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Some Final Smashes temporarily slow down stage elements, such as platform movement or motion within the background.
 
Some Final Smashes temporarily slow down stage elements, such as platform movement or motion within the background.
   
It was revealed in an interview with [[Nintendo]]'s president, Satoru Iwata, that [[Masahiro Sakurai]] had intended for Final Smashes to be included in the original ''[[Super Smash Bros.]]'', and claims that he has proof, in that there were recorded voices for when characters used their Final Smash. The idea, however, was held off until ''Brawl''.
+
It was revealed in an interview with [[Nintendo]]'s president, Satoru Iwata, that [[Masahiro Sakurai]] had intended for Final Smashes to be included in the original ''[[Super Smash Bros.]]'', and claims that he has proof, in that there were recorded voices for when characters used their Final Smash. However, due to the N64's power limitations, it wouldn't be implemented until [[Super Smash Bros Brawl|Brawl]].
   
 
==Pity Final Smash==
 
==Pity Final Smash==
 
[[Image:Pity.jpg|right|thumb|A Pity Final Smash]]
 
[[Image:Pity.jpg|right|thumb|A Pity Final Smash]]
A '''Pity Final Smash''' occurs when a player is KO'd and is 5 points behind compared to the current leader (thereby allowing the player in 2nd place to earn one, provided the gap is large enough). This player respawns with the ability to perform a Final Smash. This Final Smash cannot be dropped by the player. Pity Final Smashes can be disabled only by turning Final Smashes off completely; setting overall item frequency to 'None' alone will not be enough.
+
A '''Pity Final Smash''' ('''Easy Final Smash''' in ''SSB4'' and ''Ultimate'') occurs when a player is KO'd and is 5 points behind compared to the current leader (thereby allowing the player in 2nd place to earn one, provided the gap is large enough). This player respawns with the ability to perform a Final Smash. This Final Smash cannot be dropped by the player. Pity Final Smashes can be disabled only by turning Final Smashes off completely; setting overall item frequency to 'None' alone will not be enough.
   
 
==Types==
 
==Types==
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into. They are:
+
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into. The five categories are:
*'''Directional''' - These Final Smashes launch an attack in a single direction. Depending on the Final Smash, the direction can be controlled, while others are fixed. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide. An example of this is the Mario Finale, [[Mario]]'s Final Smash.
+
*'''Directional''' - These Final Smashes launch an attack in a single direction. Depending on the Final Smash, the direction can be controlled, while others are fixed. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide. An example of this is the [[Mario Finale]], [[Mario]]'s Final Smash.
*'''Focused''' - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're mostly effective in smaller stages. An example of this is [[Puff Up]], [[Jigglypuff]]'s Final Smash.
+
*'''Focused''' - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're mostly effective in smaller stages. An example of this is [[Puff Up]], [[Jigglypuff]]'s Final Smash. There are two flavours of Focused Final Smashes.
*'''Trapping''' - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range and will fail if there are no targets caught. An example of this is [[Triforce Slash]], [[Toon Link]]'s Final Smash.
+
*'''Trapping''' - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range and will fail if there are no targets caught. An example of this is [[Triforce Slash]], [[Toon Link]]'s Final Smash (which is also directional since it heads in one direction).
 
*'''Stage-Wide''' - These Final Smashes affect the whole stage, leaving little or no hiding spots. However, they may be less effective on larger stages. An example of this is [[PK Starstorm]], [[Ness]]'s Final Smash.
 
*'''Stage-Wide''' - These Final Smashes affect the whole stage, leaving little or no hiding spots. However, they may be less effective on larger stages. An example of this is [[PK Starstorm]], [[Ness]]'s Final Smash.
*'''Transformation''' - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset, while others use a different set of controls. The transformation is unaffected by all status effects except slow time. It is generally up to the player themselves to deal massive damage with the Final Smash, or else the entire move will be ineffective. An example of this is the [[Landmaster]], [[Fox]], [[Falco]] and [[Wolf]]'s Final Smash. This category of final smash has been discontinued in ''[[Super Smash Bros. Ultimate]]'', and all Transformation Final Smashes were turned into Trapping, Stage-Wide, or Directional Final Smashes. Examples of these are Wario, Sonic, and Mr. Game & Watch, respectively.
+
*'''Transformation''' - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset, while others use a different set of controls. The transformation is unaffected by all status effects except slow time. It is generally up to the player themselves to deal massive damage with the Final Smash, or else the entire move will be ineffective. An example of this is the [[Landmaster]], [[Fox]], [[Falco]], and [[Wolf]]'s Final Smash. This category of final smash has been discontinued in ''[[Super Smash Bros. Ultimate]]'', and all Transformation Final Smashes were turned into Trapping, Stage-Wide, or Directional Final Smashes. Examples of these are Wario, Sonic, and Mr. Game & Watch, respectively.
   
 
==List of Final Smashes==
 
==List of Final Smashes==
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|[[Kirby (SSBB)|Kirby]]
 
|[[Kirby (SSBB)|Kirby]]
 
|[[Cook Kirby]]
 
|[[Cook Kirby]]
|'''Trapping'''
+
|'''Trapping (focused)'''
 
|-
 
|-
 
|[[Link (SSBB)|Link]]
 
|[[Link (SSBB)|Link]]
 
|[[Triforce Slash]]
 
|[[Triforce Slash]]
|'''Trapping'''
+
|'''Trapping (directional)'''
 
|-
 
|-
 
|[[Lucario (SSBB)|Lucario]]
 
|[[Lucario (SSBB)|Lucario]]
 
|[[Aura Storm]]
 
|[[Aura Storm]]
|'''Directional'''
+
|'''Directional (stage-wide)'''
 
|-
 
|-
 
|[[Lucas (SSBB)|Lucas]]
 
|[[Lucas (SSBB)|Lucas]]
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|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]
 
|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]
 
|[[Power Suit Samus]]
 
|[[Power Suit Samus]]
|'''Focused'''
+
|'''Focused (Radial)'''
 
|}
 
|}
   
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|[[Bayonetta (SSBWU/3DS)|Bayonetta]]
 
|[[Bayonetta (SSBWU/3DS)|Bayonetta]]
 
|[[Infernal Climax]]
 
|[[Infernal Climax]]
|'''Stage-Wide/Trapping'''
+
|'''Stage-Wide'''
 
|-
 
|-
 
|[[Bowser (SSBWU/3DS)|Bowser]]
 
|[[Bowser (SSBWU/3DS)|Bowser]]
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|[[Pit (SSBWU/3DS)|Pit]]
 
|[[Pit (SSBWU/3DS)|Pit]]
 
|[[Three Sacred Treasures]]
 
|[[Three Sacred Treasures]]
|'''Stage-Wide'''
+
|'''Directional (Phase 1), Stage-Wide (Phase 2)'''
 
|-
 
|-
 
|[[R.O.B. (SSBWU/3DS)|R.O.B.]]
 
|[[R.O.B. (SSBWU/3DS)|R.O.B.]]
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|[[Rosalina & Luma (SSBWU/3DS)|Rosalina & Luma]]
 
|[[Rosalina & Luma (SSBWU/3DS)|Rosalina & Luma]]
 
|[[Power Star]]
 
|[[Power Star]]
|'''Focused '''
+
|'''Focused'''
 
|-
 
|-
 
|[[Roy (SSBWU/3DS)|Roy]]
 
|[[Roy (SSBWU/3DS)|Roy]]
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|'''Trapping'''
 
|'''Trapping'''
 
|-
 
|-
|rowspan=2 | [[Ryu (SSBWU/3DS)|Ryu]] || [[Shin Shoryuken]] || '''Trapping'''
+
| rowspan="2" | [[Ryu (SSBWU/3DS)|Ryu]] || [[Shin Shoryuken]] || '''Trapping'''
 
|-
 
|-
 
| [[Shinku Hadoken]] ||'''Directional'''
 
| [[Shinku Hadoken]] ||'''Directional'''
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===In ''[[Super Smash Bros. Ultimate]]''===
 
===In ''[[Super Smash Bros. Ultimate]]''===
Out of the 77 Final Smashes in Super Smash Bros. Ultimate, 14 are Stage-Wide, 38 are Trapping, 5 are Focused, and 21 are Directional (Roy's Final Smash is both Focused and Trapping).
+
Out of the 79 Final Smashes in Super Smash Bros. Ultimate, 16 are Stage-Wide, 41 are Trapping, 5 are Focused, and 21 are Directional (Roy's Final Smash is both Focused and Trapping).
 
{| class="wikitable sortable" style="background:#ffffff;border:solid 2px;"
 
{| class="wikitable sortable" style="background:#ffffff;border:solid 2px;"
 
! style="width: 12em; background:#ddddff;border:solid #000000 1px;" |Character
 
! style="width: 12em; background:#ddddff;border:solid #000000 1px;" |Character
 
! style="width: 12em; background:#ddddff;border:solid #000000 1px;" |Final Smash
 
! style="width: 12em; background:#ddddff;border:solid #000000 1px;" |Final Smash
 
! style="width: 12em; background:#ddddff;border:solid #000000 1px;" |Type
 
! style="width: 12em; background:#ddddff;border:solid #000000 1px;" |Type
  +
|-
  +
|[[Banjo & Kazooie (SSBU)|Banjo & Kazooie]]
  +
|[[The Mighty Jinjonator]]
  +
|'''Trapping'''
 
|-
 
|-
 
|[[Bayonetta (SSBU)|Bayonetta]]
 
|[[Bayonetta (SSBU)|Bayonetta]]
 
|[[Infernal Climax]]
 
|[[Infernal Climax]]
|'''Stage-Wide/Trapping'''
+
|'''Stage-Wide'''
 
|-
 
|-
 
|[[Bowser (SSBU)|Bowser]]
 
|[[Bowser (SSBU)|Bowser]]
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|[[Shadow Mario Paint]]
 
|[[Shadow Mario Paint]]
 
|'''Stage-Wide'''
 
|'''Stage-Wide'''
  +
|-
  +
|[[Byleth (SSBU)|Byleth]]
  +
|[[Progenitor God Ruptured Heaven]]
  +
|'''Trapping'''
 
|-
 
|-
 
|[[Captain Falcon (SSBU)|Captain Falcon]]
 
|[[Captain Falcon (SSBU)|Captain Falcon]]
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|[[Chrom (SSBU)|Chrom]]
 
|[[Chrom (SSBU)|Chrom]]
 
|[[Awakening Aether]]
 
|[[Awakening Aether]]
|'''Trapping'''
+
|'''Directional'''
 
|-
 
|-
 
|[[Cloud (SSBU)|Cloud]]
 
|[[Cloud (SSBU)|Cloud]]
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|[[Diddy Kong (SSBU)|Diddy Kong]]
 
|[[Diddy Kong (SSBU)|Diddy Kong]]
 
|[[Hyper Rocketbarrel]]
 
|[[Hyper Rocketbarrel]]
|'''Trapping'''
+
|'''Trapping/Stage-Wide'''
 
|-
 
|-
 
|[[Donkey Kong (SSBU)|Donkey Kong]]
 
|[[Donkey Kong (SSBU)|Donkey Kong]]
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|-
 
|-
 
|[[Ganondorf (SSBU)|Ganondorf]]
 
|[[Ganondorf (SSBU)|Ganondorf]]
|[[Beast Ganon|Ganon, the Demon King]]
+
|[[Beast Ganon]]
 
|'''Directional'''
 
|'''Directional'''
 
|-
 
|-
 
|[[Greninja (SSBU)|Greninja]]
 
|[[Greninja (SSBU)|Greninja]]
 
|[[Secret Ninja Attack]]
 
|[[Secret Ninja Attack]]
  +
|'''Trapping'''
  +
|-
  +
|[[Hero (Super Smash Bros. Ultimate)|Hero]]
  +
|[[Gigaslash]]
 
|'''Trapping'''
 
|'''Trapping'''
 
|-
 
|-
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|[[Incineroar (SSBU)|Incineroar]]
 
|[[Incineroar (SSBU)|Incineroar]]
 
|[[Max Malicious Moonsault]]
 
|[[Max Malicious Moonsault]]
|'''Trapping/Focused'''
+
|'''Trapping'''
 
|-
 
|-
 
|[[Ike (SSBU)|Ike]]
 
|[[Ike (SSBU)|Ike]]
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|'''Focused'''
 
|'''Focused'''
 
|-
 
|-
  +
|[[Joker (SSBU)|Joker]]
| rowspan="2" | [[Ken (SSBU)|Ken]] || [[Shinryuken]] || '''Trapping'''
 
  +
|[[All-Out Attack]]
  +
|'''Trapping'''
  +
|-
 
| rowspan="2" | [[Ken (SSBU)|Ken]] || [[Shippu Jinraikyaku]] || '''Trapping'''
 
|-
 
|-
| [[Shippu Jinraikyaku]] ||'''Directional'''
+
| [[Shinryuken]] ||'''Focused'''
 
|-
 
|-
 
|[[King Dedede (SSBU)|King Dedede]]
 
|[[King Dedede (SSBU)|King Dedede]]
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|[[Mr. Game & Watch (SSBU)|Mr. Game & Watch]]
 
|[[Mr. Game & Watch (SSBU)|Mr. Game & Watch]]
 
|[[Octopus]]
 
|[[Octopus]]
|'''Directional/Trapping'''
+
|'''Directional'''
 
|-
 
|-
 
|[[Ness (SSBU)|Ness]]
 
|[[Ness (SSBU)|Ness]]
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|[[Palutena (SSBU)|Palutena]]
 
|[[Palutena (SSBU)|Palutena]]
 
|[[Black Hole Laser]]
 
|[[Black Hole Laser]]
|'''Trapping/Stage-Wide'''
+
|'''Trapping'''
 
|-
 
|-
 
|[[Peach (SSBU)|Peach]]
 
|[[Peach (SSBU)|Peach]]
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|[[Pichu (SSBU)|Pichu]]
 
|[[Pichu (SSBU)|Pichu]]
 
|[[Volt Tackle]]
 
|[[Volt Tackle]]
|'''Trapping/Stage-Wide'''
+
|'''Stage-Wide'''
 
|-
 
|-
 
|[[Pikachu (SSBU)|Pikachu]]
 
|[[Pikachu (SSBU)|Pikachu]]
 
|[[Volt Tackle]]
 
|[[Volt Tackle]]
|'''Trapping/Stage-Wide'''
+
|'''Stage-Wide'''
 
|-
 
|-
 
|[[Piranha Plant (SSBU)|Piranha Plant]]
 
|[[Piranha Plant (SSBU)|Piranha Plant]]
 
|[[Petey Piranha]]
 
|[[Petey Piranha]]
|'''Stage-Wide/Trapping'''
+
|'''Stage-Wide'''
 
|-
 
|-
 
|[[Pit (SSBU)|Pit]]
 
|[[Pit (SSBU)|Pit]]
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|[[Rosalina & Luma (SSBU)|Rosalina & Luma]]
 
|[[Rosalina & Luma (SSBU)|Rosalina & Luma]]
 
|[[Power Star|Grand Star]]
 
|[[Power Star|Grand Star]]
|'''Focused '''
+
|'''Stage-Wide'''
 
|-
 
|-
 
|[[Roy (SSBU)|Roy]]
 
|[[Roy (SSBU)|Roy]]
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|'''Focused/Trapping'''
 
|'''Focused/Trapping'''
 
|-
 
|-
| rowspan="2" | [[Ryu (SSBU)|Ryu]] || [[Shin Shoryuken]] || '''Trapping'''
+
| rowspan="2" | [[Ryu (SSBU)|Ryu]] || [[Shin Shoryuken]] || '''Trapping'''
 
|-
 
|-
 
| [[Shinku Hadoken]] ||'''Directional'''
 
| [[Shinku Hadoken]] ||'''Directional'''
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|[[Super Sonic]]
 
|[[Super Sonic]]
 
|'''Stage-Wide'''
 
|'''Stage-Wide'''
  +
|-
  +
|[[Terry Bogard (SSBU)|Terry]]
  +
|[[Triple Wolf]]
  +
|'''Trapping'''
 
|-
 
|-
 
|[[Toon Link (SSBU)|Toon Link]]
 
|[[Toon Link (SSBU)|Toon Link]]
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==Trivia==
 
==Trivia==
* Some Final Smash glitches involve the regenerating portion of the Bridge of Eldin stage, like R.O.B.'s Infinite Final Smash, and Jigglypuff's Giga-Jiggly glitch.
+
* Some Final Smash glitches involve the regenerating portion of the Bridge of Eldin stage, like R.O.B.'s Infinite Final Smash, and Jigglypuff's Giga-Jiggly glitch. This is not possible in [[Super Smash Bros. Ultimate]] as the stage freezes while performing it.
 
* In ''[[Super Smash Bros. Brawl]]'', if a player is knocked down to 0 HP during a [[stamina]] match while in a transformation Final Smash, then they will not technically die and lay there as a "corpse" if there are at least 2 "alive" characters in the game.
 
* In ''[[Super Smash Bros. Brawl]]'', if a player is knocked down to 0 HP during a [[stamina]] match while in a transformation Final Smash, then they will not technically die and lay there as a "corpse" if there are at least 2 "alive" characters in the game.
 
**Under the circumstances that a player is reduced to 0 HP while using a transformation Final Smash in a stamina battle, the player will revert to normal form. Despite being at 0 HP, the player can still move their character and play normally until they are hit another time, which then KO's their character. The glitch is only known to occur in ''[[Super Smash Bros. for Wii U]]''.
 
**Under the circumstances that a player is reduced to 0 HP while using a transformation Final Smash in a stamina battle, the player will revert to normal form. Despite being at 0 HP, the player can still move their character and play normally until they are hit another time, which then KO's their character. The glitch is only known to occur in ''[[Super Smash Bros. for Wii U]]''.
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[[Category:Super Smash Bros. Brawl]]
 
[[Category:Super Smash Bros. Brawl]]
 
[[Category:Super Smash Bros. 3DS/Wii U]]
 
[[Category:Super Smash Bros. 3DS/Wii U]]
  +
[[Category:Super Smash Bros. Ultimate]]
  +
[[Category:Super Smash Bros. universe]]

Revision as of 17:48, 16 May 2020


Marioending
Congratulations! This has been chosen to be a Featured Article, making it an article of interest.
The Final Smash is a secret skill that can be performed but once…and only after obtaining an item called the Smash Ball, which is a precious item, indeed.
Smash Bros. DOJO!
Mariofinale

The Mario Finale, Mario's Final Smash.

A Final Smash (最後の切りふだ Saigo no Kirifuda, roughly "The Final Trump Card" or Last Resort) is a Special Move introduced in Super Smash Bros. Brawl and which also appears in Super Smash Bros. for Nintendo 3DS and Wii U and Super Smash Bros. Ultimate.

Overview

Final Smashes are incredibly powerful in comparison to most other attacks, generally leaving the user invincible for the move's duration, and, if properly executed, usually have the capacity to KO at least one opponent. Final Smashes performed correctly will give a great advantage, and may help to catch up to others in the game, or vice versa.

To perform a Final Smash, a player must either destroy a Smash Ball or acquire a "Pity Final Smash". Upon the destruction of the Smash Ball, the character will be engulfed in a multi-colored aura. If too much damage is taken, the Smash Ball will fly out of the character, giving their opponents another opportunity to gain a Final Smash. To perform a Final Smash, simply press the Special Move Button. Multiple Smash Balls can't appear in a match at the same time, but another can reappear after the Final Smash is finished.

In Super Smash Bros. Ultimate, a weaker Final Smash can be performed after filling their FS Meter, which gets filled by inflicting or taking damage. No two Final Smashes occur simultaneously in this mode.

Some Final Smashes temporarily slow down stage elements, such as platform movement or motion within the background.

It was revealed in an interview with Nintendo's president, Satoru Iwata, that Masahiro Sakurai had intended for Final Smashes to be included in the original Super Smash Bros., and claims that he has proof, in that there were recorded voices for when characters used their Final Smash. However, due to the N64's power limitations, it wouldn't be implemented until Brawl.

Pity Final Smash

Pity

A Pity Final Smash

A Pity Final Smash (Easy Final Smash in SSB4 and Ultimate) occurs when a player is KO'd and is 5 points behind compared to the current leader (thereby allowing the player in 2nd place to earn one, provided the gap is large enough). This player respawns with the ability to perform a Final Smash. This Final Smash cannot be dropped by the player. Pity Final Smashes can be disabled only by turning Final Smashes off completely; setting overall item frequency to 'None' alone will not be enough.

Types

While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into. The five categories are:

  • Directional - These Final Smashes launch an attack in a single direction. Depending on the Final Smash, the direction can be controlled, while others are fixed. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide. An example of this is the Mario Finale, Mario's Final Smash.
  • Focused - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range, so they're mostly effective in smaller stages. An example of this is Puff Up, Jigglypuff's Final Smash. There are two flavours of Focused Final Smashes.
  • Trapping - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range and will fail if there are no targets caught. An example of this is Triforce Slash, Toon Link's Final Smash (which is also directional since it heads in one direction).
  • Stage-Wide - These Final Smashes affect the whole stage, leaving little or no hiding spots. However, they may be less effective on larger stages. An example of this is PK Starstorm, Ness's Final Smash.
  • Transformation - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset, while others use a different set of controls. The transformation is unaffected by all status effects except slow time. It is generally up to the player themselves to deal massive damage with the Final Smash, or else the entire move will be ineffective. An example of this is the Landmaster, Fox, Falco, and Wolf's Final Smash. This category of final smash has been discontinued in Super Smash Bros. Ultimate, and all Transformation Final Smashes were turned into Trapping, Stage-Wide, or Directional Final Smashes. Examples of these are Wario, Sonic, and Mr. Game & Watch, respectively.

List of Final Smashes

In Super Smash Bros. Brawl

Out of the 37 Final Smashes in Brawl, 11 are Transformation, 6 are Trapping, 5 are Focused, 8 are Directional, and 7 are Stage-Wide.

Character Final Smash Type
Bowser Giga Bowser Transformation
Captain Falcon Blue Falcon Trapping
Diddy Kong Rocketbarrel Barrage Transformation
Donkey Kong Konga Beat Focused
Falco Landmaster Transformation
Fox Landmaster Transformation
Ganondorf Beast Ganon Directional
Ike Great Aether Trapping
Ice Climbers Iceberg Stage-Wide
Jigglypuff Puff Up Focused
King Dedede Waddle Dee Army Stage-Wide
Kirby Cook Kirby Trapping (focused)
Link Triforce Slash Trapping (directional)
Lucario Aura Storm Directional (stage-wide)
Lucas PK Starstorm Stage-Wide
Luigi Negative Zone Focused
Mario Mario Finale Directional
Marth Critical Hit Directional
Meta Knight Galaxia Darkness Trapping
Mr. Game & Watch Octopus Transformation
Ness PK Starstorm Stage-Wide
Olimar End of Day Stage-Wide
Peach Peach Blossom Focused
Pikachu Volt Tackle Transformation
Pit Palutena's Army Stage-Wide
Pokémon Trainer Triple Finish Directional
R.O.B. Diffusion Beam Transformation
Samus Zero Laser Directional
Sheik Light Arrow Directional
Snake Grenade Launcher Stage-Wide
Sonic Super Sonic Transformation
Toon Link Triforce Slash Trapping
Wario Wario-Man Transformation
Wolf Landmaster Transformation
Yoshi Super Dragon Transformation
Zelda Light Arrow Directional
Zero Suit Samus Power Suit Samus Focused (Radial)

In Super Smash Bros. for Nintendo 3DS and Wii U

Out of 59 (Ryu has two.) Final Smashes in 3DS and Wii U, 5 are Stage-Wide, 13 are Transformation, 20 are Trapping, 16 are Directional, and 4 are Focused.

Character Final Smash Type
Bayonetta Infernal Climax Stage-Wide
Bowser Giga Bowser Transformation
Bowser Jr. Shadow Mario Paint Stage-Wide
Captain Falcon Blue Falcon Trapping
Charizard Mega Evolution Transformation
Cloud Omnislash Trapping
Corrin Torrential Roar Trapping
Dark Pit Dark Pit Staff Directional
Diddy Kong Rocketbarrel Barrage Transformation
Donkey Kong Konga Beat Focused
Dr. Mario Doctor Finale Directional
Duck Hunt NES Zapper Posse Trapping
Falco Landmaster Transformation
Fox Landmaster Transformation
Ganondorf Beast Ganon Directional
Greninja Secret Ninja Attack Trapping
Ike Great Aether Trapping
Jigglypuff Puff Up Focused
King Dedede Dedede Burst Trapping
Kirby Ultra Sword Trapping
Link Triforce Slash Trapping
Little Mac Giga Mac Transformation
Lucario Mega Evolution Transformation
Lucas PK Starstorm Directional
Lucina Critical Hit Directional
Luigi Poltergust 5000 Trapping
Mario Mario Finale Directional
Marth Critical Hit Directional
Mega Man Mega Legends Trapping
Meta Knight Galaxia Darkness Trapping
Mewtwo Psystrike Directional
Mii Brawler Omega Blitz Trapping
Mii Gunner Full Blast Directional
Mii Swordfighter Final Edge Directional
Mr. Game & Watch Octopus Transformation
Ness PK Starstorm Directional
Olimar End of Day Stage-Wide
Pac-Man Super Pac-Man Transformation
Palutena Black Hole Laser Trapping
Peach Peach Blossom Focused
Pikachu Volt Tackle Transformation
Pit Three Sacred Treasures Directional (Phase 1), Stage-Wide (Phase 2)
R.O.B. Super Diffusion Beam Directional
Robin Pair-Up Trapping
Rosalina & Luma Power Star Focused
Roy Critical Hit Trapping
Ryu Shin Shoryuken Trapping
Shinku Hadoken Directional
Samus Zero Laser Directional
Sheik Light Arrow Directional
Shulk Chain Attack Trapping
Sonic Super Sonic Transformation
Toon Link Triforce Slash Trapping
Villager Dream Home Trapping
Wario Wario-Man Transformation
Wii Fit Trainer Wii Fit Directional
Yoshi Super Dragon Transformation
Zelda Light Arrow Directional
Zero Suit Samus Gunship Stage-Wide

In Super Smash Bros. Ultimate

Out of the 79 Final Smashes in Super Smash Bros. Ultimate, 16 are Stage-Wide, 41 are Trapping, 5 are Focused, and 21 are Directional (Roy's Final Smash is both Focused and Trapping).

Character Final Smash Type
Banjo & Kazooie The Mighty Jinjonator Trapping
Bayonetta Infernal Climax Stage-Wide
Bowser Giga Bowser Punch Stage-Wide
Bowser Jr. Shadow Mario Paint Stage-Wide
Byleth Progenitor God Ruptured Heaven Trapping
Captain Falcon Blue Falcon Trapping
Chrom Awakening Aether Directional
Cloud Omnislash Trapping
Corrin Torrential Roar Trapping
Daisy Daisy Blossom Focused
Dark Pit Dark Pit Staff Directional
Dark Samus Phazon Laser Directional
Diddy Kong Hyper Rocketbarrel Trapping/Stage-Wide
Donkey Kong Jungle Rush Trapping
Dr. Mario Doctor Finale Directional
Duck Hunt NES Zapper Posse Trapping
Falco Team Star Fox Trapping
Fox Team Star Fox Trapping
Ganondorf Beast Ganon Directional
Greninja Secret Ninja Attack Trapping
Hero Gigaslash Trapping
Ice Climbers Iceberg Stage-Wide
Incineroar Max Malicious Moonsault Trapping
Ike Great Aether Trapping
Inkling Killer Wail Directional
Isabelle Dream Town Hall Trapping
Jigglypuff Puff Up Focused
Joker All-Out Attack Trapping
Ken Shippu Jinraikyaku Trapping
Shinryuken Focused
King Dedede Dede-rush Trapping
King K. Rool Blast-O-Matic Trapping
Kirby Ultra Sword Trapping
Link Ancient Bow and Arrow Directional
Little Mac Giga Mac Rush Trapping
Lucario Aura Storm Directional
Lucas PK Starstorm Stage-Wide
Lucina Critical Hit Directional
Luigi Poltergust G-00 Trapping
Mario Mario Finale Directional
Marth Critical Hit Directional
Mega Man Mega Legends Trapping
Meta Knight Darkness Illusion Trapping
Mewtwo Psystrike Directional
Mii Brawler Omega Blitz Trapping
Mii Gunner Full Blast Directional
Mii Swordfighter Final Edge Directional
Mr. Game & Watch Octopus Directional
Ness PK Starstorm Stage-Wide
Olimar End of Day Stage-Wide
Pac-Man Super Pac-Man Stage-Wide
Palutena Black Hole Laser Trapping
Peach Peach Blossom Focused
Pichu Volt Tackle Stage-Wide
Pikachu Volt Tackle Stage-Wide
Piranha Plant Petey Piranha Stage-Wide
Pit Lightning Chariot Stage-Wide
Pokémon Trainer Triple Finish Directional
R.O.B. Guided Robo Beam Directional
Richter Grand Cross Trapping
Ridley Plasma Scream Trapping
Robin Pair Up Trapping
Rosalina & Luma Grand Star Stage-Wide
Roy Critical Hit Focused/Trapping
Ryu Shin Shoryuken Trapping
Shinku Hadoken Directional
Samus Zero Laser Directional
Sheik Sheikah Dance Trapping
Shulk Chain Attack Trapping
Simon Grand Cross Trapping
Snake Covering Fire Stage-Wide
Sonic Super Sonic Stage-Wide
Terry Triple Wolf Trapping
Toon Link Triforce Slash Trapping
Villager Dream Home Trapping
Wario Wario-Man Trapping
Wii Fit Trainer Wii Fit Directional
Wolf Team Star Wolf Trapping
Yoshi Stampede! Trapping
Young Link Triforce Slash Trapping
Zelda Triforce of Wisdom Trapping
Zero Suit Samus Zero Laser Directional

Trivia

  • Some Final Smash glitches involve the regenerating portion of the Bridge of Eldin stage, like R.O.B.'s Infinite Final Smash, and Jigglypuff's Giga-Jiggly glitch. This is not possible in Super Smash Bros. Ultimate as the stage freezes while performing it.
  • In Super Smash Bros. Brawl, if a player is knocked down to 0 HP during a stamina match while in a transformation Final Smash, then they will not technically die and lay there as a "corpse" if there are at least 2 "alive" characters in the game.
    • Under the circumstances that a player is reduced to 0 HP while using a transformation Final Smash in a stamina battle, the player will revert to normal form. Despite being at 0 HP, the player can still move their character and play normally until they are hit another time, which then KO's their character. The glitch is only known to occur in Super Smash Bros. for Wii U.
  • In Super Smash Bros. Ultimate, lightning effects will occur on the HUD upon grabbing a Smash Ball.

Gallery


Videos

External links