Smashpedia
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'''Falling speed''' is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform [[short hop fast fall l-cancel|shffl'd]] attacks very quickly, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air.
+
'''Falling speed''' is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform [[Short hop fast fall l-cancel|shffl'd]] attacks very quickly, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air.
   
Additionally, falling speed directly affects the vertical component of attacks' [[knockback]]. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. Though both falling speed and [[weight]] affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa.
+
Additionally, falling speed directly affects the vertical component of attacks' [[knockback]] in combination with [[weight]]. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. However, a floaty heavyweight will be harder to KO vertically than a floaty lightweight. Though both falling speed and [[weight]] affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples to this.
   
The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed. Some stages can also affect a character's falling speed, the flying-type switch in [[Pokemon Stadium 2]], and the falling portion of [[Summit]]. All characters can also [[Fast falling|fastfall]] at any time to increase falling speed.
+
The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of [[Pokémon Stadium 2]] and the falling portion of [[Summit]]. All characters can also fast fall at any time to increase falling speed.
   
 
==Categories of falling speed==
 
==Categories of falling speed==
Falling speed is divided into two categories: floaty and fast-faller. each of which have certain advantages and disadvantages depending on playstyle.
+
Falling speed is divided into two categories: floaty and fast-faller, each of which have certain advantages and disadvantages depending on playstyle.
   
 
===Fast-faller===
 
===Fast-faller===
'''Fast-faller''' is a name that refers to many characters is relatively fast falling speed. [[Fox]] is a prominent example in the Super Smash Bros series and holds the fastest falling speed in ''[[Super Smash Bros Brawl]]''.
+
'''Fast-faller''' (not to be confused with the act of fast falling) is a name that refers to many characters is relatively fast falling speed. [[Fox]] and [[Captain Falcon]] are prominent examples in the ''Super Smash Bros.'' series.
   
Fast-fallers enjoy increased speed in the air and faster [[short hop fast fall l-cancel|shffl'd]] approaches; however, they suffer from shorter [[recovery|recoveries]]. They are also susceptible to different [[combo]]s from [[floaty]] characters. For instance, Captain Falcon can [[chain grab]] floaty characters with [[down throw]], but cannot do so against fast-fallers. On the other hand, he can [[tech-chasing|tech-chase]] fast-fallers with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable to [[chain grab]]s and [[combo]]s (although [[weight]] and character size are other factors as well); such as [[Marth]]'s [[up throw]] chain grab that he can finish with a [[forward smash]].
+
Fast-fallers enjoy increased speed in the air and faster [[Short hop fast fall l-cancel|shffl'd]] approaches; however, they suffer from shorter recoveries. They are also susceptible to different[[combo| combos]] from [[floaty]] characters. For instance, Captain Falcon can chain grab floaty characters with [[Down throw]], but cannot do so against fast-fallers. On the other hand, he can tech-chase fast-fallers with up throw, which he cannot do against floaty characters. Generally, fast-fallers are more vulnerable to chain grabs and[[combo| combos ]](although [[weight]] and character size are other factors as well); such as [[Marth]]'s [[Up throw]] chain grab that he can finish with a [[Forward smash]].
   
 
===Floaty===
 
===Floaty===
'''Floaty''' is a name that describes [[character]]s with relatively slow falling speed. [[Jigglypuff]] is a prominent example of having a very slow falling fast (the slowest falling speed to be exact).
+
'''Floaty''' is a name that describes [[character]]s with relatively slow falling speed. [[Jigglypuff]] is a prominent example of having a very slow falling speed (the slowest falling speed to be exact). [[Samus]] is also a very floaty character in all 5 games, unusual for a heavyweight.
   
Floaty characters have great benefits in terms of performing [[aerial attack]]s since one would able to perform multiple aerial attacks in succession (such as [[Jigglypuff (SSBB)|Jigglypuff]]'s slow falling speed and multiple mid-air jumps allows it to do [[Wall of Pain]]) and easier recoveries due to slow falling speeds allow easier maneuvering while consequently suffer the vulnerability of being [[Juggle]]d and having their recoveries easily predictable. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.
+
Floaty characters have great benefits in terms of performing [[aerial attack|aerial attacks ]]since one would be able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allows it to perform the Wall of Pain) and easier recoveries due to slow falling speeds allow easier maneuvering while consequently suffer the vulnerability of being[[Juggle| juggled]] and having their recoveries easily predictable. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.
   
==Falling Speed in SSB==
+
==''[[Super Smash Bros.]]''==
  +
{|style="margin:1em auto 1em auto"
Tested by placing characters on the vanishing clouds in [[Yoshi's Island (SSB)]] with one stock each. <br>
 
  +
|width="50%" style="vertical-align:top"|
1) [[Link]] <br>
 
  +
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
2) [[Captain Falcon]] <br>
 
  +
|+JPN
3) [[Fox]] <br>
 
  +
|-
4) [[Yoshi]] <br>
 
  +
!Rank!!Character!!Falling speed
5) [[DK]] <br>
 
  +
|-
6) [[Ness]] <br>
 
  +
|'''1'''||{{SSB|Link}}||64
7) [[Pikachu]] <br>
 
  +
|-
8) [[Kirby]] <br>
 
  +
|'''2-3'''||{{SSB|Fox}}||60
9) [[Mario]] <br>
 
  +
|-
10) [[Luigi]]<br>
 
  +
|'''2-3'''||{{SSB|Captain Falcon}}||60
11) [[Samus]] <br>
 
  +
|-
12) [[Jigglypuff]] <br>
 
  +
|'''4'''||{{SSB|Donkey Kong}}||56
  +
|-
  +
|'''5-6'''||{{SSB|Yoshi}}||55
  +
|-
  +
|'''5-6'''||{{SSB|Ness}}||55
  +
|-
  +
|'''7'''||{{SSB|Pikachu}}||52
  +
|-
  +
|'''8'''||{{SSB|Kirby}}||48
  +
|-
  +
|'''9'''||{{SSB|Mario}}||44
  +
|-
  +
|'''10-11'''||{{SSB|Luigi}}||42
  +
|-
  +
|'''10-11'''||{{SSB|Samus}}||42
  +
|-
  +
|'''12'''||{{SSB|Jigglypuff}}||38
  +
|}
  +
|width="50%" style="vertical-align:top"|
  +
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
  +
|+NTSC/PAL
  +
|-
  +
!Rank!!Character!!Falling speed
  +
|-
  +
|'''1'''||{{SSB|Captain Falcon}}||66
  +
|-
  +
|'''2'''||{{SSB|Link}}||64
  +
|-
  +
|'''3'''||{{SSB|Fox}}||60
  +
|-
  +
|'''4'''||{{SSB|Yoshi}}||58
  +
|-
  +
|'''4'''||{{SSB|Donkey Kong}}||56
  +
|-
  +
|'''6'''||{{SSB|Ness}}||55
  +
|-
  +
|'''7'''||{{SSB|Pikachu}}||52
  +
|-
  +
|'''8'''||{{SSB|Kirby}}||48
  +
|-
  +
|'''9'''||{{SSB|Mario}}||44
  +
|-
  +
|'''10-11'''||{{SSB|Luigi}}||42
  +
|-
  +
|'''10-11'''||{{SSB|Samus}}||42
  +
|-
  +
|'''12'''||{{SSB|Jigglypuff}}||38
  +
|}
  +
|}
  +
==''[[Super Smash Bros. Melee]]''==
  +
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
  +
!Rank!!Character!!Falling Speed
  +
|-
  +
|'''1'''||{{SSBM|Falco}}||3.1
  +
|-
  +
|'''2'''||{{SSBM|Captain Falcon}}||2.9
  +
|-
  +
|'''3'''||{{SSBM|Fox}}||2.8
  +
|-
  +
|'''4-5'''||{{SSBM|Donkey Kong}}||2.4
  +
|-
  +
|'''4-5'''||{{SSBM|Roy}}||2.4
  +
|-
  +
|'''6'''||{{SSBM|Marth}}||2.2
  +
|-
  +
|'''7-9'''||{{SSBM|Link}}||2.13
  +
|-
  +
|'''7-9'''||{{SSBM|Young Link}}||2.13
  +
|-
  +
|'''7-9'''||{{SSBM|Sheik}}||2.13
  +
|-
  +
|'''10'''||{{SSBM|Ganondorf}}||2
  +
|-
  +
|'''11'''||{{SSBM|Yoshi}}||1.93
  +
|-
  +
|'''12-14'''||{{SSBM|Bowser}}||1.9
  +
|-
  +
|'''12-14'''||{{SSBM|Pikachu}}||1.9
  +
|-
  +
|'''12-14'''||{{SSBM|Pichu}}||1.9
  +
|-
  +
|'''15'''||{{SSBM|Ness}}||1.83
  +
|-
  +
|'''16-18'''||{{SSBM|Mario}}||1.7
  +
|-
  +
|'''16-18'''||{{SSBM|Dr. Mario}}||1.7
  +
|-
  +
|'''16-18'''||{{SSBM|Mr. Game & Watch}}||1.7
  +
|-
  +
|'''19-21'''||{{SSBM|Luigi}}||1.6
  +
|-
  +
|'''19-21'''||{{SSBM|Kirby}}||1.6
  +
|-
  +
|'''19-21'''||{{SSBM|Ice Climbers}}||1.6
  +
|-
  +
|'''22-23'''||{{SSBM|Peach}}||1.5
  +
|-
  +
|'''22-23'''||{{SSBM|Mewtwo}}||1.5
  +
|-
  +
|'''24-25'''||{{SSBM|Zelda}}||1.4
  +
|-
  +
|'''24-25'''||{{SSBM|Samus}}||1.4
  +
|-
  +
|'''26'''||{{SSBM|Jigglypuff}}||1.3
  +
|}
   
  +
===Notes===
  +
*[[Fighting Wire Frames]] have falling speeds of 2 (Male) and 1.8 (Female).
  +
*[[Giga Bowser]] has a falling speed of 2.4.
  +
*[[Sandbag]] has a falling speed of 1.6.
   
  +
==''[[Super Smash Bros. Brawl]]''==
==Average Falling Speed Ranking In Melee==
 
  +
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
 
  +
!Rank!!Character!!Falling Speed
This is a ranking of each character's average falling speed, from fastest to slowest, based in comparison to [[Mario]], [[Luigi]] and [[Dr. Mario]].
 
  +
|-
  +
|'''1'''||{{SSBB|King Dedede}}||1.95
  +
|-
  +
|'''2'''||{{SSBB|Captain Falcon}}||1.837
  +
|-
  +
|'''3'''||{{SSBB|Fox}}||1.831
  +
|-
  +
|'''4'''||{{SSBB|Wolf}}||1.8
  +
|-
  +
|'''5'''||{{SSBB|Snake}}||1.73
  +
|-
  +
|'''6'''||{{SSBB|Falco}}||1.708
  +
|-
  +
|'''7-8'''||{{SSBB|Ganondorf}}||1.65
  +
|-
  +
|'''7-8'''||{{SSBB|Ike}}||1.65
  +
|-
  +
|'''9'''||{{SSBB|Link}}||1.6
  +
|-
  +
|'''10-11'''||{{SSBB|Donkey Kong}}||1.58
  +
|-
  +
|'''10-11'''||{{SSBB|Sheik}}||1.58
  +
|-
  +
|'''12-13'''||{{SSBB|Pikachu}}||1.5
  +
|-
  +
|'''12-13'''||{{SSBB|Marth}}||1.5
  +
|-
  +
|'''14'''||{{SSBB|Sonic}}||1.45
  +
|-
  +
|'''15-16'''||{{SSBB|Diddy Kong}}||1.43
  +
|-
  +
|'''15-16'''||{{SSBB|Zero Suit Samus}}||1.43
  +
|-
  +
|'''17'''||{{SSBB|Pit}}||1.42
  +
|-
  +
|'''18'''||{{SSBB|Wario}}||1.4
  +
|-
  +
|'''19-20'''||{{SSBB|Bowser}}||1.39
  +
|-
  +
|'''19-20'''||{{SSBB|Meta Knight}}||1.39
  +
|-
  +
|'''21'''||{{SSBB|Lucas}}||1.37
  +
|-
  +
|'''22-23'''||{{SSBB|Ivysaur}}||1.35
  +
|-
  +
|'''22-23'''||{{SSBB|Charizard}}||1.35
  +
|-
  +
|'''24'''||{{SSBB|Ness}}||1.31
  +
|-
  +
|'''25-26'''||{{SSBB|Squirtle}}||1.3
  +
|-
  +
|'''25-26'''||{{SSBB|Olimar}}||1.3
  +
|-
  +
|'''27'''||{{SSBB|Yoshi}}||1.29
  +
|-
  +
|'''28-29'''||{{SSBB|Mario}}||1.28
  +
|-
  +
|'''28-29'''||{{SSBB|Toon Link}}||1.28
  +
|-
  +
|'''30'''||{{SSBB|Mr. Game & Watch}}||1.24
  +
|-
  +
|'''31'''||{{SSBB|Luigi}}||1.22
  +
|-
  +
|'''32-35'''||{{SSBB|Kirby}}||1.2
  +
|-
  +
|'''32-35'''||{{SSBB|Lucario}}||1.2
  +
|-
  +
|'''32-35'''||{{SSBB|Ice Climbers}}||1.2
  +
|-
  +
|'''32-35'''||{{SSBB|R.O.B.}}||1.2
  +
|-
  +
|'''36'''||{{SSBB|Zelda}}||1.13
  +
|-
  +
|'''37'''||{{SSBB|Samus}}||1.07
  +
|-
  +
|'''38'''||{{SSBB|Peach}}||1.05
  +
|-
  +
|'''39'''||{{SSBB|Jigglypuff}}||0.98
  +
|}
   
  +
===Notes===
  +
*The Alloys are equipped to have falling speeds of 1.28 (The same as Mario, just like they share his [[weight]], [[air speed]] and [[gravity]]), even though they are modeled after characters of differing air status (falling, air movement, gravity).
  +
*[[Giga Bowser (Final Smash)|Giga Bowser]] and [[Wario-Man]] have falling speeds 2.5 and 2.2 respectively.
  +
*No character in ''Brawl'' can surpass a falling speed of 2 without [[fast falling]]; King Dedede comes closest, falling nearly as fast as Ganondorf in ''Melee''.
   
  +
==''[[Super Smash Bros. for Nintendo 3DS/Wii U]]''==
{| class="wikitable sortable"
 
  +
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
  +
!Rank!!Character!!Falling Speed
 
|-
 
|-
  +
|'''1'''||{{SSBWU/3DS|Fox}}||2.05
! Speed
 
! Character
 
 
|-
 
|-
  +
|'''2'''||{{SSBWU/3DS|King Dedede}}||1.95
| 159% || [[Fox]]
 
 
|-
 
|-
  +
|'''3'''||{{SSBWU/3DS|Greninja}}||1.85
| 152% || [[Falco]]
 
 
|-
 
|-
| 151% || [[Captain Falcon]]
+
|'''4'''||{{SSBWU/3DS|Captain Falcon}}||1.837
 
|-
 
|-
  +
|'''5-8'''||{{SSBWU/3DS|Falco}}||1.8
| 128% || [[DK]]
 
 
|-
 
|-
  +
|'''5-8'''||{{SSBWU/3DS|Little Mac}}||1.8
| 128% || [[Roy]]
 
 
|-
 
|-
  +
|'''5-8'''||{{SSBWU/3DS|Mega Man}}||1.8
| 118% || [[Ganondorf]]
 
 
|-
 
|-
  +
|'''5-8'''||{{SSBWU/3DS|Roy}}||1.8
| 118% || [[Sheik]]
 
 
|-
 
|-
  +
|'''9'''||{{SSBWU/3DS|Bayonetta}}||1.77
| 117% || [[Link]]
 
 
|-
 
|-
  +
|'''10-11'''||{{SSBWU/3DS|Sheik}}||1.75
| 117% || [[Marth]]
 
 
|-
 
|-
  +
|'''10-11'''||{{SSBWU/3DS|Diddy Kong}}||1.75
| 117% || [[Young Link]]
 
 
|-
 
|-
  +
|'''12-13'''||{{SSBWU/3DS|Zero Suit Samus}}||1.7
| 116% || [[Bowser]]
 
 
|-
 
|-
  +
|'''12-13'''||{{SSBWU/3DS|Mii Brawler}}||<span class="explain" title="Assuming perfect weight and height values">1.7</span>
| 108% || [[Pikachu]]
 
 
|-
 
|-
  +
|'''14-15'''||{{SSBWU/3DS|Lucario}}||<span class="explain" title="Falling speed was 1.56 prior to version 1.1.3">1.68</span>
| 107% || [[Pichu]]
 
 
|-
 
|-
  +
|'''14-15'''||{{SSBWU/3DS|Cloud}}||1.68
| 107% || [[Yoshi]]
 
 
|-
 
|-
  +
|'''16'''||{{SSBWU/3DS|Meta Knight}}||1.66
| 103% || [[Ness]]
 
 
|-
 
|-
  +
|'''17-21'''||{{SSBWU/3DS|Ganondorf}}||1.65
| 101% || [[Dr. Mario]]
 
 
|-
 
|-
  +
|'''17-21'''||{{SSBWU/3DS|Ike}}||1.65
| 101% || [[Mario]]
 
 
|-
 
|-
  +
|'''17-21'''||{{SSBWU/3DS|Bowser Jr.}}||1.65
| 101% || [[Mr. Game & Watch]]
 
 
|-
 
|-
  +
|'''17-21'''||{{SSBWU/3DS|Duck Hunt}}||1.65
| 098% || [[Ice Climbers]]
 
 
|-
 
|-
  +
|'''17-21'''||{{SSBWU/3DS|Corrin}}||1.65
| 097% || [[Mewtwo]]
 
 
|-
 
|-
  +
|'''22'''||{{SSBWU/3DS|Donkey Kong}}||1.63
| 096% || [[Kirby]]
 
 
|-
 
|-
  +
|'''23'''||{{SSBWU/3DS|Wario}}||1.61
| 096% || [[Peach]]
 
 
|-
 
|-
  +
|'''24-27'''||{{SSBWU/3DS|Link}}||1.6
| 095% || [[Luigi]]
 
 
|-
 
|-
  +
|'''24-27'''||{{SSBWU/3DS|R.O.B.}}||1.6
| 095% || [[Samus]]
 
 
|-
 
|-
  +
|'''24-27'''||{{SSBWU/3DS|Ryu}}||1.6
| 092% || [[Zelda]]
 
 
|-
 
|-
  +
|'''24-27'''||{{SSBWU/3DS|Mii Swordfighter}}||<span class="explain" title="Assuming perfect weight and height values">1.6</span>
| 086% || [[Jigglypuff]]
 
  +
|-
  +
|'''28-29'''||{{SSBWU/3DS|Marth}}||1.58
  +
|-
  +
|'''28-29'''||{{SSBWU/3DS|Lucina}}||1.58
  +
|-
  +
|'''30'''||{{SSBWU/3DS|Pikachu}}||1.55
  +
|-
  +
|'''31-35'''||{{SSBWU/3DS|Mario}}||1.5
  +
|-
  +
|'''31-35'''||{{SSBWU/3DS|Dr. Mario}}||1.5
  +
|-
  +
|'''31-35'''||{{SSBWU/3DS|Robin}}||1.5
  +
|-
  +
|'''31-35'''||{{SSBWU/3DS|Shulk}}||1.5
  +
|-
  +
|'''31-35'''||{{SSBWU/3DS|Mewtwo}}||1.5
  +
|-
  +
|'''36-37'''||{{SSBWU/3DS|Pit}}||1.48
  +
|-
  +
|'''36-37'''||{{SSBWU/3DS|Dark Pit}}||1.48
  +
|-
  +
|'''38-39'''||{{SSBWU/3DS|Sonic}}||1.45
  +
|-
  +
|'''38-39'''||{{SSBWU/3DS|Mii Gunner}}||<span class="explain" title="Assuming perfect weight and height values">1.45</span>
  +
|-
  +
|'''40-41'''||{{SSBWU/3DS|Charizard}}||1.4
  +
|-
  +
|'''40-41'''||{{SSBWU/3DS|Palutena}}||1.4
  +
|-
  +
|'''42'''||{{SSBWU/3DS|Bowser}}||1.39
  +
|-
  +
|'''43'''||{{SSBWU/3DS|Lucas}}||1.37
  +
|-
  +
|'''44-46'''||{{SSBWU/3DS|Zelda}}||1.35
  +
|-
  +
|'''44-46'''||{{SSBWU/3DS|Olimar}}||1.35
  +
|-
  +
|'''44-46'''||{{SSBWU/3DS|Pac-Man}}||1.35
  +
|-
  +
|'''47'''||{{SSBWU/3DS|Villager}}||1.32
  +
|-
  +
|'''48'''||{{SSBWU/3DS|Ness}}||1.31
  +
|-
  +
|'''49-50'''||{{SSBWU/3DS|Samus}}||<span class="explain" title="Falling speed was 1.25 prior to version 1.1.5">1.3</span>
  +
|-
  +
|'''49-50'''||{{SSBWU/3DS|Wii Fit Trainer}}||1.3
  +
|-
  +
|'''51'''||{{SSBWU/3DS|Yoshi}}||1.29
  +
|-
  +
|'''52'''||{{SSBWU/3DS|Toon Link}}||1.28
  +
|-
  +
|'''53'''||{{SSBWU/3DS|Luigi}}||1.25
  +
|-
  +
|'''54'''||{{SSBWU/3DS|Mr. Game & Watch}}||1.24
  +
|-
  +
|'''55'''||{{SSBWU/3DS|Kirby}}||1.23
  +
|-
  +
|'''56'''||{{SSBWU/3DS|Rosalina}}||1.2
  +
|-
  +
|'''57'''||{{SSBWU/3DS|Peach}}||1.15
  +
|-
  +
|'''58'''||{{SSBWU/3DS|Jigglypuff}}||0.98
 
|}
 
|}
 
==Top Falling Speed==
 
 
A ">" means that the character to the left of the ">" ACCELERATES to his/her top speed QUICKER than the character to the right of the ">."
 
 
A "=" means the two or three characters between the "=" have the same exact acceleration.
 
 
1) [[Falco]]<br>
 
2) [[Captain Falcon]]<br>
 
3) [[Fox]] <br>
 
4-5) [[Roy]] > [[DK]]<br>
 
6) [[Marth]]<br>
 
7-9) [[Sheik]] > [[Link]] = [[Young Link]]<br>
 
10) [[Ganondorf]]<br>
 
11) [[Yoshi]]<br>
 
12-14) [[Bowser]] > [[Pichu]] = [[Pikachu]]<br>
 
15) [[Ness]]<br>
 
16-18) [[Dr. Mario]] = [[Mario]] = [[Mr. Game and Watch]]<br>
 
19-21) [[Ice Climbers]] > [[Kirby]] > [[Luigi]]<br>
 
22-23) [[Mewtwo]] > [[Peach]]<br>
 
24-25) [[Zelda]] > [[Samus]]<br>
 
26) [[Jigglypuff]]<br>
 
 
 
==Average Falling Speed Ranking In Brawl==
 
 
This is a ranking of each character's average falling speed, from fastest to slowest.
 
 
1. [[King Dedede]]<br>
 
2. [[Captain Falcon]]<br>
 
3. [[Fox]]<br>
 
4. [[Wolf]]<br>
 
5. [[Snake]]<br>
 
6. [[Falco]]<br>
 
7. [[Ike]]<br>
 
8. [[Ganondorf]]<br>
 
9. [[Link]]<br>
 
10. [[Sheik]]<br>
 
11. [[Donkey Kong]]<br>
 
12. [[Picachu]]<br>
 
13. [[Marth]]<br>
 
14. [[Sonic]]<br>
 
15. [[Zero Suit Samus]]<br>
 
16. [[Diddy Kong]]<br>
 
17. [[Pit]]<br>
 
18. [[Wario]]<br>
 
19. [[Meta Knight]]<br>
 
20. [[Bowser]]<br>
 
21. [[Lucas]]<br>
 
22. [[Ivysaur]]<br>
 
23. [[Charizard]]<br>
 
24. [[Ness ]]<br>
 
25. [[Olimar]]<br>
 
26. [[Squirtle]]<br>
 
27. [[Yoshi]]<br>
 
28. [[Toon Link]]<br>
 
29. [[Mario]]<br>
 
30. [[Mr. Game & Watch]]<br>
 
31. [[Luigi]]<br>
 
32. [[Ice Climbers]]<br>
 
33. [[Lucario]]<br>
 
34. [[R.O.B.]]<br>
 
35. [[Kirby]]<br>
 
36. [[Zelda]]<br>
 
37. [[Samus]]<br>
 
38. [[Peach]]<br>
 
39. [[Jigglypuff]]<br>
 
   
 
==References==
 
==References==
  +
*[[Smasher:Mew2King|Mew2King]]'s [http://hometown.aol.com/oovideogamegodoo/myhomepage/profile.html page of statistics]
 
  +
*[http://www.smashboards.com/showpost.php?p=4451320&postcount=21 An SWF post about weight and falling speed in ''Brawl'']
* [[Mew2King]]'s [http://hometown.aol.com/oovideogamegodoo/myhomepage/profile.html page of statistics]
 
*[http://www.smashboards.com/showpost.php?p=4451320&postcount=21 An SWF post about Brawl's weight and falling speed]
+
*[http://www.smashboards.com/showthread.php?t=210557 Another SWF post about weight and falling speed in ''Brawl'']
*[http://www.smashboards.com/showthread.php?t=210557 Another SWF post about Brawl's weight and falling speed]
 
   
 
==See Also==
 
==See Also==
  +
*[[Air speed]]
 
* [[Air speed]]
+
*[[Fast-falling]]
* [[Fast-falling]]
+
*[[Weight]]
* [[Weight]]
 
 
 
 
[[Category:Game Physics]]
 
[[Category:Game Physics]]
  +
[[Category:Character attributes]]

Latest revision as of 17:03, 16 December 2017

Falling speed is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, Fox, a fast-faller, uses his aerial speed to perform shffl'd attacks very quickly, whereas Jigglypuff, a floaty character, uses its low falling speed to attack multiple times in mid-air.

Additionally, falling speed directly affects the vertical component of attacks' knockback in combination with weight. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. However, a floaty heavyweight will be harder to KO vertically than a floaty lightweight. Though both falling speed and weight affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples to this.

The items Bunny Hood and Metal Box increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of Pokémon Stadium 2 and the falling portion of Summit. All characters can also fast fall at any time to increase falling speed.

Categories of falling speed

Falling speed is divided into two categories: floaty and fast-faller, each of which have certain advantages and disadvantages depending on playstyle.

Fast-faller

Fast-faller (not to be confused with the act of fast falling) is a name that refers to many characters is relatively fast falling speed. Fox and Captain Falcon are prominent examples in the Super Smash Bros. series.

Fast-fallers enjoy increased speed in the air and faster shffl'd approaches; however, they suffer from shorter recoveries. They are also susceptible to different combos from floaty characters. For instance, Captain Falcon can chain grab floaty characters with Down throw, but cannot do so against fast-fallers. On the other hand, he can tech-chase fast-fallers with up throw, which he cannot do against floaty characters. Generally, fast-fallers are more vulnerable to chain grabs and combos (although weight and character size are other factors as well); such as Marth's Up throw chain grab that he can finish with a Forward smash.

Floaty

Floaty is a name that describes characters with relatively slow falling speed. Jigglypuff is a prominent example of having a very slow falling speed (the slowest falling speed to be exact). Samus is also a very floaty character in all 5 games, unusual for a heavyweight.

Floaty characters have great benefits in terms of performing aerial attacks since one would be able to perform multiple aerial attacks in succession (such as Jigglypuff's slow falling speed and multiple mid-air jumps allows it to perform the Wall of Pain) and easier recoveries due to slow falling speeds allow easier maneuvering while consequently suffer the vulnerability of being juggled and having their recoveries easily predictable. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.

Super Smash Bros.

JPN
Rank Character Falling speed
1 Link 64
2-3 Fox 60
2-3 Captain Falcon 60
4 Donkey Kong 56
5-6 Yoshi 55
5-6 Ness 55
7 Pikachu 52
8 Kirby 48
9 Mario 44
10-11 Luigi 42
10-11 Samus 42
12 Jigglypuff 38
NTSC/PAL
Rank Character Falling speed
1 Captain Falcon 66
2 Link 64
3 Fox 60
4 Yoshi 58
4 Donkey Kong 56
6 Ness 55
7 Pikachu 52
8 Kirby 48
9 Mario 44
10-11 Luigi 42
10-11 Samus 42
12 Jigglypuff 38

Super Smash Bros. Melee

Rank Character Falling Speed
1 Falco 3.1
2 Captain Falcon 2.9
3 Fox 2.8
4-5 Donkey Kong 2.4
4-5 Roy 2.4
6 Marth 2.2
7-9 Link 2.13
7-9 Young Link 2.13
7-9 Sheik 2.13
10 Ganondorf 2
11 Yoshi 1.93
12-14 Bowser 1.9
12-14 Pikachu 1.9
12-14 Pichu 1.9
15 Ness 1.83
16-18 Mario 1.7
16-18 Dr. Mario 1.7
16-18 Mr. Game & Watch 1.7
19-21 Luigi 1.6
19-21 Kirby 1.6
19-21 Ice Climbers 1.6
22-23 Peach 1.5
22-23 Mewtwo 1.5
24-25 Zelda 1.4
24-25 Samus 1.4
26 Jigglypuff 1.3

Notes

Super Smash Bros. Brawl

Rank Character Falling Speed
1 King Dedede 1.95
2 Captain Falcon 1.837
3 Fox 1.831
4 Wolf 1.8
5 Snake 1.73
6 Falco 1.708
7-8 Ganondorf 1.65
7-8 Ike 1.65
9 Link 1.6
10-11 Donkey Kong 1.58
10-11 Sheik 1.58
12-13 Pikachu 1.5
12-13 Marth 1.5
14 Sonic 1.45
15-16 Diddy Kong 1.43
15-16 Zero Suit Samus 1.43
17 Pit 1.42
18 Wario 1.4
19-20 Bowser 1.39
19-20 Meta Knight 1.39
21 Lucas 1.37
22-23 Ivysaur 1.35
22-23 Charizard 1.35
24 Ness 1.31
25-26 Squirtle 1.3
25-26 Olimar 1.3
27 Yoshi 1.29
28-29 Mario 1.28
28-29 Toon Link 1.28
30 Mr. Game & Watch 1.24
31 Luigi 1.22
32-35 Kirby 1.2
32-35 Lucario 1.2
32-35 Ice Climbers 1.2
32-35 R.O.B. 1.2
36 Zelda 1.13
37 Samus 1.07
38 Peach 1.05
39 Jigglypuff 0.98

Notes

  • The Alloys are equipped to have falling speeds of 1.28 (The same as Mario, just like they share his weight, air speed and gravity), even though they are modeled after characters of differing air status (falling, air movement, gravity).
  • Giga Bowser and Wario-Man have falling speeds 2.5 and 2.2 respectively.
  • No character in Brawl can surpass a falling speed of 2 without fast falling; King Dedede comes closest, falling nearly as fast as Ganondorf in Melee.

Super Smash Bros. for Nintendo 3DS/Wii U

Rank Character Falling Speed
1 Fox 2.05
2 King Dedede 1.95
3 Greninja 1.85
4 Captain Falcon 1.837
5-8 Falco 1.8
5-8 Little Mac 1.8
5-8 Mega Man 1.8
5-8 Roy 1.8
9 Bayonetta 1.77
10-11 Sheik 1.75
10-11 Diddy Kong 1.75
12-13 Zero Suit Samus 1.7
12-13 Mii Brawler 1.7
14-15 Lucario 1.68
14-15 Cloud 1.68
16 Meta Knight 1.66
17-21 Ganondorf 1.65
17-21 Ike 1.65
17-21 Bowser Jr. 1.65
17-21 Duck Hunt 1.65
17-21 Corrin 1.65
22 Donkey Kong 1.63
23 Wario 1.61
24-27 Link 1.6
24-27 R.O.B. 1.6
24-27 Ryu 1.6
24-27 Mii Swordfighter 1.6
28-29 Marth 1.58
28-29 Lucina 1.58
30 Pikachu 1.55
31-35 Mario 1.5
31-35 Dr. Mario 1.5
31-35 Robin 1.5
31-35 Shulk 1.5
31-35 Mewtwo 1.5
36-37 Pit 1.48
36-37 Dark Pit 1.48
38-39 Sonic 1.45
38-39 Mii Gunner 1.45
40-41 Charizard 1.4
40-41 Palutena 1.4
42 Bowser 1.39
43 Lucas 1.37
44-46 Zelda 1.35
44-46 Olimar 1.35
44-46 Pac-Man 1.35
47 Villager 1.32
48 Ness 1.31
49-50 Samus 1.3
49-50 Wii Fit Trainer 1.3
51 Yoshi 1.29
52 Toon Link 1.28
53 Luigi 1.25
54 Mr. Game & Watch 1.24
55 Kirby 1.23
56 Rosalina 1.2
57 Peach 1.15
58 Jigglypuff 0.98

References

See Also