This article is about Ganondorf's appearance in Super Smash Bros. Brawl. For other uses, see Ganondorf.

Ganondorf (ガノンドロフ, Ganondorofu) returns in Super Smash Bros. Brawl. His design is based upon his appearance in The Legend of Zelda: Twilight Princess. In Subspace Emissary, Ganondorf is revealed as one of the main villains, teaming up together with Bowser and Wario to take over the world. He does not wield a sword, and remains fighting in hand to hand combat. His attacks are the same but with slight variations; for instance, his side special move "Flame Choke" grabs the enemy and blasts them with energy. His Final Smash is a transformation into Beast Ganon; he rears up and then dashes the opponent.

Changes from Melee to Brawl

  • Different Standard Normal attack animation; longer range.
  • Up Tilt sucks people in.
  • New Down Tilt
  • New Up Smash
  • New Forward Tilt
  • Different animation for many attacks
  • Can also perform a "reverse Warlock Punch".
  • New Side Special: Flame Choke
  • Altered Up Special has uppercut at end of animation.
  • Down Special has slightly different properties on the ground.
  • Moves slightly slower
  • Side Special can now perform Ganoncide when used in midair.
  • Down special no longer gives him an extra jump.

Pros and Cons


  • High powered attacks, some of the strongest in the game. (Forward Smash, Warlock Punch, Volcano Kick)
  • Some very quick attacks are the Thunder Jab, Up Smash, Up Air, and Wizard Foot.
  • Forward Special can commit "Ganoncide", evening the stocks.
  • Dash attack gives boost of speed and hits incredibly hard.
  • Down Aerial is still a very powerful spike, and can kill characters on the stage at moderate percents. If done immediately out of a short-hop, it can still hit most character's heads, but will finish in midair, leaving no landing lag.
  • Very powerful ground game.
  • Up Special grabs with initial hitbox, and has powerful uppercut with later hitbox.
  • Very heavy
  • Volcano Kick (Up Tilt) sucks people in.
  • High range and priority.
  • Uair reverse spike is one of the best edgeguards.
  • Up and down throws are excellent launchers.
  • Good edge-guarder
  • Good at rolling
  • Good at fast falling.


  • Slow
  • Most aerials have large landing lag.
  • Large target
  • Forward Special can SD when you don't want it to.
  • Recovery is not stellar.

Standard Moves

Ground Attacks

  • Dash Normal - Shoulder tackle. Gives Ganondorf a boost of speed as he performs it, and hits very hard.
  • Jab Normal - Lightning Palm. Longer in range and duration than his Melee iteration.
  • Down Tilt - Ganondorf squats on one leg and sweeps the other leg forward.
  • Forward Tilt - Ganondorf leans back a little and thrusts one leg straight forward. A new attack straight out of his repertoire from Twilight Princess and a nod to the infamous 300 kick.
  • Up Tilt - Volcano Kick, Similar to his Melee attack, Ganondorf lifts one leg vertical and holds it for a long time, before dropping it with a large explosion. A little faster than his Melee iteration with several distinct changes. Its hit is slightly less devastating and will not instantly kill at quite as low percentages. The downswing of the leg can hit, not just the explosion from it landing. It also has a "vacuum" property while charging, where any standing opponent in front of Ganondorf is sucked towards it (even if shielding), and any opponent standing directly next to Ganondorf will be pushed back slightly to the main hitbox of the attack.
  • Down Smash - Ganondorf squats on one leg, similar to his down tilt, and sweeps the other leg first forward, then back. Like Melee, the first hit knocks them in to the second. Unlike melee, this has a slightly more forgiving hitbox.
  • Forward Smash - Elbow thrust. Similar to his Melee attack and Captain Falcon's forward smash. Sends the opponent horizontally, like Captain Falcon's does, making this a lower percent killer.
  • Up Smash - Ganondorf does a high kick, lifting his leg to about thirty degrees from vertical quickly. Only hits once, unlike his Melee attack, and has more hitbox in front of him. Very fast attack, and can combo quickly and easily at low percents.

Aerial Attacks

  • Neutral Aerial - Double kick, like Melee. Has less knockback, making it easier to land both hits, but harder to score a high-percent kill.
  • Back Aerial - Backhand, like Melee. Duration is slightly shorter, making this more like Samus's Back Air. Damage, speed, and knockback are similar to Melee's. One of Ganondorf's fastest aerials.
  • Forward Aerial - The Fist, like Melee. Swings his hand forward in an overhead arc downwards. High knockback, but not as high as Melee. Landing lag appears to be higher as well, as his fist sort of "sticks" in to the ground, similar to Link's Down Aerial.
  • Down Aerial - Thunder Stomp, like Melee. Appears relatively unchanged in damage, speed, and knockback. If done immediately after starting a (non-fastfalled) shorthop, the move will complete before hitting the ground, negating any landing lag.
  • Up Aerial - Overhead Flip Kick, like Melee. Appears very similar, except there is more knockback and range at the begining and slightly less at the end. Coupled with auto-sweetspotting, this makes it significantly harder to use for a reverse Up-air Spike, though this is still possible. Very little landing lag, and one of Ganondorf's fastest aerials.

Grabs and Throws

  • Forward Throw: Punchs his opponent forward.
  • Down Throw: Throws his opponent violently on the ground.
  • Up Throw: Throws opponent upward and jabs his/her back.
  • Back Throw: Throws opponent backward and kicks them.

Special Moves


Victory Pose

  • Evil laugh
  • Punches, then holds a chest block
  • Make a "Yes!" sign

Special Movements


Up: Floats in the air, curls into a ball, spins, opens up from his curled position and poses, all while laughing maniacally. (same as in melee)

Side: Pounds his fist into his palm, and dark magic emits from his hands.

Down: Takes out his sword and examines it, then puts it away.

On-Screen Appearance: Emerges from a cloud of dark magic.

Role in the Subspace Emissary

Template:Spoiler Ganondorf first appears giving Bowser the coordinates to find King Dedede, who stole Wario's trophies. It is then revealed that he was taking orders from Master Hand. He then appears in the island base as a hologram and orders the R.O.B. Squad to activate all of the Subspace Bombs they had. When the Ancient Minister gets in their path, Ganondorf presses a button that forces the R.O.B.s to ignore the Minister. When the Ancient Minister continues to intervene, Ganondorf orders them to attack the Ancient Minister, setting him aflame. The heroes attempt to stop the R.O.B.s, so Ganondorf sends a flock of Auroros to stop them. Suddenly, the burning Ancient Minister fires beams from his eyes, destroying the Auroros, and reveals that he, himself, is a R.O.B., and proceeds to help the others fight the advancing Subspace troops. Ganondorf then appears on the Subspace Gunship with Bowser, but retreats into Subspace with Bowser when the Gunship is destroyed by Kirby and his Dragoon. Then, Ganondorf betrays Bowser by firing a Dark Cannon at him, and kicks his trophy away. When Ganondorf presents himself to Master Hand, he sees that Master Hand was literally a puppet of Tabuu, the supreme leader of the Subspace Army and manipulator of Master Hand. Ganondorf tries to attack him, but is defeated and turned into a trophy. As he was falling however, he bumped into Master Hand, freeing him from Tabuu's control. Master Hand then attempts to attack Tabuu, but is defeated with little effort. When Kirby finds his trophy, before Kirby could do anything, the resurrected Bowser appears and brutally beats up his trophy before tossing it aside. He is revived by Link and Zelda (with a bit of a headache) and helps the heroes defeat Tabuu.


  • Clear "Classic" mode on Hard with Link or Zelda
  • Play 200 Brawls
  • Have Ganondorf join your party in SSE by collecting the Link and Zelda trophies in the Subspace levels

Also See

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