Smashpedia
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The ending [[hitbox]] has somewhat forceful knockback, which can make this move good for juggling. Frames 4-13 of this attack provide [[Launch resistance]]. This can be most easily shown by performing this move next to a [[Smart Bomb]]: Charizard will take all damage he would normally, but will not be knocked back.
 
The ending [[hitbox]] has somewhat forceful knockback, which can make this move good for juggling. Frames 4-13 of this attack provide [[Launch resistance]]. This can be most easily shown by performing this move next to a [[Smart Bomb]]: Charizard will take all damage he would normally, but will not be knocked back.
   
In [[SSB4]] the move can [[Custom Moves|customized]] to [[Wind Up]] or [[Fly High]].
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In [[SSB4]] the move can [[Custom Moves|customized]] to '''[[Wind Up]]''' or '''[[Fly High]]'''.
 
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Charizard fly.jpg|Charizard using Fly in ''Super Smash Bros. Brawl''.
 
Charizard fly.jpg|Charizard using Fly in ''Super Smash Bros. Brawl''.

Revision as of 11:48, 21 September 2014

Fly (そらをとぶ Sora o Tobu?) is Charizard's Up Special Move in Super Smash Bros. Brawl. Charizard rises up while surrounded in flames, setting anyone that makes contact with it on fire.

Overview

The ending hitbox has somewhat forceful knockback, which can make this move good for juggling. Frames 4-13 of this attack provide Launch resistance. This can be most easily shown by performing this move next to a Smart Bomb: Charizard will take all damage he would normally, but will not be knocked back.

In SSB4 the move can customized to Wind Up or Fly High.

Charizard's Special Moves
Brawl 3DS/Wii U Ultimate
Standard Special Flamethrower
Side Special Rock Smash Flare Blitz
Up Special Fly
Down Special (Pokémon Change) Rock Smash (Pokémon Change)
Final Smash Fire Blast (of Triple Finish) Mega Evolution Fire Blast (of Triple Finish)

Origin

Fly is a two-turn move that is tied to HM02 in the Pokémon games since the beginning. It has a Base Power of 90 (originally having a BP of 70 until Generation IV onwards), an accuracy of 95, and it is a Flying-typed attack. While using Fly typically protects the user on the first turn and prior to attacking if the Pokemon in question isn't the fastest, there are ways to circumvent Fly's protection, from moves (i.e., Sky Uppercut and Thunder) to abilities like No Guard (as No Guard forces all attacks on both sides to hit).

Outside of combat, it is used to visit sites previously visited.