Tag: sourceedit
Tag: sourceedit
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:''This article is about Fox's appearance in [[Super Smash Bros. Melee]]. For other uses, see [[Fox McCloud]]. For information about Fox's [[clone]], see [[Falco (SSBM)]].''
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:''This article is about Fox's appearance in ''[[Super Smash Bros. Melee]]''. For the character in other contexts, see [[Fox McCloud]]. For information about Fox's [[clone]], see {{SSBM|Falco}}.''
  +
{{cquote|''A wily fox that uses speed to keep enemies off balance.''|cite=Description from ''Melee's'' manual.
  +
}}
 
{{Infobox Character
 
{{Infobox Character
 
|name = Fox
 
|name = Fox
 
|image = [[Image:Foxmeleeclear.png]]
 
|image = [[Image:Foxmeleeclear.png]]
 
|caption = [[Image:StarFoxSymbol(preBrawl).svg|50px]]
 
|caption = [[Image:StarFoxSymbol(preBrawl).svg|50px]]
|universe = ''[[Star Fox (universe)|Star Fox]]''
+
|universe = {{uv|Star Fox}}
 
|firstgame = ''[http://starfox.wikia.com/wiki/Star_Fox_(game) Star Fox]'' (1993)
 
|firstgame = ''[http://starfox.wikia.com/wiki/Star_Fox_(game) Star Fox]'' (1993)
 
|games = ''[[Fox (SSB)|SSB]]''<br/>''[[Fox (SSBB)|Brawl]]''<br/>''[[Fox (SSBWU/3DS)|SSBWU/3DS]]''
 
|games = ''[[Fox (SSB)|SSB]]''<br/>''[[Fox (SSBB)|Brawl]]''<br/>''[[Fox (SSBWU/3DS)|SSBWU/3DS]]''
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|voiceactor = Shinobu Satouchi
 
|voiceactor = Shinobu Satouchi
 
}}
 
}}
Announced at [[E3]] 2001, {{nihongo|'''Fox'''|フォックス|Fokkusu}} is emblematic of speed, dominating foes with his rapid attacks, quick movement and overpowering offense in all areas of his game. Because of these advantages, Fox has won many tournaments and currently ranks 1st on the [[tier list]], no longer tied with [[Falco]] and [[Jigglypuff]] (suggesting that he has the most potential of any character in ''Melee''), ousting [[Sheik (SSBM)|Sheik]] from the number one position for the third time. He now resides in the top tier along with [[Falco]], [[Jigglypuff]], and [[Sheik]].
+
Announced at [[E3]] 2001, '''Fox''' ({{ja|フォックス|Fokkusu}}, ''Fox'') is a playable [[starter]] character in ''Super Smash Bros. Melee''. He is emblematic of speed, dominating foes with his rapid attacks, quick movement and overpowering offense in all areas of his game. He is placed 1st on the ''Melee'' [[tier list]] due to these advantages.
   
 
Fox, however, is equally notorious for being an extremely difficult character to master. Almost all of his attributes reflect an unbridled speed, requiring quick fingers and reflexes to master. Players need most concentration to [[SHFFL]] aerials and [[Reflector]] combos with efficiency, if not done properly, Fox will get vulnerable to grabs by an opponent, which almost certainly means a painful chain throw or combo. Because of these struggles, Fox must remain slippery, unpredictable, and above all, faster than his opponent to win.
 
Fox, however, is equally notorious for being an extremely difficult character to master. Almost all of his attributes reflect an unbridled speed, requiring quick fingers and reflexes to master. Players need most concentration to [[SHFFL]] aerials and [[Reflector]] combos with efficiency, if not done properly, Fox will get vulnerable to grabs by an opponent, which almost certainly means a painful chain throw or combo. Because of these struggles, Fox must remain slippery, unpredictable, and above all, faster than his opponent to win.
 
Fox is available as a [[starter character|starter]].
 
   
 
==Attributes==
 
==Attributes==
  +
[[Image:Fox SSBM.png|right|150px]]
Fox is most notorious for his speed. He has the second fastest dash speed, tied with Marth for the fastest walking speed, the fastest normal falling speed, the third fastest fast falling speed, fast dash-dancing, and fast attacks. His fast fall and low, fast short hop contribute to an extremely quick [[SHFFL]]. Fox has high-damage and flexible combos, including several infinite combos (e.g. his famous waveshine infinite). When it comes to KOing, Fox has very powerful up-sending finishers (particularly his [[Up Smash]] and his [[Up Aerial]]), and his shine spikes are deadly against the majority of the cast. Projectiles are generally ineffective against Fox due to his [[Reflector]], which comes out in one frame, making it tied for the fastest move in the series with [[Jigglypuff (SSBM)|Jigglypuff's]] [[Rest]] and [[Falco (SSBM)|Falco's]] own [[Reflector]]. Fox's Blaster can easily rack up damage because it is very quick and covers a great distance. However, it does not make opponents [[flinch]]. Thus, it can't be used to break approaches. Fox has highly variable approaches, including SHDL/SHDB approaches, SHFFL'd aerials, and a good [[wavedash]]. Fox also can [[Wall jump]].
 
  +
Fox falls into a unique archetype: He is exceptionally quick, yet he is equipped with a plethora of viable finishers. He has the second fastest [[dashing]] speed (which remedies his low [[air speed]] somewhat), tied with {{SSBM|Marth}} for the fastest [[walking]] speed, the third fastest normal [[falling speed]], tied with {{SSBM|Captain Falcon}} for the second fastest [[fast falling]] speed, fast dash-dancing, and fast attacks. His low [[traction]] and fast jump (only 3 frames before he leaves the ground) gives him a fast, moderately long [[wavedash]].
   
  +
Fox's primary reason for his top-tier placing is his unparalleled comboing and damaging ability, helped by a powerful approach game. His fast fall and low, fast short hop contribute to an extremely quick [[SHFFL]], which can let him almost effortlessly start combos or act as a deadly approach option. Additionally, Fox's specials act as powerful ways to aid this; his [[Reflector]] makes for a potential combo starter, as well as a potential [[infinite]] combo with his waveshine infinite, and his [[Blaster]] is an almost unstoppable damage-racking method, due to its long range, inability to cause [[hitstun]], high speed and its ability to be combined with Fox's [[short hop]] as part of the [[short hop laser]] technique. Additionally, a majority of Fox's attacks inflict significant damage while being very fast as well; his neutral aerial, back aerial, and tilts are especially notable in this regard, with the remainder of his aerials having little ending lag.
Although Fox has significant strengths, he also has major weaknesses. Fox is very easily KO'd due to a combination of being a lightweight, having the slowest air speed (along with [[Falco (SSBM)|Falco]]), and having the fastest falling speed. Additionally, his recovery can be [[cape]]d and edgeguarded easily due to its linear nature unless it's timed correctly. His extremely fast falling speed makes him easy to combo and chaingrab (although he is difficult to shield grab because of his Reflector). A professional Fox player must do everything quickly to avoid getting nailed by his disadvantages.
 
   
  +
Additionally, Fox's KO ability is also among the best in the game, with numerous powerful vertical finishers in his arsenal, most notably his up smash and up aerial, both of which are among the most powerful in the game with huge [[hitbox]]es. Fox's Reflector also makes for a valuable tool for KOing, due to its set, semi-spike knockback properties that makes it extremely useful for edge-guarding or gimping. Its instantaneous startup time and its ability to be jump-cancelled also means that it is of very low risk to use off the edge. While not the strongest, Fox's forward smash is an effective horizontal finisher at higher damage percentages, capable of KOing even heavyweights like Bowser under 150%.
===Moveset===
 
====Ground Moves====
 
=====Normal=====
 
*Neutral Attack - Fox jabs forwards with his paw, followed by a series of fast consecutive kicks. A versatile jab that can combo into several other attacks, including Up Smash (similar to ''Super Smash Bros.''). Very useful against shields, to jab reset, and into shine cancels. More useful against lightweights than heavyweights such as Jigglypuff. 2%-4% damage on the first jab, 2% damage on the second jab, and 1%-2% damage on the kicks.
 
*Strong Forward: Fox sticks a foot out to the side. This is best used for a quick close-ranged spacing move. 9% regardless of angle.
 
*Strong Up - Fox performs a quick and surprisingly strong vertical back kick. It covers Fox's whole body; thus, it makes Fox and his vertically-aimed foot a hit-box. Its speed, power, and hit-box make it great for close-up spacing. It can easily combo into itself, Up Air, and Up Smash. Used as part as a chain-grab against [[fast fallers]] with it being connected to his Up Throw. It can start killing around 120%, mostly on the lesser lightweights. 12% damage.
 
*Strong Down - Fox performs a sweeping hook kick. Moderately fast. Can combo at mid-percents into aerials. It can also become a somewhat solid ground killer at higher percentages. 10% damage.
 
*Dash Attack - Fox runs forward and sticks a foot out. Low priority but good combo ability, especially into Up Smash. Very vulnerable to crouch canceling. 6% damage.
 
   
  +
While not the best, Fox's [[grab]] game is decent. His [[throw]]s' low knockback allow him to set up potentially lethal combos. His up throw can lead into a sweetspotted up aerial, one of Fox's primary KO methods, and can even [[chain throw]] [[fast faller]]s. His forward and back throws force opponents a fair distance off the stage, aptly setting up opportunities for Fox to use his smashes, aerials, or shine spikes to edge-guard. In rare situations, Fox can use his down throw to [[meteor smash]] his opponents off the edge of a stage. Despite this, Fox's grab range is average, though his high dashing speed gives him a potential method to "extend" its range. Fox also cannot reliably chain grab at higher percentages, as most of Fox's throws send opponents a considerable distance away from him, allowing players with good [[SDI]] to escape combos.
=====Smash Attacks=====
 
*Forward Smash - Fox performs a flying hook kick. Has moderately low knock-back for a smash, though is fast, and is actually quite reliable at higher percents, knocking out at usually around 120%. This move does 14% uncharged, 18% fully charged.
 
*Up Smash - Fox performs a back flip kick. This move is very fast, and when used on the ground while facing the foe, it has very high vertical knock-back. It is very reliable at mid-high damages. Shine into Up Smash is very useful for kills. 18% uncharged, 22% fully charged.
 
*Down Smash - Fox does a split, hitting on both of his sides. Has high knock-back. Useful for edge-guarding and an excellent spacing/killing move. 15% uncharged, 18% fully charged.
 
   
  +
Despite being a top-tiered character and considered among the most powerful in ''Melee'', Fox is not completely infallible. Because he is a light fast faller, he suffers more hitstun but less vertical knockback. As such, nearly every character can juggle or chaingrab him for decent damage or even to KO percents with little chance for Fox to escape ({{SSBM|Marth}} and {{SSBM|Peach}} being notorious for having deadly chaingrab combos on Fox at {{SSBM|Final Destination}}). As a result, Fox can be considered somewhat of a glass cannon, as while his attack prowess is high, a single blunder by the player can cause the loss of a stock.
=====Other Attacks=====
 
*Ledge Attack - Climbs up and slides his legs onto the platform in a similar fashion to his Forward Smash in ''[[Super Smash Bros.]]'' 8% damage.
 
*100% Ledge Attack - Slowly climbs, then very suddenly thrusts out his foot. 8% damage.
 
*Floor Attack - Kicks on both sides. 6% damage.
 
   
  +
In addition to an ease of being comboed, Fox also suffers from a rather exploitable [[recovery]]. On paper, despite being a fast faller with poor air speed and the highest gravity value amongst the fighters, Fox's recovery is among the best in the game, as his two options, [[Fire Fox]] and [[Fox Illusion]], both travel extremely long distances. He can also mix up his recovery options by angling Fire Fox in nearly any direction and shortening his Fox Illusion, making the opponent second-guess themselves about where they should be on the stage to intercept Fox's recovery. However, such techniques are also extremely dangerous if incorrectly spaced, as if the opponent obtains the correct read or gets into a position where they can hit him out of his recovery, Fox is almost certain not to recover. A multitude of attacks can intercept both moves, such as {{SSBM|Mario}}'s [[Cape]] or {{SSBM|Falco}}'s down aerial, and top-tiered characters generally have the options to cover several of Fox's recovery options at once, or even chase Fox off-stage before he even has the chance to recover. Fox has the option of [[wall jump]]ing in an attempt to further his recovery attempts; this technique, however, is situational, as there are very few positions where wall jumping would be more beneficial to him than simply recovering conventionally.
==== Aerials ====
 
*Neutral Aerial - Sticks the entire foot out. [[Sex Kick]] properties. A very quick aerial. Very good against shields and great power when it first comes out. 12% damage.
 
*Forward Aerial - Fox kicks forward five times. Good knock-back when all hits connect. Unfortunately, this move is extremely awkward due to the short amount of forward distance, short range of the move, and poor physics of the kicks being chained together. All hits are very hard to connect without a good setup, especially on lighter characters. ~17% damage when all hits connect.
 
*Back Aerial - Fox does a quick no-look kick backwards. Sex Kick properties. Great knock-back when it first comes out. Overall a good edge-guarding move. 15% damage.
 
*Up Aerial - Fox whips his tail up and kicks immediately after. A very high knock-back move, good vertical killer, can combo out of Up Throw on virtually everyone. Can be Smash [[DI]]'d out of however. Two hits of 5% damage, for a total of 10% damage.
 
*Down Aerial - Fox spins around, drilling downwards with his feet. It can combo into Up Smash and out of Up Tilt. Useful into shines as well. It is the weakest [[spike]] in the game, giving almost no knock-back when it is used on an opponent. However, when it is used on a [[Fighting Wire Frames|Wire Frame]], it sends them strongly diagonally downwards, like a spike. 18% damage when all hits connect.
 
   
  +
==Changes from ''Smash 64'' to ''Melee''==
====Grabs & Throws====
 
  +
Fox received a mix of buffs and nerfs upon making the transition between games but was overall buffed, with an increase in K.O power, recovery, and movement options.
*Pummel - A quick knee jab to the opponent. 2-3% damage.
 
  +
*Down Throw - Fox throws the opponent into the ground and shoots him/her with his blaster. This throw does not make opponents bounce off the ground like other Down Throws (except Falco's) because it is a Meteor Smash. Not useful due to being able to tech out of it, but techs can be read for kills. Can lead into Up Tilt or his Reflector. It Meteor Smashes over a ledge if his body is partially overlapping it. 5% damage.
 
  +
===Aesthetics===
*Back Throw - Fox throws the opponent backwards and shoots them with his blaster. Used mainly for setting up edge-guards off-stage, though really not many other uses besides mixing up a Fox player's throw game. 7% damage.
 
  +
*Fox received a new [[taunt]].
*Forward Throw - Fox punches the opponent forward. This is Fox's only throw that does not involve him shooting his opponent with his blaster. Despite its generally poor combo ability, it can chain-grab on some heavy characters, although it is best used for edge-guarding. 7% damage.
 
  +
*Fox also received new voice samples that sound more energetic.
*Up Throw - Fox uses the laser and throws the opponent into the air. It can easily combo into Up Tilt, Up Air, and Up Smash. It can also chain-grab other Fox and Falco at lower percentages, but it can be Smash DI'd out of the chain-grab. 7% damage.
 
  +
  +
===Attributes===
  +
*An increase in his initial dash frames makes his dash dance significantly better.
  +
*Increased [[falling speed]] aids his approach due to his very strong [[SHFFL]], and makes him harder to KO vertically.
  +
:*This makes him more susceptible to combos, however.
  +
*[[Air speed]] is much slower, going from among the fastest in ''Smash 64'' to among the slowest in ''Melee''.
  +
*Fox is much lighter, making him generally easier to KO horizontally.
  +
  +
===Ground Attacks===
  +
*'''Dash attack:''' Has more combo ability.
  +
*'''Up tilt:''' Has a new animation that has stronger knockback and is better at comboing.
  +
*'''Down tilt:''' Has less combo ability.
  +
*'''Forward smash:''' Has a new animation which is slightly quicker.
  +
:*The attack now has much weaker knockback and deals 2% less damage (17% → 15%).
  +
*'''Up smash:''' Deals 2% more damage (16% → 18%).
  +
*'''Down smash:''' Deals 1% more damage (14% → 15%).
  +
:*Down smash doesn't semi-spike as effectively due to its reduced knockback.
  +
  +
===Aerial Attacks===
  +
*'''Neutral aerial:''' Deals stronger knockback and more overall utility.
  +
:*It deals less damage (14% → 12%).
  +
*'''Forward aerial:''' Has a new animation that has more damage potential (12% → 17%).
  +
:*The attack is much weaker and has much less utility.
  +
*'''Back aerial:''' Has a bigger hitbox and does more knockback. It also does 3% more damage (12% → 15%).
  +
*'''Up aerial:''' Deals 1% more damage (15% → 16%) and has increased knockback.
  +
:*The attack is more difficult to [[sweetspot]], and is much less useful during aerial approaches due to Fox's lower air speed. The first hit's set knockback is also slightly lower, and has less ability to be followed up with other aerials.
  +
*'''Down aerial:''' Contains less landing lag.
  +
  +
===Grabs and Throws===
  +
*Fox has been given an up and a down throw, providing him with more options after a grab.
  +
*'''Forward throw:''' Has a new animation in which Fox punches the opponent forward.
  +
*'''Back Throw:''' Has a new animation that has much weaker knockback to the point where it cannot K.O. reliably.
   
 
===Special Moves===
 
===Special Moves===
  +
*'''[[Blaster]]:''' Fires much faster, and has rapid-fire capabilities, improving his approach.
{{Fox Special Moves}}
 
  +
:*Blaster no longer causes [[hitstun]] on opponents and deals less damage (6% → 3% per laser), making it less effective for stopping opponents' approaches. Laser followups and setups are also no longer possible due to this.
  +
*'''[[Fox Illusion]]:''' Fox's new side special which gives him an additional [[recovery]] option, and also makes his horizontal recovery considerably quicker.
  +
*'''[[Fire Fox]]:''' Can damage opponents while charging (leaving Fox less vulnerable), and it travels further and faster. It can also be used near the edge when Fox is facing it to quickly grab the edge, allowing him to stall or setup edgehogs and shine spikes.
  +
*'''[[Reflector]]:''' Can now be jump-cancelled, which, along with the introduction of waveshining, allows shine combos. This also means Fox can quickly follow-up a grounded shine without having to go through the normal short hop animation; it can be sped up using a wavedash or simply a wavedrop.
   
===Taunt===
+
===PAL differences===
  +
Like other characters, Fox has received some changes in the [[PAL]] version of ''Melee'', which nerfed him overall, but it does not severely affect his tournament viability, as he is also ranked 1st on the [[PAL tier list]].
*Fox crouches and says "Come on!", gesturing with an open hand for others to come to him. In the Japanese version, he also says "かかってこい!" (''Kakatte koi!''; literally, "Come and fight!", or "Bring it on!", hence loosely it also means "Come on!").
 
   
  +
*Weight no longer 75, so he can tech out of {{SSBM|Falco}}'s down throw.
'''[[Smash Taunt]]''': Fox can do a [[Star Fox's Conversations|Star Fox conversation]] that can only be used on [[Corneria]] or [[Venom]] by quickly tapping Down on the Control pad. This taunt can only be used once per match.
 
  +
*[[Weight]] has been reduced from 75 to 73, making Fox now lighter than {{SSBM|Kirby}}.
  +
*Up smash deals 1% less damage and has noticeably less base knockback and knockback scaling.
  +
*Down smash deals 2% less damage and sends enemies on a slightly higher angle, making it easier to [[DI]].
  +
*[[Fire Fox]]'s strong hitbox is slightly smaller, deals 2% less damage and travels less distance.
  +
  +
==Moveset==
  +
{{Moveset Table
  +
|game=SSBM
  +
|neutralimage=Fox Neutral attack SSBM.png
  +
|neutralcount=2
  +
|neutralinf=y
  +
|neutralname=&nbsp;
  +
|neutral1dmg=4%
  +
|neutral2dmg=4%
  +
|neutralinfdmg=1% (loop)
  +
|neutraldesc=Two jab attacks that transitions into a flurry of rapid kicks.
  +
|ftiltimage=Fox Forward tilt SSBM.png
  +
|ftiltangles=1
  +
|ftiltname=&nbsp;
  +
|ftiltdmg=9%
  +
|ftiltdesc=Fox performs a front kick attack. This attack can be aimed up or down.
  +
|utiltimage=Fox Up tilt SSBM.png
  +
|utiltname=&nbsp;
  +
|utiltdmg=12% (foot grounded), 9% (leg & foot aerial)
  +
|utiltdesc=Fox leans slightly forward and performs an upward back kick. Its speed, power, and hitbox make it a great attack for close-up spacing.
  +
|dtiltimage=Fox Down tilt SSBM.png
  +
|dtiltname=&nbsp;
  +
|dtiltdmg=10%
  +
|dtiltdesc=Fox spins around while crouching, using his tail to sweep the opponent.
  +
|dashimage=Fox Dash attack SSBM.png
  +
|dashname=&nbsp;
  +
|dashdmg=7% (clean), 5% (late)
  +
|dashdesc=Fox runs forward and performs a flying jump kick at the opponent.
  +
|fsmashimage=Fox Forward smash SSBM.png
  +
|fsmashangles=1
  +
|fsmashname=&nbsp;
  +
|fsmashdmg={{ChargedSmashDmgSSBM|15}} (clean), {{ChargedSmashDmgSSBM|12}} (late)
  +
|fsmashdesc=Fox leaps forward and performs a flying hook kick. Deals severely low knockback for a smash attack (10 base), but is fast and is actually quite reliable as a finishing move at higher percents (105 scaling).
  +
|usmashimage=Fox Up smash SSBM.png
  +
|usmashname=&nbsp;
  +
|usmashdmg={{ChargedSmashDmgSSBM|18}} (clean), {{ChargedSmashDmgSSBM|13}} (late)
  +
|usmashdesc=Performs a flipkick attack that is very fast and deals strong vertical knockback when hit during the early part of the animation. It's the second most powerful up smash in the game behind {{SSBM|Pikachu}}. Fox's head is intangible during the early part of the animation.
  +
|dsmashimage=Fox Down smash SSBM.png
  +
|dsmashname=&nbsp;
  +
|dsmashdmg={{ChargedSmashDmgSSBM|15}} (feet), {{ChargedSmashDmgSSBM|12}} (legs)
  +
|dsmashdesc=Fox performs the splits, striking simultaneously on both sides with his extended legs. Launches enemies at a semi-spike trajectory, being a useful move for edge-guarding. Both of Fox's legs are intangible the moment the hitboxes come out.
  +
|nairimage=Fox Neutral aerial SSBM.png
  +
|nairname=&nbsp;
  +
|nairdmg=12% (clean), 9% (late)
  +
|nairdesc=Fox sticks one leg out while airborne, being a [[sex kick]] attack. This attack comes out quick and its immense power makes it a good edge-guarding move.
  +
|fairimage=Fox Forward aerial SSBM.png
  +
|fairname=&nbsp;
  +
|fairdmg=7% (hit 1), 5% (hit 2), 6% (hit 3), 4% (hit 4), 3% (hit 5)
  +
|fairdesc=Fox performs multiple spinning kicks in midair. All hits are extremely hard to connect without a good setup, especially on lighter characters.
  +
|bairimage=Fox Back aerial SSBM.png
  +
|bairname=&nbsp;
  +
|bairdmg=15% (clean right leg), 9% (clean left leg, late)
  +
|bairdesc=Fox does a quick no-look kick backwards, having sex kick properties. Great knockback when it first comes out, and one of Fox's best edge-guarding moves.
  +
|uairimage=Fox Up aerial SSBM.png
  +
|uairname=&nbsp;
  +
|uairdmg=5% (hit 1), 13% (hit 2)
  +
|uairdesc=Fox whips his tail upwards and follows-up with an upwards kick. Deals high damage if both hits connect.
  +
|dairimage=Fox Down aerial SSBM.png
  +
|dairname=&nbsp;
  +
|dairdmg=2-3% (hits 1-7)
  +
|dairdesc=Fox spins and stick one foot out to perform a spinning drill kick attack that hits multiple times. It is the weakest [[spike]] in the game, giving almost no knockback when used on an opponent, and the knockback being set.
  +
|grabimage=Fox Grab SSBM.png
  +
|grabname=&nbsp;
  +
|grabdesc=&nbsp;
  +
|pummelimage=Fox Pummel SSBM.png
  +
|pummelname=&nbsp;
  +
|pummeldmg=3%
  +
|pummeldesc=Knees the opponent.
  +
|fthrowimage=Fox Forward throw SSBM.png
  +
|fthrowname=&nbsp;
  +
|fthrowdmg=4% (hit 1), 3% (throw)
  +
|fthrowdesc=Fox punches the opponent forward. Despite its generally poor combo ability, it can chain-grab on some heavy characters. It is best used for forcing opponents off-stage, setting up an edge-guard.
  +
|bthrowimage=Fox Back throw SSBM.png
  +
|bthrowname=&nbsp;
  +
|bthrowdmg=2% (throw), 2% (shots)
  +
|bthrowdesc=Fox throws the enemy backwards and shoots them with his Blaster.
  +
|uthrowimage=Fox Up throw SSBM.png
  +
|uthrowname=&nbsp;
  +
|uthrowdmg=2% (throw), 2% (shots)
  +
|uthrowdesc=Fox throws the enemy upwards and shoots them with his Blaster.
  +
|dthrowimage=Fox Down throw SSBM.png
  +
|dthrowname=&nbsp;
  +
|dthrowdmg=2% (throw), 2% (shots)
  +
|dthrowdesc=Fox throws the opponent onto the ground and shoots them with his Blaster. This throw does not make opponents bounce off the ground like other down throws, because it sends opponents straight downward, meaning that it can [[meteor smash]] over the ledge only if Fox's body is partially overlapping it. Not a useful throw due to the opponent being able to tech out of it.
  +
|floorfimage=Fox Floor attack (front) SSBM.png
  +
|floorfname=&nbsp;
  +
|floorfdmg=6%
  +
|floorfdesc=Gets up and kicks on both sides.
  +
|floorbimage=Fox Floor attack (back) SSBM.png
  +
|floorbname=&nbsp;
  +
|floorbdmg=6%
  +
|floorbdesc=Punches forwards, then kicks backwards.
  +
|edgefimage=Fox Edge attack (fast) SSBM.png
  +
|edgefname=&nbsp;
  +
|edgefdmg=6% (body), 8% (legs)
  +
|edgefdesc=Fox throws himself onto the stage and attacks with a spinning dropkick.
  +
|edgesimage=Fox Edge attack (slow) SSBM.png
  +
|edgesname=&nbsp;
  +
|edgesdmg=6% (body), 8% (legs)
  +
|edgesdesc=Fox slowly climbs up and hammers one foot at the opponent.
  +
|nsimage=Blaster Fox (SSBM).png
  +
|nsname=Blaster
  +
|nsdmg=2-3%
  +
|nsdesc=Fox rapidly fires a laser from his Blaster. The laser do damage, but does not make the opponent flinch, making this move most useful from a distance. It is mainly used from long range in the [[short hop laser]] technique to camp.
  +
|ssimage=Fox Illusion (SSBM).png
  +
|ssname=Fox Illusion
  +
|ssdmg=7%
  +
|ssdesc=Fox dashes forward, leaving an afterimage behind him. Fox's quickest and safest horizontal recovery move. If the [[B button]] is quickly pressed again just after starting the move, it will be canceled and Fox will not dash forward. However, if this is done in midair, he keeps his momentum.
  +
|usimage=Fire Fox (SSBM).png
  +
|usname=Fire Fox
  +
|usdmg=2% (charge loop), 14% (dash)
  +
|usdesc=Fox charges up in flames and blasts off in a direction, which can be controlled with the control stick. A good move for both vertical and horizontal recovery.
  +
|dsimage=Reflector Fox (SSBM).png
  +
|dsname=Reflector
  +
|dsdmg=5% (startup), 1.5x damage for reflected projectiles
  +
|dsdesc=Fox generates an energy field that reflects incoming projectiles back at the user with greater speed and power. The Reflector itself can damage nearby enemies upon activation. Informally known as the Shine in competitive play.
  +
}}
  +
  +
===[[Taunt]]===
  +
*Fox crouches and says "Come on!", gesturing with an open hand for others to approach him. Switching the language to Japanese will cause him to say {{ja|かかってこい!|Kakatte Koi!}} (Come at me!)
  +
  +
====[[Smash Taunt]]====
  +
*Fox can do a [[Star Fox's Conversations|Star Fox conversation]] that can only be used on [[Lylat System: Corneria|Corneria]] or [[Lylat System: Venom|Venom]] by quickly tapping Down on the [[control pad]] (for one frame). This taunt can only be used once per match.
  +
  +
===Idle pose===
  +
*Slightly looks towards his right side and twitches his ears.
  +
  +
===[[Crowd|Crowd cheer]]===
  +
{{Crowd
  +
|char=Fox
  +
|game=SSBM
  +
|desc-us=Gooooooo Fox!
  +
|desc-jp=Fox! *claps three times*
  +
|pitch-us=Group chant
  +
|pitch-jp=Male}}
  +
  +
===[[List of victory poses (SSBM)|Victory poses]]===
  +
{{Victory/SSBM
  +
|victory-theme=Star Fox
  +
|victory-desc=A rendition of a portion of the main theme of ''Star Fox 64''.
  +
|desc-1=Swirls gun into his holster and says, "Mission Complete!".
  +
|desc-2=Crosses his arms and looks upward while raising his tail, saying "Mission Complete!"
  +
|desc-3=Goes into shooting position with his blaster at two different angles, and then looks towards the screen, saying "Mission Complete!"
  +
|char=Fox}}
   
 
==[[Character matchups (SSBM)|Matchups]]==
 
==[[Character matchups (SSBM)|Matchups]]==
 
{{SSBMMatchupTable|fox=yes}}
 
{{SSBMMatchupTable|fox=yes}}
 
==Changes from ''[[SSB]]'' to ''Melee''==
 
*Now has a side special: [[Fox Illusion]]
 
*[[Blaster]] now has rapid-fire capabilities, though it no longer causes flinching, it just inflicts damage.
 
*Much lighter in weight.
 
*New Forward Aerial.
 
*[[Fire Fox]] travels further and has better rendered fire effects.
 
*New throw animations.
 
*Falls much faster.
 
*New Forward Smash.
 
*Different Taunt.
 
*Much slower air speed. It went from one of the faster air speeds to now the slowest in the game tied with [[Falco (SSBM)|Falco]].
 
   
 
==Techniques==
 
==Techniques==
Line 87: Line 243:
 
*[[SHL/SHB]] or [[SHL/SHB|SHDL/SHDB]]
 
*[[SHL/SHB]] or [[SHL/SHB|SHDL/SHDB]]
   
==Statistics==
+
==In 1-P Mode==
  +
===[[Classic Mode]]===
*Fox is tied for the fastest [[walking|walking speed]] in the game, along with [[Marth (SSBM)|Marth]].
 
  +
In Classic Mode, Fox can appear as an ordinary opponent, as an ally or opponent in team battles, alongside {{SSBM|Falco}}, {{SSBM|Captain Falcon}}, {{SSBM|Donkey Kong}} or {{SSBM|Samus}}, or as a metal opponent. In Fox's appearances, he appears on [[Lylat System: Corneria|Corneria]] or [[Lylat System: Venom|Venom]] as a regular opponent, and on {{SSBM|Battlefield}} as a metal opponent. On team battles, he appears on [[F-Zero Grand Prix: Mute City|Mute City]] with Captain Falcon, on [[DK Island: Kongo Jungle|Kongo Jungle]] with Donkey Kong, and on [[Planet Zebes: Brinstar|Brinstar]] with Samus.
*Fox has the 15th longest forward, back, and average roll in the game.
 
*Fox has the 16th fastest turning speed in the game.
 
*Fox is the 5th lightest character in the game in the [[NTSC]] version, and 4th lightest in the [[PAL]] version.
 
*Fox has the slowest barrel/crate carrying speed in the game.
 
*Fox has the 2nd fastest running speed in the game.
 
*Fox has the 2nd fastest average falling speed in the game.
 
*Fox has the 3rd fastest top falling speed.
 
*Fox has the fastest acceleration in falling speed in the game.
 
*Fox has the 12th longest wavedash in the game.
 
*Fox is tied for 7th highest primary jump in the game, along with [[Ice Climbers (SSBM)|Ice Climbers]].
 
*Fox is tied for 6th highest second jump in the game, along with [[Ness (SSBM)|Ness]].
 
*Fox is tied for 6th total jumping height in the game, along with [[Kirby (SSBM)|Kirby]] and [[Pikachu (SSBM)|Pikachu]].
 
*Fox is tied for 4th shortest short hop in the game, along with [[Bowser (SSBM)|Bowser]], [[Dr. Mario (SSBM)|Dr. Mario]], [[Mario (SSBM)|Mario]], [[Roy (SSBM)|Roy]], and [[Young Link (SSBM)|Young Link]].
 
*Fox has the 6th shortest 0-99% ledge roll in the game.
 
*Fox has the 7th shortest 100-999% ledge roll in the game.
 
*Fox has the 4th longest ledge attack horizontal range (0-99%) in the game.
 
*Fox has the 6th shortest ledge attack horizontal range (100-999%) in the game.
 
*Fox is tied for slowest horizontal aerial moving speed in the game, along with [[Falco (SSBM)|Falco]].
 
*Fox has the 14th longest grab range in the game.
 
*Fox is tied for 10th biggest shield in the game, along with Falco and Ness.
 
   
  +
===[[Adventure Mode]]===
==Trophy Descriptions==
 
  +
Fox appears in Stage 6 of the Adventure Mode on Corneria. In the first part of the stage, the player battles Fox, who will try and avoid the player. After defeating Fox once, the player will have to face him again, this time wearing his [[Palette Swap (SSBM)#Fox|red costume]] and featuring "trigger happy" Arwings, which fire at the stage considerably more often. Additionally, there is a chance that the player will fight {{SSBM|Falco}} instead of Fox, if the player has unlocked him.
In addition to the normal trophy about Fox as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Fox on any difficulty:
 
   
  +
===[[All-Star Mode]]===
:'''Fox'''
 
  +
Fox and his allies are fought on [[Lylat System: Corneria|Corneria]].
[[File:GALE01-49.png|thumb|The Fox McCloud Trophy]]
 
  +
:"''Fox McCloud is the leader of a band of adventurers-for-hire known as Star Fox. Fox and his fellow pilots Peppy, Slippy, and Falco patrol the Lylat system in their mother ship, the Great Fox. From the cockpit of his Arwing, Fox leads the ceaseless pursuit of the evil scientist Andross, who doomed Fox's father."''
 
  +
===[[Event Matches]]===
  +
Fox is featured in the following event matches:
  +
*'''[[Event 13: Yoshi's Egg]]''': As {{SSBM|Yoshi}}, the player must protect the [[Yoshi's Egg]] item from harm for 55 seconds against a team of Fox, {{SSBM|Donkey Kong}} and {{SSBM|Pikachu}} on [[Rainbow Cruise]].
  +
*'''[[Event 20: All-Star Match 2]]''': Fox is the last opponent to be fought in this series of staged battles. Their character battles him on the [[Lylat System: Corneria|Corneria]] stage. With a timer of four minutes, the player must defeat him along with {{SSBM|Samus}}, {{SSBM|Link}}, {{SSBM|Zelda}}, and {{SSBM|Captain Falcon}}.
  +
*'''[[Event 23: Slippy's Invention]]''': The player chooses any character and must defeat Fox and {{SSBM|Falco}}, who are permanently under the effects of a [[Cloaking Device]], in a two-stock match on [[Lylat System: Venom|Venom]].
  +
*'''[[Event 36: Space Travelers]]''': The player uses Ness and must defeat Samus, {{SSBB|Kirby}}, Fox, Captain Falcon, and Falco. The player battles the first three characters on [[Eagleland: Fourside|Fourside]] and battles the last two on {{SSBM|Battlefield}}.
  +
*'''[[Event 43: Birds of Prey]]''': The player uses Fox and must defeat a team consisting of Falco and Captain Falcon in a two-stock match on [[F-Zero Grand Prix: Big Blue|Big Blue]].
  +
  +
==Trophy descriptions==
  +
In addition to the normal trophy about Fox as a character, there are two trophies about him as a fighter, unlocked by completing the [[Adventure]] and [[All-Star]] modes respectively with Fox on any difficulty.
  +
  +
:'''Fox McCloud'''
  +
:''Fox McCloud is the leader of a band of adventurers-for-hire known as Star Fox. Fox and his fellow pilots Peppy, Slippy, and Falco patrol the Lylat system in their mother ship, the Great Fox. From the cockpit of his Arwing, Fox leads the ceaseless pursuit of the evil scientist Andross, who doomed Fox's father.''
  +
:*''[http://starfox.wikia.com/wiki/Star_Fox_(game) Star Fox]'' 3/93
   
 
:'''Fox''' ''(Smash Red)''
 
:'''Fox''' ''(Smash Red)''
[[File:GALE01-e.png|thumb|The Fox McCloud (Smash Red) Trophy]]
 
 
:''Fox is among the quickest and nimblest of the Smash Bros. characters. His speed is offset by low firepower, however, and he's better at one-on-one fights than melees with multiple foes. His Blaster is unique: it does damage but it doesn't make enemies flinch. His Fox illusion is best used as a surprise attack.''
 
:''Fox is among the quickest and nimblest of the Smash Bros. characters. His speed is offset by low firepower, however, and he's better at one-on-one fights than melees with multiple foes. His Blaster is unique: it does damage but it doesn't make enemies flinch. His Fox illusion is best used as a surprise attack.''
:*B: [[Blaster#Fox McCloud|Blaster]]
+
:*B: [[Blaster]]
 
:*Smash B: [[Fox Illusion]]
 
:*Smash B: [[Fox Illusion]]
   
 
:'''Fox''' ''(Smash Blue)''
 
:'''Fox''' ''(Smash Blue)''
[[File:GALE01-55.png|thumb|The Fox McCloud (Smash Blue) Trophy]]
 
 
:''Fox falls quickly, so he's a tough target to strike from below; however, this advantage can work against him when he goes flying sideways. You can use the Control Stick to set the direction of the Fire Fox technique while it's charging up. On a side note, Fox is also much lighter than he was in the N64 Super Smash Bros. game.''
 
:''Fox falls quickly, so he's a tough target to strike from below; however, this advantage can work against him when he goes flying sideways. You can use the Control Stick to set the direction of the Fire Fox technique while it's charging up. On a side note, Fox is also much lighter than he was in the N64 Super Smash Bros. game.''
 
:*Up & B: [[Fire Fox]]
 
:*Up & B: [[Fire Fox]]
Line 130: Line 279:
   
 
<center>
 
<center>
  +
<gallery captionalign="center" bordercolor="accent" orientation="none">
<gallery>
 
File:Trophy19.png|Character trophy
+
File:Trophy19.png|Classic
 
File:Trophy20.png|Smash Red
 
File:Trophy20.png|Smash Red
 
File:Trophy21.png|Smash Blue
 
File:Trophy21.png|Smash Blue
Line 137: Line 286:
 
</center>
 
</center>
   
  +
==[[Palette Swap (SSBM)#Fox|Alternate Costumes]]==
==Costume Gallery==
 
[[image:alt-fox2.jpg|frame|center|Fox's changeable clothing in SSBM]]
+
[[Image:FoxColorsMelee.png|frame|center|Fox's alternate costumes in ''[[Super Smash Bros. Melee]]''.]]
   
 
==Trivia==
 
==Trivia==
 
*For all three victory poses, Fox is the only character in ''Melee'' who says exactly the same quote: "Mission Complete." However, he has two other victory phrases in the Japanese version of the game.
 
*For all three victory poses, Fox is the only character in ''Melee'' who says exactly the same quote: "Mission Complete." However, he has two other victory phrases in the Japanese version of the game.
  +
*Fox is the only character to have completely lost his forward and back throws from ''Super Smash Bros.'' to ''Melee''.
*Fox is the only one who can do outside combinations like a down grab and down special, and the off the edge kill throw (beside Kirby, which he can with all of his throw except possibly with the down throw).
 
  +
*Fox is the only character in ''Melee'' with two soft-damage yells.
  +
*Fox is one of two characters to ever be placed in their own tier over the rest of the cast, the other being Meta Knight in ''[[Brawl]]''.
   
 
{{SSBMCharacters}}
 
{{SSBMCharacters}}
 
{{Star Fox}}
 
{{Star Fox}}
  +
[[Category:Trophies (SSBM)]]
 
[[Category:Characters (SSBM)]]
 
[[Category:Characters (SSBM)]]
  +
[[Category:Starters (SSBM)]]
 
[[Category:Star Fox universe]]
 
[[Category:Star Fox universe]]
[[Category:Trophies (SSBM)]]
 
[[Category:Star Fox Trophies]]
 
[[Category:Trophies]]
 
 
[[Category:Playable Characters]]
 
[[Category:Playable Characters]]
[[Category:Starters]]
 
 
[[Category:Veterans]]
 
[[Category:Veterans]]
[[Category:Characters]]
 

Revision as of 03:44, 31 December 2015

This article is about Fox's appearance in Super Smash Bros. Melee. For the character in other contexts, see Fox McCloud. For information about Fox's clone, see Falco.
A wily fox that uses speed to keep enemies off balance.
—Description from Melee's manual.

Announced at E3 2001, Fox (フォックス, Fox) is a playable starter character in Super Smash Bros. Melee. He is emblematic of speed, dominating foes with his rapid attacks, quick movement and overpowering offense in all areas of his game. He is placed 1st on the Melee tier list due to these advantages.

Fox, however, is equally notorious for being an extremely difficult character to master. Almost all of his attributes reflect an unbridled speed, requiring quick fingers and reflexes to master. Players need most concentration to SHFFL aerials and Reflector combos with efficiency, if not done properly, Fox will get vulnerable to grabs by an opponent, which almost certainly means a painful chain throw or combo. Because of these struggles, Fox must remain slippery, unpredictable, and above all, faster than his opponent to win.

Attributes

Fox SSBM.png

Fox falls into a unique archetype: He is exceptionally quick, yet he is equipped with a plethora of viable finishers. He has the second fastest dashing speed (which remedies his low air speed somewhat), tied with Marth for the fastest walking speed, the third fastest normal falling speed, tied with Captain Falcon for the second fastest fast falling speed, fast dash-dancing, and fast attacks. His low traction and fast jump (only 3 frames before he leaves the ground) gives him a fast, moderately long wavedash.

Fox's primary reason for his top-tier placing is his unparalleled comboing and damaging ability, helped by a powerful approach game. His fast fall and low, fast short hop contribute to an extremely quick SHFFL, which can let him almost effortlessly start combos or act as a deadly approach option. Additionally, Fox's specials act as powerful ways to aid this; his Reflector makes for a potential combo starter, as well as a potential infinite combo with his waveshine infinite, and his Blaster is an almost unstoppable damage-racking method, due to its long range, inability to cause hitstun, high speed and its ability to be combined with Fox's short hop as part of the short hop laser technique. Additionally, a majority of Fox's attacks inflict significant damage while being very fast as well; his neutral aerial, back aerial, and tilts are especially notable in this regard, with the remainder of his aerials having little ending lag.

Additionally, Fox's KO ability is also among the best in the game, with numerous powerful vertical finishers in his arsenal, most notably his up smash and up aerial, both of which are among the most powerful in the game with huge hitboxes. Fox's Reflector also makes for a valuable tool for KOing, due to its set, semi-spike knockback properties that makes it extremely useful for edge-guarding or gimping. Its instantaneous startup time and its ability to be jump-cancelled also means that it is of very low risk to use off the edge. While not the strongest, Fox's forward smash is an effective horizontal finisher at higher damage percentages, capable of KOing even heavyweights like Bowser under 150%.

While not the best, Fox's grab game is decent. His throws' low knockback allow him to set up potentially lethal combos. His up throw can lead into a sweetspotted up aerial, one of Fox's primary KO methods, and can even chain throw fast fallers. His forward and back throws force opponents a fair distance off the stage, aptly setting up opportunities for Fox to use his smashes, aerials, or shine spikes to edge-guard. In rare situations, Fox can use his down throw to meteor smash his opponents off the edge of a stage. Despite this, Fox's grab range is average, though his high dashing speed gives him a potential method to "extend" its range. Fox also cannot reliably chain grab at higher percentages, as most of Fox's throws send opponents a considerable distance away from him, allowing players with good SDI to escape combos.

Despite being a top-tiered character and considered among the most powerful in Melee, Fox is not completely infallible. Because he is a light fast faller, he suffers more hitstun but less vertical knockback. As such, nearly every character can juggle or chaingrab him for decent damage or even to KO percents with little chance for Fox to escape (Marth and Peach being notorious for having deadly chaingrab combos on Fox at Final Destination). As a result, Fox can be considered somewhat of a glass cannon, as while his attack prowess is high, a single blunder by the player can cause the loss of a stock.

In addition to an ease of being comboed, Fox also suffers from a rather exploitable recovery. On paper, despite being a fast faller with poor air speed and the highest gravity value amongst the fighters, Fox's recovery is among the best in the game, as his two options, Fire Fox and Fox Illusion, both travel extremely long distances. He can also mix up his recovery options by angling Fire Fox in nearly any direction and shortening his Fox Illusion, making the opponent second-guess themselves about where they should be on the stage to intercept Fox's recovery. However, such techniques are also extremely dangerous if incorrectly spaced, as if the opponent obtains the correct read or gets into a position where they can hit him out of his recovery, Fox is almost certain not to recover. A multitude of attacks can intercept both moves, such as Mario's Cape or Falco's down aerial, and top-tiered characters generally have the options to cover several of Fox's recovery options at once, or even chase Fox off-stage before he even has the chance to recover. Fox has the option of wall jumping in an attempt to further his recovery attempts; this technique, however, is situational, as there are very few positions where wall jumping would be more beneficial to him than simply recovering conventionally.

Changes from Smash 64 to Melee

Fox received a mix of buffs and nerfs upon making the transition between games but was overall buffed, with an increase in K.O power, recovery, and movement options.

Aesthetics

  • Fox received a new taunt.
  • Fox also received new voice samples that sound more energetic.

Attributes

  • An increase in his initial dash frames makes his dash dance significantly better.
  • Increased falling speed aids his approach due to his very strong SHFFL, and makes him harder to KO vertically.
  • This makes him more susceptible to combos, however.
  • Air speed is much slower, going from among the fastest in Smash 64 to among the slowest in Melee.
  • Fox is much lighter, making him generally easier to KO horizontally.

Ground Attacks

  • Dash attack: Has more combo ability.
  • Up tilt: Has a new animation that has stronger knockback and is better at comboing.
  • Down tilt: Has less combo ability.
  • Forward smash: Has a new animation which is slightly quicker.
  • The attack now has much weaker knockback and deals 2% less damage (17% → 15%).
  • Up smash: Deals 2% more damage (16% → 18%).
  • Down smash: Deals 1% more damage (14% → 15%).
  • Down smash doesn't semi-spike as effectively due to its reduced knockback.

Aerial Attacks

  • Neutral aerial: Deals stronger knockback and more overall utility.
  • It deals less damage (14% → 12%).
  • Forward aerial: Has a new animation that has more damage potential (12% → 17%).
  • The attack is much weaker and has much less utility.
  • Back aerial: Has a bigger hitbox and does more knockback. It also does 3% more damage (12% → 15%).
  • Up aerial: Deals 1% more damage (15% → 16%) and has increased knockback.
  • The attack is more difficult to sweetspot, and is much less useful during aerial approaches due to Fox's lower air speed. The first hit's set knockback is also slightly lower, and has less ability to be followed up with other aerials.
  • Down aerial: Contains less landing lag.

Grabs and Throws

  • Fox has been given an up and a down throw, providing him with more options after a grab.
  • Forward throw: Has a new animation in which Fox punches the opponent forward.
  • Back Throw: Has a new animation that has much weaker knockback to the point where it cannot K.O. reliably.

Special Moves

  • Blaster: Fires much faster, and has rapid-fire capabilities, improving his approach.
  • Blaster no longer causes hitstun on opponents and deals less damage (6% → 3% per laser), making it less effective for stopping opponents' approaches. Laser followups and setups are also no longer possible due to this.
  • Fox Illusion: Fox's new side special which gives him an additional recovery option, and also makes his horizontal recovery considerably quicker.
  • Fire Fox: Can damage opponents while charging (leaving Fox less vulnerable), and it travels further and faster. It can also be used near the edge when Fox is facing it to quickly grab the edge, allowing him to stall or setup edgehogs and shine spikes.
  • Reflector: Can now be jump-cancelled, which, along with the introduction of waveshining, allows shine combos. This also means Fox can quickly follow-up a grounded shine without having to go through the normal short hop animation; it can be sped up using a wavedash or simply a wavedrop.

PAL differences

Like other characters, Fox has received some changes in the PAL version of Melee, which nerfed him overall, but it does not severely affect his tournament viability, as he is also ranked 1st on the PAL tier list.

  • Weight no longer 75, so he can tech out of Falco's down throw.
  • Weight has been reduced from 75 to 73, making Fox now lighter than Kirby.
  • Up smash deals 1% less damage and has noticeably less base knockback and knockback scaling.
  • Down smash deals 2% less damage and sends enemies on a slightly higher angle, making it easier to DI.
  • Fire Fox's strong hitbox is slightly smaller, deals 2% less damage and travels less distance.

Moveset

  Image Name Damage Description
Neutral attack Fox Neutral attack SSBM.png   4% Two jab attacks that transitions into a flurry of rapid kicks.
4%
1% (loop)
Forward tilt Fox Forward tilt SSBM.png   9% Fox performs a front kick attack. This attack can be aimed up or down.
Up tilt Fox Up tilt SSBM.png   12% (foot grounded), 9% (leg & foot aerial) Fox leans slightly forward and performs an upward back kick. Its speed, power, and hitbox make it a great attack for close-up spacing.
Down tilt Fox Down tilt SSBM.png   10% Fox spins around while crouching, using his tail to sweep the opponent.
Dash attack Fox Dash attack SSBM.png   7% (clean), 5% (late) Fox runs forward and performs a flying jump kick at the opponent.
Forward smash Fox Forward smash SSBM.png   15% (clean), 12% (late) Fox leaps forward and performs a flying hook kick. Deals severely low knockback for a smash attack (10 base), but is fast and is actually quite reliable as a finishing move at higher percents (105 scaling).
Up smash Fox Up smash SSBM.png   18% (clean), 13% (late) Performs a flipkick attack that is very fast and deals strong vertical knockback when hit during the early part of the animation. It's the second most powerful up smash in the game behind Pikachu. Fox's head is intangible during the early part of the animation.
Down smash Fox Down smash SSBM.png   15% (feet), 12% (legs) Fox performs the splits, striking simultaneously on both sides with his extended legs. Launches enemies at a semi-spike trajectory, being a useful move for edge-guarding. Both of Fox's legs are intangible the moment the hitboxes come out.
Neutral aerial Fox Neutral aerial SSBM.png   12% (clean), 9% (late) Fox sticks one leg out while airborne, being a sex kick attack. This attack comes out quick and its immense power makes it a good edge-guarding move.
Forward aerial Fox Forward aerial SSBM.png   7% (hit 1), 5% (hit 2), 6% (hit 3), 4% (hit 4), 3% (hit 5) Fox performs multiple spinning kicks in midair. All hits are extremely hard to connect without a good setup, especially on lighter characters.
Back aerial Fox Back aerial SSBM.png   15% (clean right leg), 9% (clean left leg, late) Fox does a quick no-look kick backwards, having sex kick properties. Great knockback when it first comes out, and one of Fox's best edge-guarding moves.
Up aerial Fox Up aerial SSBM.png   5% (hit 1), 13% (hit 2) Fox whips his tail upwards and follows-up with an upwards kick. Deals high damage if both hits connect.
Down aerial Fox Down aerial SSBM.png   2-3% (hits 1-7) Fox spins and stick one foot out to perform a spinning drill kick attack that hits multiple times. It is the weakest spike in the game, giving almost no knockback when used on an opponent, and the knockback being set.
Grab Fox Grab SSBM.png    
Pummel Fox Pummel SSBM.png   3% Knees the opponent.
Forward throw Fox Forward throw SSBM.png   4% (hit 1), 3% (throw) Fox punches the opponent forward. Despite its generally poor combo ability, it can chain-grab on some heavy characters. It is best used for forcing opponents off-stage, setting up an edge-guard.
Back throw Fox Back throw SSBM.png   2% (throw), 2% (shots) Fox throws the enemy backwards and shoots them with his Blaster.
Up throw Fox Up throw SSBM.png   2% (throw), 2% (shots) Fox throws the enemy upwards and shoots them with his Blaster.
Down throw Fox Down throw SSBM.png   2% (throw), 2% (shots) Fox throws the opponent onto the ground and shoots them with his Blaster. This throw does not make opponents bounce off the ground like other down throws, because it sends opponents straight downward, meaning that it can meteor smash over the ledge only if Fox's body is partially overlapping it. Not a useful throw due to the opponent being able to tech out of it.
Floor attack (front) Fox Floor attack (front) SSBM.png   6% Gets up and kicks on both sides.
Floor attack (back) Fox Floor attack (back) SSBM.png   6% Punches forwards, then kicks backwards.
Edge attack (fast) Fox Edge attack (fast) SSBM.png   6% (body), 8% (legs) Fox throws himself onto the stage and attacks with a spinning dropkick.
Edge attack (slow) Fox Edge attack (slow) SSBM.png   6% (body), 8% (legs) Fox slowly climbs up and hammers one foot at the opponent.
Neutral special Blaster Fox (SSBM).png Blaster 2-3% Fox rapidly fires a laser from his Blaster. The laser do damage, but does not make the opponent flinch, making this move most useful from a distance. It is mainly used from long range in the short hop laser technique to camp.
Side special Fox Illusion (SSBM).png Fox Illusion 7% Fox dashes forward, leaving an afterimage behind him. Fox's quickest and safest horizontal recovery move. If the B button is quickly pressed again just after starting the move, it will be canceled and Fox will not dash forward. However, if this is done in midair, he keeps his momentum.
Up special Fire Fox (SSBM).png Fire Fox 2% (charge loop), 14% (dash) Fox charges up in flames and blasts off in a direction, which can be controlled with the control stick. A good move for both vertical and horizontal recovery.
Down special Reflector Fox (SSBM).png Reflector 5% (startup), 1.5x damage for reflected projectiles Fox generates an energy field that reflects incoming projectiles back at the user with greater speed and power. The Reflector itself can damage nearby enemies upon activation. Informally known as the Shine in competitive play.

Taunt

  • Fox crouches and says "Come on!", gesturing with an open hand for others to approach him. Switching the language to Japanese will cause him to say かかってこい! (Come at me!)

Smash Taunt

Idle pose

  • Slightly looks towards his right side and twitches his ears.

Crowd cheer

English Japanese
Cheer
Description Gooooooo Fox! Fox! *claps three times*
Voices Group chant Male


Victory poses

Template:Victory/SSBM

Matchups

Super Smash Bros. Melee Character Matchups
  Fox Head 01 (SSBM).png Falco Head 01 (SSBM).png Marth Head 01 (SSBM).png Sheik Head 01 (SSBM).png Jigglypuff Head 01 (SSBM).png Peach Head 01 (SSBM).png Ice Climbers Head 01 (SSBM).png Captain Falcon Head 01 (SSBM).png Pikachu Head 01 (SSBM).png Samus Head 01 (SSBM).png Dr. Mario Head 01 (SSBM).png Yoshi Head 01 (SSBM).png Luigi Head 01 (SSBM).png Ganondorf Head 01 (SSBM).png Mario Head 01 (SSBM).png Young Link Head 01 (SSBM).png Donkey Kong Head 01 (SSBM).png Link Head 01 (SSBM).png Mr. Game & Watch Head 01 (SSBM).png Roy Head 01 (SSBM).png Mewtwo Head 01 (SSBM).png Zelda Head 01 (SSBM).png Ness Head 01 (SSBM).png Pichu Head 01 (SSBM).png Bowser Head 01 (SSBM).png Kirby Head 01 (SSBM).png Avg.
Fox.png Mirror match ±0 ±0 +1 +1 +1 +1 +2 +2 ±0 +1 +3 +2 +2 +1 +2 +2 +3 +3 +2 +3 +3 +3 +3 +3 +3 +2

Techniques

In 1-P Mode

Classic Mode

In Classic Mode, Fox can appear as an ordinary opponent, as an ally or opponent in team battles, alongside Falco, Captain Falcon, Donkey Kong or Samus, or as a metal opponent. In Fox's appearances, he appears on Corneria or Venom as a regular opponent, and on Battlefield as a metal opponent. On team battles, he appears on Mute City with Captain Falcon, on Kongo Jungle with Donkey Kong, and on Brinstar with Samus.

Adventure Mode

Fox appears in Stage 6 of the Adventure Mode on Corneria. In the first part of the stage, the player battles Fox, who will try and avoid the player. After defeating Fox once, the player will have to face him again, this time wearing his red costume and featuring "trigger happy" Arwings, which fire at the stage considerably more often. Additionally, there is a chance that the player will fight Falco instead of Fox, if the player has unlocked him.

All-Star Mode

Fox and his allies are fought on Corneria.

Event Matches

Fox is featured in the following event matches:

Trophy descriptions

In addition to the normal trophy about Fox as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Fox on any difficulty.

Fox McCloud
Fox McCloud is the leader of a band of adventurers-for-hire known as Star Fox. Fox and his fellow pilots Peppy, Slippy, and Falco patrol the Lylat system in their mother ship, the Great Fox. From the cockpit of his Arwing, Fox leads the ceaseless pursuit of the evil scientist Andross, who doomed Fox's father.
Fox (Smash Red)
Fox is among the quickest and nimblest of the Smash Bros. characters. His speed is offset by low firepower, however, and he's better at one-on-one fights than melees with multiple foes. His Blaster is unique: it does damage but it doesn't make enemies flinch. His Fox illusion is best used as a surprise attack.
Fox (Smash Blue)
Fox falls quickly, so he's a tough target to strike from below; however, this advantage can work against him when he goes flying sideways. You can use the Control Stick to set the direction of the Fire Fox technique while it's charging up. On a side note, Fox is also much lighter than he was in the N64 Super Smash Bros. game.

Alternate Costumes

Fox's alternate costumes in Super Smash Bros. Melee.

Trivia

  • For all three victory poses, Fox is the only character in Melee who says exactly the same quote: "Mission Complete." However, he has two other victory phrases in the Japanese version of the game.
  • Fox is the only character to have completely lost his forward and back throws from Super Smash Bros. to Melee.
  • Fox is the only character in Melee with two soft-damage yells.
  • Fox is one of two characters to ever be placed in their own tier over the rest of the cast, the other being Meta Knight in Brawl.
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