FANDOM

FandomVideo


This article is about Fox's appearance in Super Smash Bros. For other uses, see Fox McCloud.

Fox McCloud (フォックス・マクラウド Fokkusu Makuraudo?) is the main character from Star Fox series and a starting character in all three Super Smash Bros. games. Fox appears in Super Smash Bros. as a speedy but weak character.

He ranks 2nd(Along with Kirby and Pikachu for 1st) on the tier list due to his speed, which is unmatched in almost every aspect. Many of his attacks tend to have less knockback than other characters'. However, this gives him excellent comboing abilities,Good Stunner attacks(blaster and reflector),and good recovery which turns out fox has good edgeguard abilities.


Attributes

Foxending

Fox McCloud's ending picture in Super Smash Bros.

Fox is a character who is all about speed. He has the 2nd fastest dash speed (second only to Captain Falcon), fairly fast air speed, the third fastest falling speed, a fast roll, and very fast attacks. Fox also has a good short hop, the Reflector (which can be used to edgeguard), and a versatile jab. Fox gets most of his KOs with Up Smashes (and Up Aerials, which is also very powerful but is often not at full strength because it is one of his main combo moves) and sometimes shine spikes. Fox also has amazing combo potential (he can zero-to-death combo much easier than most characters).

Fox is vulnerable to combos that work on fast falling characters, but he has resistance to combos that are ineffective on light characters due to his light weight. Fox has a good projectile, Blaster, which is fast, covers good distance, and is the only projectile in the game that can not be blocked with attacks (except for Link's bombs, which can be knocked away with weak moves without exploding but are otherwise also not blockable with attacks). He also has a reliable way to deal with opponents' projectiles - his Reflector.

On the downside, Fox has problems with his recovery, like many characters in Super Smash Bros. His fast falling speed and predictable recovery makes it easy to edgeguard.Unless you time his recovey by using f-air a few times then the up-b.

Overall, Fox has the best setup of matchups on Hyrule, but does average on Dreamland, as there is decent room to camp and space vs gimp-based characters like Donkey Kong, Pikachu, and Captain Falcon. What separates Fox from Pikachu is Pikachu's recovery and edgeguarding ability.Speed and reflexes for Fox. His recovery and edgeguarding can out-do pikachu's if it's timed right.

In Doubles

Fox is considered to be slightly best in doubles than singles as it is more easier to laser camp. Fox's recovery is an issue unless you know how to control his recovery, and the fact that he has no gimping problem does help as much either. Fox is one of the better characters at starting combos and is considered a good combo with Ness, as Fox can laser Ness' PSI Magnet to help him recover health. Fox is an overwhelm based character in teams, helping his partner combo and then Up Smashing or Up Aerial-ing to kill. Fox is also a great team partner for Pikachu and Captain Falcon, due to his aerials and Up Smash being able to mix very well with Pikachu's recovery and Falcon's Up Aerial.

Moveset

Ground attacks

SSB64 Fox
Normal
  • Neutral Attack - Two paw jabs, and then a series of kicks. Very fast, easily combos into his other moves. If the "A" button is pressed rapidly, Fox will continue to stream the kicks. 4% per jabs, 1% per kick
  • Dash Attack - Leaps and kicks. Easily leads into Up Tilt. Does 10% damage.
  • Forward Tilt - Roundhouse Kick. A fast move. Good for spacing or leading into a wall combo. 9% damage.
  • Up Tilt - Vertical Kick. Fox kicks directly upwards, making his extended foot the only hitbox. This makes it a close up move, however, it is extremely useful. It can chain into itself, it is very fast, knocks the foe into the air leading into many air combos, and is the center of most of Fox's combos. 9% damage.
  • Down Tilt - Tail Trip. At low percents, leads into a Forward Smash or Neutral Attack. If followed with a Smash Attack, shine edgeguards are possible. Fox's tail is not attackable, and the horizontal range of the hitbox is quite ridiculous, useful for spacing. 12% damage.
Smash Attacks
  • Forward Smash - Fox puts his feet together and jumps forward, feet first. Decent KO power. 17% damage.
  • Down Smash - Fox does a fast split, which hits on both sides on the same time, and is a great horizontal killer, or set-up for edge-related kills. 14% damage.
  • Up Smash - He does a fast quick flip, with much vertical KO power. 16% damage.
Other Attacks
  • Ledge Attack - Gets up and thrusts his feet forward, like his Forward Smash. 4% damage.
  • 100% Ledge Attack - Slowly rises and flip kicks. 4% damage.
  • Floor Attack - Kicks on both sides and returns to his stance. 6% damage.

Aerial Attacks

  • Neutral Aerial - A Sex Kick. Great for KO-ing and edgeguards, comes out quickly and has good range and priority. 14% damage.
  • Forward Aerial - Spin Kick. Can be used for approaching. 12% damage.
  • Back Aerial - Splits Kick. Nice range, great for edgeguarding. 12% for either front or back.
  • Down Aerial - Drill Kick. Not a good spike, but if used on a grounded foe, it chains into up tilt, but it's easy to DI out of it. 2% per hit, up to 7 hits.
  • Up Aerial - Flip Kick. Great vertical killer and juggler. 2% 1st hit, 13% second hit.

Throws

  • Forward throw - Throws foe forward with low power. Useful for wall combos. 12% damage.
  • Back Throw - Rolls backward and kicks the opponent off him. Used for KOs when close to the edge of the stage, better than his Forward Throw. 15% damage.

Special Moves

Fox's Special Moves
SSB Melee Brawl SSBWU/3DS Ultimate
Standard Special Blaster
Side Special Fox Illusion
Up Special Fire Fox
Down Special Reflector
Final Smash Landmaster Team Star Fox

Taunt

If facing left, Fox crosses his arms, looks toward the player and makes a "hmph" sound. If facing right, the posture is reversed so that Fox looks away from the player. This posture returns in a slightly altered form as one of Fox's victory poses in SSBM and SSBB Vs. battles.

Matchups

Super Smash Bros. Character Matchups
 SSBIconPikachuSSBKIconKirbySSBIconCaptainFalconSSBIconFoxSSBIconYoshiSSBIconJigglypuffSSBIconMarioSSBIconSamusSSBIconDKSSBIconNessSSBIconLinkSSBIconLuigiAvg.
SSBIconFoxMatchup35Matchup40Matchup45MatchupMirrorMatchup55Matchup70Matchup50Matchup70Matchup60Matchup65Matchup70Matchup60Matchup55

Combos, Tactics, and Tricks

Down Tilt/Up Tilt/Jab

The Down Tilt, Up Tilt, and Jab are great ways to start combos. It is very effective (and common) to either perform a Z-canceled Down Aerial into a Down/Up Tilt or a jab, or perform a Down/Up Tilt or a Jab into a Down Aerial and repeat the combo. If using the Down Tilt, the SHZADA (Short Hopped Z-canceled Aerial Down Aerial) will still be able to combo the opponent until the opponent's percentage is ~40%; the Down Tilt can still be chainesd the DTilt into a full hopped ADA from there until the percentage is ~100%. Also, an Up Tilt is typically used to chain itself again and again until ~70%, in which the opponent can escape (light characters can escape earlier). A Jab is typically used at ~90% to send the opponent in the air a short distance and then finish them off with a Down Smash (at ~90%), Up Smash (at ~100%), and Forward Smash (at ~120%).

Off-the-Wall Chaingrabs

Conventional chaingrabbing doesn't exist in Super Smash Bros., due to the high knockback of the grabs; however, certain characters can use the wall to repeatedly grab the opponent. Fox can do this very easily to several characters on Hyrule Castle. This tactic involves grabbing when one is slightly left of the structure on the far right side of the stage, bouncing the character off the side of the elevated area, using a short hop Z-canceled Down Aerial, grabbing, etc.

Short Hop Double Laser

Main article: Short Hop Laser

If one's reflexes allow it, one can use Fox's laser twice in a short hop. This is useful for one's approach and counter-approach. Also, unlike in SSBM, Fox's lasers stun and do 6% damage, falling down to 5% after repeated use (compared to Melee's 3% down to 1% after repeated use).

Shine Canceling

In Super Smash Bros., Fox's Reflector cannot be jump canceled. Instead, one can cancel the Shine by landing during it (sometimes referred to as land-canceling). This is done by jumping and then using the Shine, but enough altitude must be gained so that the Shine's attack frames come out before landing.

Description

Following his dead father's footsteps as the young leader of the Star Fox Team, Fox McCloud's piloting of the super-high-performance combat ship ARWING for the Lylatian System is still fresh in our memories. His one weakness may be his difficulty earning the trust of his teammates.

Works:

Costume Gallery

Alt-fox

Fox's changeable clothing in SSB

Trivia

  • Fox is the only character in the first Super Smash Bros. game to have never been portrayed by a live actor, along with Ness.
  • His Neutral Attack combo's kick barrage bears a striking resemblance to Lightning Kick, from Street Fighter.
  • Fox and Jigglypuff are the only characters to have more than one Sex Kick. Fox has Neutral Aerial, Forward Aerial and Back Aerial, while Jigglypuff has Neutral Aerial and Forward Aerial.
  • Fox is the only one to have a victory pose as a taunt a well.
Community content is available under CC-BY-SA unless otherwise noted.