
  +
*{{buff|[[Warlock Punch]] is much more powerful than the [[Falcon Punch]], dealing 7% more damage and able to KO virtually any character under 30% damage on tournament legal stages.}}
*[[dair]]
 
  +
**{{nerf|Warlock Punch has more start-up lag than the Falcon Punch, and Ganondorf is unable to perform an equivalent to Captain Falcon's [[Falcon Punch#In Super Smash Bros. Melee|Sacred Combo]] due to his lower air speed, the diagonal knockback angle of his forward aerial, and Warlock Punch's obscene start-up.}}
Also referred to as the [[stomp]]. Both feet are thrust under Ganondorf, and on contact, the opponent receives an electrical shock animation. If the opponent is on the ground, they are shot upward very fast, which can be [[DI]]'ed left or right. If in the air, the attack sends the opponent straight down very fast. The attack can be used multiple times over to combo opponents with low percentage, but requires the ability to [[shffl]], and [[tech chase]]. This is a meteor, and although it is difficult, the opponent can meteor cancel and recover.
 
  +
**{{change|Warlock Punch has significantly different aesthetics from the Falcon Punch; even discounting the darkness effect, it lacks the falcon-shaped fiery aura and falcon screech during the punch.}}
[[Image:Ganondorf_dair_hitbox.gif|thumb|200px|right|Ganondorf's Down Aerial]]
 
  +
*{{buff|[[Gerudo Dragon]] deals 10% damage on the ground and 9% more in the air than [[Raptor Boost]].}}
:* Frame Data:
 
  +
**{{nerf|Gerudo Dragon's increased knockback makes it harder to combo into other attacks compared to Raptor Boost, while still being unable to KO at realistic percentages. It also covers less distance and the aerial version cannot meteor smash.}}
::* Total time: 44 frames
 
  +
*{{buff|[[Dark Dive]] travels slightly more vertically than [[Falcon Dive]] due to Ganondorf's taller stature. Its grab deals four weak electric hits, which can hit opponents who attempt to intercept Ganondorf. It also deals 2% more damage and the throw has stronger knockback.}}
::* Hits on frames 16-20
 
  +
**{{change|Dark Dive's release has a different animation, where Ganondorf leaps backward, as opposed to Captain Falcon's backflip.}}
::* IASA frame 38
 
  +
*{{buff|Grounded [[Wizard's Foot]] is much stronger than [[Falcon Kick]]. It also lasts longer and lacks weak late hitboxes.}}
::*Landing before frame 3 or after frame 36 of this attack causes the move to auto cancel
 
  +
**{{buff|Aerial Wizard's Foot is a powerful [[spike]] instead of dealing upwards vertical knockback like Falcon Kick, making it deadly off-stage. It is also safer to use to restore Ganondorf's midair jump thanks to his lower falling speed compared to Captain Falcon.}}
::*Lag when landing: 35 frames
 
  +
**{{nerf|Both Grounded and Aerial Wizard's Foot have slightly more ending lag. Aerial Wizard's Foot also deals 3% less damage.}}
::*Lag when landing (l-canceled): 17 frames
 
  +
**{{change|Grounded Wizard's Foot wall rebounding has a different animation, where Ganondorf leaps backward, as opposed to Captain Falcon's backflip.}}
   
  +
===PAL Differences===
  +
*{{nerf|Down aerial deals 1% less damage with decreased base knockback.}}
   
  +
==Moveset==
*reverse [[uair]]
 
  +
{{Moveset Table
Surprisingly Ganondorf's up A attack can be used to spike an opponent very effectively. The attack has very high priority, so if done correctly, it greatly contributes to Ganondorf players. Ganondorf does a backflip that resembles a flash kick in actual martial arts. One foot is extended during the flip, that creates a hitbox about 200 degrees in rotation around Ganondorf. Ganondorf must be facing away from the opponent, and hit the opponent with the top of his extended foot. There is little knockback, but considerable stun for the amount of damage the attack actually does. As an added bonus, this move is extremely hard to walltech. Something about the physics just makes it next to impossible to tech.
 
  +
|game=SSBM
  +
|neutralimage=Ganondorf Neutral attack SSBM.png
  +
|neutralcount=1
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|neutralname=&nbsp;
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|neutral1dmg=7% (hand), 8% (body)
  +
|neutraldesc=Ganondorf jabs forward to electrocute the foe with his hand. The sweetspot is at the hand.
  +
|ftiltimage=Ganondorf Forward tilt SSBM.png
  +
|ftiltangles=3
  +
|ftiltname=&nbsp;
  +
|ftiltupdmg=12-14%
  +
|ftiltsidedmg=11-13%
  +
|ftiltdowndmg=10-12%
  +
|ftiltdesc=Ganondorf delivers a strong horizontal kick forward. This attack can be aimed up or down.
  +
|utiltimage=Ganondorf Up tilt SSBM.png
  +
|utiltname=&nbsp;
  +
|utiltdmg=27%
  +
|utiltdesc=Ganondorf lifts his leg and charges up before unleashing a downward kick that produces an explosion. This attack has extremely long startup, but deals a lot of damage and extremely high knockback when it connects.
  +
|dtiltimage=Ganondorf Down tilt SSBM.png
  +
|dtiltname=&nbsp;
  +
|dtiltdmg=12%
  +
|dtiltdesc=Ganondorf does a quick low sweep kick while crouching. The fourth most powerful down tilt in the game, along with {{SSBM|Bowser}}'s.
  +
|dashimage=Ganondorf Dash attack SSBM.png
  +
|dashname=&nbsp;
  +
|dashdmg=14% (clean), 10% (late)
  +
|dashdesc=Ganondorf does a running shoulder tackle. Despite its upward knockback not being extremely high, it is a strong dash attack that can combo into other moves. This is the second most powerful dash attack in the game, second to {{SSBM|Samus}}.
  +
|fsmashimage=Ganondorf Forward smash SSBM.png
  +
|fsmashangles=3
  +
|fsmashname=&nbsp;
  +
|fsmashupdmg={{ChargedSmashDmgSSBM|24}}
  +
|fsmashsidedmg={{ChargedSmashDmgSSBM|22}}
  +
|fsmashdowndmg={{ChargedSmashDmgSSBM|20}}
  +
|fsmashdesc=Ganondorf lunges forward while thrusting out his arm, performing a powerful elbow strike. Impressive vertical knockback combined with almost no horizontal knockback, making it difficult to DI out of. This attack can be aimed up or down, being the second most powerful forward smash in the game when angled up.
  +
|usmashimage=Ganondorf Up smash SSBM.png
  +
|usmashname=&nbsp;
  +
|usmashdmg={{ChargedSmashDmgSSBM|22}} hit 1), {{ChargedSmashDmgSSBM|19}} (hit 2)
  +
|usmashdesc=Ganondorf leaps into the air to perform a spinning double kick. The first hit can lead into the second, though it is unlikely at high percentages and can be DI'd out of. It is the second most powerful (uncharged) up smash in the game, second only to {{SSBM|Pikachu}}.
  +
|dsmashimage=Ganondorf Down smash SSBM.png
  +
|dsmashname=&nbsp;
  +
|dsmashdmg={{ChargedSmashDmgSSBM|8}} (hit 1), {{ChargedSmashDmgSSBM|14}}/{{ChargedSmashDmgSSBM|12}} (hit 2)
  +
|dsmashdesc=Ganondorf kicks forward and then backward. The first kick usually knocks the enemy into the second kick, with the second kick being stronger than the first.
  +
|nairimage=Ganondorf Neutral aerial SSBM.png
  +
|nairname=&nbsp;
  +
|nairdmg=12% (hits 1-2)
  +
|nairdesc=Ganondorf performs a spinning double-kick attack in midair. Both kicks have high knockback (especially the second kick, capable of KOing under 130%) and can deal very high damage when landed in succession, but it is extremely difficult to land the two kicks even at very low percentages, and impossible to land at percentages higher than 25% (under standard conditions). With both kicks do conenct, it is the second strongest neutral aerial in the game (exceeded by {{SSBM|Mr. Game & Watch}}'s).
  +
|fairimage=Ganondorf Forward aerial SSBM.png
  +
|fairname=&nbsp;
  +
|fairdmg=17%
  +
|fairdesc=Ganondorf delivers an overhead downward punch that deals high damage and knockback. Despite being weaker than the Knee Smash, the attack does not contain a lingering hitbox, which is useful as a finishing move in combos.
  +
|bairimage=Ganondorf Back aerial SSBM.png
  +
|bairname=&nbsp;
  +
|bairdmg=16%
  +
|bairdesc=Ganondorf turns his upper body in midair and performs a backhanded punch. This attack is fast and very powerful, good for edge-guarding, and has great range. Has the exact amount of frames as Captain Falcon's back aerial, but unlike his, it hits with the same power throughout the entirety of the attack.
  +
|uairimage=Ganondorf Up aerial SSBM.png
  +
|uairname=&nbsp;
  +
|uairdmg=13%/12% (clean), 12%/10% (mid), 8%/6% (late)
  +
|uairdesc=Does an overhead flipkick, covering a large arc upward. Knockback direction depends on which angle the foe was hit in. If Ganondorf is facing away from the opponent and the attack hits with the sourspot at the tip of his foot, the opponent will be semi-spiked, with low damage but extremely high hitstun.
  +
|dairimage=Ganondorf Down aerial SSBM.png
  +
|dairname=&nbsp;
  +
|dairdmg=22%
  +
|dairdesc=Stomps both feet downwards, dealing a powerful [[electric]] effect. An extremely powerful [[meteor smash]], and an excellent SHFFL option, with a massive hitbox that covers Ganondorf's entire body. It is the most powerful meteor smash in the game and is overall the most powerful aerial attack in the game. It is capable of setting up combos at low percentages when used against grounded opponents, and serves as a great finisher on grounded opponents at high percentages.
  +
|grabimage=Ganondorf Grab SSBM.png
  +
|grabname=&nbsp;
  +
|grabdesc=&nbsp;
  +
|pummelimage=Ganondorf Pummel SSBM.png
  +
|pummelname=&nbsp;
  +
|pummeldmg=3%
  +
|pummeldesc=Knees the opponent.
  +
|fthrowimage=Ganondorf Forward throw SSBM.png
  +
|fthrowname=&nbsp;
  +
|fthrowdmg=5% (hit 1), 4% (throw)
  +
|fthrowdesc=Punches foe forward. Oddly, this throw contains two hits.
  +
|bthrowimage=Ganondorf Back throw SSBM.png
  +
|bthrowname=&nbsp;
  +
|bthrowdmg=5% (hit 1), 4% (throw)
  +
|bthrowdesc=Kicks the foe behind. Also has two very small and hardly noticeable hits. Can set up edge-guards at high percentages.
  +
|uthrowimage=Ganondorf Up throw SSBM.png
  +
|uthrowname=&nbsp;
  +
|uthrowdmg=4% (hit 1), 3% (throw)
  +
|uthrowdesc=Punches the foe upward. An excellent throw for setting up for juggles, and can be an effective chain-grab against fast fallers until high percentages. Another mysterious throw that supposedly only hits the foe once, but contains two separate hitboxes.
  +
|dthrowimage=Ganondorf Down throw SSBM.png
  +
|dthrowname=&nbsp;
  +
|dthrowdmg=7%
  +
|dthrowdesc=Slams the foe onto the floor. Another throw well-suited for juggling. Can also chain-grab characters with average falling speeds until around 90%, and fast-fallers to about 130%. Only contains one hitbox, unlike his other throws.
  +
|floorfimage=Ganondorf Floor attack (front) SSBM.png
  +
|floorfname=&nbsp;
  +
|floorfdmg=6%
  +
|floorfdesc=Gets up and flips while kicking.
  +
|floorbimage=Ganondorf Floor attack (back) SSBM.png
  +
|floorbname=&nbsp;
  +
|floorbdmg=6%
  +
|floorbdesc=Stands on both hands and does a spinning double kick.
  +
|edgefimage=Ganondorf Edge attack (fast) SSBM.png
  +
|edgefname=&nbsp;
  +
|edgefdmg=10%
  +
|edgefdesc=Pulls himself back up then attacks with a quick kick.
  +
|edgesimage=Ganondorf Edge attack (slow) SSBM.png
  +
|edgesname=&nbsp;
  +
|edgesdmg=8%
  +
|edgesdesc=Slowly climbs up and delivers a quick punch.
  +
|nsimage=Warlock Punch (SSBM).png
  +
|nsname=Warlock Punch
  +
|nsdmg=34% (close), 32% (mid), 30% (far)
  +
|nsdesc=Charges up with dark energy before unleashing a devastating punch. This attack is similar to Captain Falcon's [[Falcon Punch]] except it has more startup in exchange for more power.
  +
|ssimage=Gerudo Dragon (SSBM).png
  +
|ssname=Gerudo Dragon
  +
|ssdmg=17% (ground), 16% (air)
  +
|ssdesc=Ganondorf charges forward to launch his opponents with an uppercut. Unlike [[Raptor Boost]], this move does not meteor smash opponents when used in the air; instead, it will launch them diagonally upwards. The move causes [[helpless]]ness if used in the air.
  +
|usimage=Dark Dive (SSBM).png
  +
|usname=Dark Dive
  +
|usdmg=1% (hits 1-4), 15% (release)
  +
|usdesc=Ganondorf quickly leaps upward. If he connects with an opponent, he will be trap them in a flurry of electric strikes before launching them away in an explosion. Also, if the move connects, Ganondorf will not go into a helpless state. This move can grab the ledge even if Ganondorf is facing the opposite direction.
  +
|dsimage=Wizard's Foot (SSBM).png
  +
|dsname=Wizard's Foot
  +
|dsdmg=15% (ground), 14% (air), 12% (landing)
  +
|dsdesc=On the ground, Ganondorf rushes forward with his leg extended, dealing damage and relatively high knockback. In the air, he plummets to the ground at a sharp angle, during which the move can spike opponents. This move restores Ganondorf's midair jump, making it a useful move for horizontal recovery at long distances, especially with Ganondorf's lower falling speed.
  +
}}
   
  +
===[[Taunt]]===
*aerial [[down B]]
 
  +
*Hovers in midair and spins while laughing menacingly.
Also used to regain the [[double jump]] while [[recover]]ing, Ganondorf's down B (also known as The [[Mexican truck]]) will spike an opponent if connected in air. Ganondorf extends one foot and travels diagonally down accompanied by a cloud of purple energy. The opponent receives an animation of cloudy purple energy when damaged by this attack. The attack itself puts Ganondorf in an inconvenient position to recover, so it is much inferior to dair and uair. Ganondorf can still double jump and [[triple jump]], so it is slightly better than spiking with forward B. This is a spike, not a meteor, so the opponent cannot 'cancel' the attack.
 
   
  +
===Idle pose===
*aerial [[forward B]]
 
  +
*Brings his hands together, then swings his right hand over his head.
Ganondorf stops falling completely, and stretches forward, almost as if flying for a brief second. If connected with an opponent, Ganondorf again stops in air, and bashes the opponent down with his fist, accompanied by a cloud of purple energy. The opponent receives an animation of cloudy purple energy, and is thrust straight down. This move, like Ganondorf's down B, puts Ganondorf in an odd position to recover. Unlike down B, Ganondorf cannot double or triple jump, and cannot grab an edge immediately after either. This is a meteor, so the opponent can meteor-cancel and recover.
 
   
  +
==[[Character matchups (SSBM)|Matchups]]==
== Home Run Contest ==
 
  +
{{SSBMMatchupTable|ganondorf=yes}}
   
  +
==Strategies==
[[Bat drop]]: Do a full jump above the sandbag, at the peak of your jump, drop the bat, and do a dair (Down+A in the air). Does around 39%.
 
  +
===Wall of Pain & [[Ken Combo]]===
  +
A player can use Ganondorf's [[Forward Aerial]] twice as a Wall of Pain or combine them with his [[Down aerial]] for an effective Ken Combo. In addition, [[Forward Aerial]] combined with [[Wizard's Foot]] is a more effective Ken Combo.
   
  +
===Spiking abilities===
Double Jump Bat Drop: First to a full jump, then do a double jump. IMMEDIATELY , right after you start the jump, let go of the bat, then do a fast falled ADA.
 
  +
Ganondorf has a series of [[spike]]s at his disposal, which help make him an even fiercer opponent to face. Most spikes are often Aerial A moves, but in the case of Ganondorf, he has both aerial A and B attacks that can send an opponent to an early KO.
  +
  +
====Spike/Meteors and Description====
  +
*[[Down Aerial]]
  +
Also referred to as "The Stomp". Both feet are thrusted under Ganondorf, and on contact, the opponent receives an electrical shock animation. If the opponent is on the ground, they are shot upward very fast, which can be [[DI]]'ed left or right. If in the air, the attack sends the opponent straight down, once again very fast. The attack can be used multiple times over to combo opponents with low percentage, but requires the ability to [[SHFFL]], and tech chase. However, this is a [[Meteor Smash]], and although it is difficult, the opponent can Meteor Cancel and recover.
  +
[[File:Ganondorf dair hitbox.gif|150px|right]]
  +
:* Frame Data:
  +
::* Total time: 44 frames
  +
::* Hits on frames 16-20
  +
::* [[IASA]] frame 38
  +
::*Landing before frame 3 or after frame 36 of this attack causes the move to auto cancel
  +
::*Lag when landing: 35 frames
  +
::*Lag when landing (l-canceled): 17 frames
   
  +
*Reverse [[Up Aerial]]
Reverse Warlock Punch: Go to the right side of the stand bag(Not laying on the ground, laying vertically up). Do a full jump above the right edge of the sandbag, then do a double jump, IMMEDIATELY after you do it, throw the bat up, tap left, then start a Warlock Punch. The bat will knock the Sandbag into your punch, and it mysteriously send the bag farther and faster than normally. The chances of this happening are somewhat random, and harder to do if the sandbag is at a higher percent.
 
  +
Surprisingly Ganondorf's Up Aerial attack can be used to semi-spike an opponent very effectively. The attack has very high priority, so if done correctly, it greatly contributes to Ganondorf players. Ganondorf does a backflip that resembles a flash kick in actual martial arts. One foot is extended during the flip, that creates a hitbox about 200 degrees in rotation around Ganondorf. Ganondorf must be facing away from the opponent, and hit the opponent with the top of his extended foot. There is little knockback, but considerable stun for the amount of damage the attack actually does. As an added bonus, this move is extremely hard to walltech. Something about the physics just makes it next to impossible to tech.
   
  +
*Aerial [[Wizard's Foot]]
Also, you may just do a 1 full jump instead and throw the bat up, and tap left then start the Warlock Punch, but you need to be faster, as the Warlock Punch needs to be started in the air.
 
  +
Also used to regain the [[midair jump]] while recovering, it will spike an opponent if connected in midair. Ganondorf extends one foot and travels diagonally down, accompanied by a cloud of purple energy. The opponent receives an animation of cloudy purple energy when damaged by this attack. The attack itself puts Ganondorf in an inconvenient position to recover, so it is inferior to the Down Aerial and Up Aerial in most situations. Ganondorf can still double jump and Up B, so it still has its advantages, as the opponent cannot "cancel" the attack.
   
  +
==Trophy descriptions==
Tied with Ice Climbers for the World Record.
 
  +
In addition to the normal trophy about Ganondorf as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Ganondorf on any difficulty.
   
  +
:'''Ganondorf'''
One of the suggested Methods to get a decent score:
 
  +
:''Said to be the sole man born to the Gerudo tribe in a hundred years, Ganondorf aspired to conquer the world. He plundered a piece of the sacred Triforce from the Temple of Time when Link pulled the Master Sword from its pedestal. With the Triforce of Power in Ganondorf's possession, Hyrule was plunged into darkness until Link and Zelda defeated the fiend.''
  +
:*''[[The Legend of Zelda: Ocarina of Time]]'' 11/98
   
  +
:'''Ganondorf''' ''(Smash Red)''
* Grab the Bat.
 
  +
:''Since he's slow and can't jump very high, Ganondorf relies mainly on his immense physical strength to overwhelm his enemies. His great weight also makes him a difficult foe to send offscreen. Ganondorf's Warlock Punch is slow but absurdly powerful, and when he strikes with his Gerudo Dragon, enemies rise skyward enveloped in dark flames.''
  +
:*B: [[Warlock Punch]]
  +
:*Smash B: [[Gerudo Dragon]]
   
  +
:'''Ganondorf''' ''(Smash Blue)''
* Uncharged Upsmash.
 
  +
:''Ganondorf's slow speed works against him in single combat, but in melees, his crazy power lets him earn his keep with innumerable KOs. Ganondorf can't strike quickly, but each blow he lands adds up. Ganondorf is at his quickest when he uses the Wizard's Foot, and his Dark Dive blasts foes in a burst of dark energy.''
  +
:*Up & B: [[Dark Dive]]
  +
:*Down & B: [[Wizard's Foot]]
   
  +
<center>
* Turn right, then jump backwards, to the right edge of the sandbag while it is still in mid air, and do a double jump bat drop.
 
  +
<gallery captionalign="center" bordercolor="accent" orientation="none">
  +
Trophy64.jpg|Classic
  +
Trophy65.jpg|Smash Red
  +
Trophy66.jpg|Smash Blue
  +
</gallery>
  +
</center>
   
  +
==[[Palette Swap (SSBM)#Ganondorf|Alternate Costumes]]==
* 3 more bat drop+ Down A
 
  +
[[File:GanondorfColorsMelee.png|frame|center|Ganondorf's alternate costumes in ''[[Super Smash Bros. Melee]]''.]]
   
  +
==Trivia==
* Reverse Warlock Punch.
 
  +
*Despite being a rather poor jumper, Ganondorf has the highest ledge jump in the game, jumping even higher than {{SSBM|Falco}} and his counterpart, {{SSBM|Captain Falcon}}.
  +
*Ganondorf is one of two clones to not be related to the character he is cloned from, or from the same "series". The other who falls into this category is [[Jigglypuff]], as it shares some moves with [[Kirby]].
  +
*The bird sound effect used for the Falcon Punch is also present in Ganondorf's sound test.
  +
*In [[Classic Mode]], Ganondorf can only appear as a partner for the player in the team and giant battles. He never appears as an opponent in Classic Mode.
  +
*When Ganondorf's trophies are viewed under the "night"/"dark" background in the Trophy Gallery, his eyes glow. He is the only character whose trophy holds this trait.
  +
*Ganondorf is tied with the Ice Climbers for the world record in the [[Home-Run Contest]]. However, the Ice Climbers have to utilize the [[freeze glitch]] in order to do this.
  +
**Ganondorf is also the only character that can break the max distance in the Home-Run Contest without the use of a [[glitch]] or [[Action Replay]].
  +
*In the 1.0 version of ''Melee'', if Ganondorf had a Bunny Hood equipped, he would perform a second jab during his neutral attack, an apparent leftover from Captain Falcon's moveset. This second jab had no hitboxes however, and was removed in the subsequent versions of ''Melee''.
  +
*Ganondorf is the only clone in ''Melee'' to not contain the same number of [[palette swap]]s as the character he was cloned from (Ganondorf has five available alternate costumes while Captain Falcon has six).
  +
*Whenever Ganondorf gets hit, his irises disappears.
  +
*Ganondorf is seen holding a sword in his some of his artwork and victory poses, but never uses it in-game.
  +
*Ganondorf's AI in Melee is notorious for being extremely powerful. [[Luigi (SSBM)|Luigi]] also shares this trait.
   
  +
==External Links==
This will result in 5,500 ft from the center of the platform.
 
  +
*[http://www.youtube.com/watch?v=x-dL-LQEFq0 Ganondorf combo video]
   
  +
{{SSBMCharacters}}
[[Category:Characters]]
 
  +
{{Zelda universe}}
[[Category:Characters (SSBM)]]
 
  +
[[Category:Unlockables (SSBM)]]
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[[Category:Newcomers (SSBM)]]
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[[Category:Clones]]
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[[Category:Villains]]
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[[Category:The Legend of Zelda universe]]
  +
[[Category:Heavy Weighted Characters]]

Latest revision as of 20:03, 15 March 2024

This article is about Ganondorf's appearance in Super Smash Bros. Melee. For the character in other contexts, see Ganondorf; for information on the character of whom Ganondorf is a clone, see Captain Falcon.

Ganondorf (ガノンドロフ, Ganondorf) is in his original Gerudo form as he appears in the more recent installments of the series. His design is based on his appearance from the SpaceWorld demo, which is itself based on his appearance in The Legend of Zelda: Ocarina of Time. Instead of using magic or swords like in The Legend of Zelda series, Ganondorf is a clone of Captain Falcon, and as such, he fights in a brawler style similar to Captain Falcon, except in a slower, but more powerful manner.

Currently, Ganondorf ranks 14th on the tier list, located in the C+ Tier. This is due to his extreme power, good reach, good chain throwing ability, surprising speed in some areas, having what is considered one of the best aerial games, great edge-guarding game, and having a matchup average of +1, while only having disadvantageous matchups against five characters. However, he has some major flaws, such as his slow ground game, susceptibility to combos and chain throws, being so easily bogged down by fast attacks and projectiles, and being arguably the most vulnerable character to edge-guarding. Another major problem is the fact that three out of five of his disadvantageous matchups are against top tier characters (Falco, Fox, and Sheik). While he has some great strengths, his major flaws, especially the matchup problem against the top tiers, could be what keeps him from being in the higher tiers.

How to unlock

Ganondorf is fought on Final Destination, with the track "Great Bay" playing.

Attributes

Ganondorf SSBM

Ganondorf is a character who sacrifices speed for raw power and range. His Up Smash is the strongest in the game if fully charged and if both hits connect. However, hitting the opponent with it is unlikely. His Up Throw and Down Throw are excellent launchers, as well as effective chain throws. His Standard Special Move, Warlock Punch, is one of the strongest attacks in the game: getting hit in any part of the hitbox will almost always result in a KO.

His Down Aerial is the strongest Aerial Attack and Meteor Smash in the game, and it is difficult to recover from or Meteor Cancel, even at low percentages. It can even Star KO opponents that are on the ground under 100% or less. Most of his other attacks are also extremely powerful; every one of his attacks other than his throws have KO power. His aerials are especially powerful, all five being able to reliably KO under 150% (three of which are capable of KOing under 125%) and can combo surprisingly well, giving Ganondorf one of the best aerial games in Melee. He is often considered the most powerful character in the game, with Bowser being the only other character whose power is comparable to that of Ganondorf's.

However, Ganondorf's powerful attacks are counterbalanced with his slowness. Although most of Ganondorf's aerial attacks have long periods of landing lag as well, L-canceling greatly helps this problem. Ganondorf's mobility is also slow, and his wavedash doesn't help because it is rather short. On the upside, Ganondorf can moonwalk, and his great platform dashing game enhances his mobility, as well as his attacking options. He also has among the fastest and farthest rolls in the game due to being a clone of Captain Falcon, who has the fastest and farthest roll dodge. Ganondorf's Down Special Move, Wizard's Foot, is a spike (which means it can't be Meteor Canceled), and is also one of the only two Special Moves which allow the character to regain their midair jump, the other being Falcon Kick.

With a reliable way of regaining his second jump, Ganondorf has a long horizontal recovery. Unfortunately, because of its predictability, slowness, and Ganondorf's large character model, he is extremely vulnerable to edgeguarding and edgehoggers. In return, Ganondorf is a great edgeguarder, with more aerial edgeguarding options than any character in the game. His Up Aerial reverse spike is among one of the best edgeguards in the game, since it has a large radius, covering about 300 degrees around him. It can also easily lead into a Down Aerial for a quick kill.

Many of Ganondorf's attacks have a large hitbox, but he lacks a projectile, and projectile camps are effective against him. Ganondorf's Neutral Attack is extremely fast, and does high damage for how quick it is. It can also be a great move to combo with. Ganondorf is a good candidate for combos and chain grabs due to being large, falling quickly, and being heavy, although this also makes him harder to KO.

Differences between Captain Falcon

Attributes

  • Notice Ganondorf is physically larger and taller than Captain Falcon, giving his attacks more reach. However, this increased size also increases his hurtbox, thus making him easier to hit.
  • Buff Ganondorf's ledge jump is higher than Captain Falcon's, being the highest in the game.
  • Nerf Ganondorf's walking (0.85 → 0.73), dashing (2.3 → 1.35), and air speed (1.12 → 0.78) are all lower than Captain Falcon's.
  • Nerf Ganondorf's jump and midair jump are lower than Captain Falcon's.
  • Nerf Ganondorf cannot wall jump, unlike Captain Falcon.
  • Buff Ganondorf is heavier than Captain Falcon (104 → 109), granting him better horizontal endurance.
  • Nerf Ganondorf's falling speed is much slower than Falcon's (2.9 → 2), making his vertical endurance worse despite being heavier.
  • Notice Ganondorf's moves are generally slower but more powerful than Captain Falcon's.
  • Notice Captain Falcon's attacks that deal flame damage, such as forward smash, Falcon Punch, Raptor Boost, and Falcon Kick, are replaced by darkness for Ganondorf's counterparts.

Ground attacks

  • Buff Neutral attack is a single punch with unusually high knockback for a jab. It also deals more damage than the first two hits and the infinite of Captain Falcon's jab.
    • Nerf Neutral attack deals 1% less damage than Captain Falcon's Gentleman (third hit), and is thus weaker than Captain Falcon's jab if all its hits connect.
    • Notice Neutral attack has an electric effect.
  • Buff Forward tilt is significantly more powerful (the third strongest in the game) and deals 2% more damage than Captain Falcon's.
  • Buff Up tilt deals 14% more damage with drastically higher knockback, able to KO from center under 25% and at 0% near ledges and is thus the strongest up tilt in the game.
    • Nerf Up tilt has drastically more start-up, hitting on frame 81 as opposed to Captain Falcon's hitting on frame 17, making it impossible to land in almost any circumstance outside of punishment.
    • Notice Up tilt has a wind effect while the leg is lifted up and an explosive effect that deals flame damage when the leg strikes the ground.
  • Buff Down tilt has significantly higher power, being the fourth most powerful down tilt in Melee (along with Bowser), while still being a useful combo starter at lower percentages.
    • Nerf Down tilt has a slightly shorter duration, lasting 4 frames while Captain Falcon's lasts 6 frames.
  • Buff Dash attack deals 4% more damage and is much more powerful than Captain Falcon's, as well as being a useful combo starter.
  • Buff Forward smash has much higher knockback and range, and deals 1% (angled down), 2% (no angle), or 3% (angled up) more damage.
    • Nerf Forward smash has more start-up than Captain Falcon's.
    • Notice Forward smash has almost purely vertical knockback (70 degrees) instead of largely horizontal (Sakurai angle).
  • Buff Up smash's two hits do not link reliably, but both hits deal more damage and knockback, with the first hit dealing 14% more damage while being more powerful than the two hits of Captain Falcon's, and the second dealing 6% more with both hits connecting being the most damaging up smash in the game.
    • Nerf Up smash is less useful as a combo move.
  • Buff Down smash's two hits can naturally combo into each other, dealing more damage than Captain Falcon's if both hits connect, and also deals more knockback.
    • Nerf Down smash's first kick does 10% less damage and 3% for the second, resulting it being weaker than Captain Falcon's if it only hits once.
    • Notice Down smash has diagonal knockback instead of largely horizontal.

Aerial attacks

  • Buff Neutral aerial deals 6% more damage for the first kick and 5% more for the second, with it dealing 9.92% more total damage than Captain Falcon's if both hits connect (for a total of 22.92%, due to stale moves). It also has increased knockback on both hits, and the first hit has KO power on its own.
    • Nerf Neutral aerial's two hits do not link reliably, thus dealing slightly less damage than Captain Falcon's two hits if it hits once.
  • Buff Ganondorf has a completely different forward aerial: an arcing downward punch. It has no weak late hitboxes and much longer range than Captain Falcon's Knee Smash. It also has 1 frame less ending lag.
    • Nerf Forward aerial is weaker than a clean Knee Smash and deals 1% less damage. It also has higher landing lag (6 frames higher).
    • Notice Forward aerial lacks the electric effect.
  • Buff Back aerial deals 2% more damage and has no sourspot and better range and power than Captain Falcon's.
  • Buff Up aerial is much stronger and longer-ranged (KOing about 25% earlier than Captain Falcon's up aerial), and its late hitboxes that semi-spike have more knockback and higher hitstun, making it more effective at edge-guarding than Captain Falcon's.
    • Nerf Up aerial is a less effective move for combos thanks to its increased power.
  • Buff Down aerial deals 6% more damage with higher knockback, being the strongest meteor smash in Melee, able to KO grounded opponents under 100%.
    • Nerf Down aerial has more landing lag and the top hitbox lacks the ability to nipple spike, meaning it is always meteor cancellable regardless of which hitbox is landed. It also has transcendent priority, meaning that it cannot cancel out projectiles.
    • Notice Down aerial has an electric effect.

Special moves

  • Buff Warlock Punch is much more powerful than the Falcon Punch, dealing 7% more damage and able to KO virtually any character under 30% damage on tournament legal stages.
    • Nerf Warlock Punch has more start-up lag than the Falcon Punch, and Ganondorf is unable to perform an equivalent to Captain Falcon's Sacred Combo due to his lower air speed, the diagonal knockback angle of his forward aerial, and Warlock Punch's obscene start-up.
    • Notice Warlock Punch has significantly different aesthetics from the Falcon Punch; even discounting the darkness effect, it lacks the falcon-shaped fiery aura and falcon screech during the punch.
  • Buff Gerudo Dragon deals 10% damage on the ground and 9% more in the air than Raptor Boost.
    • Nerf Gerudo Dragon's increased knockback makes it harder to combo into other attacks compared to Raptor Boost, while still being unable to KO at realistic percentages. It also covers less distance and the aerial version cannot meteor smash.
  • Buff Dark Dive travels slightly more vertically than Falcon Dive due to Ganondorf's taller stature. Its grab deals four weak electric hits, which can hit opponents who attempt to intercept Ganondorf. It also deals 2% more damage and the throw has stronger knockback.
    • Notice Dark Dive's release has a different animation, where Ganondorf leaps backward, as opposed to Captain Falcon's backflip.
  • Buff Grounded Wizard's Foot is much stronger than Falcon Kick. It also lasts longer and lacks weak late hitboxes.
    • Buff Aerial Wizard's Foot is a powerful spike instead of dealing upwards vertical knockback like Falcon Kick, making it deadly off-stage. It is also safer to use to restore Ganondorf's midair jump thanks to his lower falling speed compared to Captain Falcon.
    • Nerf Both Grounded and Aerial Wizard's Foot have slightly more ending lag. Aerial Wizard's Foot also deals 3% less damage.
    • Notice Grounded Wizard's Foot wall rebounding has a different animation, where Ganondorf leaps backward, as opposed to Captain Falcon's backflip.

PAL Differences

  • Nerf Down aerial deals 1% less damage with decreased base knockback.

Moveset

  Image Name Damage Description
Neutral attack Ganondorf Neutral attack SSBM   7% (hand), 8% (body) Ganondorf jabs forward to electrocute the foe with his hand. The sweetspot is at the hand.
Forward tilt Ganondorf Forward tilt SSBM   12-14% Ganondorf delivers a strong horizontal kick forward. This attack can be aimed up or down.
11-13%
10-12%
Up tilt Ganondorf Up tilt SSBM   27% Ganondorf lifts his leg and charges up before unleashing a downward kick that produces an explosion. This attack has extremely long startup, but deals a lot of damage and extremely high knockback when it connects.
Down tilt Ganondorf Down tilt SSBM   12% Ganondorf does a quick low sweep kick while crouching. The fourth most powerful down tilt in the game, along with Bowser's.
Dash attack Ganondorf Dash attack SSBM   14% (clean), 10% (late) Ganondorf does a running shoulder tackle. Despite its upward knockback not being extremely high, it is a strong dash attack that can combo into other moves. This is the second most powerful dash attack in the game, second to Samus.
Forward smash Ganondorf Forward smash SSBM   24% Ganondorf lunges forward while thrusting out his arm, performing a powerful elbow strike. Impressive vertical knockback combined with almost no horizontal knockback, making it difficult to DI out of. This attack can be aimed up or down, being the second most powerful forward smash in the game when angled up.
22%
20%
Up smash Ganondorf Up smash SSBM   22% hit 1), 19% (hit 2) Ganondorf leaps into the air to perform a spinning double kick. The first hit can lead into the second, though it is unlikely at high percentages and can be DI'd out of. It is the second most powerful (uncharged) up smash in the game, second only to Pikachu.
Down smash Ganondorf Down smash SSBM   8% (hit 1), 14%/12% (hit 2) Ganondorf kicks forward and then backward. The first kick usually knocks the enemy into the second kick, with the second kick being stronger than the first.
Neutral aerial Ganondorf Neutral aerial SSBM   12% (hits 1-2) Ganondorf performs a spinning double-kick attack in midair. Both kicks have high knockback (especially the second kick, capable of KOing under 130%) and can deal very high damage when landed in succession, but it is extremely difficult to land the two kicks even at very low percentages, and impossible to land at percentages higher than 25% (under standard conditions). With both kicks do conenct, it is the second strongest neutral aerial in the game (exceeded by Mr. Game & Watch's).
Forward aerial Ganondorf Forward aerial SSBM   17% Ganondorf delivers an overhead downward punch that deals high damage and knockback. Despite being weaker than the Knee Smash, the attack does not contain a lingering hitbox, which is useful as a finishing move in combos.
Back aerial Ganondorf Back aerial SSBM   16% Ganondorf turns his upper body in midair and performs a backhanded punch. This attack is fast and very powerful, good for edge-guarding, and has great range. Has the exact amount of frames as Captain Falcon's back aerial, but unlike his, it hits with the same power throughout the entirety of the attack.
Up aerial Ganondorf Up aerial SSBM   13%/12% (clean), 12%/10% (mid), 8%/6% (late) Does an overhead flipkick, covering a large arc upward. Knockback direction depends on which angle the foe was hit in. If Ganondorf is facing away from the opponent and the attack hits with the sourspot at the tip of his foot, the opponent will be semi-spiked, with low damage but extremely high hitstun.
Down aerial Ganondorf Down aerial SSBM   22% Stomps both feet downwards, dealing a powerful electric effect. An extremely powerful meteor smash, and an excellent SHFFL option, with a massive hitbox that covers Ganondorf's entire body. It is the most powerful meteor smash in the game and is overall the most powerful aerial attack in the game. It is capable of setting up combos at low percentages when used against grounded opponents, and serves as a great finisher on grounded opponents at high percentages.
Grab Ganondorf Grab SSBM    
Pummel Ganondorf Pummel SSBM   3% Knees the opponent.
Forward throw Ganondorf Forward throw SSBM   5% (hit 1), 4% (throw) Punches foe forward. Oddly, this throw contains two hits.
Back throw Ganondorf Back throw SSBM   5% (hit 1), 4% (throw) Kicks the foe behind. Also has two very small and hardly noticeable hits. Can set up edge-guards at high percentages.
Up throw Ganondorf Up throw SSBM   4% (hit 1), 3% (throw) Punches the foe upward. An excellent throw for setting up for juggles, and can be an effective chain-grab against fast fallers until high percentages. Another mysterious throw that supposedly only hits the foe once, but contains two separate hitboxes.
Down throw Ganondorf Down throw SSBM   7% Slams the foe onto the floor. Another throw well-suited for juggling. Can also chain-grab characters with average falling speeds until around 90%, and fast-fallers to about 130%. Only contains one hitbox, unlike his other throws.
Floor attack (front) Ganondorf Floor attack (front) SSBM   6% Gets up and flips while kicking.
Floor attack (back) Ganondorf Floor attack (back) SSBM   6% Stands on both hands and does a spinning double kick.
Edge attack (fast) Ganondorf Edge attack (fast) SSBM   10% Pulls himself back up then attacks with a quick kick.
Edge attack (slow) Ganondorf Edge attack (slow) SSBM   8% Slowly climbs up and delivers a quick punch.
Neutral special Warlock Punch (SSBM) Warlock Punch 34% (close), 32% (mid), 30% (far) Charges up with dark energy before unleashing a devastating punch. This attack is similar to Captain Falcon's Falcon Punch except it has more startup in exchange for more power.
Side special Gerudo Dragon (SSBM) Gerudo Dragon 17% (ground), 16% (air) Ganondorf charges forward to launch his opponents with an uppercut. Unlike Raptor Boost, this move does not meteor smash opponents when used in the air; instead, it will launch them diagonally upwards. The move causes helplessness if used in the air.
Up special Dark Dive (SSBM) Dark Dive 1% (hits 1-4), 15% (release) Ganondorf quickly leaps upward. If he connects with an opponent, he will be trap them in a flurry of electric strikes before launching them away in an explosion. Also, if the move connects, Ganondorf will not go into a helpless state. This move can grab the ledge even if Ganondorf is facing the opposite direction.
Down special Wizard's Foot (SSBM) Wizard's Foot 15% (ground), 14% (air), 12% (landing) On the ground, Ganondorf rushes forward with his leg extended, dealing damage and relatively high knockback. In the air, he plummets to the ground at a sharp angle, during which the move can spike opponents. This move restores Ganondorf's midair jump, making it a useful move for horizontal recovery at long distances, especially with Ganondorf's lower falling speed.

Taunt

  • Hovers in midair and spins while laughing menacingly.

Idle pose

  • Brings his hands together, then swings his right hand over his head.

Matchups

Super Smash Bros. Melee Character Matchups
  Fox Head 01 (SSBM) Falco Head 01 (SSBM) Marth Head 01 (SSBM) Sheik Head 01 (SSBM) Jigglypuff Head 01 (SSBM) Peach Head 01 (SSBM) Ice Climbers Head 01 (SSBM) Captain Falcon Head 01 (SSBM) Pikachu Head 01 (SSBM) Samus Head 01 (SSBM) Dr. Mario Head 01 (SSBM) Yoshi Head 01 (SSBM) Luigi Head 01 (SSBM) Ganondorf Head 01 (SSBM) Mario Head 01 (SSBM) Young Link Head 01 (SSBM) Donkey Kong Head 01 (SSBM) Link Head 01 (SSBM) Mr. Game & Watch Head 01 (SSBM) Roy Head 01 (SSBM) Mewtwo Head 01 (SSBM) Zelda Head 01 (SSBM) Ness Head 01 (SSBM) Pichu Head 01 (SSBM) Bowser Head 01 (SSBM) Kirby Head 01 (SSBM) Avg.
Ganon -2 -1 ±0 -2 -1 ±0 +2 -1 ±0 +1 +1 +2 +1 Mirror match +1 +1 +1 +1 +2 +2 +2 +1 +2 +3 +2 +3 +1

Strategies

Wall of Pain & Ken Combo

A player can use Ganondorf's Forward Aerial twice as a Wall of Pain or combine them with his Down aerial for an effective Ken Combo. In addition, Forward Aerial combined with Wizard's Foot is a more effective Ken Combo.

Spiking abilities

Ganondorf has a series of spikes at his disposal, which help make him an even fiercer opponent to face. Most spikes are often Aerial A moves, but in the case of Ganondorf, he has both aerial A and B attacks that can send an opponent to an early KO.

Spike/Meteors and Description

Also referred to as "The Stomp". Both feet are thrusted under Ganondorf, and on contact, the opponent receives an electrical shock animation. If the opponent is on the ground, they are shot upward very fast, which can be DI'ed left or right. If in the air, the attack sends the opponent straight down, once again very fast. The attack can be used multiple times over to combo opponents with low percentage, but requires the ability to SHFFL, and tech chase. However, this is a Meteor Smash, and although it is difficult, the opponent can Meteor Cancel and recover.

Ganondorf dair hitbox
  • Frame Data:
  • Total time: 44 frames
  • Hits on frames 16-20
  • IASA frame 38
  • Landing before frame 3 or after frame 36 of this attack causes the move to auto cancel
  • Lag when landing: 35 frames
  • Lag when landing (l-canceled): 17 frames

Surprisingly Ganondorf's Up Aerial attack can be used to semi-spike an opponent very effectively. The attack has very high priority, so if done correctly, it greatly contributes to Ganondorf players. Ganondorf does a backflip that resembles a flash kick in actual martial arts. One foot is extended during the flip, that creates a hitbox about 200 degrees in rotation around Ganondorf. Ganondorf must be facing away from the opponent, and hit the opponent with the top of his extended foot. There is little knockback, but considerable stun for the amount of damage the attack actually does. As an added bonus, this move is extremely hard to walltech. Something about the physics just makes it next to impossible to tech.

Also used to regain the midair jump while recovering, it will spike an opponent if connected in midair. Ganondorf extends one foot and travels diagonally down, accompanied by a cloud of purple energy. The opponent receives an animation of cloudy purple energy when damaged by this attack. The attack itself puts Ganondorf in an inconvenient position to recover, so it is inferior to the Down Aerial and Up Aerial in most situations. Ganondorf can still double jump and Up B, so it still has its advantages, as the opponent cannot "cancel" the attack.

Trophy descriptions

In addition to the normal trophy about Ganondorf as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Ganondorf on any difficulty.

Ganondorf
Said to be the sole man born to the Gerudo tribe in a hundred years, Ganondorf aspired to conquer the world. He plundered a piece of the sacred Triforce from the Temple of Time when Link pulled the Master Sword from its pedestal. With the Triforce of Power in Ganondorf's possession, Hyrule was plunged into darkness until Link and Zelda defeated the fiend.
Ganondorf (Smash Red)
Since he's slow and can't jump very high, Ganondorf relies mainly on his immense physical strength to overwhelm his enemies. His great weight also makes him a difficult foe to send offscreen. Ganondorf's Warlock Punch is slow but absurdly powerful, and when he strikes with his Gerudo Dragon, enemies rise skyward enveloped in dark flames.
Ganondorf (Smash Blue)
Ganondorf's slow speed works against him in single combat, but in melees, his crazy power lets him earn his keep with innumerable KOs. Ganondorf can't strike quickly, but each blow he lands adds up. Ganondorf is at his quickest when he uses the Wizard's Foot, and his Dark Dive blasts foes in a burst of dark energy.

Alternate Costumes

GanondorfColorsMelee

Ganondorf's alternate costumes in Super Smash Bros. Melee.

Trivia

  • Despite being a rather poor jumper, Ganondorf has the highest ledge jump in the game, jumping even higher than Falco and his counterpart, Captain Falcon.
  • Ganondorf is one of two clones to not be related to the character he is cloned from, or from the same "series". The other who falls into this category is Jigglypuff, as it shares some moves with Kirby.
  • The bird sound effect used for the Falcon Punch is also present in Ganondorf's sound test.
  • In Classic Mode, Ganondorf can only appear as a partner for the player in the team and giant battles. He never appears as an opponent in Classic Mode.
  • When Ganondorf's trophies are viewed under the "night"/"dark" background in the Trophy Gallery, his eyes glow. He is the only character whose trophy holds this trait.
  • Ganondorf is tied with the Ice Climbers for the world record in the Home-Run Contest. However, the Ice Climbers have to utilize the freeze glitch in order to do this.
    • Ganondorf is also the only character that can break the max distance in the Home-Run Contest without the use of a glitch or Action Replay.
  • In the 1.0 version of Melee, if Ganondorf had a Bunny Hood equipped, he would perform a second jab during his neutral attack, an apparent leftover from Captain Falcon's moveset. This second jab had no hitboxes however, and was removed in the subsequent versions of Melee.
  • Ganondorf is the only clone in Melee to not contain the same number of palette swaps as the character he was cloned from (Ganondorf has five available alternate costumes while Captain Falcon has six).
  • Whenever Ganondorf gets hit, his irises disappears.
  • Ganondorf is seen holding a sword in his some of his artwork and victory poses, but never uses it in-game.
  • Ganondorf's AI in Melee is notorious for being extremely powerful. Luigi also shares this trait.

External Links

ZeldaSymbol The Legend of Zelda universe
Characters Link (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Sheik (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Princess Zelda (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Young Link (Melee  · Ultimate)
Ganondorf (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Toon Link (Brawl  · 3DS/Wii U  · Ultimate)
Side characters Bosses Dark Link  · Ganon
Assist Trophies Tingle  · Skull Kid  · Midna  · Ghirahim  · Moon
Mii Fighter Costumes Link  · Princess Zelda  · Sheik  · Majora's Mask  · Yiga Clan  · Skull Kid  · Ancient Soldier Gear
Background characters Four Giants  · Moon  · Tingle  · Toon Link  · Alfonso
Stage Hazards King Bulblin  · Koume and Kotake
Enemies Bubble  · Cucco  · Darknut  · Like Like  · Octorok  · Peahat  · ReDead  · Stalfos
Other Navi  · Beedle
Stages Hyrule Castle  · Great Bay  · Temple  · Bridge of Eldin  · Pirate Ship  · Gerudo Valley  · Spirit Train  · Skyloft  · Great Plateau Tower
Underground Maze  · Majora's Mask
Items Beetle  · Bombchu  · Bunny Hood  · Cucco  · Deku Nut  · Fairy Bottle  · Gust Bellows  · Heart Container  · Triforce
Music List of Music (The Legend of Zelda series)
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of stickers (The Legend of Zelda series)
Spirits List of spirits (The Legend of Zelda series)
Masterpieces The Legend of Zelda  · Zelda II: The Adventure of Link  · The Legend of Zelda: Ocarina of Time