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:''This article is about Ganondorf's appearance in [[Super Smash Bros. Melee]]. For other uses, see [[Ganondorf]]. Also, for information about the character of whom Ganondorf is a [[clone]], see [[Captain Falcon (SSBM)]].''
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:''This article is about Ganondorf's appearance in ''[[Super Smash Bros. Melee]]''. For the character in other contexts, see [[Ganondorf]]; for information on the character of whom Ganondorf is a [[clone]], see {{SSBM|Captain Falcon}}.''
 
{{Infobox Character
 
{{Infobox Character
|name = Ganondorf
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|name = Ganondorf
|image = [[Image:ssbmganondorf.jpg|Ganondorf]]
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|image = [[File:ssbmganondorfclear.png]]
|caption = [[Image:ZeldaSymbol.svg|50px]]
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|caption = [[File:ZeldaSymbol.svg|50px]]
|universe = [[The Legend of Zelda (universe)|The Legend of Zelda]]
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|universe = {{uv|The Legend of Zelda}}
 
|firstgame = ''[[The Legend of Zelda: Ocarina of Time]]'' (as Ganondorf, 1998)
|games = ''[[Super Smash Bros. Melee|SSBM]]''<br/>''[[Super Smash Bros. Brawl|SSBB]]''
 
  +
|games = ''[[Ganondorf (SSBB)|Brawl]]''<br/>''[[Ganondorf (SSBWU/3DS)|SSBWU/3DS]]''<br/>''[[Ganondorf (SSBU)|Ultimate]]''
|firstgame = ''[[The Legend of Zelda: Ocarina of Time]]'' (1998)
 
 
|availability = [[Unlockable character|Unlockable]]
 
|availability = [[Unlockable character|Unlockable]]
|tier = C
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|tier = E
|ranking = 10
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|ranking = 14
  +
|jnumber = 2
  +
|walljump = No
  +
|voiceactor = Takashi Nagasako
 
}}
 
}}
'''Ganondorf''' (ガノンドロフ, ''Ganondorofu'') is in his original human form as he appears in the more recent installments of the series. His design is based off his appearance from the SpaceWorld demo. Ganondorf is a [[clone]] of [[Captain Falcon (SSBM)|Captain Falcon]]. As such, he fights in a brawler style similar to Captain Falcon, except in a slower, but more powerful manner.
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'''Ganondorf''' ({{ja|ガノンドロフ|Ganondorofu}}, ''Ganondorf'') is in his original Gerudo form as he appears in the more recent installments of the series. His design is based on his appearance from the SpaceWorld demo, which is itself based on his appearance in ''[[The Legend of Zelda: Ocarina of Time]]''. Instead of using magic or swords like in ''The Legend of Zelda'' series, Ganondorf is a [[clone]] of [[Captain Falcon (SSBM)|Captain Falcon]], and as such, he fights in a brawler style similar to Captain Falcon, except in a slower, but more powerful manner.
   
Currently, Ganondorf ranks 10th on the [[tier list]], located in the C Tier. This is due to his extreme power, good reach, good chain throwing ability, surprising speed in some areas, having what is considered one of the best aerial games, great edgeguard game, and having a matchup average of 60/40, while only having disadvantageous matchups against four characters. However, he has some major flaws, such as his slow ground game, susceptibility to combos and chain throws, being so easily bogged down by fast attacks and projectiles, and being arguably the most vulnerable character to edgeguarding. Another major problem is the fact that three out of four of his disadvantageous matchups are against Top Tier characters ([[Falco (SSBM)|Falco]], [[Fox (SSBM)|Fox]], and [[Sheik (SSBM)|Sheik]]). While he has some great strengths, his major flaws, especially the matchup problem against the Top Tiers, could be what keeps him from being in the higher tiers.
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Currently, Ganondorf ranks 14th on the [[tier list]], located in the E Tier. This is due to his extreme power, good reach, good chain throwing ability, surprising speed in some areas, having what is considered one of the best aerial games, great edge-guarding game, and having a matchup average of +1, while only having disadvantageous matchups against a five characters. However, he has some major flaws, such as his slow ground game, susceptibility to combos and chain throws, being so easily bogged down by fast attacks and projectiles, and being arguably the most vulnerable character to edge-guarding. Another major problem is the fact that three out of five of his disadvantageous matchups are against top tier characters ([[Falco (SSBM)|Falco]], [[Fox (SSBM)|Fox]], and [[Sheik (SSBM)|Sheik]]). While he has some great strengths, his major flaws, especially the matchup problem against the top tiers, could be what keeps him from being in the higher tiers.
 
 
==How to Unlock==
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==How to unlock==
 
*Clear the "[[Event 29: Triforce Gathering|Triforce Gathering]]" event.
 
*Play 600 Vs. Matches.
 
*Play 600 Vs. Matches.
  +
*Complete [[Event 29: Triforce Gathering]].
 
  +
Ganondorf is fought on {{SSBM|Final Destination}}, with the track "Great Bay" playing.
   
 
==Attributes==
 
==Attributes==
  +
[[Image:Ganondorf SSBM.png|right|150px]]
 
Ganondorf is a character who sacrifices speed for raw power and range. His Up Smash is the strongest in the game if fully charged and if both hits connect. However, hitting the opponent with it is unlikely. His Up Throw and Down Throw are excellent launchers, as well as effective chain throws. His [[Standard Special Move]], [[Warlock Punch]], is one of the strongest attacks in the game: getting hit in any part of the hitbox will almost always result in a [[KO]].
 
Ganondorf is a character who sacrifices speed for raw power and range. His Up Smash is the strongest in the game if fully charged and if both hits connect. However, hitting the opponent with it is unlikely. His Up Throw and Down Throw are excellent launchers, as well as effective chain throws. His [[Standard Special Move]], [[Warlock Punch]], is one of the strongest attacks in the game: getting hit in any part of the hitbox will almost always result in a [[KO]].
   
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Many of Ganondorf's attacks have a large hitbox, but he lacks a projectile, and projectile camps are effective against him. Ganondorf's Neutral Attack is extremely fast, and does high damage for how quick it is. It can also be a great move to combo with. Ganondorf is a good candidate for combos and chain grabs due to being large, falling quickly, and being heavy, although this also makes him harder to KO.
 
Many of Ganondorf's attacks have a large hitbox, but he lacks a projectile, and projectile camps are effective against him. Ganondorf's Neutral Attack is extremely fast, and does high damage for how quick it is. It can also be a great move to combo with. Ganondorf is a good candidate for combos and chain grabs due to being large, falling quickly, and being heavy, although this also makes him harder to KO.
   
 
==Differences between Captain Falcon==
===Moveset===
 
====Ground Attacks====
+
===Attributes===
  +
*{{change|Ganondorf is physically larger and taller than Captain Falcon, giving his attacks more [[reach]]. However, this increased size also increases his hurtbox, thus making him easier to hit.}}
=====Normal=====
 
  +
*{{buff|Ganondorf's ledge jump is higher than Captain Falcon's, being the highest in the game.}}
*Neutral Attack - A quick jab. Has actual KO potental at higher %s. Since he jabs directly in front of him, some smaller characters can easily duck under it. Ganondorf's fastest attack, it is often used in combos with his other attacks, especially his Down Aerial. 7% damage.
 
  +
*{{nerf|Ganondorf's [[walk]]ing (0.85 → 0.73), [[dash]]ing (2.3 → 1.35), and [[air speed]] (1.12 → 0.78) are all lower than Captain Falcon's.}}
*Dash Attack - A shoulder tackle. It's fast, but its knockback is rather low when compared to his other attacks, and it is rather difficult to follow up on. On the upside, its knockback is rather high compared to other dash attacks. 14% damage.
 
  +
*{{nerf|Ganondorf's [[jump]] and [[midair jump]] are lower than Captain Falcon's.}}
*Forward Tilt - Quick roundhouse kick in front. It has far reach for a tilt, but is on the slow side. High knockback, it is capable of KOing at high percentages.
 
  +
*{{nerf|Ganondorf cannot [[wall jump]], unlike Captain Falcon.}}
*Up Tilt - Lifts his leg up and then brings his leg down violently. Very laggy, though very powerful. Can be angled, and can even OHKO if hits by the edge due to its extremely high base knockback. 27% damage. It is by far the most powerful tilt in the game, being able to KO even earlier than the [[Warlock Punch]]. 13% damage.
 
  +
*{{buff|Ganondorf is [[weight|heavier]] than Captain Falcon (104 → 109), granting him better horizontal endurance.}}
*Down Tilt - A quick breakdance kick. Sets up aerial combos or his [[Up Special Move]]. Good reach, but is rather slow when compared to other Down Tilts. Can KO at very high percentages. An impressive 12% damage when fresh.
 
  +
*{{nerf|Ganondorf's [[falling speed]] is much slower than Falcon's (2.9 → 2), making his vertical endurance worse despite being heavier.}}
  +
*{{change|Ganondorf's moves are generally slower but more powerful than Captain Falcon's.}}
  +
*{{change|Captain Falcon's attacks that deal [[flame]] damage, such as forward smash, [[Falcon Punch]], [[Raptor Boost]], and [[Falcon Kick]], are replaced by [[darkness]] for Ganondorf's counterparts.}}
   
=====Smash Attacks=====
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===Ground attacks===
  +
*{{buff|[[Neutral attack]] is a single punch with unusually high knockback for a jab. It also deals more damage than the first two hits and the infinite of Captain Falcon's jab.}}
*Forward Smash - Thrusts his elbow forward with impressive vertical knockback. Almost no horizontal knockback at all, which makes it hard to DI out of. Can be angled down and up. It is very powerful, and since Ganondorf moves while performing it, it has great reach. It is the second most powerful Forward Smash in the game, only being exceeded by Bowser's. Even though it is powerful and far reaching, it has fairly slow start-up and significant ending lag. 20%, 22% or 24% uncharged, 27%, 30% or 32% fully.
 
  +
**{{nerf|Neutral attack deals 1% less damage than Captain Falcon's [[Gentleman]] (third hit), and is thus weaker than Captain Falcon's jab if all its hits connect.}}
*Down Smash - Kicks leg in front and back of him. Can chain together, can be DI'd out of second hit. It is the most powerful Down Smash in the game knockback-wise, capable of star KOing lighter/floatier characters under 100%. It is rather fast, especially for how powerful it is. Due to Ganondorf's long legs, it is one of the farthest reaching Down Smashes in the game. 8% then 13% for 21% when uncharged, 11% then 17% for 28% when fully charged.
 
  +
**{{change|Neutral attack has an [[electric]] effect.}}
*Up Smash - Kicks both his legs upwards. The first hit can lead into the second, though is DI-able and unlikely. It is the fourth most powerful uncharged Up Smash in the game (only exceeded by [[Pikachu (SSBM)|Pikachu's]], [[Fox (SSBM)|Fox's]], and [[Sheik (SSBM)|Sheik's]]). When fully charged, it is the most powerful and damaging Up Smash in the game. Despite its extreme power and surprising speed, its lack of horizontal reach limits its effectiveness as a reliable killer. 22% then 17% for 39% when uncharged, 30% then 22% for 52% when fully charged.
 
  +
*{{buff|[[Forward tilt]] is significantly more powerful (the third strongest in the game) and deals 2% more damage than Captain Falcon's.}}
  +
*{{buff|[[Up tilt]] deals 14% more damage with drastically higher knockback, able to KO from center under 25% and at 0% near ledges and is thus the strongest up tilt in the game.}}
  +
**{{nerf|Up tilt has drastically more start-up, hitting on frame 81 as opposed to Captain Falcon's hitting on frame 17, making it impossible to land in almost any circumstance outside of [[punishment]].}}
  +
**{{change|Up tilt has a wind effect while the leg is lifted up and an explosive effect that deals flame damage when the leg strikes the ground.}}
  +
*{{buff|[[Down tilt]] has significantly higher power, being the fourth most powerful down tilt in ''Melee'' (along with {{SSBM|Bowser}}), while still being a useful combo starter at lower percentages.}}
  +
**{{nerf|Down tilt has a slightly shorter duration, lasting 4 frames while Captain Falcon's lasts 6 frames.}}
  +
*{{buff|[[Dash attack]] deals 4% more damage and is much more powerful than Captain Falcon's, as well as being a useful combo starter.}}
  +
*{{buff|[[Forward smash]] has much higher knockback and range, and deals 1% (angled down), 2% (no angle), or 3% (angled up) more damage.}}
  +
**{{nerf|Forward smash has more start-up than Captain Falcon's.}}
  +
**{{change|Forward smash has almost purely vertical knockback (70 degrees) instead of largely horizontal ([[Sakurai angle]]).}}
  +
*{{buff|[[Up smash]]'s two hits do not link reliably, but both hits deal more damage and knockback, with the first hit dealing 14% more damage while being more powerful than the two hits of Captain Falcon's, and the second dealing 6% more with both hits connecting being the most damaging up smash in the game.}}
  +
**{{nerf|Up smash is less useful as a combo move.}}
  +
*{{buff|[[Down smash]]'s two hits can [[natural combo|naturally combo]] into each other, dealing more damage than Captain Falcon's if both hits connect, and also deals more knockback.}}
  +
**{{nerf|Down smash's first kick does 10% less damage and 3% for the second, resulting it being weaker than Captain Falcon's if it only hits once.}}
  +
**{{change|Down smash has diagonal knockback instead of largely horizontal.}}
   
=====Other Attacks=====
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===Aerial attacks===
  +
*{{buff|[[Neutral aerial]] deals 6% more damage for the first kick and 5% more for the second, with it dealing 9.92% more total damage than Captain Falcon's if both hits connect (for a total of 22.92%, due to stale moves). It also has increased knockback on both hits, and the first hit has KO power on its own.}}
*Ledge Attack - Gets up and thrusts his knee. Can knock opponents off the edge if they are close, potentially setting up an edgeguard. 10% damage.
 
  +
**{{nerf|Neutral aerial's two hits do not link reliably, thus dealing slightly less damage than Captain Falcon's two hits if it hits once.}}
*100% Ledge Attack - Slowly gets up and punches in front of him. Does 8% damage.
 
  +
*{{buff|Ganondorf has a completely different [[forward aerial]]: an arcing downward punch. It has no weak late hitboxes and much longer range than Captain Falcon's [[Knee Smash]]. It also has 1 frame less ending lag.}}
*Floor Attack - Does a round kick that can hit twice. 6%, then 5% for 11% damage.
 
  +
**{{nerf|Forward aerial is weaker than a clean Knee Smash and deals 1% less damage. It also has higher landing lag (6 frames higher).}}
  +
**{{change|Forward aerial lacks the electric effect.}}
  +
*{{buff|[[Back aerial]] deals 2% more damage and has no sourspot and better range and power than Captain Falcon's.}}
  +
*{{buff|[[Up aerial]] is much stronger and longer-ranged (KOing about 25% earlier than Captain Falcon's up aerial), and its late hitboxes that [[semi-spike]] have more knockback and higher [[hitstun]], making it more effective at [[edge-guarding]] than Captain Falcon's.}}
  +
**{{nerf|Up aerial is a less effective move for combos thanks to its increased power.}}
  +
*{{buff|[[Down aerial]] deals 6% more damage with higher knockback, being the strongest [[meteor smash]] in ''Melee'', able to KO grounded opponents under 100%.}}
  +
**{{nerf|Down aerial has more landing lag and the top hitbox lacks the ability to [[nipple spike]], meaning it is always [[meteor cancel]]lable regardless of which hitbox is landed. It also has [[transcendent priority]], meaning that it cannot cancel out projectiles.}}
  +
**{{change|Down aerial has an electric effect.}}
   
====Aerial Attacks====
+
===Special moves===
  +
*{{buff|[[Warlock Punch]] is much more powerful than the [[Falcon Punch]], dealing 7% more damage and able to KO virtually any character under 30% damage on tournament legal stages.}}
*Neutral Aerial - Very fast one-two spin kick. Both kicks have high knockback, but it is very difficult to land both kicks at very low percentages, and it is impossible to land both kicks at percentages higher than 25%. 12% first kick, 10% the second.
 
  +
**{{nerf|Warlock Punch has more start-up lag than the Falcon Punch, and Ganondorf is unable to perform an equivalent to Captain Falcon's [[Falcon Punch#In Super Smash Bros. Melee|Sacred Combo]] due to his lower air speed, the diagonal knockback angle of his forward aerial, and Warlock Punch's obscene start-up.}}
*Forward Aerial - The "[[Skull Crusher]]." Brings his fist down rather quickly, with impressive knockback and damage, though slightly weaker than [[The Knee]], doing 17% damage. Unlike The Knee, it always strikes with the same force. It is also just as fast, but with much more range, and more landing lag.
 
  +
**{{change|Warlock Punch has significantly different aesthetics from the Falcon Punch; even discounting the darkness effect, it lacks the falcon-shaped fiery aura and falcon screech during the punch.}}
*Back Aerial - Back fists behind him with high power, doing 16% damage. It is fast, powerful, and good for edgeguarding. It is actually exactly as powerful as his Forward Aerial, knockback wise. Has the exact amount of frames as Captain Falcon's, but hits with the same power throughout the entirety of the attack.
 
  +
*{{buff|[[Gerudo Dragon]] deals 10% damage on the ground and 9% more in the air than [[Raptor Boost]].}}
*Down Aerial - Stomps with electrical power with both legs. Extreme power, doing 22% if fresh. Extremely powerful [[Meteor Smash]], very hard to escape its knockback and recover. It is by far the most powerful Meteor Smash in the game, and it is overall the most powerful aerial in the game. It has a massive hitbox, covering Ganondorf's entire body, and it is surprisingly easy to recover from due to its low aerial ending lag. It is capable of setting up combos at low percentages and it is a great finisher at high percentages (KOs everyone but Captain Falcon, [[Donkey Kong (SSBM)|DK]], Falco, and Bowser under 100%).
 
  +
**{{nerf|Gerudo Dragon's increased knockback makes it harder to combo into other attacks compared to Raptor Boost, while still being unable to KO at realistic percentages. It also covers less distance and the aerial version cannot meteor smash.}}
*Up Aerial - Somersault kick. Knockback direction depends on which angle the foe was hit on. Good for juggling. Very versatile aerial, it can be use for combos and juggling, KOing, and edgeguarding with the famous reverse Up Aerial semi-spike. 13% damage.
 
  +
*{{buff|[[Dark Dive]] travels slightly more vertically than [[Falcon Dive]] due to Ganondorf's taller stature. Its grab deals four weak electric hits, which can hit opponents who attempt to intercept Ganondorf. It also deals 2% more damage and the throw has stronger knockback.}}
  +
**{{change|Dark Dive's release has a different animation, where Ganondorf leaps backward, as opposed to Captain Falcon's backflip.}}
  +
*{{buff|Grounded [[Wizard's Foot]] is much stronger than [[Falcon Kick]]. It also lasts longer and lacks weak late hitboxes.}}
  +
**{{buff|Aerial Wizard's Foot is a powerful [[spike]] instead of dealing upwards vertical knockback like Falcon Kick, making it deadly off-stage. It is also safer to use to restore Ganondorf's midair jump thanks to his lower falling speed compared to Captain Falcon.}}
  +
**{{nerf|Both Grounded and Aerial Wizard's Foot have slightly more ending lag. Aerial Wizard's Foot also deals 3% less damage.}}
  +
**{{change|Grounded Wizard's Foot wall rebounding has a different animation, where Ganondorf leaps backward, as opposed to Captain Falcon's backflip.}}
   
====Grabs & Throws====
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===PAL Differences===
  +
*{{nerf|Down aerial deals 1% less damage with decreased base knockback.}}
*Pummel - Knees foe. Does 2-3% damage per pummel.
 
*Forward Throw - Punches foe in front. Two hitboxes, does 5% then another 4%, adding up to 9% damage. Its only use is to set up edgeguarding situations at high percentages.
 
*Back Throw - Takes foe and bring them behind him, and kicks. 5% then 4%, adds up to 9% damage. Can set up edgeguards at high percentages.
 
*Up Throw - Knocks his foe above him. 3% then 4%, adds up to 7% damage. Excellent set up for juggles and can be an effective chainthrow at low percentages and fast fallers at mid percentages.
 
*Down Throw - Takes foe and violently bashes them to the floor. A one-hit 7% damage, another better suited to set up juggling. Can also chain throw a variety of characters at low percentages and can chain throw fast fallers up to high percentages.
 
   
===Special Moves===
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==Moveset==
 
{{Moveset Table
{{Ganondorf Special Moves}}
 
  +
|game=SSBM
  +
|neutralimage=Ganondorf Neutral attack SSBM.png
  +
|neutralcount=1
  +
|neutralname=&nbsp;
  +
|neutral1dmg=7% (hand), 8% (body)
  +
|neutraldesc=Ganondorf jabs forward to electrocute the foe with his hand. The sweetspot is at the hand.
  +
|ftiltimage=Ganondorf Forward tilt SSBM.png
  +
|ftiltangles=3
  +
|ftiltname=&nbsp;
  +
|ftiltupdmg=12-14%
  +
|ftiltsidedmg=11-13%
  +
|ftiltdowndmg=10-12%
  +
|ftiltdesc=Ganondorf delivers a strong horizontal kick forward. This attack can be aimed up or down.
  +
|utiltimage=Ganondorf Up tilt SSBM.png
  +
|utiltname=&nbsp;
  +
|utiltdmg=27%
  +
|utiltdesc=Ganondorf lifts his leg and charges up before unleashing a downward kick that produces an explosion. This attack has extremely long startup, but deals a lot of damage and extremely high knockback when it connects.
  +
|dtiltimage=Ganondorf Down tilt SSBM.png
  +
|dtiltname=&nbsp;
  +
|dtiltdmg=12%
  +
|dtiltdesc=Ganondorf does a quick low sweep kick while crouching. The fourth most powerful down tilt in the game, along with {{SSBM|Bowser}}'s.
  +
|dashimage=Ganondorf Dash attack SSBM.png
  +
|dashname=&nbsp;
  +
|dashdmg=14% (clean), 10% (late)
  +
|dashdesc=Ganondorf does a running shoulder tackle. Despite its upward knockback not being extremely high, it is a strong dash attack that can combo into other moves. This is the second most powerful dash attack in the game, second to {{SSBM|Samus}}.
  +
|fsmashimage=Ganondorf Forward smash SSBM.png
  +
|fsmashangles=3
  +
|fsmashname=&nbsp;
  +
|fsmashupdmg={{ChargedSmashDmgSSBM|24}}
  +
|fsmashsidedmg={{ChargedSmashDmgSSBM|22}}
  +
|fsmashdowndmg={{ChargedSmashDmgSSBM|20}}
  +
|fsmashdesc=Ganondorf lunges forward while thrusting out his arm, performing a powerful elbow strike. Impressive vertical knockback combined with almost no horizontal knockback, making it difficult to DI out of. This attack can be aimed up or down, being the second most powerful forward smash in the game when angled up.
  +
|usmashimage=Ganondorf Up smash SSBM.png
  +
|usmashname=&nbsp;
  +
|usmashdmg={{ChargedSmashDmgSSBM|22}} hit 1), {{ChargedSmashDmgSSBM|19}} (hit 2)
  +
|usmashdesc=Ganondorf leaps into the air to perform a spinning double kick. The first hit can lead into the second, though it is unlikely at high percentages and can be DI'd out of. It is the second most powerful (uncharged) up smash in the game, second only to {{SSBM|Pikachu}}.
  +
|dsmashimage=Ganondorf Down smash SSBM.png
  +
|dsmashname=&nbsp;
  +
|dsmashdmg={{ChargedSmashDmgSSBM|8}} (hit 1), {{ChargedSmashDmgSSBM|14}}/{{ChargedSmashDmgSSBM|12}} (hit 2)
  +
|dsmashdesc=Ganondorf kicks forward and then backward. The first kick usually knocks the enemy into the second kick, with the second kick being stronger than the first.
  +
|nairimage=Ganondorf Neutral aerial SSBM.png
  +
|nairname=&nbsp;
  +
|nairdmg=12% (hits 1-2)
  +
|nairdesc=Ganondorf performs a spinning double-kick attack in midair. Both kicks have high knockback (especially the second kick, capable of KOing under 130%) and can deal very high damage when landed in succession, but it is extremely difficult to land the two kicks even at very low percentages, and impossible to land at percentages higher than 25% (under standard conditions). With both kicks do conenct, it is the second strongest neutral aerial in the game (exceeded by {{SSBM|Mr. Game & Watch}}'s).
  +
|fairimage=Ganondorf Forward aerial SSBM.png
  +
|fairname=&nbsp;
  +
|fairdmg=17%
  +
|fairdesc=Ganondorf delivers an overhead downward punch that deals high damage and knockback. Despite being weaker than the Knee Smash, the attack does not contain a lingering hitbox, which is useful as a finishing move in combos.
  +
|bairimage=Ganondorf Back aerial SSBM.png
  +
|bairname=&nbsp;
  +
|bairdmg=16%
 
|bairdesc=Ganondorf turns his upper body in midair and performs a backhanded punch. This attack is fast and very powerful, good for edge-guarding, and has great range. Has the exact amount of frames as Captain Falcon's back aerial, but unlike his, it hits with the same power throughout the entirety of the attack.
  +
|uairimage=Ganondorf Up aerial SSBM.png
  +
|uairname=&nbsp;
  +
|uairdmg=13%/12% (clean), 12%/10% (mid), 8%/6% (late)
  +
|uairdesc=Does an overhead flipkick, covering a large arc upward. Knockback direction depends on which angle the foe was hit in. If Ganondorf is facing away from the opponent and the attack hits with the sourspot at the tip of his foot, the opponent will be semi-spiked, with low damage but extremely high hitstun.
  +
|dairimage=Ganondorf Down aerial SSBM.png
  +
|dairname=&nbsp;
  +
|dairdmg=22%
  +
|dairdesc=Stomps both feet downwards, dealing a powerful [[electric]] effect. An extremely powerful [[meteor smash]], and an excellent SHFFL option, with a massive hitbox that covers Ganondorf's entire body. It is the most powerful meteor smash in the game and is overall the most powerful aerial attack in the game. It is capable of setting up combos at low percentages when used against grounded opponents, and serves as a great finisher on grounded opponents at high percentages.
  +
|grabimage=Ganondorf Grab SSBM.png
  +
|grabname=&nbsp;
  +
|grabdesc=&nbsp;
  +
|pummelimage=Ganondorf Pummel SSBM.png
  +
|pummelname=&nbsp;
  +
|pummeldmg=3%
  +
|pummeldesc=Knees the opponent.
  +
|fthrowimage=Ganondorf Forward throw SSBM.png
  +
|fthrowname=&nbsp;
  +
|fthrowdmg=5% (hit 1), 4% (throw)
  +
|fthrowdesc=Punches foe forward. Oddly, this throw contains two hits.
  +
|bthrowimage=Ganondorf Back throw SSBM.png
  +
|bthrowname=&nbsp;
  +
|bthrowdmg=5% (hit 1), 4% (throw)
  +
|bthrowdesc=Kicks the foe behind. Also has two very small and hardly noticeable hits. Can set up edge-guards at high percentages.
  +
|uthrowimage=Ganondorf Up throw SSBM.png
  +
|uthrowname=&nbsp;
  +
|uthrowdmg=4% (hit 1), 3% (throw)
  +
|uthrowdesc=Punches the foe upward. An excellent throw for setting up for juggles, and can be an effective chain-grab against fast fallers until high percentages. Another mysterious throw that supposedly only hits the foe once, but contains two separate hitboxes.
  +
|dthrowimage=Ganondorf Down throw SSBM.png
  +
|dthrowname=&nbsp;
  +
|dthrowdmg=7%
  +
|dthrowdesc=Slams the foe onto the floor. Another throw well-suited for juggling. Can also chain-grab characters with average falling speeds until around 90%, and fast-fallers to about 130%. Only contains one hitbox, unlike his other throws.
  +
|floorfimage=Ganondorf Floor attack (front) SSBM.png
  +
|floorfname=&nbsp;
  +
|floorfdmg=6%
  +
|floorfdesc=Gets up and flips while kicking.
  +
|floorbimage=Ganondorf Floor attack (back) SSBM.png
  +
|floorbname=&nbsp;
  +
|floorbdmg=6%
  +
|floorbdesc=Stands on both hands and does a spinning double kick.
  +
|edgefimage=Ganondorf Edge attack (fast) SSBM.png
  +
|edgefname=&nbsp;
  +
|edgefdmg=10%
  +
|edgefdesc=Pulls himself back up then attacks with a quick kick.
  +
|edgesimage=Ganondorf Edge attack (slow) SSBM.png
  +
|edgesname=&nbsp;
  +
|edgesdmg=8%
  +
|edgesdesc=Slowly climbs up and delivers a quick punch.
  +
|nsimage=Warlock Punch (SSBM).png
  +
|nsname=Warlock Punch
  +
|nsdmg=34% (close), 32% (mid), 30% (far)
  +
|nsdesc=Charges up with dark energy before unleashing a devastating punch. This attack is similar to Captain Falcon's [[Falcon Punch]] except it has more startup in exchange for more power.
  +
|ssimage=Gerudo Dragon (SSBM).png
  +
|ssname=Gerudo Dragon
  +
|ssdmg=17% (ground), 16% (air)
  +
|ssdesc=Ganondorf charges forward to launch his opponents with an uppercut. Unlike [[Raptor Boost]], this move does not meteor smash opponents when used in the air; instead, it will launch them diagonally upwards. The move causes [[helpless]]ness if used in the air.
  +
|usimage=Dark Dive (SSBM).png
  +
|usname=Dark Dive
  +
|usdmg=1% (hits 1-4), 15% (release)
  +
|usdesc=Ganondorf quickly leaps upward. If he connects with an opponent, he will be trap them in a flurry of electric strikes before launching them away in an explosion. Also, if the move connects, Ganondorf will not go into a helpless state. This move can grab the ledge even if Ganondorf is facing the opposite direction.
  +
|dsimage=Wizard's Foot (SSBM).png
  +
|dsname=Wizard's Foot
  +
|dsdmg=15% (ground), 14% (air), 12% (landing)
  +
|dsdesc=On the ground, Ganondorf rushes forward with his leg extended, dealing damage and relatively high knockback. In the air, he plummets to the ground at a sharp angle, during which the move can spike opponents. This move restores Ganondorf's midair jump, making it a useful move for horizontal recovery at long distances, especially with Ganondorf's lower falling speed.
  +
}}
  +
  +
===[[Taunt]]===
  +
*Hovers in midair and spins while laughing menacingly.
  +
  +
===Idle pose===
  +
*Brings his hands together, then swings his right hand over his head.
   
 
==[[Character matchups (SSBM)|Matchups]]==
 
==[[Character matchups (SSBM)|Matchups]]==
 
{{SSBMMatchupTable|ganondorf=yes}}
 
{{SSBMMatchupTable|ganondorf=yes}}
 
==Differences between Captain Falcon==
 
In ''Super Smash Bros. Melee'', Ganondorf is a "[[Clone characters|clone]]" of [[Captain Falcon (SSBM)|Captain Falcon]], but with much slower running speed, lower jumping height, and much greater overall power, despite Captain Falcon being arguably the third most powerful character in the game. Also, many of Ganondorf's attacks have darkness or electrical effects, as opposed to Captain Falcon's fire effects. Ganondorf is considered a slower but tougher and harder-hitting character with more reach. He is very [[weight|heavy]], has a long recovery, and his attacks have very high [[knockback]]. Ganondorf also has a completely different Forward Aerial than [[Captain Falcon (SSBM)|Captain Falcon]]. On the downside, he's a big, slow target and is easily [[combo]]'d and bogged down by fast attacks. Ganondorf lives longer horizontally than Captain Falcon, but because Captain Falcon's falling speed is much faster (even if Ganondorf's falling speed is top 6), Captain Falcon lives longer vertically (the longest in the game). It is notable that Ganondorf is the only "clone" that is of a different universe from the original character.
 
   
 
==Strategies==
 
==Strategies==
Line 97: Line 250:
 
Also used to regain the [[midair jump]] while recovering, it will spike an opponent if connected in midair. Ganondorf extends one foot and travels diagonally down, accompanied by a cloud of purple energy. The opponent receives an animation of cloudy purple energy when damaged by this attack. The attack itself puts Ganondorf in an inconvenient position to recover, so it is inferior to the Down Aerial and Up Aerial in most situations. Ganondorf can still double jump and Up B, so it still has its advantages, as the opponent cannot "cancel" the attack.
 
Also used to regain the [[midair jump]] while recovering, it will spike an opponent if connected in midair. Ganondorf extends one foot and travels diagonally down, accompanied by a cloud of purple energy. The opponent receives an animation of cloudy purple energy when damaged by this attack. The attack itself puts Ganondorf in an inconvenient position to recover, so it is inferior to the Down Aerial and Up Aerial in most situations. Ganondorf can still double jump and Up B, so it still has its advantages, as the opponent cannot "cancel" the attack.
   
==In Single-player==
+
==Trophy descriptions==
 
In addition to the normal trophy about Ganondorf as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Ganondorf on any difficulty.
Ganondorf does not specifically appear in the game's single-player Adventure mode. He is featured in only three Event Matches:
 
 
*'''[[Event 29: Triforce Gathering]]''': As Link and teamed with Zelda, the player faces Ganondorf on the [[Hyrule: Temple|Great Temple]] stage. Beat this, then fight Ganondorf again to unlock him.
 
*'''[[Event 49: All-Star Match Deluxe]]''': Ganondorf is the final opponent that must be fought in this series of staged battles. The player's character battles him on the [[Special Stages: Final Destination|Final Destination]] stage, having 2 stock while Ganondorf has 1. With a timer of four minutes, the player must defeat him and the other four characters one-by-one with the overall time and damage: [[Dr. Mario]], [[Falco]], [[Pichu]], [[Young Link]], and [[Roy]].
 
*'''[[Event 51: The Showdown]]''': The final Event Match pits the player against a team of Giga Bowser, Mewtwo, and Ganondorf on the Final Destination stage, friendly fire turned off, and all four characters having 3 stock each and unlimited time.
 
 
==Trophy Descriptions==
 
In addition to the normal trophy about Ganondorf as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Ganondorf on any difficulty:
 
   
:'''Ganondorf''' (Trophy #64)
+
:'''Ganondorf'''
 
:''Said to be the sole man born to the Gerudo tribe in a hundred years, Ganondorf aspired to conquer the world. He plundered a piece of the sacred Triforce from the Temple of Time when Link pulled the Master Sword from its pedestal. With the Triforce of Power in Ganondorf's possession, Hyrule was plunged into darkness until Link and Zelda defeated the fiend.''
 
:''Said to be the sole man born to the Gerudo tribe in a hundred years, Ganondorf aspired to conquer the world. He plundered a piece of the sacred Triforce from the Temple of Time when Link pulled the Master Sword from its pedestal. With the Triforce of Power in Ganondorf's possession, Hyrule was plunged into darkness until Link and Zelda defeated the fiend.''
:*Game: [[The Legend of Zelda: Ocarina of Time]]
+
:*''[[The Legend of Zelda: Ocarina of Time]]'' 11/98
   
:'''Ganondorf''' ''(Smash Red)'' (Trophy #65)
+
:'''Ganondorf''' ''(Smash Red)''
 
:''Since he's slow and can't jump very high, Ganondorf relies mainly on his immense physical strength to overwhelm his enemies. His great weight also makes him a difficult foe to send offscreen. Ganondorf's Warlock Punch is slow but absurdly powerful, and when he strikes with his Gerudo Dragon, enemies rise skyward enveloped in dark flames.''
 
:''Since he's slow and can't jump very high, Ganondorf relies mainly on his immense physical strength to overwhelm his enemies. His great weight also makes him a difficult foe to send offscreen. Ganondorf's Warlock Punch is slow but absurdly powerful, and when he strikes with his Gerudo Dragon, enemies rise skyward enveloped in dark flames.''
 
:*B: [[Warlock Punch]]
 
:*B: [[Warlock Punch]]
 
:*Smash B: [[Gerudo Dragon]]
 
:*Smash B: [[Gerudo Dragon]]
   
:'''Ganondorf''' ''(Smash Blue)'' (Trophy #66)
+
:'''Ganondorf''' ''(Smash Blue)''
 
:''Ganondorf's slow speed works against him in single combat, but in melees, his crazy power lets him earn his keep with innumerable KOs. Ganondorf can't strike quickly, but each blow he lands adds up. Ganondorf is at his quickest when he uses the Wizard's Foot, and his Dark Dive blasts foes in a burst of dark energy.''
 
:''Ganondorf's slow speed works against him in single combat, but in melees, his crazy power lets him earn his keep with innumerable KOs. Ganondorf can't strike quickly, but each blow he lands adds up. Ganondorf is at his quickest when he uses the Wizard's Foot, and his Dark Dive blasts foes in a burst of dark energy.''
 
:*Up & B: [[Dark Dive]]
 
:*Up & B: [[Dark Dive]]
Line 122: Line 268:
   
 
<center>
 
<center>
  +
<gallery captionalign="center" bordercolor="accent" orientation="none">
<gallery>
 
Trophy64.jpg|#64
+
Trophy64.jpg|Classic
  +
Trophy65.jpg|Smash Red
Ganondorftrophy1 copy.jpg|#65
 
  +
Trophy66.jpg|Smash Blue
Ganondorf3 copy.jpg|#66
 
 
</gallery>
 
</gallery>
 
</center>
 
</center>
   
  +
==[[Palette Swap (SSBM)#Ganondorf|Alternate Costumes]]==
==Costume Gallery==
 
[[File:alt-ganondorf.jpg|frame|center|Ganondorf's changeable clothing in SSBM]]
+
[[File:GanondorfColorsMelee.png|frame|center|Ganondorf's alternate costumes in ''[[Super Smash Bros. Melee]]''.]]
   
 
==Trivia==
 
==Trivia==
*Despite being a rather poor jumper, he has the highest ledge jump in the game, jumping even higher than [[Falco (SSBM)|Falco]] and his counterpart, Captain Falcon.
+
*Despite being a rather poor jumper, Ganondorf has the highest ledge jump in the game, jumping even higher than {{SSBM|Falco}} and his counterpart, {{SSBM|Captain Falcon}}.
 
*Ganondorf is one of two clones to not be related to the character he is cloned from, or from the same "series". The other who falls into this category is [[Jigglypuff]], as it shares some moves with [[Kirby]].
*Ganondorf is the only clone other than [[Dr. Mario (SSBM)| Dr. Mario]] to ever be higher on a tier list than their counterpart, as he was higher than Captain Falcon on the early tier lists for ''Melee''.
 
 
*The bird sound effect used for the Falcon Punch is also present in Ganondorf's sound test.
*Ganondorf is the only clone to not be related to the character he is cloned from, or from the same "series".
 
* The bird sound effect used for the Falcon Punch is also present in Ganondorf's sound test.
 
 
*In [[Classic Mode]], Ganondorf can only appear as a partner for the player in the team and giant battles. He never appears as an opponent in Classic Mode.
 
*In [[Classic Mode]], Ganondorf can only appear as a partner for the player in the team and giant battles. He never appears as an opponent in Classic Mode.
*Ganondorf is tied with the Ice Climbers for the world record in the [[Home-run Contest]]. However, the Ice Climbers have to utilize the [[freeze glitch]] in order to do this.
+
*When Ganondorf's trophies are viewed under the "night"/"dark" background in the Trophy Gallery, his eyes glow. He is the only character whose trophy holds this trait.
**Ganondorf is also the only character that can break the max distance in the Home-run Contest without the use of a [[glitch]] or [[Action Replay]].
+
*Ganondorf is tied with the Ice Climbers for the world record in the [[Home-Run Contest]]. However, the Ice Climbers have to utilize the [[freeze glitch]] in order to do this.
  +
**Ganondorf is also the only character that can break the max distance in the Home-Run Contest without the use of a [[glitch]] or [[Action Replay]].
  +
*In the 1.0 version of ''Melee'', if Ganondorf had a Bunny Hood equipped, he would perform a second jab during his neutral attack, an apparent leftover from Captain Falcon's moveset. This second jab had no hitboxes however, and was removed in the subsequent versions of ''Melee''.
  +
*Ganondorf is the only clone in ''Melee'' to not contain the same number of [[palette swap]]s as the character he was cloned from (Ganondorf has five available alternate costumes while Captain Falcon has six).
  +
*Whenever Ganondorf gets hit, his irises disappears.
  +
*Ganondorf is seen holding a sword in his some of his artwork and victory poses, but never uses it in-game.
  +
*Ganondorf's AI in Melee is notorious for being extremely powerful. [[Luigi (SSBM)|Luigi]] also shares this trait.
   
 
==External Links==
 
==External Links==
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{{SSBMCharacters}}
 
{{SSBMCharacters}}
 
{{Zelda universe}}
 
{{Zelda universe}}
[[Category:Characters (SSBM)]]
+
[[Category:Unlockables (SSBM)]]
[[Category:The Legend of Zelda universe]]
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[[Category:Newcomers (SSBM)]]
[[Category:Trophies (SSBM)]]
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[[Category:Clones]]

Revision as of 23:41, 28 November 2018

This article is about Ganondorf's appearance in Super Smash Bros. Melee. For the character in other contexts, see Ganondorf; for information on the character of whom Ganondorf is a clone, see Captain Falcon.

Ganondorf (ガノンドロフ, Ganondorf) is in his original Gerudo form as he appears in the more recent installments of the series. His design is based on his appearance from the SpaceWorld demo, which is itself based on his appearance in The Legend of Zelda: Ocarina of Time. Instead of using magic or swords like in The Legend of Zelda series, Ganondorf is a clone of Captain Falcon, and as such, he fights in a brawler style similar to Captain Falcon, except in a slower, but more powerful manner.

Currently, Ganondorf ranks 14th on the tier list, located in the E Tier. This is due to his extreme power, good reach, good chain throwing ability, surprising speed in some areas, having what is considered one of the best aerial games, great edge-guarding game, and having a matchup average of +1, while only having disadvantageous matchups against a five characters. However, he has some major flaws, such as his slow ground game, susceptibility to combos and chain throws, being so easily bogged down by fast attacks and projectiles, and being arguably the most vulnerable character to edge-guarding. Another major problem is the fact that three out of five of his disadvantageous matchups are against top tier characters (Falco, Fox, and Sheik). While he has some great strengths, his major flaws, especially the matchup problem against the top tiers, could be what keeps him from being in the higher tiers.

How to unlock

Ganondorf is fought on Final Destination, with the track "Great Bay" playing.

Attributes

Ganondorf SSBM

Ganondorf is a character who sacrifices speed for raw power and range. His Up Smash is the strongest in the game if fully charged and if both hits connect. However, hitting the opponent with it is unlikely. His Up Throw and Down Throw are excellent launchers, as well as effective chain throws. His Standard Special Move, Warlock Punch, is one of the strongest attacks in the game: getting hit in any part of the hitbox will almost always result in a KO.

His Down Aerial is the strongest Aerial Attack and Meteor Smash in the game, and it is difficult to recover from or Meteor Cancel, even at low percentages. It can even Star KO opponents that are on the ground under 100% or less. Most of his other attacks are also extremely powerful; every one of his attacks other than his throws have KO power. His aerials are especially powerful, all five being able to reliably KO under 150% (three of which are capable of KOing under 125%) and can combo surprisingly well, giving Ganondorf one of the best aerial games in Melee. He is often considered the most powerful character in the game, with Bowser being the only other character whose power is comparable to that of Ganondorf's.

However, Ganondorf's powerful attacks are counterbalanced with his slowness. Although most of Ganondorf's aerial attacks have long periods of landing lag as well, L-canceling greatly helps this problem. Ganondorf's mobility is also slow, and his wavedash doesn't help because it is rather short. On the upside, Ganondorf can moonwalk, and his great platform dashing game enhances his mobility, as well as his attacking options. He also has among the fastest and farthest rolls in the game due to being a clone of Captain Falcon, who has the fastest and farthest roll dodge. Ganondorf's Down Special Move, Wizard's Foot, is a spike (which means it can't be Meteor Canceled), and is also one of the only two Special Moves which allow the character to regain their midair jump, the other being Falcon Kick.

With a reliable way of regaining his second jump, Ganondorf has a long horizontal recovery. Unfortunately, because of its predictability, slowness, and Ganondorf's large character model, he is extremely vulnerable to edgeguarding and edgehoggers. In return, Ganondorf is a great edgeguarder, with more aerial edgeguarding options than any character in the game. His Up Aerial reverse spike is among one of the best edgeguards in the game, since it has a large radius, covering about 300 degrees around him. It can also easily lead into a Down Aerial for a quick kill.

Many of Ganondorf's attacks have a large hitbox, but he lacks a projectile, and projectile camps are effective against him. Ganondorf's Neutral Attack is extremely fast, and does high damage for how quick it is. It can also be a great move to combo with. Ganondorf is a good candidate for combos and chain grabs due to being large, falling quickly, and being heavy, although this also makes him harder to KO.

Differences between Captain Falcon

Attributes

  • Notice Ganondorf is physically larger and taller than Captain Falcon, giving his attacks more reach. However, this increased size also increases his hurtbox, thus making him easier to hit.
  • Buff Ganondorf's ledge jump is higher than Captain Falcon's, being the highest in the game.
  • Nerf Ganondorf's walking (0.85 → 0.73), dashing (2.3 → 1.35), and air speed (1.12 → 0.78) are all lower than Captain Falcon's.
  • Nerf Ganondorf's jump and midair jump are lower than Captain Falcon's.
  • Nerf Ganondorf cannot wall jump, unlike Captain Falcon.
  • Buff Ganondorf is heavier than Captain Falcon (104 → 109), granting him better horizontal endurance.
  • Nerf Ganondorf's falling speed is much slower than Falcon's (2.9 → 2), making his vertical endurance worse despite being heavier.
  • Notice Ganondorf's moves are generally slower but more powerful than Captain Falcon's.
  • Notice Captain Falcon's attacks that deal flame damage, such as forward smash, Falcon Punch, Raptor Boost, and Falcon Kick, are replaced by darkness for Ganondorf's counterparts.

Ground attacks

  • Buff Neutral attack is a single punch with unusually high knockback for a jab. It also deals more damage than the first two hits and the infinite of Captain Falcon's jab.
    • Nerf Neutral attack deals 1% less damage than Captain Falcon's Gentleman (third hit), and is thus weaker than Captain Falcon's jab if all its hits connect.
    • Notice Neutral attack has an electric effect.
  • Buff Forward tilt is significantly more powerful (the third strongest in the game) and deals 2% more damage than Captain Falcon's.
  • Buff Up tilt deals 14% more damage with drastically higher knockback, able to KO from center under 25% and at 0% near ledges and is thus the strongest up tilt in the game.
    • Nerf Up tilt has drastically more start-up, hitting on frame 81 as opposed to Captain Falcon's hitting on frame 17, making it impossible to land in almost any circumstance outside of punishment.
    • Notice Up tilt has a wind effect while the leg is lifted up and an explosive effect that deals flame damage when the leg strikes the ground.
  • Buff Down tilt has significantly higher power, being the fourth most powerful down tilt in Melee (along with Bowser), while still being a useful combo starter at lower percentages.
    • Nerf Down tilt has a slightly shorter duration, lasting 4 frames while Captain Falcon's lasts 6 frames.
  • Buff Dash attack deals 4% more damage and is much more powerful than Captain Falcon's, as well as being a useful combo starter.
  • Buff Forward smash has much higher knockback and range, and deals 1% (angled down), 2% (no angle), or 3% (angled up) more damage.
    • Nerf Forward smash has more start-up than Captain Falcon's.
    • Notice Forward smash has almost purely vertical knockback (70 degrees) instead of largely horizontal (Sakurai angle).
  • Buff Up smash's two hits do not link reliably, but both hits deal more damage and knockback, with the first hit dealing 14% more damage while being more powerful than the two hits of Captain Falcon's, and the second dealing 6% more with both hits connecting being the most damaging up smash in the game.
    • Nerf Up smash is less useful as a combo move.
  • Buff Down smash's two hits can naturally combo into each other, dealing more damage than Captain Falcon's if both hits connect, and also deals more knockback.
    • Nerf Down smash's first kick does 10% less damage and 3% for the second, resulting it being weaker than Captain Falcon's if it only hits once.
    • Notice Down smash has diagonal knockback instead of largely horizontal.

Aerial attacks

  • Buff Neutral aerial deals 6% more damage for the first kick and 5% more for the second, with it dealing 9.92% more total damage than Captain Falcon's if both hits connect (for a total of 22.92%, due to stale moves). It also has increased knockback on both hits, and the first hit has KO power on its own.
    • Nerf Neutral aerial's two hits do not link reliably, thus dealing slightly less damage than Captain Falcon's two hits if it hits once.
  • Buff Ganondorf has a completely different forward aerial: an arcing downward punch. It has no weak late hitboxes and much longer range than Captain Falcon's Knee Smash. It also has 1 frame less ending lag.
    • Nerf Forward aerial is weaker than a clean Knee Smash and deals 1% less damage. It also has higher landing lag (6 frames higher).
    • Notice Forward aerial lacks the electric effect.
  • Buff Back aerial deals 2% more damage and has no sourspot and better range and power than Captain Falcon's.
  • Buff Up aerial is much stronger and longer-ranged (KOing about 25% earlier than Captain Falcon's up aerial), and its late hitboxes that semi-spike have more knockback and higher hitstun, making it more effective at edge-guarding than Captain Falcon's.
    • Nerf Up aerial is a less effective move for combos thanks to its increased power.
  • Buff Down aerial deals 6% more damage with higher knockback, being the strongest meteor smash in Melee, able to KO grounded opponents under 100%.
    • Nerf Down aerial has more landing lag and the top hitbox lacks the ability to nipple spike, meaning it is always meteor cancellable regardless of which hitbox is landed. It also has transcendent priority, meaning that it cannot cancel out projectiles.
    • Notice Down aerial has an electric effect.

Special moves

  • Buff Warlock Punch is much more powerful than the Falcon Punch, dealing 7% more damage and able to KO virtually any character under 30% damage on tournament legal stages.
    • Nerf Warlock Punch has more start-up lag than the Falcon Punch, and Ganondorf is unable to perform an equivalent to Captain Falcon's Sacred Combo due to his lower air speed, the diagonal knockback angle of his forward aerial, and Warlock Punch's obscene start-up.
    • Notice Warlock Punch has significantly different aesthetics from the Falcon Punch; even discounting the darkness effect, it lacks the falcon-shaped fiery aura and falcon screech during the punch.
  • Buff Gerudo Dragon deals 10% damage on the ground and 9% more in the air than Raptor Boost.
    • Nerf Gerudo Dragon's increased knockback makes it harder to combo into other attacks compared to Raptor Boost, while still being unable to KO at realistic percentages. It also covers less distance and the aerial version cannot meteor smash.
  • Buff Dark Dive travels slightly more vertically than Falcon Dive due to Ganondorf's taller stature. Its grab deals four weak electric hits, which can hit opponents who attempt to intercept Ganondorf. It also deals 2% more damage and the throw has stronger knockback.
    • Notice Dark Dive's release has a different animation, where Ganondorf leaps backward, as opposed to Captain Falcon's backflip.
  • Buff Grounded Wizard's Foot is much stronger than Falcon Kick. It also lasts longer and lacks weak late hitboxes.
    • Buff Aerial Wizard's Foot is a powerful spike instead of dealing upwards vertical knockback like Falcon Kick, making it deadly off-stage. It is also safer to use to restore Ganondorf's midair jump thanks to his lower falling speed compared to Captain Falcon.
    • Nerf Both Grounded and Aerial Wizard's Foot have slightly more ending lag. Aerial Wizard's Foot also deals 3% less damage.
    • Notice Grounded Wizard's Foot wall rebounding has a different animation, where Ganondorf leaps backward, as opposed to Captain Falcon's backflip.

PAL Differences

  • Nerf Down aerial deals 1% less damage with decreased base knockback.

Moveset

  Image Name Damage Description
Neutral attack Ganondorf Neutral attack SSBM   7% (hand), 8% (body) Ganondorf jabs forward to electrocute the foe with his hand. The sweetspot is at the hand.
Forward tilt Ganondorf Forward tilt SSBM   12-14% Ganondorf delivers a strong horizontal kick forward. This attack can be aimed up or down.
11-13%
10-12%
Up tilt Ganondorf Up tilt SSBM   27% Ganondorf lifts his leg and charges up before unleashing a downward kick that produces an explosion. This attack has extremely long startup, but deals a lot of damage and extremely high knockback when it connects.
Down tilt Ganondorf Down tilt SSBM   12% Ganondorf does a quick low sweep kick while crouching. The fourth most powerful down tilt in the game, along with Bowser's.
Dash attack Ganondorf Dash attack SSBM   14% (clean), 10% (late) Ganondorf does a running shoulder tackle. Despite its upward knockback not being extremely high, it is a strong dash attack that can combo into other moves. This is the second most powerful dash attack in the game, second to Samus.
Forward smash Ganondorf Forward smash SSBM   24% Ganondorf lunges forward while thrusting out his arm, performing a powerful elbow strike. Impressive vertical knockback combined with almost no horizontal knockback, making it difficult to DI out of. This attack can be aimed up or down, being the second most powerful forward smash in the game when angled up.
22%
20%
Up smash Ganondorf Up smash SSBM   22% hit 1), 19% (hit 2) Ganondorf leaps into the air to perform a spinning double kick. The first hit can lead into the second, though it is unlikely at high percentages and can be DI'd out of. It is the second most powerful (uncharged) up smash in the game, second only to Pikachu.
Down smash Ganondorf Down smash SSBM   8% (hit 1), 14%/12% (hit 2) Ganondorf kicks forward and then backward. The first kick usually knocks the enemy into the second kick, with the second kick being stronger than the first.
Neutral aerial Ganondorf Neutral aerial SSBM   12% (hits 1-2) Ganondorf performs a spinning double-kick attack in midair. Both kicks have high knockback (especially the second kick, capable of KOing under 130%) and can deal very high damage when landed in succession, but it is extremely difficult to land the two kicks even at very low percentages, and impossible to land at percentages higher than 25% (under standard conditions). With both kicks do conenct, it is the second strongest neutral aerial in the game (exceeded by Mr. Game & Watch's).
Forward aerial Ganondorf Forward aerial SSBM   17% Ganondorf delivers an overhead downward punch that deals high damage and knockback. Despite being weaker than the Knee Smash, the attack does not contain a lingering hitbox, which is useful as a finishing move in combos.
Back aerial Ganondorf Back aerial SSBM   16% Ganondorf turns his upper body in midair and performs a backhanded punch. This attack is fast and very powerful, good for edge-guarding, and has great range. Has the exact amount of frames as Captain Falcon's back aerial, but unlike his, it hits with the same power throughout the entirety of the attack.
Up aerial Ganondorf Up aerial SSBM   13%/12% (clean), 12%/10% (mid), 8%/6% (late) Does an overhead flipkick, covering a large arc upward. Knockback direction depends on which angle the foe was hit in. If Ganondorf is facing away from the opponent and the attack hits with the sourspot at the tip of his foot, the opponent will be semi-spiked, with low damage but extremely high hitstun.
Down aerial Ganondorf Down aerial SSBM   22% Stomps both feet downwards, dealing a powerful electric effect. An extremely powerful meteor smash, and an excellent SHFFL option, with a massive hitbox that covers Ganondorf's entire body. It is the most powerful meteor smash in the game and is overall the most powerful aerial attack in the game. It is capable of setting up combos at low percentages when used against grounded opponents, and serves as a great finisher on grounded opponents at high percentages.
Grab Ganondorf Grab SSBM    
Pummel Ganondorf Pummel SSBM   3% Knees the opponent.
Forward throw Ganondorf Forward throw SSBM   5% (hit 1), 4% (throw) Punches foe forward. Oddly, this throw contains two hits.
Back throw Ganondorf Back throw SSBM   5% (hit 1), 4% (throw) Kicks the foe behind. Also has two very small and hardly noticeable hits. Can set up edge-guards at high percentages.
Up throw Ganondorf Up throw SSBM   4% (hit 1), 3% (throw) Punches the foe upward. An excellent throw for setting up for juggles, and can be an effective chain-grab against fast fallers until high percentages. Another mysterious throw that supposedly only hits the foe once, but contains two separate hitboxes.
Down throw Ganondorf Down throw SSBM   7% Slams the foe onto the floor. Another throw well-suited for juggling. Can also chain-grab characters with average falling speeds until around 90%, and fast-fallers to about 130%. Only contains one hitbox, unlike his other throws.
Floor attack (front) Ganondorf Floor attack (front) SSBM   6% Gets up and flips while kicking.
Floor attack (back) Ganondorf Floor attack (back) SSBM   6% Stands on both hands and does a spinning double kick.
Edge attack (fast) Ganondorf Edge attack (fast) SSBM   10% Pulls himself back up then attacks with a quick kick.
Edge attack (slow) Ganondorf Edge attack (slow) SSBM   8% Slowly climbs up and delivers a quick punch.
Neutral special Warlock Punch (SSBM) Warlock Punch 34% (close), 32% (mid), 30% (far) Charges up with dark energy before unleashing a devastating punch. This attack is similar to Captain Falcon's Falcon Punch except it has more startup in exchange for more power.
Side special Gerudo Dragon (SSBM) Gerudo Dragon 17% (ground), 16% (air) Ganondorf charges forward to launch his opponents with an uppercut. Unlike Raptor Boost, this move does not meteor smash opponents when used in the air; instead, it will launch them diagonally upwards. The move causes helplessness if used in the air.
Up special Dark Dive (SSBM) Dark Dive 1% (hits 1-4), 15% (release) Ganondorf quickly leaps upward. If he connects with an opponent, he will be trap them in a flurry of electric strikes before launching them away in an explosion. Also, if the move connects, Ganondorf will not go into a helpless state. This move can grab the ledge even if Ganondorf is facing the opposite direction.
Down special Wizard's Foot (SSBM) Wizard's Foot 15% (ground), 14% (air), 12% (landing) On the ground, Ganondorf rushes forward with his leg extended, dealing damage and relatively high knockback. In the air, he plummets to the ground at a sharp angle, during which the move can spike opponents. This move restores Ganondorf's midair jump, making it a useful move for horizontal recovery at long distances, especially with Ganondorf's lower falling speed.

Taunt

  • Hovers in midair and spins while laughing menacingly.

Idle pose

  • Brings his hands together, then swings his right hand over his head.

Matchups

Super Smash Bros. Melee Character Matchups
  Fox Head 01 (SSBM) Falco Head 01 (SSBM) Marth Head 01 (SSBM) Sheik Head 01 (SSBM) Jigglypuff Head 01 (SSBM) Peach Head 01 (SSBM) Ice Climbers Head 01 (SSBM) Captain Falcon Head 01 (SSBM) Pikachu Head 01 (SSBM) Samus Head 01 (SSBM) Dr. Mario Head 01 (SSBM) Yoshi Head 01 (SSBM) Luigi Head 01 (SSBM) Ganondorf Head 01 (SSBM) Mario Head 01 (SSBM) Young Link Head 01 (SSBM) Donkey Kong Head 01 (SSBM) Link Head 01 (SSBM) Mr. Game & Watch Head 01 (SSBM) Roy Head 01 (SSBM) Mewtwo Head 01 (SSBM) Zelda Head 01 (SSBM) Ness Head 01 (SSBM) Pichu Head 01 (SSBM) Bowser Head 01 (SSBM) Kirby Head 01 (SSBM) Avg.
Ganon -2 -1 ±0 -2 -1 ±0 +2 -1 ±0 +1 +1 +2 +1 Mirror match +1 +1 +1 +1 +2 +2 +2 +1 +2 +3 +2 +3 +1

Strategies

Wall of Pain & Ken Combo

A player can use Ganondorf's Forward Aerial twice as a Wall of Pain or combine them with his Down aerial for an effective Ken Combo. In addition, Forward Aerial combined with Wizard's Foot is a more effective Ken Combo.

Spiking abilities

Ganondorf has a series of spikes at his disposal, which help make him an even fiercer opponent to face. Most spikes are often Aerial A moves, but in the case of Ganondorf, he has both aerial A and B attacks that can send an opponent to an early KO.

Spike/Meteors and Description

Also referred to as "The Stomp". Both feet are thrusted under Ganondorf, and on contact, the opponent receives an electrical shock animation. If the opponent is on the ground, they are shot upward very fast, which can be DI'ed left or right. If in the air, the attack sends the opponent straight down, once again very fast. The attack can be used multiple times over to combo opponents with low percentage, but requires the ability to SHFFL, and tech chase. However, this is a Meteor Smash, and although it is difficult, the opponent can Meteor Cancel and recover.

Ganondorf dair hitbox
  • Frame Data:
  • Total time: 44 frames
  • Hits on frames 16-20
  • IASA frame 38
  • Landing before frame 3 or after frame 36 of this attack causes the move to auto cancel
  • Lag when landing: 35 frames
  • Lag when landing (l-canceled): 17 frames

Surprisingly Ganondorf's Up Aerial attack can be used to semi-spike an opponent very effectively. The attack has very high priority, so if done correctly, it greatly contributes to Ganondorf players. Ganondorf does a backflip that resembles a flash kick in actual martial arts. One foot is extended during the flip, that creates a hitbox about 200 degrees in rotation around Ganondorf. Ganondorf must be facing away from the opponent, and hit the opponent with the top of his extended foot. There is little knockback, but considerable stun for the amount of damage the attack actually does. As an added bonus, this move is extremely hard to walltech. Something about the physics just makes it next to impossible to tech.

Also used to regain the midair jump while recovering, it will spike an opponent if connected in midair. Ganondorf extends one foot and travels diagonally down, accompanied by a cloud of purple energy. The opponent receives an animation of cloudy purple energy when damaged by this attack. The attack itself puts Ganondorf in an inconvenient position to recover, so it is inferior to the Down Aerial and Up Aerial in most situations. Ganondorf can still double jump and Up B, so it still has its advantages, as the opponent cannot "cancel" the attack.

Trophy descriptions

In addition to the normal trophy about Ganondorf as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Ganondorf on any difficulty.

Ganondorf
Said to be the sole man born to the Gerudo tribe in a hundred years, Ganondorf aspired to conquer the world. He plundered a piece of the sacred Triforce from the Temple of Time when Link pulled the Master Sword from its pedestal. With the Triforce of Power in Ganondorf's possession, Hyrule was plunged into darkness until Link and Zelda defeated the fiend.
Ganondorf (Smash Red)
Since he's slow and can't jump very high, Ganondorf relies mainly on his immense physical strength to overwhelm his enemies. His great weight also makes him a difficult foe to send offscreen. Ganondorf's Warlock Punch is slow but absurdly powerful, and when he strikes with his Gerudo Dragon, enemies rise skyward enveloped in dark flames.
Ganondorf (Smash Blue)
Ganondorf's slow speed works against him in single combat, but in melees, his crazy power lets him earn his keep with innumerable KOs. Ganondorf can't strike quickly, but each blow he lands adds up. Ganondorf is at his quickest when he uses the Wizard's Foot, and his Dark Dive blasts foes in a burst of dark energy.

Alternate Costumes

GanondorfColorsMelee

Ganondorf's alternate costumes in Super Smash Bros. Melee.

Trivia

  • Despite being a rather poor jumper, Ganondorf has the highest ledge jump in the game, jumping even higher than Falco and his counterpart, Captain Falcon.
  • Ganondorf is one of two clones to not be related to the character he is cloned from, or from the same "series". The other who falls into this category is Jigglypuff, as it shares some moves with Kirby.
  • The bird sound effect used for the Falcon Punch is also present in Ganondorf's sound test.
  • In Classic Mode, Ganondorf can only appear as a partner for the player in the team and giant battles. He never appears as an opponent in Classic Mode.
  • When Ganondorf's trophies are viewed under the "night"/"dark" background in the Trophy Gallery, his eyes glow. He is the only character whose trophy holds this trait.
  • Ganondorf is tied with the Ice Climbers for the world record in the Home-Run Contest. However, the Ice Climbers have to utilize the freeze glitch in order to do this.
    • Ganondorf is also the only character that can break the max distance in the Home-Run Contest without the use of a glitch or Action Replay.
  • In the 1.0 version of Melee, if Ganondorf had a Bunny Hood equipped, he would perform a second jab during his neutral attack, an apparent leftover from Captain Falcon's moveset. This second jab had no hitboxes however, and was removed in the subsequent versions of Melee.
  • Ganondorf is the only clone in Melee to not contain the same number of palette swaps as the character he was cloned from (Ganondorf has five available alternate costumes while Captain Falcon has six).
  • Whenever Ganondorf gets hit, his irises disappears.
  • Ganondorf is seen holding a sword in his some of his artwork and victory poses, but never uses it in-game.
  • Ganondorf's AI in Melee is notorious for being extremely powerful. Luigi also shares this trait.

External Links

ZeldaSymbol The Legend of Zelda universe
Characters Link (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Sheik (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Princess Zelda (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Young Link (Melee  · Ultimate)
Ganondorf (Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Toon Link (Brawl  · 3DS/Wii U  · Ultimate)
Side characters Bosses Dark Link  · Ganon
Assist Trophies Tingle  · Skull Kid  · Midna  · Ghirahim  · Moon
Mii Fighter Costumes Link  · Princess Zelda  · Sheik  · Majora's Mask  · Yiga Clan  · Skull Kid  · Ancient Soldier Gear
Background characters Four Giants  · Moon  · Tingle  · Toon Link  · Alfonso
Stage Hazards King Bulblin  · Koume and Kotake
Enemies Bubble  · Cucco  · Darknut  · Like Like  · Octorok  · Peahat  · ReDead  · Stalfos
Other Navi  · Beedle
Stages Hyrule Castle  · Great Bay  · Temple  · Bridge of Eldin  · Pirate Ship  · Gerudo Valley  · Spirit Train  · Skyloft  · Great Plateau Tower
Underground Maze  · Majora's Mask
Items Beetle  · Bombchu  · Bunny Hood  · Cucco  · Deku Nut  · Fairy Bottle  · Gust Bellows  · Heart Container  · Triforce
Music List of Music (The Legend of Zelda series)
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Stickers List of stickers (The Legend of Zelda series)
Spirits List of spirits (The Legend of Zelda series)
Masterpieces The Legend of Zelda  · Zelda II: The Adventure of Link  · The Legend of Zelda: Ocarina of Time