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{{Infobox Special Move
 
{{Infobox Special Move
|image=[[File:Flare_Blade_SSBWU.png]]
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|image=[[File:OBoy7.jpg]]
 
|user=[[Roy]]
 
|user=[[Roy]]
 
|games=''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. 3DS/Wii U]]''
 
|games=''[[Super Smash Bros. Melee]]''<br>''[[Super Smash Bros. 3DS/Wii U]]''
 
}}
 
}}
'''Flare Blade''' is [[Roy]]'s [[Neutral Special Move]]. It is similar to [[Marth]]'s [[Shield Breaker]] in its ''[[Melee]]'' incarnation. Roy starts charging energy in his sword, then executes a powerful slash.
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'''Flare Blade''' is [[Roy]]'s [[Neutral Special Move]]. Roy slams the Sword of Seals into the ground in front of him, creating a fiery explosion.
   
 
==Overview==
 
==Overview==
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By holding the Special Button, Roy continues to hold the Sword of Seals behind him, essentially charging the move. As a visual indicator while charging, Roy will flash orange, flames will gather around the Sword of Seals, and a charging sound effect will play. The level of charge determines the damage and size of the explosion. As charging progresses, Roy will flash faster, more flames will gather around the Sword of Seals, and the sound effect will speed up. After four seconds, Roy will let out a battle cry and automatically release Flare Blade, dealing 10% recoil damage.
Flare Blade can be charged for up to four seconds. When fully charged, it does 50% damage and delivers a [[one-hit KO]] (except on larger stages, like The [[Temple]]). Roy takes 10% damage from the explosion of the fully charged attack. Flare Blade has the potential to break shields when it is charged up to a point. If released one frame before fully charged, it will do only 41% damage, but Roy will take no damage and the attack will have even more knockback.
 
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Flare Blade deals between '''6-45%''' damage, '''50% '''fully-charged sweetspotted, and '''36% '''fully-charged sourspotted. The knockback is also dependent on the charge, but fully-charged inflicts high knocback that can OHKO most characters.
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In ''Super Smash Bros. for Nintendo 3DS and Wii U'', Roy can release a fully-charged Flare Blade without inflicting recoil damage if timed correctly, but compensates with higher startup, shorter duration, and increased charging time.
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Flare Blade serves as a good defensive option, as it can easily force opponents off Roy due to the size of the explosion. It also serves as one of Roy's most powerful KO options, as charging it halfway can KO as early as 45%, and fully charging the move will result in a OHKO against most characters. However, charging Flare Blade leaves Roy vulnerable, so caution should be taken if Flare Blade must be charged to KO capacity.
   
 
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Revision as of 21:02, 25 September 2017

Flare Blade is Roy's Neutral Special Move. Roy slams the Sword of Seals into the ground in front of him, creating a fiery explosion.

Overview

By holding the Special Button, Roy continues to hold the Sword of Seals behind him, essentially charging the move. As a visual indicator while charging, Roy will flash orange, flames will gather around the Sword of Seals, and a charging sound effect will play. The level of charge determines the damage and size of the explosion. As charging progresses, Roy will flash faster, more flames will gather around the Sword of Seals, and the sound effect will speed up. After four seconds, Roy will let out a battle cry and automatically release Flare Blade, dealing 10% recoil damage.

Flare Blade deals between 6-45% damage, 50% fully-charged sweetspotted, and 36% fully-charged sourspotted. The knockback is also dependent on the charge, but fully-charged inflicts high knocback that can OHKO most characters.

In Super Smash Bros. for Nintendo 3DS and Wii U, Roy can release a fully-charged Flare Blade without inflicting recoil damage if timed correctly, but compensates with higher startup, shorter duration, and increased charging time.

Flare Blade serves as a good defensive option, as it can easily force opponents off Roy due to the size of the explosion. It also serves as one of Roy's most powerful KO options, as charging it halfway can KO as early as 45%, and fully charging the move will result in a OHKO against most characters. However, charging Flare Blade leaves Roy vulnerable, so caution should be taken if Flare Blade must be charged to KO capacity.

Roy's Special Moves
Melee 3DS/Wii U Ultimate
Standard Special Flare Blade
Side Special Double-Edge Dance
Up Special Blazer
Down Special Counter
Final Smash Critical Hit

Origin

This move is based on Roy's critical hit with the Sword of Seals in Fire Emblem: Fūin no Tsurugi.

External Links