Fireballs travel a short distance, and deal minor damage and flinching common to fire-based attacks. The trajectory of Fireballs can be changed depending on the surface's angle upon contact, though this differs between the users. In Super Smash Bros. for Nintendo 3DS and Wii U, Fireball loses power the further it travels from the user.
Mario's Fireballs are red, and affected by gravity, bouncing along the ground and losing momentum with each successive bounce. If used against an upward slope or wall, it will rebound, and if used from a higher elevation or while airborne, it will travel a further distance and last longer due to not immediately connecting with the ground upon initiating.
In Super Smash Bros. Brawl Mario's Fireball travels an even shorter distance than its predecessor and deals 5%, but compensates with a slightly larger hitbox and more hitstun.
In Super Smash Bros. for Nintendo 3DS and Wii U, Fireball covers more range, but has more startup and ending lag and deals 5% up close and 4% far away. As an aesthetic effect the Fireball incorporates smoke and ash, and plays the Super Mario Bros. sound effect when enemies are defeated.Mario's Fireball is a decent defensive move, as Mario can take advantage of the terrain to launch Fireballs from higher points or rebound them off walls, granting protection from behind and below, and its bouncing physics make it useful for intercepting in two directions. However, it does possess moderate startup and end lag, making it difficult to spam, and it possesses a short duration.
|Mario's Special Moves|
|Up Special||Super Jump Punch|
|Down Special||Mario Tornado||F.L.U.D.D.|
|Final Smash||—||Mario Finale|
Luigi's Fireballs are green, and travel through the air in a straight line, unaffected by gravity. If used against an upward slope or wall, the Fireball's path will change to travel upwards. Luigi's Fireballs can be fired at a faster pace than Mario's.
In Super Smash Bros. Melee and Super Smash Bros. Brawl, Luigi's Fireball deals 6%, but travels a shorter distance between the two games. Super Smash Bros. for Nintendo 3DS and Wii U retain its damage output while adding a late hitbox of 5% when the Fireball travels its maximum distance.
Luigi's Fireball is a more difficult move to approach due to its floaty physics, which make it a fairly linear projectile and a difficult attack to use against opponents who are at a different elevation from Luigi. To compensate, it is a better projectile for spamming due to its longer duration and faster pace, which is further increased in the Negative Zone.
|Luigi's Special Moves|
|Side Special||—||Green Missile|
|Up Special||Super Jump Punch|
|Down Special||Luigi Cyclone|
|Final Smash||—||Negative Zone||Poltergust 5000||Poltergust G-00|
- Faster movement and firing rate
- Horizontal movement pattern
- More range
- Cannot attack grounded opponents from the air
- Deals slightly less damage
Due to its fast speed and firing rate, the Fast Fireball can quickly be used in rapid succession on an opponent to rack up damage quickly; the Fast Fireball deals less damage than the default Fireball but is able to put more damage on an opponent in a smaller amount of time. It moves horizontally rather than bouncing across the ground and as such will not fall down when used in the air; this can make it useful for integrating into aerial combos or edge-guarding opponents recovering higher, but Mario is also unable to drop the fireballs on opponents from above since they are not affected by gravity.
- Deals more damage
- Obstacle on stage
- Stays on-stage for a while
- Larger size
- Slow movement
- Slow execution
- Less range
The Fire Orb, despite its severely decreased speed, range, and firing rate, can be quite useful when used effectively. Since it is large in size, it can be difficult for an opponent to maneuver around the projectile especially if Mario camps near it, attacking the opponent when they try to roll or jump around the fire orb. The orb stays on-stage for a long while, so Mario can put a fire orb out on stage and create an obstacle on the stage for the opponent. It deals more damage and can hit the opponent multiple times before vanishing, so Mario can throw opponents into it or place it near the edge to hit recovering opponents away from the stage.
Unused Custom Move
This Custom Move was found in the data files of the game. Like Luigi's Iceball, Mario launches a frozen ball that travels slowly. It can freeze opponents at higher percentages.
|Mario's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Fast Fireball||Fire Orb|
|Side Special||Shocking Cape||Gust Cape|
|Up Special||Super Jump||Explosive Punch|
|Down Special||Scalding F.L.U.D.D.||High-Pressure F.L.U.D.D.|
- Forces opponents into air.
- Can attack grounded opponents from the air.
- Has gimping/edge-guard ability.
- Greater range.
- Deals less damage the farther it goes out.
The Bouncing Fireball grants more versatility than the default neutral special for Luigi. Since gravity takes effect on the move, it can be used for gimping and edge-guarding opponents trying to recover low. On-stage, the move can force opponents to go into the air which can set up some aerial combos. Unlike the default Fireball that only moves forwards both in the air and ground, the Bouncing Fireball will fall in the air, so Luigi can attack opponents from above with this move. The move loses power the farther it gets from its origin point, so spacing the attack correctly can be helpful when trying to get the most damage out of it.
- Freezes opponents.
- Fast firing rate.
- More range.
- Only freezes above certain percents.
- Moves slowly.
|Luigi's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Bouncing Fireball||Iceball|
|Side Special||Floating Missile||Quick Missile|
|Up Special||Fiery Jump Punch||Burial Header|
|Down Special||Mach Cyclone||Clothesline Cyclone|
Fireballs have become a common staple in the Mario series, with their first debut being in Super Mario Bros. Mario and Luigi can summon fireballs with the aid of a Fire Flower which will instantly defeat any common enemy, though they all are affected by gravity.
Mario's Custom Move Fire Orb is based off a similar attack used by Mario in Super Mario RPG, with the attack having a similar appearance. Luigi's Iceball is directly based off the attack used by Mario and Luigi after absorbing an Ice Flower (the counterpart to the Fire Flower), with their first appearance being New Super Mario Bros. Wii.
- Fireball in Super Smash Bros. shows an instance of Mario and Luigi being capable of using the attack without the aid of a Fire Flower.
- Mario's use of Fireball may allude to his affinity with fire, as shown in Super Mario RPG
- The Fire Flower appears as an item in all four Super Smash Bros. games, and their Fire Flower costumes are available as palette swaps in Brawl and SSBWU/3DS.
- In the original Super Smash Bros., Mario and Luigi would share the same animation of shooting a Fireball by pushing it outwards with their right hand. From Melee onward the animation for Fireball changed: Mario would draw back his left hand before palming forward the fireball, and Luigi would gesture with a finger snap and launch the fireball.
- If Kirby copies Mario's Fireball, it has an even shorter duration due to Kirby launching it closer to the ground, though it bounces higher, making it possible to connect with opponents vertically.