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{{Infobox Special Move
 
{{Infobox Special Move
|image=[[File:Flare_Blade_SSBWU.png]]
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|image=[[File:OBoy7.jpg]]
 
|user=[[Roy]]
 
|user=[[Roy]]
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|games={{GameIcon|SSBM|20px}}{{GameIcon|SSB4|20px}}{{GameIcon|SSBU|20px}}
|games=''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. 3DS/Wii U]]''
 
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|name = Flare Blade|user2 = [[Chrom]]|caption1 = Promotional image of Roy using Flare Blade.}}
}}
 
'''Flare Blade''' is [[Roy]]'s [[Neutral Special Move]]. It is similar to [[Marth]]'s [[Shield Breaker]]. Roy starts charging energy in his sword, then executes a powerful slash.
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'''Flare Blade''' is [[Roy]] and [[Chrom|Chrom's]] [[Standard Special Move]]. Roy slams the [[Sword of Seals]] into the ground in front of him, creating a [[Flame Attack|fiery]] explosion. Chrom does the same but with the [[Falchion]].
   
 
==Overview==
 
==Overview==
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By holding the Special Button, the user continues to hold their sword behind them, essentially [[Charge|charging]] the move. As a visual indicator while charging, Roy will flash orange, flames will gather around the Sword of Seals, and a charging sound effect will play. Chrom will flash blue, and his sword will emit blue light while charging. The level of charge determines the [[damage]] and size of the explosion. As charging progresses, Roy and Chrom will flash faster, more effects will gather around their sword, and the sound effects will speed up. After four seconds, they will let out a battle cry and automatically release Flare Blade, inflicting 10% (12% in Ultimate) [[recoil damage]].
Flare Blade can be charged for up to four seconds. When fully charged, it does 50% damage and delivers a [[one-hit KO]] (except on larger stages, like The [[Temple]]). Roy takes 10% damage from the explosion of the fully charged attack. Flare Blade has the potential to break shields when it is charged up to a point. If released one frame before fully charged, it will do only 41% damage, but Roy will take none and the attack will have even more knockback.
 
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Flare Blade for Roy deals '''60% '''fully-charged [[Sweetspot|sweetspotted]], and '''43.2% '''fully-charged [[Sourspot|sourspotted]]. For Chrom it deals the same, because this move, unlike others, has a sourspot for Chrom. The knockback is also dependent on the charge, but fully-charged inflicts high knockback that can [[OHKO]] most [[characters]].
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In ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'', Roy can release a fully-charged Flare Blade without inflicting recoil damage if timed correctly, but compensates with higher [[startup]], shorter duration, and increased charging time.
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Flare Blade serves as a good defensive option, as it can easily force opponents off Roy and Chrom due to the size of the explosion. It also serves as one of Roy's most powerful [[KO]] options, as charging it halfway can KO as early as 45%, and fully charging the move will result in a OHKO against most characters. However, charging Flare Blade leaves Roy vulnerable, so caution should be taken if Flare Blade must be charged to KO capacity.
   
 
<gallery>
 
<gallery>
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==Origin==
 
==Origin==
 
This move is based on Roy's critical hit with the Sword of Seals in ''Fire Emblem: Fūin no Tsurugi''.
 
This move is based on Roy's critical hit with the Sword of Seals in ''Fire Emblem: Fūin no Tsurugi''.
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== External Links ==
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* [https://www.youtube.com/watch?v=1m7vc4iyU1Y&feature=em-uploademail How Much Distance Will Roy's Flare Blade Launch Each Character (Super Smash Bros Wii U)]
 
[[Category:Attacks]]
 
[[Category:Attacks]]
 
[[Category:Special Attacks|Flareblade]]
 
[[Category:Special Attacks|Flareblade]]
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[[Category:Neutral Special Moves]]
 
[[Category:Neutral Special Moves]]
 
[[Category:Super Smash Bros. Melee]]
 
[[Category:Super Smash Bros. Melee]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Super Smash Bros. Ultimate]]

Latest revision as of 01:19, 12 September 2019

Flare Blade is Roy and Chrom's Standard Special Move. Roy slams the Sword of Seals into the ground in front of him, creating a fiery explosion. Chrom does the same but with the Falchion.

Overview

By holding the Special Button, the user continues to hold their sword behind them, essentially charging the move. As a visual indicator while charging, Roy will flash orange, flames will gather around the Sword of Seals, and a charging sound effect will play. Chrom will flash blue, and his sword will emit blue light while charging. The level of charge determines the damage and size of the explosion. As charging progresses, Roy and Chrom will flash faster, more effects will gather around their sword, and the sound effects will speed up. After four seconds, they will let out a battle cry and automatically release Flare Blade, inflicting 10% (12% in Ultimate) recoil damage.

Flare Blade for Roy deals 60% fully-charged sweetspotted, and 43.2% fully-charged sourspotted. For Chrom it deals the same, because this move, unlike others, has a sourspot for Chrom. The knockback is also dependent on the charge, but fully-charged inflicts high knockback that can OHKO most characters.

In Super Smash Bros. for Nintendo 3DS and Wii U, Roy can release a fully-charged Flare Blade without inflicting recoil damage if timed correctly, but compensates with higher startup, shorter duration, and increased charging time.

Flare Blade serves as a good defensive option, as it can easily force opponents off Roy and Chrom due to the size of the explosion. It also serves as one of Roy's most powerful KO options, as charging it halfway can KO as early as 45%, and fully charging the move will result in a OHKO against most characters. However, charging Flare Blade leaves Roy vulnerable, so caution should be taken if Flare Blade must be charged to KO capacity.

Roy's Special Moves
Melee 3DS/Wii U Ultimate
Standard Special Flare Blade
Side Special Double-Edge Dance
Up Special Blazer
Down Special Counter
Final Smash Critical Hit

Origin

This move is based on Roy's critical hit with the Sword of Seals in Fire Emblem: Fūin no Tsurugi.

External Links