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{{Infobox Special Move
'''Fireballs''' are small [[projectile]]s launched by [[Mario]] and [[Luigi]] as their [[Standard Special Move]]s. Each travels a short distance, causing minor damage and [[flinch]]ing common to fire-based attacks. The ball's trajectory changes according to the stage's surface angle upon contact, though with different results for each character. Mario's ability to shoot fireballs provides the design justification for his other [[Flame Attack|fire]]-based moves in the ''Super Smash Bros.'' series.
 
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|name= Fireball
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|image= {{#tag:tabber|
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Mario=[[File:Mario_Fireball_SSB4.jpg|250px]]
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{{!}}-{{!}}Luigi=[[File:Luigi_Fireball_SSB4.jpg|250px]]}}
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|type= neutral
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|user= [[Mario]]
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|games= {{GameIcon|SSB|20px}}{{GameIcon|SSBM|20px}}{{GameIcon|SSBB|20px}}{{GameIcon|SSB4|20px}}{{GameIcon|SSBU|20px}}
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|user2 = [[Luigi]]}}
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'''Fireball '''is [[Mario]] and [[Luigi]]'s [[Neutral Special Move]]. The user launches forth a [[Flame attack|fire-based]] [[projectile]].
   
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==Overview==
Fireballs were initially larger in ''[[Super Smash Bros.]]'', decreasing in size with ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''. As with all Standard Special Moves, [[Kirby (SSBB)|Kirby]] can also use Fireball after [[Inhale|inhaling]] either brother.
 
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Fireballs travel a short distance, and deal minor [[damage]] and [[flinching]] common to fire-based attacks. The trajectory of Fireballs can be changed depending on the surface's angle upon contact, though this differs between the users. In ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'', Fireball loses power the further it travels from the user.
   
 
===[[Mario]]===
==Character Differences==
 
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Mario's Fireballs are red, and affected by gravity, bouncing along the ground and losing momentum with each successive bounce. If used against an upward slope or wall, it will rebound, and if used from a higher elevation or while airborne, it will travel a further distance and last longer due to not immediately connecting with the ground upon initiating.
===Mario===
 
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Mario's Red Fireballs fall to the ground, losing momentum with each bounce. As such, they are more effective when fired from higher locations and toward downward slopes, traveling further. When firing at a wall or upward slope, the balls will bounce backward, a more defensive maneuver for brief protection from oncoming foes, perhaps in the air or from behind. Mario's Fireballs can be [[spam]]med, though with some difficulty, being fired at a slower rate of fire than Luigi's, but they are a decent approach tactic. The move can be more efficient when used in the air, falling to meet the enemy at ground level, while still moving, and negating [[lag]].
 
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In ''[[Super Smash Bros. Melee]]'', Mario's Fireball travels faster and has less [[ending lag]], but deals '''6%''' and travels a shorter distance.
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In ''[[Super Smash Bros. Brawl]] ''Mario's Fireball travels an even shorter distance than its predecessor and deals '''5%''', but compensates with a slightly larger hitbox and more hitstun.
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In ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]''[[Super Smash Bros. for Nintendo 3DS and Wii U|,]] Fireball covers more range, but has more startup and ending lag and deals '''5% '''up close and '''4% '''far away. As an aesthetic effect the Fireball incorporates smoke and ash, and plays the ''[[Super Mario Bros.|Super Mario Bros]]''[[Super Mario Bros.|.]] sound effect when enemies are defeated.
   
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Mario's Fireball is a decent defensive move, as Mario can take advantage of the terrain to launch Fireballs from higher points or rebound them off walls, granting protection from behind and below, and its bouncing physics make it useful for intercepting in two directions. However, it does possess moderate startup and end lag, making it difficult to [[spam]], and it possesses a short duration.<gallery bordercolor="#ffffff">
<gallery>
 
 
Fireball Mario SSB.png|Mario's Fireball attack in ''[[Super Smash Bros.]]''
 
Fireball Mario SSB.png|Mario's Fireball attack in ''[[Super Smash Bros.]]''
 
File:Melee Fireball Mario Attack.png|Mario's Fireball attack in ''[[Super Smash Bros. Melee|Melee]]''
 
File:Melee Fireball Mario Attack.png|Mario's Fireball attack in ''[[Super Smash Bros. Melee|Melee]]''
 
Fireball.jpg|Mario's Fireball attack in ''[[Super Smash Bros. Brawl|Brawl]]''
 
Fireball.jpg|Mario's Fireball attack in ''[[Super Smash Bros. Brawl|Brawl]]''
 
Kirby Fireball SSBB.jpg|Kirby and Mario using Fireball in ''Brawl''.
 
Kirby Fireball SSBB.jpg|Kirby and Mario using Fireball in ''Brawl''.
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Mario_SSB4 (4).jpg|Mario's Fireball in ''[[Super Smash Bros. for Wii U]]''
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CustomMovesetMario.jpg|The three variations of Mario's Fireballs.
 
</gallery>
 
</gallery>
   
 
{{Mario Special Moves}}
 
{{Mario Special Moves}}
   
===Luigi===
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===[[Luigi]]===
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Luigi's Fireballs are green, and travel through the air in a straight line, unaffected by gravity. If used against an upward slope or wall, the Fireball's path will change to travel upwards. Luigi's Fireballs can be fired at a faster pace than Mario's.
Luigi's Green Fireballs travel in a straight line and are unaffected by gravity, matching his [[floaty]] motif, and drift around in a circle, rather than rolling, like Mario's. Also, despite the fact Luigi's fireballs are green, they still make red-orange burn animations upon impact. They can be easily [[spam]]med, and can be fired at a slightly faster pace than Mario's, especially in the [[Negative Zone]], Luigi's [[Final Smash]]. When firing at stage elements, the projectile's path will change based on the contact angle. As such, the move is more useful when used toward upward slopes, continuing on to foes. The move is more difficult to use on downward slopes, passing over enemies. Fireball approach is perhaps more difficult than with Mario, as the attack does not fall when used in the air. In general, Luigi's Fireballs are contextually less useful than Mario's, as they only travel in only one direction, where Mario's move in two. They also travel less distance, but deal slightly more damage than Mario's.
 
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In ''[[Super Smash Bros. Melee]] ''and ''[[Super Smash Bros. Brawl]], ''Luigi's Fireball deals '''6%''', but travels a shorter distance between the two games. ''[[Super Smash Bros. for Nintendo 3DS and Wii U]]'' retain its [[damage]] output while adding a late hitbox of '''5% '''when the Fireball travels its maximum distance.
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Luigi's Fireball is a more difficult move to approach due to its floaty physics, which make it a fairly linear [[projectile]] and a difficult attack to use against opponents who are at a different elevation from Luigi. To compensate, it is a better projectile for [[spamming]] due to its longer duration and faster pace, which is further increased in the [[Negative Zone]].
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<gallery bordercolor="#ffffff">
   
<gallery>
 
 
Fireball Luigi SSB.png|Luigi's Fireball attack in ''[[Super Smash Bros.]]''
 
Fireball Luigi SSB.png|Luigi's Fireball attack in ''[[Super Smash Bros.]]''
 
LuigiFireballMelee.png|Luigi's Fireball attack in ''[[Super Smash Bros. Melee|Melee]]''
 
LuigiFireballMelee.png|Luigi's Fireball attack in ''[[Super Smash Bros. Melee|Melee]]''
 
LuigiFireball.jpg|Luigi's Fireball attack in ''[[Super Smash Bros. Brawl|Brawl]]''
 
LuigiFireball.jpg|Luigi's Fireball attack in ''[[Super Smash Bros. Brawl|Brawl]]''
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File:Fireball Luigi (SSBM).png
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</gallery>
 
</gallery>
   
 
{{Luigi Special Moves}}
 
{{Luigi Special Moves}}
   
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==Custom Variations==
==Origin==
 
 
===Mario===
[[File:Fire_Mario_SMB3.jpg|thumb|250px|The Fireball in ''Super Mario Bros 3'']]
 
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====Fast Fireball====
The act of shooting fireballs originated in the 1985 NES game, ''[[Super Mario Bros.]]'', where the ability was obtained after collecting a [[Fire Flower]]. The power is lost when the player dies or takes damage, but can be gained again after getting another Fire Flower. In the game, fireballs were small, traveled very quickly, and did not stop until hitting something, being able to defeat most standard enemies on contact. In this, and other traditional Mario games, Luigi's fireballs are not unique, being red in color and behaving exactly like Mario's.
 
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'''Fast Fireball''' is one of [[Mario]]'s [[Neutral Special Move]]s that can be used via customizations. Mario throws a faster, slightly weaker fireball straight ahead at a longer range.
   
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''Strengths:''
A Fire Flower would also change the character's clothing colors; Mario's overalls became red, while Luigi's turned green, both with white shirts and cap. These color schemes are available as [[Palette swap#Mario|alternate]] [[Palette swap#Luigi|costumes]] for Mario and Luigi in ''[[Super Smash Bros. Brawl]]''.
 
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*Faster movement and firing rate
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*Horizontal movement pattern
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*More range
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''Weaknesses:''
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*Can't attack grounded opponents from the air
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*Deals slight damage
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Due to its fast speed and firing rate, the Fast Fireball can quickly be used in rapid succession on an opponent to rack up damage quickly; the Fast Fireball deals less damage than the default Fireball but is able to put more damage on an opponent in a smaller amount of time. It moves horizontally rather than bouncing across the ground and as such will not fall down when used in the air; this can make it useful for integrating into aerial combos or edge-guarding opponents recovering higher, but Mario is also unable to drop the fireballs on opponents from above since they are not affected by gravity.
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====Fire Orb====
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'''Fire Orb''' is one of [[Mario]]'s [[Neutral Special Move]]s that can be used via customizations. Mario throws a larger Fireball that travels a short distance and slowly, but hits repeatedly and lasts longer.
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''Strengths:''
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*Deals more damage
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*Obstacle on stage
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*Stays on-stage for a while
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*Larger hitbox
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''Weaknesses:''
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*Slow movement
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*Slow execution
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*Slight range
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The Fire Orb, despite its severely decreased speed, range, and firing rate, can be quite useful when used effectively. Since it is large in size, it can be difficult for an opponent to maneuver around the projectile especially if Mario camps near it, attacking the opponent when they try to roll or jump around the fire orb. The orb stays on-stage for a long while, so Mario can put a fire orb out on stage and create an obstacle on the stage for the opponent. It deals more damage and can hit the opponent multiple times before vanishing, so Mario can throw opponents into it or place it near the edge to hit recovering opponents away from the stage.
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<gallery widths="185">
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Fast-Fireball.jpg|Fast Fireball
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Fire Orb.png|Fire Orb
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B6BF15D6-5D13-4700-BC64-8DBE337529C5.gif|Differences between each Fireball Special
 
</gallery>
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====Unused Custom Move====
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This Custom Move was found in the data files of the game. Like Luigi's Iceball, Mario launches a frozen ball that travels slowly. It can freeze opponents at higher percentages.
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{{Mario Custom Special Moves}}
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===Luigi===
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====Bouncing Fireball====
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'''Bouncing Fireball''' is one of [[Luigi]]'s [[Neutral Special Move]]s that can be used via customizations. Luigi launches a fireball that bounces on the ground like Mario's.
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''Strengths:''
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*Forces opponents into air.
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*Can attack grounded opponents from the air.
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*Has gimping/edge-guard ability.
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*Greater range.
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''Weaknesses:''
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*Deals less damage the farther it goes out.
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The Bouncing Fireball grants more versatility than the default neutral special for Luigi. Since gravity takes effect on the move, it can be used for gimping and edge-guarding opponents trying to recover low. On-stage, the move can force opponents to go into the air which can set up some aerial combos. Unlike the default Fireball that only moves forwards both in the air and ground, the Bouncing Fireball will fall in the air, so Luigi can attack opponents from above with this move. The move loses power the farther it gets from its origin point, so spacing the attack correctly can be helpful when trying to get the most damage out of it.
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====Iceball====
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'''Iceball''' is one of [[Luigi]]'s [[Neutral Special Move]]s that can be used via customizations. Luigi launches a frozen ball that freezes opponents upon contact.
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''Strengths:''
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*Freezes opponents.
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*Fast firing rate.
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*More range.
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''Weaknesses:''
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*Only freezes above certain percents.
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*Moves slowly.
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The Iceball has a good firing rate, and covers more distance than the regular, but the projectile itself is quite slow. However, it can freeze opponents above a certain percent, though they vary between characters, so it is not always certain. Overall, the move's freezing ability can set up some good combos but Iceball is slow and the likelihood of hitting an opponent is unreliable.<gallery>
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Bouncing Fireball.png|Bouncing Fireball
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Iceball.png|Iceball
 
</gallery>
   
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{{Luigi Custom Special Moves}}
Earlier, in the game ''[[Mario Bros.]]'', red and green fireballs would periodically travel across the screen as hazards. The red fireballs moved in a random pattern, being affected by gravity, and the green fireballs moved in a straight path, not being affected by gravity at all. Only the green ones appear in [[Mario Bros. (stage)|''Brawl'''s version]] of the stage, but they start out as red/purple before moving.
 
   
 
== Origin ==
Coincidentally, the physics of the Green Fireball in ''Mario Bros.'' matches with that of Luigi's in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]].
 
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Fireballs have become a common staple in the ''Mario ''series, with their first debut being in ''Super Mario Bros''. Mario and Luigi can summon fireballs with the aid of a Fire Flower which will instantly defeat any common enemy, though they all are affected by gravity. Luigi's fireballs, however, are more inspired by the green fireballs seen in ''Mario Bros.,'' where they would float instead of being gravity-affected.
   
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Mario's Custom Move Fire Orb is based off a similar attack used by Mario in ''Super Mario RPG'', with the attack having a similar appearance. Luigi's Iceball is directly based off the attack used by Mario and Luigi after absorbing an Ice Flower (the counterpart to the Fire Flower), with their first appearance being ''New Super Mario Bros. Wii''.
==Video (Mario)==
 
This video shows some techniques for the use of Mario's Fireballs.
 
   
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== Trivia ==
<center><youtube>p5stkAV3gDo</youtube></center>
 
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* Fireball in ''Super Smash Bros. ''shows an instance of Mario and Luigi being capable of using the attack without the aid of a Fire Flower.
[[Category: Attacks]]
 
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** Mario's use of Fireball may allude to his affinity with fire, as shown in ''Super Mario RPG''
[[Category: Special Attacks]]
 
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** The Fire Flower appears as an item in all four ''Super Smash Bros. ''games, and their Fire Flower costumes are available as palette swaps in ''Brawl, 3DS/Wii U and Ultimate''.
[[Category: Mario universe]]
 
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* In the original ''Super Smash Bros., ''Mario and Luigi would share the same animation of shooting a Fireball by pushing it outwards with their right hand. From ''Melee ''onward the animation for Fireball changed: Mario would draw back his left hand before palming forward the fireball, and Luigi would gesture with a finger snap and launch the fireball.
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* If Kirby copies Mario's Fireball, it has an even shorter duration due to Kirby launching it closer to the ground, though it bounces higher, making it possible to connect with opponents vertically.
 
[[Category:Attacks]]
 
[[Category:Special Attacks]]
 
[[Category:Mario universe]]
 
[[Category:Neutral Special Moves]]
 
[[Category:Neutral Special Moves]]
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[[Category:Super Smash Bros.]]
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[[Category:Super Smash Bros. Melee]]
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[[Category:Super Smash Bros. Brawl]]
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[[Category:Super Smash Bros. 3DS/Wii U]]
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[[Category:Projectile Attacks]]
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[[Category:Super Smash Bros. Ultimate]]

Latest revision as of 03:57, 21 July 2023

Fireball is Mario and Luigi's Neutral Special Move. The user launches forth a fire-based projectile.

Overview

Fireballs travel a short distance, and deal minor damage and flinching common to fire-based attacks. The trajectory of Fireballs can be changed depending on the surface's angle upon contact, though this differs between the users. In Super Smash Bros. for Nintendo 3DS and Wii U, Fireball loses power the further it travels from the user.

Mario

Mario's Fireballs are red, and affected by gravity, bouncing along the ground and losing momentum with each successive bounce. If used against an upward slope or wall, it will rebound, and if used from a higher elevation or while airborne, it will travel a further distance and last longer due to not immediately connecting with the ground upon initiating.

In Super Smash Bros. Melee, Mario's Fireball travels faster and has less ending lag, but deals 6% and travels a shorter distance.

In Super Smash Bros. Brawl Mario's Fireball travels an even shorter distance than its predecessor and deals 5%, but compensates with a slightly larger hitbox and more hitstun.

In Super Smash Bros. for Nintendo 3DS and Wii U, Fireball covers more range, but has more startup and ending lag and deals 5% up close and 4% far away. As an aesthetic effect the Fireball incorporates smoke and ash, and plays the Super Mario Bros. sound effect when enemies are defeated.

Mario's Fireball is a decent defensive move, as Mario can take advantage of the terrain to launch Fireballs from higher points or rebound them off walls, granting protection from behind and below, and its bouncing physics make it useful for intercepting in two directions. However, it does possess moderate startup and end lag, making it difficult to spam, and it possesses a short duration.

Mario's Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Fireball
Side Special Cape
Up Special Super Jump Punch
Down Special Mario Tornado F.L.U.D.D.
Final Smash Mario Finale

Luigi

Luigi's Fireballs are green, and travel through the air in a straight line, unaffected by gravity. If used against an upward slope or wall, the Fireball's path will change to travel upwards. Luigi's Fireballs can be fired at a faster pace than Mario's.

In Super Smash Bros. Melee and Super Smash Bros. Brawl, Luigi's Fireball deals 6%, but travels a shorter distance between the two games. Super Smash Bros. for Nintendo 3DS and Wii U retain its damage output while adding a late hitbox of 5% when the Fireball travels its maximum distance.

Luigi's Fireball is a more difficult move to approach due to its floaty physics, which make it a fairly linear projectile and a difficult attack to use against opponents who are at a different elevation from Luigi. To compensate, it is a better projectile for spamming due to its longer duration and faster pace, which is further increased in the Negative Zone.

Luigi's Special Moves
64 Melee Brawl 3DS/Wii U Ultimate
Standard Special Fireball
Side Special Green Missile
Up Special Super Jump Punch
Down Special Luigi Cyclone
Final Smash Negative Zone Poltergust 5000 Poltergust G-00

Custom Variations

Mario

Fast Fireball

Fast Fireball is one of Mario's Neutral Special Moves that can be used via customizations. Mario throws a faster, slightly weaker fireball straight ahead at a longer range.

Strengths:

  • Faster movement and firing rate
  • Horizontal movement pattern
  • More range

Weaknesses:

  • Can't attack grounded opponents from the air
  • Deals slight damage

Due to its fast speed and firing rate, the Fast Fireball can quickly be used in rapid succession on an opponent to rack up damage quickly; the Fast Fireball deals less damage than the default Fireball but is able to put more damage on an opponent in a smaller amount of time. It moves horizontally rather than bouncing across the ground and as such will not fall down when used in the air; this can make it useful for integrating into aerial combos or edge-guarding opponents recovering higher, but Mario is also unable to drop the fireballs on opponents from above since they are not affected by gravity.

Fire Orb

Fire Orb is one of Mario's Neutral Special Moves that can be used via customizations. Mario throws a larger Fireball that travels a short distance and slowly, but hits repeatedly and lasts longer.

Strengths:

  • Deals more damage
  • Obstacle on stage
  • Stays on-stage for a while
  • Larger hitbox

Weaknesses:

  • Slow movement
  • Slow execution
  • Slight range

The Fire Orb, despite its severely decreased speed, range, and firing rate, can be quite useful when used effectively. Since it is large in size, it can be difficult for an opponent to maneuver around the projectile especially if Mario camps near it, attacking the opponent when they try to roll or jump around the fire orb. The orb stays on-stage for a long while, so Mario can put a fire orb out on stage and create an obstacle on the stage for the opponent. It deals more damage and can hit the opponent multiple times before vanishing, so Mario can throw opponents into it or place it near the edge to hit recovering opponents away from the stage.

Unused Custom Move

This Custom Move was found in the data files of the game. Like Luigi's Iceball, Mario launches a frozen ball that travels slowly. It can freeze opponents at higher percentages.

Mario's Custom Special Moves
Custom 1 Custom 2
Standard Special Fast Fireball Fire Orb
Side Special Shocking Cape Gust Cape
Up Special Super Jump Explosive Punch
Down Special Scalding F.L.U.D.D. High-Pressure F.L.U.D.D.

Luigi

Bouncing Fireball

Bouncing Fireball is one of Luigi's Neutral Special Moves that can be used via customizations. Luigi launches a fireball that bounces on the ground like Mario's.

Strengths:

  • Forces opponents into air.
  • Can attack grounded opponents from the air.
  • Has gimping/edge-guard ability.
  • Greater range.

Weaknesses:

  • Deals less damage the farther it goes out.

The Bouncing Fireball grants more versatility than the default neutral special for Luigi. Since gravity takes effect on the move, it can be used for gimping and edge-guarding opponents trying to recover low. On-stage, the move can force opponents to go into the air which can set up some aerial combos. Unlike the default Fireball that only moves forwards both in the air and ground, the Bouncing Fireball will fall in the air, so Luigi can attack opponents from above with this move. The move loses power the farther it gets from its origin point, so spacing the attack correctly can be helpful when trying to get the most damage out of it.

Iceball

Iceball is one of Luigi's Neutral Special Moves that can be used via customizations. Luigi launches a frozen ball that freezes opponents upon contact.

Strengths:

  • Freezes opponents.
  • Fast firing rate.
  • More range.

Weaknesses:

  • Only freezes above certain percents.
  • Moves slowly.

The Iceball has a good firing rate, and covers more distance than the regular, but the projectile itself is quite slow. However, it can freeze opponents above a certain percent, though they vary between characters, so it is not always certain. Overall, the move's freezing ability can set up some good combos but Iceball is slow and the likelihood of hitting an opponent is unreliable.

Luigi's Custom Special Moves
Custom 1 Custom 2
Standard Special Bouncing Fireball Iceball
Side Special Floating Missile Quick Missile
Up Special Fiery Jump Punch Burial Header
Down Special Mach Cyclone Clothesline Cyclone

Origin

Fireballs have become a common staple in the Mario series, with their first debut being in Super Mario Bros. Mario and Luigi can summon fireballs with the aid of a Fire Flower which will instantly defeat any common enemy, though they all are affected by gravity. Luigi's fireballs, however, are more inspired by the green fireballs seen in Mario Bros., where they would float instead of being gravity-affected.

Mario's Custom Move Fire Orb is based off a similar attack used by Mario in Super Mario RPG, with the attack having a similar appearance. Luigi's Iceball is directly based off the attack used by Mario and Luigi after absorbing an Ice Flower (the counterpart to the Fire Flower), with their first appearance being New Super Mario Bros. Wii.

Trivia

  • Fireball in Super Smash Bros. shows an instance of Mario and Luigi being capable of using the attack without the aid of a Fire Flower.
    • Mario's use of Fireball may allude to his affinity with fire, as shown in Super Mario RPG
    • The Fire Flower appears as an item in all four Super Smash Bros. games, and their Fire Flower costumes are available as palette swaps in Brawl, 3DS/Wii U and Ultimate.
  • In the original Super Smash Bros., Mario and Luigi would share the same animation of shooting a Fireball by pushing it outwards with their right hand. From Melee onward the animation for Fireball changed: Mario would draw back his left hand before palming forward the fireball, and Luigi would gesture with a finger snap and launch the fireball.
  • If Kirby copies Mario's Fireball, it has an even shorter duration due to Kirby launching it closer to the ground, though it bounces higher, making it possible to connect with opponents vertically.