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'''Falling speed''' is dah usual rate at bitch a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform [[Short hop fast fall l-cancel|shffl'd]] attacks very quickly, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air.
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'''Falling speed''' is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform [[Short hop fast fall l-cancel|shffl'd]] attacks very quickly, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air.
   
Additionally, falling speed directly affects dah vertical component of attacks' [[knockback]] in combination with [[weight]]. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. However, a floaty heavyweight will be harder to KO vertically than a floaty lightweight. Though both falling speed and [[weight]] affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples to shit.
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Additionally, falling speed directly affects the vertical component of attacks' [[knockback]] in combination with [[weight]]. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. However, a floaty heavyweight will be harder to KO vertically than a floaty lightweight. Though both falling speed and [[weight]] affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples to this.
   
Dah items [[Bunny Hood]] and [[Metal Box]] increase dah user's falling speed. Some stages can also affect a character's falling speed, such as dah flying-type portion of [[Pokémon Stadium 2]] and dah falling portion of [[Summit]]. All characters can also fast fall at any time to increase falling speed.
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The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of [[Pokémon Stadium 2]] and the falling portion of [[Summit]]. All characters can also fast fall at any time to increase falling speed.
   
 
==Categories of falling speed==
 
==Categories of falling speed==
Falling speed is divided into two categories: floaty and fast-faller, each of bitch have certain advantages and disadvantages depending on playstyle.
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Falling speed is divided into two categories: floaty and fast-faller, each of which have certain advantages and disadvantages depending on playstyle.
   
 
===Fast-faller===
 
===Fast-faller===
'''Fast-faller''' (not to be confused with dah act of fast falling) is a name twat refers to many characters is relatively fast falling speed. [[Fox]] and [[Captain Falcon]] are prominent examples in dah ''Super Smosh Bros.'' series.
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'''Fast-faller''' (not to be confused with the act of fast falling) is a name that refers to many characters is relatively fast falling speed. [[Fox]] and [[Captain Falcon]] are prominent examples in the ''Super Smash Bros.'' series.
   
Fast-fallers enjoy increased speed in dah air and faster [[Short hop fast fall l-cancel|shffl'd]] approaches; however, they suffer from shorter recoveries. They are also susceptible to different[[combo| combos]] from [[floaty]] characters. For instance, Captain Falcon can chain grab floaty characters with [[Down throw]], but cannot do so against fast-fallers. On dah other hand, he can tech-chase fast-fallers with up throw, bitch he cannot do against floaty characters. Generally, fast-fallers are more vulnerable to chain grabs and[[combo| combos ]](although [[weight]] and character size are other factors as well); such as [[Marth]]'s [[Up throw]] chain grab twat he can finish with a [[Forward smosh]].
+
Fast-fallers enjoy increased speed in the air and faster [[Short hop fast fall l-cancel|shffl'd]] approaches; however, they suffer from shorter recoveries. They are also susceptible to different[[combo| combos]] from [[floaty]] characters. For instance, Captain Falcon can chain grab floaty characters with [[Down throw]], but cannot do so against fast-fallers. On the other hand, he can tech-chase fast-fallers with up throw, which he cannot do against floaty characters. Generally, fast-fallers are more vulnerable to chain grabs and[[combo| combos ]](although [[weight]] and character size are other factors as well); such as [[Marth]]'s [[Up throw]] chain grab that he can finish with a [[Forward smash]].
   
 
===Floaty===
 
===Floaty===
'''Floaty''' is a name twat describes [[character]]s with relatively slow falling speed. [[Jigglypuff]] is a prominent example of having a very slow falling speed (dah slowest falling speed to be exact). [[Samus]] is also a very floaty character in all 5 games, unusual for a heavyweight.
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'''Floaty''' is a name that describes [[character]]s with relatively slow falling speed. [[Jigglypuff]] is a prominent example of having a very slow falling speed (the slowest falling speed to be exact). [[Samus]] is also a very floaty character in all 5 games, unusual for a heavyweight.
   
Floaty characters have great benefits in terms of performing [[aerial attack|aerial attacks ]]since one would be able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allows it to perform dah Wall of Pain) and easier recoveries due to slow falling speeds allow easier maneuvering while consequently suffer dah vulnerability of being[[Juggle| juggled]] and having their recoveries easily predictable. On dah flip side, floaty characters tend to be less vulnerable to chain grabs and combos.
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Floaty characters have great benefits in terms of performing [[aerial attack|aerial attacks ]]since one would be able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allows it to perform the Wall of Pain) and easier recoveries due to slow falling speeds allow easier maneuvering while consequently suffer the vulnerability of being[[Juggle| juggled]] and having their recoveries easily predictable. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.
   
==''[[Super Smosh Bros.]]''==
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==''[[Super Smash Bros.]]''==
 
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==''[[Super Smosh Bros. Melee]]''==
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==''[[Super Smash Bros. Melee]]''==
 
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!Rank!!Character!!Falling Speed
 
!Rank!!Character!!Falling Speed
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*[[Sandbag]] has a falling speed of 1.6.
 
*[[Sandbag]] has a falling speed of 1.6.
   
==''[[Super Smosh Bros. Brawl]]''==
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==''[[Super Smash Bros. Brawl]]''==
 
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
 
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!Rank!!Character!!Falling Speed
 
!Rank!!Character!!Falling Speed
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===Notes===
 
===Notes===
*Dah Alloys are equipped to have falling speeds of 1.28 (Dah same as Mario, just like they share his [[weight]], [[air speed]] and [[gravity]]), even though they are modeled after characters of differing air status (falling, air movement, gravity).
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*The Alloys are equipped to have falling speeds of 1.28 (The same as Mario, just like they share his [[weight]], [[air speed]] and [[gravity]]), even though they are modeled after characters of differing air status (falling, air movement, gravity).
*[[Giga Bowser (Final Smosh)|Giga Bowser]] and [[Wario-Man]] have falling speeds 2.5 and 2.2 respectively.
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*[[Giga Bowser (Final Smash)|Giga Bowser]] and [[Wario-Man]] have falling speeds 2.5 and 2.2 respectively.
 
*No character in ''Brawl'' can surpass a falling speed of 2 without [[fast falling]]; King Dedede comes closest, falling nearly as fast as Ganondorf in ''Melee''.
 
*No character in ''Brawl'' can surpass a falling speed of 2 without [[fast falling]]; King Dedede comes closest, falling nearly as fast as Ganondorf in ''Melee''.
   
==''[[Super Smosh Bros. for Nintendo 3DS/Wii U]]''==
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==''[[Super Smash Bros. for Nintendo 3DS/Wii U]]''==
 
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
 
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!Rank!!Character!!Falling Speed
 
!Rank!!Character!!Falling Speed

Latest revision as of 17:03, December 16, 2017

Falling speed is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, Fox, a fast-faller, uses his aerial speed to perform shffl'd attacks very quickly, whereas Jigglypuff, a floaty character, uses its low falling speed to attack multiple times in mid-air.

Additionally, falling speed directly affects the vertical component of attacks' knockback in combination with weight. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. However, a floaty heavyweight will be harder to KO vertically than a floaty lightweight. Though both falling speed and weight affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples to this.

The items Bunny Hood and Metal Box increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of Pokémon Stadium 2 and the falling portion of Summit. All characters can also fast fall at any time to increase falling speed.

Categories of falling speedEdit

Falling speed is divided into two categories: floaty and fast-faller, each of which have certain advantages and disadvantages depending on playstyle.

Fast-fallerEdit

Fast-faller (not to be confused with the act of fast falling) is a name that refers to many characters is relatively fast falling speed. Fox and Captain Falcon are prominent examples in the Super Smash Bros. series.

Fast-fallers enjoy increased speed in the air and faster shffl'd approaches; however, they suffer from shorter recoveries. They are also susceptible to different combos from floaty characters. For instance, Captain Falcon can chain grab floaty characters with Down throw, but cannot do so against fast-fallers. On the other hand, he can tech-chase fast-fallers with up throw, which he cannot do against floaty characters. Generally, fast-fallers are more vulnerable to chain grabs and combos (although weight and character size are other factors as well); such as Marth's Up throw chain grab that he can finish with a Forward smash.

FloatyEdit

Floaty is a name that describes characters with relatively slow falling speed. Jigglypuff is a prominent example of having a very slow falling speed (the slowest falling speed to be exact). Samus is also a very floaty character in all 5 games, unusual for a heavyweight.

Floaty characters have great benefits in terms of performing aerial attacks since one would be able to perform multiple aerial attacks in succession (such as Jigglypuff's slow falling speed and multiple mid-air jumps allows it to perform the Wall of Pain) and easier recoveries due to slow falling speeds allow easier maneuvering while consequently suffer the vulnerability of being juggled and having their recoveries easily predictable. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.

Super Smash Bros.Edit

JPN
RankCharacterFalling speed
1Link64
2-3Fox60
2-3Captain Falcon60
4Donkey Kong56
5-6Yoshi55
5-6Ness55
7Pikachu52
8Kirby48
9Mario44
10-11Luigi42
10-11Samus42
12Jigglypuff38
NTSC/PAL
RankCharacterFalling speed
1Captain Falcon66
2Link64
3Fox60
4Yoshi58
4Donkey Kong56
6Ness55
7Pikachu52
8Kirby48
9Mario44
10-11Luigi42
10-11Samus42
12Jigglypuff38

Super Smash Bros. MeleeEdit

RankCharacterFalling Speed
1Falco3.1
2Captain Falcon2.9
3Fox2.8
4-5Donkey Kong2.4
4-5Roy2.4
6Marth2.2
7-9Link2.13
7-9Young Link2.13
7-9Sheik2.13
10Ganondorf2
11Yoshi1.93
12-14Bowser1.9
12-14Pikachu1.9
12-14Pichu1.9
15Ness1.83
16-18Mario1.7
16-18Dr. Mario1.7
16-18Mr. Game & Watch1.7
19-21Luigi1.6
19-21Kirby1.6
19-21Ice Climbers1.6
22-23Peach1.5
22-23Mewtwo1.5
24-25Zelda1.4
24-25Samus1.4
26Jigglypuff1.3

NotesEdit

Super Smash Bros. BrawlEdit

RankCharacterFalling Speed
1King Dedede1.95
2Captain Falcon1.837
3Fox1.831
4Wolf1.8
5Snake1.73
6Falco1.708
7-8Ganondorf1.65
7-8Ike1.65
9Link1.6
10-11Donkey Kong1.58
10-11Sheik1.58
12-13Pikachu1.5
12-13Marth1.5
14Sonic1.45
15-16Diddy Kong1.43
15-16Zero Suit Samus1.43
17Pit1.42
18Wario1.4
19-20Bowser1.39
19-20Meta Knight1.39
21Lucas1.37
22-23Ivysaur1.35
22-23Charizard1.35
24Ness1.31
25-26Squirtle1.3
25-26Olimar1.3
27Yoshi1.29
28-29Mario1.28
28-29Toon Link1.28
30Mr. Game & Watch1.24
31Luigi1.22
32-35Kirby1.2
32-35Lucario1.2
32-35Ice Climbers1.2
32-35R.O.B.1.2
36Zelda1.13
37Samus1.07
38Peach1.05
39Jigglypuff0.98

NotesEdit

  • The Alloys are equipped to have falling speeds of 1.28 (The same as Mario, just like they share his weight, air speed and gravity), even though they are modeled after characters of differing air status (falling, air movement, gravity).
  • Giga Bowser and Wario-Man have falling speeds 2.5 and 2.2 respectively.
  • No character in Brawl can surpass a falling speed of 2 without fast falling; King Dedede comes closest, falling nearly as fast as Ganondorf in Melee.

Super Smash Bros. for Nintendo 3DS/Wii UEdit

RankCharacterFalling Speed
1Fox2.05
2King Dedede1.95
3Greninja1.85
4Captain Falcon1.837
5-8Falco1.8
5-8Little Mac1.8
5-8Mega Man1.8
5-8Roy1.8
9Bayonetta1.77
10-11Sheik1.75
10-11Diddy Kong1.75
12-13Zero Suit Samus1.7
12-13Mii Brawler1.7
14-15Lucario1.68
14-15Cloud1.68
16Meta Knight1.66
17-21Ganondorf1.65
17-21Ike1.65
17-21Bowser Jr.1.65
17-21Duck Hunt1.65
17-21Corrin1.65
22Donkey Kong1.63
23Wario1.61
24-27Link1.6
24-27R.O.B.1.6
24-27Ryu1.6
24-27Mii Swordfighter1.6
28-29Marth1.58
28-29Lucina1.58
30Pikachu1.55
31-35Mario1.5
31-35Dr. Mario1.5
31-35Robin1.5
31-35Shulk1.5
31-35Mewtwo1.5
36-37Pit1.48
36-37Dark Pit1.48
38-39Sonic1.45
38-39Mii Gunner1.45
40-41Charizard1.4
40-41Palutena1.4
42Bowser1.39
43Lucas1.37
44-46Zelda1.35
44-46Olimar1.35
44-46Pac-Man1.35
47Villager1.32
48Ness1.31
49-50Samus1.3
49-50Wii Fit Trainer1.3
51Yoshi1.29
52Toon Link1.28
53Luigi1.25
54Mr. Game & Watch1.24
55Kirby1.23
56Rosalina1.2
57Peach1.15
58Jigglypuff0.98

ReferencesEdit

See AlsoEdit

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