Smashpedia
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==Custom Variations==
 
==Custom Variations==
 
===Dash Slam===
 
===Dash Slam===
Dash Slam is one of Bowser's [[Side Special Move]]s that can be used through [[Custom Moves|customization]]. Bowser will dash forward to grab an opponent, however the jump isn't as high. On the plus side, horizontal movement during the jump is increased.
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'''Dash Slam''' is one of Bowser's [[Side Special Move]]s that can be used through [[Custom Moves|customization]]. Bowser will dash forward to grab an opponent, however the jump isn't as high. On the plus side, horizontal movement during the jump is increased.
   
 
{{Bowser Custom Special Moves}}
 
{{Bowser Custom Special Moves}}

Revision as of 13:03, 25 September 2014

Flying Slam (Japanese: Diving Press - ダイビングプレス, Daibingu Puresu) is Bowser's Side Special Move in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U, replacing the Koopa Klaw. Flying Slam is essentially the same move as Koopa Klaw, with one fundamental difference: while Bowser claws at his opponent as before, if he connects, he'll perform a flying suplex, rather than biting his opponent.

Overview

Bowser's air movement can be controlled greatly during this move. This move can be used to easily cause a Suicide KO (commonly known as "Bowsercide"), even while in the air, which is particularly useful against edgeguarders performing a "Wall of Pain" style edgeguard.

A technique in Time Mode Bowser can use at 0% is to attack the opponent, then use Flying Slam to fall into the pit. The game marks Bowser's death an SD, but the opponent will be marked as a KO for Bowser, putting the opponent behind one point.

The victim isn't entirely at Bowser's mercy, though, as they can also alter Bowser's horizontal trajectory - whoever has the lower % will have more control over Bowser's movement. On rare occasions, if the Bowser player and another player are falling off stage it may connect, and can be used as a recovery move. Additionally, when he is in the higher control port, Bowser's death after the Bowsercide can be stalled by mashing the jump button while holding the control stick in one side-direction. This will cause him to perform a second jump, not unlike the motion of a Klawhop. This can be extended further by using Whirling Fortress, and can be used to survive a Bowsercide on stages like Castle Siege (when the stage is about to change) and Norfair (when the lava is at its lowest point).

Interestingly, the DOJO!! has stated that if one uses this move to do a Suicide KO while both are on their last stock, the game would be called in Bowser's favor. However, outside of the PAL edition, this only happens when Bowser's controller port is lower (such as Bowser is player 1 and the opponent is player 2). If Bowser's port is higher, Sudden Death occurs. In the PAL version, and by tournament rules, Bowser is always declared the winner.

Since foes in the Subspace Emissary cannot be grabbed by special moves, Bowser does not actually perform the Flying Slam; he merely inflicts damage with his claws.

Giga Bowser can also use this move in mostly the same way.

Bowser's Special Moves
Melee Brawl 3DS/Wii U Ultimate
Standard Special Fire Breath
Side Special Koopa Klaw Flying Slam
Up Special Whirling Fortress
Down Special Bowser Bomb
Final Smash Giga Bowser Giga Bowser Punch

Custom Variations

Dash Slam

Dash Slam is one of Bowser's Side Special Moves that can be used through customization. Bowser will dash forward to grab an opponent, however the jump isn't as high. On the plus side, horizontal movement during the jump is increased.

Bowser's Custom Special Moves
Custom 1 Custom 2
Standard Special Fire Shot Fire Roar
Side Special Dash Slam Dash Slash
Up Special Flying Fortress Sliding Fortress
Down Special Turbulent Bomb Slip Bomb

Dash Slash

Dash Slash is one of Bowser's Side Special Moves that can be used via customization. Bowser charges forward and slashes with his claws. The move doesn't grab, and has low power, but a large amount of knockback. This move is a bit similar to Koopa Claw, Bowser's Side Special Move in Melee.

Bowser's Custom Special Moves
Custom 1 Custom 2
Standard Special Fire Shot Fire Roar
Side Special Dash Slam Dash Slash
Up Special Flying Fortress Sliding Fortress
Down Special Turbulent Bomb Slip Bomb

Koopa Hopping

Koopa Hopping is a technique in Brawl that allows Bowser to jump continuously from platforms without the delay of landing. This is achieved by jumping during a Flying Slam just before touching the ground. Hopping somewhat increases Bowser's airborne mobility, among other benefits. Using this, one could perform a long string of aerial attacks, or simply negate punishment from a failed Flying Slam. Giga Bowser can also Koopa Hop.

Various other names for the technique include:
"Klaw Canceling" by KevinM on Smash World Forums.
"Claw Hopping" by Kagato on VGDistict.
"Gimpyfishing", after the professional Bowser mainer Gimpyfish.
"The Turtle Hurdle" by StealthKiller and Phate of Smash World Forums.

External links