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[[File:Game and Watch Fire 3.png|thumb|Mr. Game & Watch deploys his parachute.]]
 
[[File:Game and Watch Fire 3.png|thumb|Mr. Game & Watch deploys his parachute.]]
 
:'''''Fire''' links here. For other uses, see [[Fire (disambiguation)]]''.
 
:'''''Fire''' links here. For other uses, see [[Fire (disambiguation)]]''.
'''Fire''' is [[Mr. Game & Watch]]'s [[Up Special Move]]. When used, two firefighters holding a fire rug will pop up, allowing him to jump higher. He will damage whatever he hits on the way up, but not on the way down. In Brawl, the firefighters have a slight [[push]] effect around them.
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'''Fire''' is [[Mr. Game & Watch]]'s [[Up Special Move]]. When used, two firefighters holding a fire rug will pop out, allowing him to jump higher. He will damage whatever he hits on the way up, but not on the way down. In Brawl, the firefighters have a slight [[push]] effect around them.
   
 
In ''[[Super Smash Bros. Brawl]]'', Mr. Game & Watch, like other characters, can automatically grab a ledge in the middle of using his Up-Special. If he does not grab a ledge, he deploys his parachute to slow his descent on the way down. The parachute can be deactivated by using an aerial attack, and an attack like Mr. Game & Watch's modified Down aerial will pull him downwards at very high speed, giving Mr. Game & Watch the unique option of slowly floating or descending upon enemies at a very rapid pace, although this puts him in helpless state again. After canceling his parachute with an aerial attack, Mr. Game & Watch cannot use his Up-Special again until he touches the ground, otherwise this would give him a potentially infinite recovery. If CPU Mr. Game & Watch use this attack and didn't land on the platform or some ledges that can't be grabbed, he will almost always only spam his [[Judge]] until he get KO'd or landed another platform.
 
In ''[[Super Smash Bros. Brawl]]'', Mr. Game & Watch, like other characters, can automatically grab a ledge in the middle of using his Up-Special. If he does not grab a ledge, he deploys his parachute to slow his descent on the way down. The parachute can be deactivated by using an aerial attack, and an attack like Mr. Game & Watch's modified Down aerial will pull him downwards at very high speed, giving Mr. Game & Watch the unique option of slowly floating or descending upon enemies at a very rapid pace, although this puts him in helpless state again. After canceling his parachute with an aerial attack, Mr. Game & Watch cannot use his Up-Special again until he touches the ground, otherwise this would give him a potentially infinite recovery. If CPU Mr. Game & Watch use this attack and didn't land on the platform or some ledges that can't be grabbed, he will almost always only spam his [[Judge]] until he get KO'd or landed another platform.

Revision as of 23:38, 21 January 2011

Game and Watch Fire 2

The two firefighters help Mr. Game & Watch jump higher.

Game and Watch Fire 1

Mr. Game and Watch is launched into the air.

Game and Watch Fire 3

Mr. Game & Watch deploys his parachute.

Fire links here. For other uses, see Fire (disambiguation).

Fire is Mr. Game & Watch's Up Special Move. When used, two firefighters holding a fire rug will pop out, allowing him to jump higher. He will damage whatever he hits on the way up, but not on the way down. In Brawl, the firefighters have a slight push effect around them.

In Super Smash Bros. Brawl, Mr. Game & Watch, like other characters, can automatically grab a ledge in the middle of using his Up-Special. If he does not grab a ledge, he deploys his parachute to slow his descent on the way down. The parachute can be deactivated by using an aerial attack, and an attack like Mr. Game & Watch's modified Down aerial will pull him downwards at very high speed, giving Mr. Game & Watch the unique option of slowly floating or descending upon enemies at a very rapid pace, although this puts him in helpless state again. After canceling his parachute with an aerial attack, Mr. Game & Watch cannot use his Up-Special again until he touches the ground, otherwise this would give him a potentially infinite recovery. If CPU Mr. Game & Watch use this attack and didn't land on the platform or some ledges that can't be grabbed, he will almost always only spam his Judge until he get KO'd or landed another platform.

In Melee, Mr. Game & Watch doesn't open a parachute at the end of the attack and instead becomes helpless.

Origins

Fire was a Game & Watch game where one would take the role of two firefighters trying to save people from a burning building. Various people jumped out of various floors and at various speeds, and it was the players job to make sure that they used their fire rug to bounce the people into the awaiting Ambulance at the other side of the screen.

The parachute property introduced in Brawl as part of the move (which was used in Melee as a N-air) comes from a game called Parachute, where a person in a rowing boat tried to catch skydiving paratroopers from a helicopter whilst making sure they did not fall into the sea below.

Mr. Game & Watch's Special Moves
Melee Brawl 3DS/Wii U Ultimate
Standard Special Chef
Side Special Judge
Up Special Fire
Down Special Oil Panic
Final Smash Octopus