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{{Infobox Special Move
[[Image:Charizard fly.jpg|thumb|Fly]]
 
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|image=[[File:Fly_SSBWU.jpeg|250px]]
'''Fly''' is [[Charizard (SSBB)|Charizard]]'s [[Up Special Move]]. Performing the move makes Charizard rise up while surrounded in flames, setting anyone that makes contact with it on fire. The ending [[hitbox]] has somewhat forceful knockback, which can make this move good for juggling. Frames 4-13 of this attack provide [[Launch resistance]]. This can be most easily shown by performing this move next to a smart bomb; Charizard will take all damage he would normally but
 
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|user=[[Charizard]]
will not be knocked back.
 
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|games=''[[Super Smash Bros. Brawl]]''<br>''[[Super Smash Bros. 3DS/Wii U]]''
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}}
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{{nihongo|'''Fly'''|そらをとぶ|Sora o Tobu}} is [[Charizard]]'s [[Up Special Move]]. Charizard rises up while surrounded in flames, setting anyone that makes contact with it on fire.
   
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==Overview==
 
The ending [[hitbox]] has somewhat forceful knockback, which can make this move good for juggling. Frames 4-13 of this attack provide [[Launch resistance]]. This can be most easily shown by performing this move next to a [[Smart Bomb]]: Charizard will take all damage he would normally, but will not be knocked back.
   
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Fly is an average recovery, but is better as a combo finisher and kill move. Since it has Super Armor it is not easily gimped or interrupted when used to kill an opponent off the ceiling.
==Origins==
 
This attack has its origin in all the ''Pokémon'' RPG games for handhelds. As an HM, it can allow the user to travel from town to town very easily provided that a Pokémon knows it, the badge that allows its use outside of battle has been obtained, and you have already visited the city or town you wish to fly to. Due to this, many have Flying Pokemon on hand to cross long distances in seconds. In battle, it allows the user to avoid almost any attack on the first turn and then deals damage to a single opponent on the second. Interestingly, the move in ''Brawl'' seems to be a real-time interpretation of its in-game stats in the ''Pokemon'' games, as it leaves the user vulnerable if it misses, but its modest power is decent enough for moderate risk of use.
 
   
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<gallery>
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Charizard fly.jpg|Charizard using Fly in ''Super Smash Bros. Brawl''.
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</gallery>
   
 
{{Charizard Special Moves}}
 
{{Charizard Special Moves}}
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==Custom Variations==
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===Rising Cyclone===
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'''Rising Cyclone''' is [[Charizard]]'s [[Up Special Move]] that can be used via [[Custom Moves|customizations]]. Charizard flies upward, but its recovery distance is minimal. However, if it makes contact with the enemy, Charizard grabs them briefly, damaging them multiple times before a final hit at the apex of the move, which will knock the opponents back.
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''Strengths''
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* Hits multiple times
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* Does more knockback
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''Weaknesses''
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* Goes less vertical distance
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===Fly High===
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'''Fly High''' is [[Charizard]]'s [[Up Special Move]] that can be used via [[Custom Moves|customizations]]. The move is the same as the default Fly, however, it covers a high distance and does no damage.
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''Strengths''
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* Goes higher up
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* Faster
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''Weaknesses''
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* Does no damage
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<gallery>
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Charizardup2.png|Charizard using Rising Cyclone.
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Charizardup3.png|Charizard using Fly High.
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</gallery>
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{{Charizard Custom Special Moves}}
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==Origin==
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Fly is a two-turn move that is tied to HM02 in the [[Pokémon (universe)|''Pokémon'' games]] since the beginning. It has a Base Power of 90 (originally having a BP of 70 until Generation IV onwards), an accuracy of 95, and it is a Flying-typed attack. While using Fly typically protects the user on the first turn and prior to attacking if the Pokémon in question isn't the fastest, there are ways to circumvent Fly's protection, from moves (i.e., Sky Uppercut and Thunder) to abilities like No Guard (as No Guard forces all attacks on both sides to hit).
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Outside of combat, it is used to visit sites previously visited.
 
[[Category:Special Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Pokémon universe]]
 
[[Category:Pokémon universe]]
 
[[Category:Up Special Moves]]
 
[[Category:Up Special Moves]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Super Smash Bros. Ultimate]]

Revision as of 15:22, 19 February 2019

Fly (そらをとぶ Sora o Tobu?) is Charizard's Up Special Move. Charizard rises up while surrounded in flames, setting anyone that makes contact with it on fire.

Overview

The ending hitbox has somewhat forceful knockback, which can make this move good for juggling. Frames 4-13 of this attack provide Launch resistance. This can be most easily shown by performing this move next to a Smart Bomb: Charizard will take all damage he would normally, but will not be knocked back.

Fly is an average recovery, but is better as a combo finisher and kill move. Since it has Super Armor it is not easily gimped or interrupted when used to kill an opponent off the ceiling.

Charizard's Special Moves
Brawl 3DS/Wii U Ultimate
Standard Special Flamethrower
Side Special Rock Smash Flare Blitz
Up Special Fly
Down Special (Pokémon Change) Rock Smash (Pokémon Change)
Final Smash Fire Blast (of Triple Finish) Mega Evolution Fire Blast (of Triple Finish)

Custom Variations

Rising Cyclone

Rising Cyclone is Charizard's Up Special Move that can be used via customizations. Charizard flies upward, but its recovery distance is minimal. However, if it makes contact with the enemy, Charizard grabs them briefly, damaging them multiple times before a final hit at the apex of the move, which will knock the opponents back.

Strengths

  • Hits multiple times
  • Does more knockback

Weaknesses

  • Goes less vertical distance

Fly High

Fly High is Charizard's Up Special Move that can be used via customizations. The move is the same as the default Fly, however, it covers a high distance and does no damage.

Strengths

  • Goes higher up
  • Faster

Weaknesses

  • Does no damage

Charizard's Custom Special Moves
Custom 1 Custom 2
Standard Special Fire Fang Fireball Cannon
Side Special Blast Burn Dragon Rush
Up Special Rising Cyclone Fly High
Down Special Sinking Skull Rock Hurl

Origin

Fly is a two-turn move that is tied to HM02 in the Pokémon games since the beginning. It has a Base Power of 90 (originally having a BP of 70 until Generation IV onwards), an accuracy of 95, and it is a Flying-typed attack. While using Fly typically protects the user on the first turn and prior to attacking if the Pokémon in question isn't the fastest, there are ways to circumvent Fly's protection, from moves (i.e., Sky Uppercut and Thunder) to abilities like No Guard (as No Guard forces all attacks on both sides to hit).

Outside of combat, it is used to visit sites previously visited.