He will damage whatever he hits on the way up, but not on the way down. In Melee, Mr. Game & Watch becomes helpless at the end of the attack.
In Brawl, the firefighters have a slight push effect around them. Mr. Game & Watch, like other characters, can automatically grab a ledge in the middle of using this move. If he does not grab a ledge, he deploys his parachute to slow his descent on the way down. The parachute can be deactivated by using an Aerial Attack, and an attack like Mr. Game & Watch's modified Down Aerial will pull him downwards at very high speed, giving Mr. Game & Watch the unique option of slowly floating to safety, or descending upon enemies at a very rapid pace, although this puts him in helpless state. After canceling his parachute with an aerial attack, Mr. Game & Watch cannot use this move again until he touches the ground, otherwise this would give him a potentially infinite recovery. If CPU Mr. Game & Watch use this attack and doesn't land on the platform or some ledges that can't be grabbed, he will almost always only spam his Judge until he gets KO'd or lands on another platform.
|Mr. Game & Watch's Special Moves|
|Down Special||Oil Panic|
Heavy Trampoline is one of Mr. Game & Watch's Up Special Moves that can be used via customizations. Mr. Game & Watch will not go very high, but the move gives more damage. In the start of the move, there's a Sweet spot, the sweetspot does higher, more diagonal knockback than the default version.
Trampoline Launch is one of Mr. Game & Watch's Up Special Moves that can be used via customizations. Mr. Game & Watch can't use the parachute, similar to the Fire in Melee, but he will not be in a helpless state. In the fall, it's possible to perform aerials quicker than the default, making it useful for combos.
|Mr. Game & Watch's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||XXL Chef||Short-Order Chef|
|Side Special||Extreme Judge||Chain Judge|
|Up Special||Heavy Trampoline||Trampoline Launch|
|Down Special||Efficient Panic||Panic Overload|
Fire was a Game & Watch game, where one would take the role of two firefighters trying to save people from a burning building. Various people jumped out of various floors and at various speeds, and it was the players job to make sure that they used their fire rug to bounce the people into the awaiting Ambulance at the other side of the screen.
The parachute property introduced in Brawl as part of the move (which was used in Melee as his Neutral Aerial Attack) comes from a game called Parachute, where a person in a rowing boat tried to catch skydiving paratroopers from a helicopter, whilst making sure they did not fall into the sea below.
Many fans of modern handheld games will fondly remember the classic Game & Watch games they played years ago, like the intense challenge of Fire. Save people from a burning building using a trampoline, bouncing them to the waiting ambulance and safety.