Smashpedia
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:''This article is about the Final Destination in its Super Smash Bros. Wii U/3DS form. For other uses, see the disambiguation page, [[Final Destination]].''
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:''This article is about the Final Destination in its ''Super Smash Bros. for Nintendo 3DS/Wii U'' form. For other uses, see the disambiguation page, [[Final Destination]].''
 
 
{{Infobox Stage
 
{{Infobox Stage
 
|location = ''[[Super Smash Bros. 3DS/Wii U]]''
 
|location = ''[[Super Smash Bros. 3DS/Wii U]]''
 
|name = Final Destination
 
|name = Final Destination
|image = {{#tag:tabber|
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|image = {{#tag:tabber|
 
Wii U=[[File:WiiU_SuperSmashBros_Stage10_Screen_02.jpg|250px]]
 
Wii U=[[File:WiiU_SuperSmashBros_Stage10_Screen_02.jpg|250px]]
{{!}}-{{!}}3DS=[[File:SSB4-Final Destination Select Screen 001.png|250px]]
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{{!}}-{{!}}3DS=[[File:SSB4_Final_Destination.JPG|250px]]
 
}}
 
}}
 
|caption = [[File:SmashBrosSymbol.svg|50px]]
 
|caption = [[File:SmashBrosSymbol.svg|50px]]
 
|universe = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
 
|universe = ''[[Super Smash Bros. (universe)|Super Smash Bros.]]''
|games = ''[[Super Smash Bros. 3DS/Wii U]]''
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|games = ''[[SSBWU/3DS]]''
|hometo = TBA
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|hometo = [[Master Hand]]<br/>[[Crazy Hand]]<br/>[[Master Core]]
 
|availability = [[Starter]]
 
|availability = [[Starter]]
|cratetype = Normal
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|cratetype = Futuristic (''SSB3DS'')<br/>Normal (''SSBWU'')
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|maxplayers = 4
|ssb4singles = Starter/Counter
 
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|music = '''3DS Version:'''<br/><small>''*Final Destination''<br/>''*Menu (Melee): Ver. 2'' ([[Alternate music|Alternate]])</small><br/>'''Wii U Version:'''<br/><small>''*Final Destination''<br/>''*Final Destination Ver. 2''<br/>''*Master Hand''<br/>''*Menu (Melee) Ver. 2''<br/>''*Credits (Super Smash Bros.)''<br/>'''''*Metal Battle (Melee)'''''<br/>'''''*Final Destination (Melee)'''''<br/>'''''*Giga Bowser (Melee)'''''<br/>''*Final Destination (Brawl)''<br/>''*Boss Battle Song 2 (Brawl)''<br/>'''''*Master Core'''''<br/>'''''*Master Fortress: First Wave'''''<br/>'''''*Master Fortress: Second Wave'''''<br/>'''Bolded tracks must be unlocked'''</small>
|ssb4doubles = Starter/Counter
 
 
|ssb4singles = Starter/Counter
 
|ssb4doubles = Starter/Counter
 
}}
 
}}
 
{{nihongo|'''Final Destination'''|終点|Shūten}} is a returning stage from the [[Super Smash Bros. (universe)|''Super Smash Bros.'']] series. It is a special flat stage without any hazards of any kind. Like in previous games, this is where [[Master Hand]] and [[Crazy Hand]] are fought, along with the new boss [[Master Core]] starting at 5.1 Intensity in [[Classic Mode]].
   
  +
==Stage layout==
'''Final Destination''' is a returning stage from the [[Super Smash Bros. (universe)|''Super Smash Bros.'']] series. It is a special flat stage without any hazards of any kind. The stage travels from Earth, above an ocean, to space where on the background the Earth and the Sun can be seen almost touching each other.
 
  +
The design of the stage is similar to previous versions, having a single flat floating platform and featuring no stage hazards. The walkway is split into a blue crystal half and an orange molten half, though this has no effect on gameplay.
   
  +
Similarly to ''Brawl''<nowiki/>'s Final Destination, the stage's background changes to reflect real-life settings, though it differs between versions:
==Design==
 
  +
* 3DS: The initial scene is space with a stream of stars moving past in the background. This fades into a wormhole, which the stage travels through until it reaches a comet. The comet fades into a sun, which causes a flash of white light in which meteors can be seen flying past, before arriving at an ocean. The sun sets on the horizon, turning to night. The stage then enters another wormhole, travelling through it before finally arriving at the initial scene, looping the cycle after two minutes.
The design of the stage is similar to previous versions. The difference is that the stage is split in two parts, one blue calm part and one red lava part. Out of the bottom of the blue part are blue crystals while on the lava part there are strings filled with lava coming out of the bottom. However, this has no effect during gameplay.
 
  +
* Wii U: The initial scene is space with a comet in the distance. It slowly comes closer, before zooming past as the stage turns to face a planet (reminiscent of Earth) and a sun. The stage moves towards them while occasionally rotating upside-down, with meteors flying past the stage. Eventually, the movement speeds up and there is a flash of white light, before the background transitions into a cloudy sky. The stage rotates upside-down occasionally in this scene. Finally, the background fades to black and the initial scene appears again, looping the cycle after two minutes.
   
== Songs in ''My Music'' ==
 
 
=== 3DS ===
 
* ''Final Destination''
 
* ''Menu (Melee): Ver. 2''
 
 
=== Wii U ===
 
* ''Final Destination''
 
* ''Final Destination Ver. 2''
 
* ''Master Hand''
 
* ''Menu (Melee) Ver. 2''
 
* ''Credits (Super Smash Bros.)''
 
* ''Metal Battle (Melee)''
 
* ''Final Destination (Melee)''
 
* ''Giga Bowser (Melee)''
 
* ''Final Destination (Brawl)''
 
* ''Boss Battle Song 2 (Brawl)''
 
* ''Master Core''
 
* ''Master Fortress: First Wave''
 
* ''Master Fortress: Second Wave''
 
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
WiiU SuperSmashBros Stage10 Screen 01.jpg|Beginning of the stage
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WiiU SuperSmashBros Stage10 Screen 01.jpg|The primary Final Destination with the sky background.
 
Final Destination.jpg|Final Destination(Wii U) compared to its predecessors
 
Final Destination.jpg|Final Destination(Wii U) compared to its predecessors
FinalDestination3DS.jpg
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FinalDestination3DS.jpg|[[Master Hand]] transforming into [[Master Core]].
 
File:SSB4-Final Destination Select Screen 001.png|3DS Stage Select image
 
File:SSB4-Final Destination Select Screen 001.png|3DS Stage Select image
 
File:SSB4-Final Destination Select Screen 002.png|Japanese 3DS Stage Select screen
 
File:SSB4-Final Destination Select Screen 002.png|Japanese 3DS Stage Select screen
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==Trivia==
 
==Trivia==
*Now in the [[For Glory]] online game mode, almost all stages have the option to to become [[Flat stages|flat]], in which all stage hazards are removed, and the stage terrain is flat, just like in Final Destination.
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*Now in the [[For Glory]] online game mode, almost all stages have the option to become [[Flat stages|flat]], in which all stage hazards are removed, and the stage terrain is flat, just like in Final Destination.
*The primary version of the Final Destination stage could be a reference to Namco's [[w:c:soulcalibur:Soul series|''Soul Calibur'']] series. The blue crystals on one side and the red tendrils on the other side are possibly the references of the legendary weapons [[w:c:soulcalibur:Soul Calibur|Soul Calibur]] and [[w:c:soulcalibur:Soul Edge|Soul Edge]]. That reference is highly possible, as Namco is helping with the development of ''SSB4''.
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*The primary version of the Final Destination stage could be a reference to Namco's [[w:c:soulcalibur:Soul series|''Soul Calibur'']] series. The blue crystals on one side and the red tendrils on the other side are possibly the references of the legendary weapons [[w:c:soulcalibur:Soul Calibur|Soul Calibur]] and [[w:c:soulcalibur:Soul Edge|Soul Edge]]. That reference is highly possible, as Namco helped with the development of ''SSB4''.
**It might also represent the game's logo.
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**It may also represent the game's logo.
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*When Final Destination is selected as an [[Omega stage|Ω Form]] stage, the stage doesn't change its layout, but in ''[[Super Smash Bros. for Wii U]]'' the bright flash that transitions from the planets' background to the sky background no longer makes the fighters silhouettes.
<nowiki>*</nowiki>Even Final Destination can be selected as an Omega Form, but doing so has no effect.
 
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*[[Masahiro Sakurai]] stated that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. ''Brawl'' had sky imagery to convey a more free motif. Since ''SSB4'' was designed to feel right in between ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
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{{SSBWU Stages}}
 
{{SSBWU Stages}}
 
{{SSB3DS Stages}}
 
{{SSB3DS Stages}}

Revision as of 17:00, 29 November 2018

This article is about the Final Destination in its Super Smash Bros. for Nintendo 3DS/Wii U form. For other uses, see the disambiguation page, Final Destination.

Final Destination (終点 Shūten?) is a returning stage from the Super Smash Bros. series. It is a special flat stage without any hazards of any kind. Like in previous games, this is where Master Hand and Crazy Hand are fought, along with the new boss Master Core starting at 5.1 Intensity in Classic Mode.

Stage layout

The design of the stage is similar to previous versions, having a single flat floating platform and featuring no stage hazards. The walkway is split into a blue crystal half and an orange molten half, though this has no effect on gameplay.

Similarly to Brawl's Final Destination, the stage's background changes to reflect real-life settings, though it differs between versions:

  • 3DS: The initial scene is space with a stream of stars moving past in the background. This fades into a wormhole, which the stage travels through until it reaches a comet. The comet fades into a sun, which causes a flash of white light in which meteors can be seen flying past, before arriving at an ocean. The sun sets on the horizon, turning to night. The stage then enters another wormhole, travelling through it before finally arriving at the initial scene, looping the cycle after two minutes.
  • Wii U: The initial scene is space with a comet in the distance. It slowly comes closer, before zooming past as the stage turns to face a planet (reminiscent of Earth) and a sun. The stage moves towards them while occasionally rotating upside-down, with meteors flying past the stage. Eventually, the movement speeds up and there is a flash of white light, before the background transitions into a cloudy sky. The stage rotates upside-down occasionally in this scene. Finally, the background fades to black and the initial scene appears again, looping the cycle after two minutes.

Gallery

Trivia

  • Now in the For Glory online game mode, almost all stages have the option to become flat, in which all stage hazards are removed, and the stage terrain is flat, just like in Final Destination.
  • The primary version of the Final Destination stage could be a reference to Namco's Soul Calibur series. The blue crystals on one side and the red tendrils on the other side are possibly the references of the legendary weapons Soul Calibur and Soul Edge. That reference is highly possible, as Namco helped with the development of SSB4.
    • It may also represent the game's logo.
  • When Final Destination is selected as an Ω Form stage, the stage doesn't change its layout, but in Super Smash Bros. for Wii U the bright flash that transitions from the planets' background to the sky background no longer makes the fighters silhouettes.
  • Masahiro Sakurai stated that the first two games in the series had strong fiery imagery to convey a burning, passionate motif. Brawl had sky imagery to convey a more free motif. Since SSB4 was designed to feel right in between Melee and Brawl, the blazing sun and sky blue earth in the background of this stage may be representing this dichotomy of gameplay styles.
SmashBrosSymbol Super Smash Bros. universe
Playable Characters Mii Fighter (3DS/Wii U  · Ultimate)
Mii Brawler (3DS/Wii U  · Ultimate)  · Mii Swordfighter (3DS/Wii U  · Ultimate)  · Mii Gunner (3DS/Wii U  · Ultimate)
Other characters Fighting teams Fighting Polygon Team · Fighting Wire Frames · Fighting Alloy Team · Fighting Mii Team
Bosses Master Hand  · Crazy Hand  · Giga Bowser  · Galleom  · Duon  · Tabuu  · Master Core  · Galeem  · Dharkon
Stages Battlefield (Duel Zone  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Final Destination (64  · Melee  · Brawl  · 3DS/Wii U  · Ultimate)
Big Battlefield (for Wii U  · Ultimate)
Meta Crystal  · Small Battlefield  · Home-Run Stadium  · Training stage ultimate
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Music Lists List of Music (Super Smash Bros. series)  · List of Music (Adventure Mode)
Songs "Super Smash Bros. Brawl Main Theme"  · "Lifelight"
Collectibles Trophies Melee Trophies  · Brawl Trophies  · 3DS Trophies  · Wii U Trophies
Spirits List of spirits (Super Smash Bros. series)