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:Hm.. Actually, I've read the article and... many (just about 99% ^^) of the listed changes are taken from Brawl. Who should I trust : Me or You disclaimers ? I think I should stay on the fact that Brawl+ is Melee 2.0 ;) [[User:Metalink187|Metalink187]] ([[User talk:Metalink187|talk]]) 15:42, 27 May 2009 (UTC)
 
:Hm.. Actually, I've read the article and... many (just about 99% ^^) of the listed changes are taken from Brawl. Who should I trust : Me or You disclaimers ? I think I should stay on the fact that Brawl+ is Melee 2.0 ;) [[User:Metalink187|Metalink187]] ([[User talk:Metalink187|talk]]) 15:42, 27 May 2009 (UTC)
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::Let's think about that for a second, shall we? I could understand if the Wavedashing and L-Cancel codes were still implemented, but a lot of stuff added to Brawl+ could also be found in SSB64. Hitstun, more gravity, faster speed...Melee may have these features, but Melee's also the more competitive game. So if they're trying to make Brawl+ more competitive, then it only makes sense that those features would obviously be present. If they were trying to make a Melee 2.0, I can imagine many other changes that would be present...
  +
::*Obviously, the Wavedashing and L-Canceling would still be back in
  +
::*You couldn't grab the ledge while facing away
  +
::*They'd try to change Falco back to his Melee self
  +
::*They'd de-gay Final Destination's ledges
  +
::*They would try to change the characters to match Melee's tier list. Captain Falcon may finally be good like he was in Melee, but that's more of an attempt to make him actually tourney-viable than it is to make him a Melee-esque character. In Brawl+, the roster is becoming BALANCED.
  +
::Let's not forget something else that made top-level competition so skill-oriented in Melee: Shine Cancel. Surely anyone trying to emulate Melee would put that in there.
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::Not only that, but that article's far from perfect. I should know, I wrote it. :/ [[User:Shade487z|<font color="red">Shade</font>]][[User talk:Shade487z|<font color="black">487</font>]][[Special:Contributions/Shade487z|<font color="yellow">z</font>]] 18:09, 27 May 2009 (UTC)
   
 
Brawl+ may not be Melee 2.0, but the fact that a bunch of the edits re-implement things that were in Melee is enough to convince anyone who doesn't like the idea.
 
Brawl+ may not be Melee 2.0, but the fact that a bunch of the edits re-implement things that were in Melee is enough to convince anyone who doesn't like the idea.
   
 
As for my opinion on it...I don't really care. If people want to mess with their own stuff, that's fine with me. All I can hope for is that Nintendo doesn't follow their lead and make the next Smash Bros. more competitive - they may be the most vocal fans, but they are in the minority. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] <choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose> 15:47, 27 May 2009 (UTC)
 
As for my opinion on it...I don't really care. If people want to mess with their own stuff, that's fine with me. All I can hope for is that Nintendo doesn't follow their lead and make the next Smash Bros. more competitive - they may be the most vocal fans, but they are in the minority. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] <choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose> 15:47, 27 May 2009 (UTC)
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:Multiplayer games are meant to be competitive. That's one of the very definitions of the word. [[User:Shade487z|<font color="red">Shade</font>]][[User talk:Shade487z|<font color="black">487</font>]][[Special:Contributions/Shade487z|<font color="yellow">z</font>]] 18:09, 27 May 2009 (UTC)

Revision as of 18:09, 27 May 2009

Forums: Index Brawl Talk Brawl+ Discussion



This. Discuss please.

Also, it is NOT Melee 2.0. NO. NO NO NO. There are hacks out there that can be used to turn Brawl into a Melee 2.0-ish game, but Brawl+ is not the same thing. NO. Shade487z 13:18, 27 May 2009 (UTC)

Hm.. Actually, I've read the article and... many (just about 99% ^^) of the listed changes are taken from Brawl. Who should I trust : Me or You disclaimers ? I think I should stay on the fact that Brawl+ is Melee 2.0 ;) Metalink187 (talk) 15:42, 27 May 2009 (UTC)
Let's think about that for a second, shall we? I could understand if the Wavedashing and L-Cancel codes were still implemented, but a lot of stuff added to Brawl+ could also be found in SSB64. Hitstun, more gravity, faster speed...Melee may have these features, but Melee's also the more competitive game. So if they're trying to make Brawl+ more competitive, then it only makes sense that those features would obviously be present. If they were trying to make a Melee 2.0, I can imagine many other changes that would be present...
  • Obviously, the Wavedashing and L-Canceling would still be back in
  • You couldn't grab the ledge while facing away
  • They'd try to change Falco back to his Melee self
  • They'd de-gay Final Destination's ledges
  • They would try to change the characters to match Melee's tier list. Captain Falcon may finally be good like he was in Melee, but that's more of an attempt to make him actually tourney-viable than it is to make him a Melee-esque character. In Brawl+, the roster is becoming BALANCED.
Let's not forget something else that made top-level competition so skill-oriented in Melee: Shine Cancel. Surely anyone trying to emulate Melee would put that in there.
Not only that, but that article's far from perfect. I should know, I wrote it. :/ Shade487z 18:09, 27 May 2009 (UTC)

Brawl+ may not be Melee 2.0, but the fact that a bunch of the edits re-implement things that were in Melee is enough to convince anyone who doesn't like the idea.

As for my opinion on it...I don't really care. If people want to mess with their own stuff, that's fine with me. All I can hope for is that Nintendo doesn't follow their lead and make the next Smash Bros. more competitive - they may be the most vocal fans, but they are in the minority. Toomai Glittershine The Table Designer 15:47, 27 May 2009 (UTC)

Multiplayer games are meant to be competitive. That's one of the very definitions of the word. Shade487z 18:09, 27 May 2009 (UTC)