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A victory theme, sometimes referred to as a flourish, or a fanfare, is a short, recognizable melody that plays during a character's victory pose in the Results screen after they win a Match. For example, if Mario wins a match, an orchestral cover of the fanfare played at the end of each level in Super Mario Bros. plays.

Characters from the same universe typically share victory themes; however, certain characters such as Meta Knight and Dark Pit, have distinct victory themes separate from their respective universe's.

Contents

Mario characters

Protagonists

The victory theme for Mario, Luigi, Peach, Bowser (pre-3DS/Wii U), Dr. Mario, and Daisy is a cover of the jingle that plays when Mario or Luigi grab the flagpole and clear a level in Super Mario Bros. It has since become one of the many recurring themes throughout the Mario franchise.

Audio

Victory Theme Description
Super Smash Bros. version
Melee version
Brawl & 3DS/Wii U version
Ultimate version


Antagonists

Debuting in Super Smash Bros. for Nintendo 3DS and Wii U, it is a heavy metal rendition of the "Stage Clear" jingle reserved for Bowser, Bowser Jr., and Piranha Plant. Stylistically, it is similar to the "Level Clear" jingle for Bowser's sidequests in Paper Mario: The Thousand-Year Door.

Audio

Victory Theme Description
3DS/Wii U & Ultimate version


Rosalina & Luma

A victory theme reserved exclusively for Rosalina & Luma, it is a remix of the first notes of the title screen theme to Super Mario Galaxy. It is also used as the "Level Clear" jingle in the game, after Mario or Luigi successfully obtain the level's Power Star.

Audio

Victory Theme Description
3DS/Wii U & Ultimate version


Donkey Kong characters

Donkey Kong and Diddy Kong

The victory theme for Donkey Kong and Diddy Kong is an orchestral rendition of the victory jingle from Donkey Kong Country, which plays whenever the bonus game is completed or after defeating a boss.

Audio

Victory Theme Description
Super Smash Bros. version
Melee version
Brawl, 3DS/Wii U, & Ultimate version


King K. Rool

This victory theme is a small excerpt of the opening notes to "Gang-Plank Galleon" from Donkey Kong Country. It is exclusively reserved for King K. Rool, as the song is his boss battle theme.

Audio

Victory Theme Description
Ultimate version


The Legend of Zelda characters

Origin

The victory themes for all Zelda characters. In the version used pre-Brawl, it is an orchestral cover of a small excerpt of the series' recurring Overworld theme. An excerpt of the "Item Obtained" jingle then follows to end the fanfare.

For the victory theme used post-Brawl, it is an orchestral cover of the jingle that plays whenever Link acquires a piece of the Triforce in The Legend of Zelda. A new cover is used in Super Smash Bros. Ultimate, but has been rearranged to be much shorter.

Audio

Victory Theme Description
Super Smash Bros. version
Melee version
Brawl & 3DS/Wii U version
Ultimate version


Metroid characters

Samus and Zero Suit Samus

The victory theme for Samus and Zero Suit Samus. It is an orchestral cover of the recurring "Item Obtained" jingle that first debuted in the original Metroid, which plays whenever Samus acquires a new addition to her Power Suit and after defeating Ridley and Kraid.

Audio

Victory Theme Description
Super Smash Bros. version
Melee version
Brawl, 3DS/Wii U, & Ultimate version


Ridley and Dark Samus

Debuting in Super Smash Bros. Ultimate, it is an intense rendition of the "Item Obtained" jingle reserved exclusively for Ridley and Dark Samus.

Audio

Victory Theme Description
Ultimate version


Yoshi

Origin

Yoshi's victory theme combines the main melody of the title theme to Yoshi's Story, and the short jingle that plays after Yoshi has eaten 30 fruits in a level. In Super Smash Bros. Ultimate, the jingle is cut to make the overall theme shorter.

Audio

Victory Theme Description
Super Smash Bros. version
Melee version
Brawl & 3DS/Wii U version
Ultimate version


Kirby characters

Kirby and King Dedede

The victory theme for Kirby and King Dedede is an abridged version of the recurring "Kirby Dance" fanfare that plays whenever Kirby and his allies clear a level or defeat a boss. Though the full-length theme debuted in Kirby's Dream Land, the rendition heard in Smash is inspired by the fanfare's version in Kirby's Adventure.

Audio

Victory Theme Description
Super Smash Bros. version
Melee version
Brawl, 3DS/Wii U, & Ultimate version


Meta Knight

Debuting in Super Smash Bros. Brawl, the victory theme reserved exclusively for Meta Knight is a heavy-metal rendition of the "Kirby Dance" fanfare performed in quadruple meter.

Audio

Victory Theme Description
Brawl, 3DS/Wii US, & Ultimate version


Star Fox characters

Origin

The victory theme for Fox, Falco, and Wolf is an orchestral cover of the first notes of the title theme to Star Fox 64, as well as the theme that plays whenever Team Star Fox completes a level.

Audio

Victory Theme Description
Super Smash Bros. version
Melee version
Brawl, 3DS/Wii U, & Ultimate version


Pokémon characters

Origin

The victory theme for all Pokémon characters is a small excerpt of the recurring title theme to the Pokémon video games, which debuted in Pokémon Red & Blue. In Super Smash Bros. Ultimate, the fanfare has been shortened to omit the final notes of the song.

Audio

Victory Theme Description
Super Smash Bros. version
Melee version
Brawl & 3DS/Wii U version
Ultimate version


Mother/EarthBound characters

Origin

The victory themes for Ness and Lucas throughout the Smash series have been different sections of the Eight Melodies, a recurring series of notes (especially in the first two games of the EarthBound series) that Ninten and Ness and their respective parties must gather to defeat Giygas. In the first Smash Bros. and Melee, the victory theme is the last four melodies, while in Ultimate, it is a new rendition of the last two melodies.

For Brawl and 3DS/Wii U, their victory theme instead is a sped-up rendition of "Mother Earth", the title theme to EarthBound Beginnings (ironically the one game in the series that does not have a playable representative).

Audio

Victory Theme Description
Super Smash Bros. version
Melee version
Brawl & 3DS/Wii U version
Ultimate version


Captain Falcon

Origin

Both of Captain Falcon's fanfares are the themes used for completing an F-Zero race. For the first theme used pre-Brawl, it is a remaster of the finishing fanfare from F-Zero X, while the theme used post-Brawl is a rock remaster of the fanfare from F-Zero GX.

Audio

Victory Theme Description
Super Smash Bros. version
Melee version
Brawl, 3DS/Wii U, & Ultimate version


Ice Climbers

Origin

An orchestral remaster of the jingle that plays when one of the Ice Climbers manages to grab the Condor at the end of the bonus stage in Ice Climber. In Super Smash Bros. Ultimate, the theme is abridged to cut out the mini flute solo.

Audio

Victory Theme Description
Melee version
Brawl version
Ultimate version


Fire Emblem characters

Marth, Roy, and Ike

The victory theme for Marth, Roy, and Ike (as well as Lucina, Robin, and Corrin pre-Ultimate) is an orchestral rendition of an excerpt from the recurring "Fire Emblem Theme", which debuted in Fire Emblem: Shadow Dragon and the Blade of Light. In Super Smash Bros. Ultimate, the theme has been slightly sped-up.

Audio

Victory Theme Description
Melee version
Brawl & 3DS/Wii U version
Ultimate version


Lucina, Robin, and Chrom

Debuting in Super Smash Bros. Ultimate, the victory theme reserved exclusively for Lucina, Robin, and Chrom is an intense remix of a short excerpt from "Id (Purpose)", one of the recurring leitmotifs of Fire Emblem Awakening.

Audio

Victory Theme Description
Ultimate version


Corrin

Debuting in Super Smash Bros. Ultimate, the victory theme reserved exclusively for Corrin is a sped-up orchestral rendition of a small excerpt of "Lost in Thoughts All Alone", the main theme of Fire Emblem Fates.

Audio

Victory Theme Description
Ultimate version


Byleth

Debuting in Super Smash Bros. Ultimate, the victory theme reserved exclusively for Byleth is a horn-based arrangement of the first notes of the chorus to "The Edge of Dawn", the theme to Fire Emblem: Three Houses.

Audio

Victory Theme Description
Ultimate version


Mr. Game & Watch

Origin

As Game & Watch systems lacked any form of music, both of Mr. Game & Watch's fanfares are original compositions that consist of a melody backed by beeping noises a Game & Watch system typically makes. Both themes are meant to stylistically match "Flat Zone" and "Flat Zone 2", both of which are also original compositions.

Audio

Victory Theme Description
Melee version
Brawl, 3DS/Wii U & Ultimate version


Kid Icarus characters

Pit and Palutena

The victory theme for Pit and Palutena is a small excerpt of the title theme to the original Kid Icarus, mainly done with horns. This fanfare would later be remade for Kid Icarus: Uprising, which plays after completing a match in Together Mode.

Audio

Victory Theme Description
Brawl, 3DS/Wii U, & Ultimate version


Dark Pit

Debuting in Super Smash Bros. for Nintendo 3DS and Wii U, the victory theme reserved exclusively for Dark Pit is a small excerpt of his theme song from Kid Icarus: Uprising.

Audio

Victory Theme Description
3DS/Wii U & Ultimate version


Wario

Origin

Wario's fanfare is an original track that stylistically is meant to match the usual sound and tone of the soundtracks to the WarioWare games. The melody would later be repurposed for the song "Stonecarving City" in Wario Land: Shake It!.

Audio

Victory Theme Description
Brawl & 3DS/Wii U version
Ultimate version


Snake

Origin

Snake's victory theme is a small excerpt of the main theme to Metal Gear Solid. In the game, it plays after completing VR Training or (most infamously) when Snake has been caught and resulting in a Game Over, making its use as a victory theme rather ironic.

Audio

Victory Theme Description
Brawl & Ultimate version


Sonic the Hedgehog

Origin

Sonic's victory theme is directly taken from Sonic the Hedgehog (2006), which itself is an orchestral rendition of the "Level Clear" jingle from Sonic the Hedgehog 3.

Audio

Victory Theme Description
Brawl & 3DS/Wii U version
Ultimate version


Olimar and Alph

Origin

Olimar and Alph's fanfare is a sped-up excerpt of the title theme to Pikmin with accompanying wildlife sound effects.

Audio

Victory Theme Description
Brawl, 3DS/Wii U & Ultimate version


R.O.B.

Origin

R.O.B.'s victory theme is an upbeat remix of the jingle that plays when starting Memory Mode in Stack-Up, one of the two games R.O.B. is compatible with. The fanfare adds a short drum lead-in and plays the first few notes twice.

Audio

Victory Theme Description
Brawl, 3DS/Wii U & Ultimate version


Animal Crossing characters

Origin

The victory theme for Villager and Isabelle is a sped-up rendition of the first few notes for the title theme to the original Animal Crossing.

Audio

Victory Theme Description
3DS/Wii U version
Ultimate version


Mega Man

Origin

Mega Man's victory theme is a hard rock remix of the title theme to Mega Man 2. It is meant to stylistically match the "Mega Man 2 Medley" track.

Audio

Victory Theme Description
3DS/Wii U & Ultimate version


Wii Fit Trainer

Origin

This fanfare is a remix of the main theme for Wii Fit; it is often used as a jingle for various menu options such as selecting a save file.

Audio

Victory Theme Description
3DS/Wii U & Ultimate version


Little Mac

Origin

Little Mac's victory theme is an orchestral rendition of the victory theme that was first used in the original Punch-Out!! after he successfully knocks out the opponent.

Audio

Victory Theme Description
3DS/Wii U & Ultimate version


Mii Fighters

Origin

As the Mii Fighters are considered original characters, both of their fanfares are short excerpts of the main melody of the theme to Super Smash Bros. for Nintendo 3DS and Wii U, and the chorus of "Lifelight" from Super Smash Bros. Ultimate. Both are sped-up intense remixes of their respective themes.

Audio

Victory Theme Description
3DS/Wii U version
Ultimate version


Pac-Man

Origin

Pac-Man's fanfare is a remix of the jingle that plays when starting a new game in Pac-Man. It is also used as the "Level Clear" jingle in Pac-Man World 2.

Audio

Victory Theme Description
3DS/Wii U & Ultimate version


Xenoblade Chronicles characters

Shulk

Shulk's fanfare is a small excerpt of "You Will Know Our Names" from Xenoblade Chronicles, where it plays when fighting against a unique monster.

Audio

Victory Theme Description
3DS/Wii U version
Ultimate version


Pyra and Mythra

Much like Shulk, Pyra and Mythra's fanfare is an excerpt of the main guitar riff from the track "Battle!!" from Xenoblade Chronicles 2, which is the game's standard battle theme.

Audio

Victory Theme Description
Ultimate version


Duck Hunt

Origin

The victory theme for Duck Hunt is a chiptune/orchestral-hybrid rendition of the jingle that plays before starting a new game of Duck Hunt.

Audio

Victory Theme Description
3DS/Wii U version
Ultimate version


Ryu and Ken

Origin

Ryu and Ken's victory theme is a synth-heavy remaster of the victory theme from Street Fighter II: The World Warrior and its subsequent versions, updates, and ports.

Audio

Victory Theme Description
3DS/Wii U & Ultimate version


Final Fantasy characters

Cloud

Cloud's fanfare is a remaster of the victory theme heard throughout the Final Fantasy series, though the one used is appropriately taken from the variant heard in Final Fantasy VII. The theme is unique in that it continuously plays, replacing the usual "Results Display Screen" theme.

In Tournaments in Super Smash Bros. for Nintendo 3DS and Wii U, only the opening notes will play, omitting the looped section.

Audio

Victory Theme Description
3DS/Wii U & Ultimate version
Tournament mode version in 3DS/Wii U


Sephiroth

Sephiroth's fanfare is the final notes of his theme song, "One-Winged Angel"; specifically the version taken from the score to the film Final Fantasy VII: Advent Children. Afterwards, a single droning 19-second note plays, followed by silence. The theme also played after completing the Sephiroth Challenge, though lacking the note.

Audio

Victory Theme Description
Ultimate version


Bayonetta

Origin

Bayonetta's fanfare combines the first few notes of "Let's Hit the Climax!" and the jingle that plays upon completing a verse in the first Bayonetta. A woman saying "Forever..." can be heard at the end.

Audio

Victory Theme Description
3DS/Wii U & Ultimate version


Inklings

Origin

The Inklings' fanfare is a ska remix of the victory jingle that plays after winning a Turf War or Ranked Battle in the Splatoon series. It is meant to stylistically match the "Splattack!" remix.

Audio

Victory Theme Description
Ultimate version


Simon and Richter

Origin

Simon and Richter's victory theme is a chiptune/metal-hybrid remix of the "Stage Clear" jingle from the original Castlevania.

Audio

Victory Theme Description
Ultimate version


Joker

Origin

All of Joker's victory themes are directly ripped from 3 recent entries in the Persona series; specifically "Triumph" from Persona 5, "Period" from Persona 4, and "After the Battle" from Persona 3.

Much like the music changing the aesthetic of Mementos, the victory themes from Persona 3 and 4 will only be used if music from the corresponding game played on the stage.

Audio

Victory Theme Description
"Truimph" (Persona 5)
"Period" (Persona 4)
"After the Battle" (Persona 3)


Hero

Origin

The victory theme of the Hero is the final notes of the Dragon Quest series' recurring "Overture" theme directly taken from Theatrhythm Dragon Quest.

Audio

Victory Theme Description
Ultimate version


Banjo & Kazooie

Origin

Banjo & Kazooie's fanfare is a remaster of the jingle that plays after the pair collect a Jiggy in Banjo-Kazooie.

Audio

Victory Theme Description
Ultimate version


Terry

Origin

Terry's fanfare is a hard rock rendition of "Results Are Everything", the victory theme from Fatal Fury: King of Fighters.

Audio

Victory Theme Description
Ultimate version


Min Min

Origin

Min Min's fanfare is a vocal flourish of "ARMS Grand Prix Official Theme Song", with the vocals being sung by Ribbon Girl.

Audio

Victory Theme Description
Ultimate version


Steve and Alex

Origin

Steve's fanfare is the Achievement notification sound taken directly from Minecraft: Java Edition.

Audio

Victory Theme Description
Ultimate version


Kazuya

Origin

In a series first, Kazuya lacks a victory fanfare, as Tekken itself has never had one. Instead, the announcer from Tekken 7, Josh Keller, will be heard saying "Kazuya Mishima wins" - a recording specifically made for Ultimate.

Audio

Victory Theme Description
Ultimate version


Sora

Origin

Sora's fanfare is a short snippet of "Hand in Hand", the second battle theme song for Traverse Town from the first Kingdom Hearts game. This arrangement was made by Yoko Shimomura, the composer for the Kingdom Hearts series.

Audio

Victory Theme Description
Ultimate version


Trivia

  • Sonic, Bayonetta, Joker, Hero, Steve and Alex, and Sephiroth's fanfares are the only ones that are direct rips, though some feature slight modifications:
    • Sonic's is slightly sped-up in Super Smash Bros. Ultimate
    • Bayonetta's are simply two mini arrangements combined into one, thus making it the more unique of the six
    • "Triumph" does not loop the whole song like it does in Persona 5. Instead it only continuously plays the fourth part of the track.
    • "Advent: One-Winged Angel" adds an original droning note at the end.
      • Sephiroth's fanfare is currently the only one to come from a film
  • Fire Emblem has the most fanfares, at 4. Mario and Persona follow close behind, at 3 each.
  • Ganondorf, Wolf, and King Dedede are the only antagonists who do not have their own special victory theme.
  • Lucina, Robin, Chrom, Corrin, Bayonetta, Min Min, and Sephiroth's fanfares are the only ones to have vocals.
    • Bayonetta's is the only one to be in English.
  • Chrom is the only fighter to have the fanfare changed in Super Smash Bros. Ultimate. Prior to version 3.0.0, he shared his victory theme with Marth, Roy and Ike. Chrom switched to Awakening victory theme afterwards.
  • Cloud and Joker's fanfares are the only one that loop.
    • Final Fantasy and Persona are also the only third-party universes to have more than one victory theme.
  • Cloud, Bayonetta, Simon & Richter, Sephiroth, Kazuya's fanfares are the only ones to be heard in their respective reveal trailers.
  • Kazuya is the first and only fighter in the series to not have a fanfare.
  • Sora's fanfare is the only one with a known arrangement composer, being Yoko Shimomura.

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