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'''Falling speed''' is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform [[Short hop fast fall l-cancel|shffl'd]] attacks very quickly, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air.
 
'''Falling speed''' is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, [[Fox]], a fast-faller, uses his aerial speed to perform [[Short hop fast fall l-cancel|shffl'd]] attacks very quickly, whereas [[Jigglypuff]], a floaty character, uses its low falling speed to attack multiple times in mid-air.
   
Additionally, falling speed directly affects the vertical component of attacks' [[knockback]] in combination with [[weight]]. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. However, a floaty heavyweight will be harder do KO vertically than a floaty lightweight. Though both falling speed and [[weight]] affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa.
+
Additionally, falling speed directly affects the vertical component of attacks' [[knockback]] in combination with [[weight]]. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. However, a floaty heavyweight will be harder to KO vertically than a floaty lightweight. Though both falling speed and [[weight]] affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples to this.
   
The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of [[Pokémon Stadium 2]] and the falling portion of [[Summit]]. All characters can also [[Fast falling|fast fall]] at any time to increase falling speed.
+
The items [[Bunny Hood]] and [[Metal Box]] increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of [[Pokémon Stadium 2]] and the falling portion of [[Summit]]. All characters can also fast fall at any time to increase falling speed.
   
 
==Categories of falling speed==
 
==Categories of falling speed==
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===Fast-faller===
 
===Fast-faller===
'''Fast-faller''' is a name that refers to many characters is relatively fast falling speed. [[Fox]] and [[Captain Falcon]] are prominent examples in the ''Super Smash Bros.'' series.
+
'''Fast-faller''' (not to be confused with the act of fast falling) is a name that refers to many characters is relatively fast falling speed. [[Fox]] and [[Captain Falcon]] are prominent examples in the ''Super Smash Bros.'' series.
   
Fast-fallers enjoy increased speed in the air and faster [[Short hop fast fall l-cancel|shffl'd]] approaches; however, they suffer from shorter [[recovery|recoveries]]. They are also susceptible to different [[combo]]s from [[floaty]] characters. For instance, Captain Falcon can [[chain grab]] floaty characters with [[down throw]], but cannot do so against fast-fallers. On the other hand, he can [[tech-chasing|tech-chase]] fast-fallers with up throw, which he cannot do against floaty characters. Generally, fast fallers are more vulnerable to [[chain grab]]s and [[combo]]s (although [[weight]] and character size are other factors as well); such as [[Marth]]'s [[Up throw]] chain grab that he can finish with a [[Forward smash]].
+
Fast-fallers enjoy increased speed in the air and faster [[Short hop fast fall l-cancel|shffl'd]] approaches; however, they suffer from shorter recoveries. They are also susceptible to different[[combo| combos]] from [[floaty]] characters. For instance, Captain Falcon can chain grab floaty characters with [[Down throw]], but cannot do so against fast-fallers. On the other hand, he can tech-chase fast-fallers with up throw, which he cannot do against floaty characters. Generally, fast-fallers are more vulnerable to chain grabs and[[combo| combos ]](although [[weight]] and character size are other factors as well); such as [[Marth]]'s [[Up throw]] chain grab that he can finish with a [[Forward smash]].
   
 
===Floaty===
 
===Floaty===
'''Floaty''' is a name that describes [[character]]s with relatively slow falling speed. [[Jigglypuff]] is a prominent example of having a very slow falling speed (the slowest falling speed to be exact). [[Samus]] is also a very floaty character in all 3 games, unusual for a heavyweight.
+
'''Floaty''' is a name that describes [[character]]s with relatively slow falling speed. [[Jigglypuff]] is a prominent example of having a very slow falling speed (the slowest falling speed to be exact). [[Samus]] is also a very floaty character in all 5 games, unusual for a heavyweight.
   
Floaty characters have great benefits in terms of performing [[aerial attack]]s since one would able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allows it to do [[Wall of Pain]]) and easier recoveries due to slow falling speeds allow easier maneuvering while consequently suffer the vulnerability of being [[Juggle]]d and having their recoveries easily predictable. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.
+
Floaty characters have great benefits in terms of performing [[aerial attack|aerial attacks ]]since one would be able to perform multiple aerial attacks in succession (such as [[Jigglypuff]]'s slow falling speed and multiple mid-air jumps allows it to perform the Wall of Pain) and easier recoveries due to slow falling speeds allow easier maneuvering while consequently suffer the vulnerability of being[[Juggle| juggled]] and having their recoveries easily predictable. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.
==''[[Super Smash Bros.]]''==
 
===Falling Speed Ranking===
 
Tested by placing characters on the vanishing clouds in [[Yoshi's Island (SSB)]], ranked from fastest to slowest.
 
#[[Captain Falcon (SSB)|Captain Falcon]]
 
#[[Link (SSB)|Link]]
 
#[[Fox (SSB)|Fox]]
 
#[[Yoshi (SSB)|Yoshi]]
 
#[[Donkey Kong (SSB)|Donkey Kong]]
 
#[[Ness (SSB)|Ness]]
 
#[[Pikachu (SSB)|Pikachu]]
 
#[[Kirby (SSB)|Kirby]]
 
#[[Mario (SSB)|Mario]]
 
#[[Luigi (SSB)|Luigi]]
 
#[[Samus (SSB)|Samus]]
 
#[[Jigglypuff (SSB)|Jigglypuff]]
 
 
(If actually included, [[Metal Mario]] would probably have the record of the fastest falling speed, since he's metal)
 
 
==''[[Super Smash Bros. Melee]]''==
 
===Average Falling Speed Ranking===
 
This is a ranking of each character's average falling speed, from fastest to slowest, relative to [[Mario (SSBM)|Mario]].
 
   
{| class="wikitable sortable"
+
==''[[Super Smash Bros.]]''==
  +
{|style="margin:1em auto 1em auto"
  +
|width="50%" style="vertical-align:top"|
  +
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
  +
|+JPN
 
|-
 
|-
! Speed
+
!Rank!!Character!!Falling speed
! Character
 
 
|-
 
|-
| 159% || [[Fox (SSBM)|Fox]]
+
|'''1'''||{{SSB|Link}}||64
 
|-
 
|-
| 152% || [[Falco (SSBM)|Falco]]
+
|'''2-3'''||{{SSB|Fox}}||60
 
|-
 
|-
| 151% || [[Captain Falcon (SSBM)|Captain Falcon]]
+
|'''2-3'''||{{SSB|Captain Falcon}}||60
 
|-
 
|-
| 128% || [[Donkey Kong (SSBM)|Donkey Kong]]
+
|'''4'''||{{SSB|Donkey Kong}}||56
 
|-
 
|-
| 128% || [[Roy (SSBM)|Roy]]
+
|'''5-6'''||{{SSB|Yoshi}}||55
 
|-
 
|-
| 118% || [[Ganondorf (SSBM)|Ganondorf]]
+
|'''5-6'''||{{SSB|Ness}}||55
 
|-
 
|-
| 118% || [[Sheik (SSBM)|Sheik]]
+
|'''7'''||{{SSB|Pikachu}}||52
 
|-
 
|-
| 117% || [[Link (SSBM)|Link]]
+
|'''8'''||{{SSB|Kirby}}||48
 
|-
 
|-
| 117% || [[Marth (SSBM)|Marth]]
+
|'''9'''||{{SSB|Mario}}||44
 
|-
 
|-
| 117% || [[Young Link (SSBM)|Young Link]]
+
|'''10-11'''||{{SSB|Luigi}}||42
 
|-
 
|-
| 116% || [[Bowser (SSBM)|Bowser]]
+
|'''10-11'''||{{SSB|Samus}}||42
 
|-
 
|-
| 108% || [[Pikachu (SSBM)|Pikachu]]
+
|'''12'''||{{SSB|Jigglypuff}}||38
  +
|}
  +
|width="50%" style="vertical-align:top"|
  +
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
  +
|+NTSC/PAL
 
|-
 
|-
| 107% || [[Pichu (SSBM)|Pichu]]
+
!Rank!!Character!!Falling speed
 
|-
 
|-
| 107% || [[Yoshi (SSBM)|Yoshi]]
+
|'''1'''||{{SSB|Captain Falcon}}||66
 
|-
 
|-
| 103% || [[Ness (SSBM)|Ness]]
+
|'''2'''||{{SSB|Link}}||64
 
|-
 
|-
| 101% || [[Dr. Mario (SSBM)|Dr. Mario]]
+
|'''3'''||{{SSB|Fox}}||60
 
|-
 
|-
| 101% || [[Mario (SSBM)|Mario]]
+
|'''4'''||{{SSB|Yoshi}}||58
 
|-
 
|-
| 101% || [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]]
+
|'''4'''||{{SSB|Donkey Kong}}||56
 
|-
 
|-
| 098% || [[Ice Climbers (SSBM)|Ice Climbers]]
+
|'''6'''||{{SSB|Ness}}||55
 
|-
 
|-
| 097% || [[Mewtwo (SSBM)|Mewtwo]]
+
|'''7'''||{{SSB|Pikachu}}||52
 
|-
 
|-
| 096% || [[Kirby (SSBM)|Kirby]]
+
|'''8'''||{{SSB|Kirby}}||48
 
|-
 
|-
| 096% || [[Peach (SSBM)|Peach]]
+
|'''9'''||{{SSB|Mario}}||44
 
|-
 
|-
| 095% || [[Luigi (SSBM)|Luigi]]
+
|'''10-11'''||{{SSB|Luigi}}||42
 
|-
 
|-
| 095% || [[Samus (SSBM)|Samus]]
+
|'''10-11'''||{{SSB|Samus}}||42
 
|-
 
|-
| 092% || [[Zelda (SSBM)|Zelda]]
+
|'''12'''||{{SSB|Jigglypuff}}||38
  +
|}
  +
|}
  +
==''[[Super Smash Bros. Melee]]''==
  +
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
  +
!Rank!!Character!!Falling Speed
  +
|-
  +
|'''1'''||{{SSBM|Falco}}||3.1
  +
|-
  +
|'''2'''||{{SSBM|Captain Falcon}}||2.9
  +
|-
  +
|'''3'''||{{SSBM|Fox}}||2.8
  +
|-
  +
|'''4-5'''||{{SSBM|Donkey Kong}}||2.4
  +
|-
  +
|'''4-5'''||{{SSBM|Roy}}||2.4
  +
|-
  +
|'''6'''||{{SSBM|Marth}}||2.2
  +
|-
  +
|'''7-9'''||{{SSBM|Link}}||2.13
  +
|-
  +
|'''7-9'''||{{SSBM|Young Link}}||2.13
  +
|-
  +
|'''7-9'''||{{SSBM|Sheik}}||2.13
  +
|-
  +
|'''10'''||{{SSBM|Ganondorf}}||2
  +
|-
  +
|'''11'''||{{SSBM|Yoshi}}||1.93
  +
|-
  +
|'''12-14'''||{{SSBM|Bowser}}||1.9
  +
|-
  +
|'''12-14'''||{{SSBM|Pikachu}}||1.9
  +
|-
  +
|'''12-14'''||{{SSBM|Pichu}}||1.9
  +
|-
  +
|'''15'''||{{SSBM|Ness}}||1.83
  +
|-
  +
|'''16-18'''||{{SSBM|Mario}}||1.7
  +
|-
  +
|'''16-18'''||{{SSBM|Dr. Mario}}||1.7
  +
|-
  +
|'''16-18'''||{{SSBM|Mr. Game & Watch}}||1.7
  +
|-
  +
|'''19-21'''||{{SSBM|Luigi}}||1.6
  +
|-
  +
|'''19-21'''||{{SSBM|Kirby}}||1.6
  +
|-
  +
|'''19-21'''||{{SSBM|Ice Climbers}}||1.6
  +
|-
  +
|'''22-23'''||{{SSBM|Peach}}||1.5
  +
|-
  +
|'''22-23'''||{{SSBM|Mewtwo}}||1.5
  +
|-
  +
|'''24-25'''||{{SSBM|Zelda}}||1.4
  +
|-
  +
|'''24-25'''||{{SSBM|Samus}}||1.4
 
|-
 
|-
| 086% || [[Jigglypuff (SSBM)|Jigglypuff]]
+
|'''26'''||{{SSBM|Jigglypuff}}||1.3
 
|}
 
|}
   
===Top Falling Speed===
+
===Notes===
A ">" means that the two characters have the same top speed but the character to the left of the ">" '''accelerates''' to their top speed '''quicker''' than the character to the right of the ">".
+
*[[Fighting Wire Frames]] have falling speeds of 2 (Male) and 1.8 (Female).
+
*[[Giga Bowser]] has a falling speed of 2.4.
A "=" means the characters have the same top speed and exactly the same acceleration.
+
*[[Sandbag]] has a falling speed of 1.6.
 
1) [[Falco (SSBM)|Falco]]<br>
 
2) [[Captain Falcon (SSBM)|Captain Falcon]]<br>
 
3) [[Fox (SSBM)|Fox]] <br>
 
4-5) [[Roy (SSBM)|Roy]] > [[Donkey Kong (SSBM)|Donkey Kong]]<br>
 
6) [[Marth (SSBM)|Marth]]<br>
 
7-9) [[Sheik (SSBM)|Sheik]] > [[Link (SSBM)|Link]] = [[Young Link (SSBM)|Young Link]]<br>
 
10) [[Ganondorf (SSBM)|Ganondorf]]<br>
 
11) [[Yoshi (SSBM)|Yoshi]]<br>
 
12-14) [[Bowser (SSBM)|Bowser]] > [[Pichu (SSBM)|Pichu]] = [[Pikachu (SSBM)|Pikachu]]<br>
 
15) [[Ness (SSBM)|Ness]]<br>
 
16-18) [[Dr. Mario (SSBM)|Dr. Mario]] = [[Mario (SSBM)|Mario]] = [[Mr. Game and Watch (SSBM)|Mr. Game & Watch]]<br>
 
19-21) [[Ice Climbers (SSBM)|Ice Climbers]] > [[Kirby (SSBM)|Kirby]] > [[Luigi (SSBM)|Luigi]]<br>
 
22-23) [[Mewtwo (SSBM)|Mewtwo]] > [[Peach (SSBM)|Peach]]<br>
 
24-25) [[Zelda (SSBM)|Zelda]] > [[Samus (SSBM)|Samus]]<br>
 
26) [[Jigglypuff (SSBM)|Jigglypuff]]<br>
 
   
 
==''[[Super Smash Bros. Brawl]]''==
 
==''[[Super Smash Bros. Brawl]]''==
===Average Falling Speed Ranking===
+
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
This is a ranking of each character's average falling speed, from fastest to slowest.
+
!Rank!!Character!!Falling Speed
  +
|-
  +
|'''1'''||{{SSBB|King Dedede}}||1.95
  +
|-
  +
|'''2'''||{{SSBB|Captain Falcon}}||1.837
  +
|-
  +
|'''3'''||{{SSBB|Fox}}||1.831
  +
|-
  +
|'''4'''||{{SSBB|Wolf}}||1.8
  +
|-
  +
|'''5'''||{{SSBB|Snake}}||1.73
  +
|-
  +
|'''6'''||{{SSBB|Falco}}||1.708
  +
|-
  +
|'''7-8'''||{{SSBB|Ganondorf}}||1.65
  +
|-
  +
|'''7-8'''||{{SSBB|Ike}}||1.65
  +
|-
  +
|'''9'''||{{SSBB|Link}}||1.6
  +
|-
  +
|'''10-11'''||{{SSBB|Donkey Kong}}||1.58
  +
|-
  +
|'''10-11'''||{{SSBB|Sheik}}||1.58
  +
|-
  +
|'''12-13'''||{{SSBB|Pikachu}}||1.5
  +
|-
  +
|'''12-13'''||{{SSBB|Marth}}||1.5
  +
|-
  +
|'''14'''||{{SSBB|Sonic}}||1.45
  +
|-
  +
|'''15-16'''||{{SSBB|Diddy Kong}}||1.43
  +
|-
  +
|'''15-16'''||{{SSBB|Zero Suit Samus}}||1.43
  +
|-
  +
|'''17'''||{{SSBB|Pit}}||1.42
  +
|-
  +
|'''18'''||{{SSBB|Wario}}||1.4
  +
|-
  +
|'''19-20'''||{{SSBB|Bowser}}||1.39
  +
|-
  +
|'''19-20'''||{{SSBB|Meta Knight}}||1.39
  +
|-
  +
|'''21'''||{{SSBB|Lucas}}||1.37
  +
|-
  +
|'''22-23'''||{{SSBB|Ivysaur}}||1.35
  +
|-
  +
|'''22-23'''||{{SSBB|Charizard}}||1.35
  +
|-
  +
|'''24'''||{{SSBB|Ness}}||1.31
  +
|-
  +
|'''25-26'''||{{SSBB|Squirtle}}||1.3
  +
|-
  +
|'''25-26'''||{{SSBB|Olimar}}||1.3
  +
|-
  +
|'''27'''||{{SSBB|Yoshi}}||1.29
  +
|-
  +
|'''28-29'''||{{SSBB|Mario}}||1.28
  +
|-
  +
|'''28-29'''||{{SSBB|Toon Link}}||1.28
  +
|-
  +
|'''30'''||{{SSBB|Mr. Game & Watch}}||1.24
  +
|-
  +
|'''31'''||{{SSBB|Luigi}}||1.22
  +
|-
  +
|'''32-35'''||{{SSBB|Kirby}}||1.2
  +
|-
  +
|'''32-35'''||{{SSBB|Lucario}}||1.2
  +
|-
  +
|'''32-35'''||{{SSBB|Ice Climbers}}||1.2
  +
|-
  +
|'''32-35'''||{{SSBB|R.O.B.}}||1.2
  +
|-
  +
|'''36'''||{{SSBB|Zelda}}||1.13
  +
|-
  +
|'''37'''||{{SSBB|Samus}}||1.07
  +
|-
  +
|'''38'''||{{SSBB|Peach}}||1.05
  +
|-
  +
|'''39'''||{{SSBB|Jigglypuff}}||0.98
  +
|}
   
#[[King Dedede (SSBB)|King Dedede]]
+
===Notes===
#[[Captain Falcon (SSBB)|Captain Falcon]]
+
*The Alloys are equipped to have falling speeds of 1.28 (The same as Mario, just like they share his [[weight]], [[air speed]] and [[gravity]]), even though they are modeled after characters of differing air status (falling, air movement, gravity).
#[[Fox (SSBB)|Fox]]
+
*[[Giga Bowser (Final Smash)|Giga Bowser]] and [[Wario-Man]] have falling speeds 2.5 and 2.2 respectively.
#[[Wolf (SSBB)|Wolf]]
+
*No character in ''Brawl'' can surpass a falling speed of 2 without [[fast falling]]; King Dedede comes closest, falling nearly as fast as Ganondorf in ''Melee''.
#[[Snake (SSBB)|Snake]]
+
#[[Falco (SSBB)|Falco]]
+
==''[[Super Smash Bros. for Nintendo 3DS/Wii U]]''==
#[[Ike (SSBB)|Ike]]
+
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
#[[Ganondorf (SSBB)|Ganondorf]]
+
!Rank!!Character!!Falling Speed
#[[Link (SSBB)|Link]]
+
|-
#[[Sheik (SSBB)|Sheik]]
+
|'''1'''||{{SSBWU/3DS|Fox}}||2.05
#[[Donkey Kong (SSBB)|Donkey Kong]]
+
|-
#[[Pikachu (SSBB)|Pikachu]]
+
|'''2'''||{{SSBWU/3DS|King Dedede}}||1.95
#[[Marth (SSBB)|Marth]]
+
|-
#[[Sonic (SSBB)|Sonic]]
+
|'''3'''||{{SSBWU/3DS|Greninja}}||1.85
#[[Zero Suit Samus (SSBB)|Zero Suit Samus]]
+
|-
#[[Diddy Kong (SSBB)|Diddy Kong]]
+
|'''4'''||{{SSBWU/3DS|Captain Falcon}}||1.837
#[[Pit (SSBB)|Pit]]
+
|-
#[[Wario (SSBB)|Wario]]
+
|'''5-8'''||{{SSBWU/3DS|Falco}}||1.8
#[[Meta Knight (SSBB)|Meta Knight]]
+
|-
#[[Bowser (SSBB)|Bowser]]
+
|'''5-8'''||{{SSBWU/3DS|Little Mac}}||1.8
#[[Lucas (SSBB)|Lucas]]
+
|-
#[[Ivysaur (SSBB)|Ivysaur]]
+
|'''5-8'''||{{SSBWU/3DS|Mega Man}}||1.8
#[[Charizard (SSBB)|Charizard]]
+
|-
#[[Ness (SSBB)|Ness]]
+
|'''5-8'''||{{SSBWU/3DS|Roy}}||1.8
#[[Olimar (SSBB)|Olimar]]
+
|-
#[[Squirtle (SSBB)|Squirtle]]
+
|'''9'''||{{SSBWU/3DS|Bayonetta}}||1.77
#[[Yoshi (SSBB)|Yoshi]]
+
|-
#[[Toon Link (SSBB)|Toon Link]]
+
|'''10-11'''||{{SSBWU/3DS|Sheik}}||1.75
#[[Mario (SSBB)|Mario]]
+
|-
#[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
+
|'''10-11'''||{{SSBWU/3DS|Diddy Kong}}||1.75
#[[Luigi (SSBB)|Luigi]]
+
|-
#[[Ice Climbers (SSBB)|Ice Climbers]]
+
|'''12-13'''||{{SSBWU/3DS|Zero Suit Samus}}||1.7
#[[Lucario (SSBB)|Lucario]]
+
|-
#[[R.O.B. (SSBB)|R.O.B.]]
+
|'''12-13'''||{{SSBWU/3DS|Mii Brawler}}||<span class="explain" title="Assuming perfect weight and height values">1.7</span>
#[[Kirby (SSBB)|Kirby]]
+
|-
#[[Zelda (SSBB)|Zelda]]
+
|'''14-15'''||{{SSBWU/3DS|Lucario}}||<span class="explain" title="Falling speed was 1.56 prior to version 1.1.3">1.68</span>
#[[Samus (SSBB)|Samus]]
+
|-
#[[Peach (SSBB)|Peach]]
+
|'''14-15'''||{{SSBWU/3DS|Cloud}}||1.68
#[[Jigglypuff (SSBB)|Jigglypuff]]
+
|-
  +
|'''16'''||{{SSBWU/3DS|Meta Knight}}||1.66
  +
|-
  +
|'''17-21'''||{{SSBWU/3DS|Ganondorf}}||1.65
  +
|-
  +
|'''17-21'''||{{SSBWU/3DS|Ike}}||1.65
  +
|-
  +
|'''17-21'''||{{SSBWU/3DS|Bowser Jr.}}||1.65
  +
|-
  +
|'''17-21'''||{{SSBWU/3DS|Duck Hunt}}||1.65
  +
|-
  +
|'''17-21'''||{{SSBWU/3DS|Corrin}}||1.65
  +
|-
  +
|'''22'''||{{SSBWU/3DS|Donkey Kong}}||1.63
  +
|-
  +
|'''23'''||{{SSBWU/3DS|Wario}}||1.61
  +
|-
  +
|'''24-27'''||{{SSBWU/3DS|Link}}||1.6
  +
|-
  +
|'''24-27'''||{{SSBWU/3DS|R.O.B.}}||1.6
  +
|-
  +
|'''24-27'''||{{SSBWU/3DS|Ryu}}||1.6
  +
|-
  +
|'''24-27'''||{{SSBWU/3DS|Mii Swordfighter}}||<span class="explain" title="Assuming perfect weight and height values">1.6</span>
  +
|-
  +
|'''28-29'''||{{SSBWU/3DS|Marth}}||1.58
  +
|-
  +
|'''28-29'''||{{SSBWU/3DS|Lucina}}||1.58
  +
|-
  +
|'''30'''||{{SSBWU/3DS|Pikachu}}||1.55
  +
|-
  +
|'''31-35'''||{{SSBWU/3DS|Mario}}||1.5
  +
|-
  +
|'''31-35'''||{{SSBWU/3DS|Dr. Mario}}||1.5
  +
|-
  +
|'''31-35'''||{{SSBWU/3DS|Robin}}||1.5
  +
|-
  +
|'''31-35'''||{{SSBWU/3DS|Shulk}}||1.5
  +
|-
  +
|'''31-35'''||{{SSBWU/3DS|Mewtwo}}||1.5
  +
|-
  +
|'''36-37'''||{{SSBWU/3DS|Pit}}||1.48
  +
|-
  +
|'''36-37'''||{{SSBWU/3DS|Dark Pit}}||1.48
  +
|-
  +
|'''38-39'''||{{SSBWU/3DS|Sonic}}||1.45
  +
|-
  +
|'''38-39'''||{{SSBWU/3DS|Mii Gunner}}||<span class="explain" title="Assuming perfect weight and height values">1.45</span>
  +
|-
  +
|'''40-41'''||{{SSBWU/3DS|Charizard}}||1.4
  +
|-
  +
|'''40-41'''||{{SSBWU/3DS|Palutena}}||1.4
  +
|-
  +
|'''42'''||{{SSBWU/3DS|Bowser}}||1.39
  +
|-
  +
|'''43'''||{{SSBWU/3DS|Lucas}}||1.37
  +
|-
  +
|'''44-46'''||{{SSBWU/3DS|Zelda}}||1.35
  +
|-
  +
|'''44-46'''||{{SSBWU/3DS|Olimar}}||1.35
  +
|-
  +
|'''44-46'''||{{SSBWU/3DS|Pac-Man}}||1.35
  +
|-
  +
|'''47'''||{{SSBWU/3DS|Villager}}||1.32
  +
|-
  +
|'''48'''||{{SSBWU/3DS|Ness}}||1.31
  +
|-
  +
|'''49-50'''||{{SSBWU/3DS|Samus}}||<span class="explain" title="Falling speed was 1.25 prior to version 1.1.5">1.3</span>
  +
|-
  +
|'''49-50'''||{{SSBWU/3DS|Wii Fit Trainer}}||1.3
  +
|-
  +
|'''51'''||{{SSBWU/3DS|Yoshi}}||1.29
  +
|-
  +
|'''52'''||{{SSBWU/3DS|Toon Link}}||1.28
  +
|-
  +
|'''53'''||{{SSBWU/3DS|Luigi}}||1.25
  +
|-
  +
|'''54'''||{{SSBWU/3DS|Mr. Game & Watch}}||1.24
  +
|-
  +
|'''55'''||{{SSBWU/3DS|Kirby}}||1.23
  +
|-
  +
|'''56'''||{{SSBWU/3DS|Rosalina}}||1.2
  +
|-
  +
|'''57'''||{{SSBWU/3DS|Peach}}||1.15
  +
|-
  +
|'''58'''||{{SSBWU/3DS|Jigglypuff}}||0.98
  +
|}
   
 
==References==
 
==References==
Line 134: Line 134:
 
*[[Weight]]
 
*[[Weight]]
 
[[Category:Game Physics]]
 
[[Category:Game Physics]]
  +
[[Category:Character attributes]]

Latest revision as of 17:03, December 16, 2017

Falling speed is the usual rate at which a character can move downward in mid-air. A character's falling speed can greatly impact his fighting style - for instance, Fox, a fast-faller, uses his aerial speed to perform shffl'd attacks very quickly, whereas Jigglypuff, a floaty character, uses its low falling speed to attack multiple times in mid-air.

Additionally, falling speed directly affects the vertical component of attacks' knockback in combination with weight. Attacks of upward trajectory knock back slow-falling, floaty characters more than they knock back fast-fallers. However, a floaty heavyweight will be harder to KO vertically than a floaty lightweight. Though both falling speed and weight affect knockback, they are independent of each other - a fast-falling character is not necessarily heavy, and vice versa. Samus and Fox are notable examples to this.

The items Bunny Hood and Metal Box increase the user's falling speed. Some stages can also affect a character's falling speed, such as the flying-type portion of Pokémon Stadium 2 and the falling portion of Summit. All characters can also fast fall at any time to increase falling speed.

Categories of falling speedEdit

Falling speed is divided into two categories: floaty and fast-faller, each of which have certain advantages and disadvantages depending on playstyle.

Fast-fallerEdit

Fast-faller (not to be confused with the act of fast falling) is a name that refers to many characters is relatively fast falling speed. Fox and Captain Falcon are prominent examples in the Super Smash Bros. series.

Fast-fallers enjoy increased speed in the air and faster shffl'd approaches; however, they suffer from shorter recoveries. They are also susceptible to different combos from floaty characters. For instance, Captain Falcon can chain grab floaty characters with Down throw, but cannot do so against fast-fallers. On the other hand, he can tech-chase fast-fallers with up throw, which he cannot do against floaty characters. Generally, fast-fallers are more vulnerable to chain grabs and combos (although weight and character size are other factors as well); such as Marth's Up throw chain grab that he can finish with a Forward smash.

FloatyEdit

Floaty is a name that describes characters with relatively slow falling speed. Jigglypuff is a prominent example of having a very slow falling speed (the slowest falling speed to be exact). Samus is also a very floaty character in all 5 games, unusual for a heavyweight.

Floaty characters have great benefits in terms of performing aerial attacks since one would be able to perform multiple aerial attacks in succession (such as Jigglypuff's slow falling speed and multiple mid-air jumps allows it to perform the Wall of Pain) and easier recoveries due to slow falling speeds allow easier maneuvering while consequently suffer the vulnerability of being juggled and having their recoveries easily predictable. On the flip side, floaty characters tend to be less vulnerable to chain grabs and combos.

Super Smash Bros.Edit

JPN
RankCharacterFalling speed
1Link64
2-3Fox60
2-3Captain Falcon60
4Donkey Kong56
5-6Yoshi55
5-6Ness55
7Pikachu52
8Kirby48
9Mario44
10-11Luigi42
10-11Samus42
12Jigglypuff38
NTSC/PAL
RankCharacterFalling speed
1Captain Falcon66
2Link64
3Fox60
4Yoshi58
4Donkey Kong56
6Ness55
7Pikachu52
8Kirby48
9Mario44
10-11Luigi42
10-11Samus42
12Jigglypuff38

Super Smash Bros. MeleeEdit

RankCharacterFalling Speed
1Falco3.1
2Captain Falcon2.9
3Fox2.8
4-5Donkey Kong2.4
4-5Roy2.4
6Marth2.2
7-9Link2.13
7-9Young Link2.13
7-9Sheik2.13
10Ganondorf2
11Yoshi1.93
12-14Bowser1.9
12-14Pikachu1.9
12-14Pichu1.9
15Ness1.83
16-18Mario1.7
16-18Dr. Mario1.7
16-18Mr. Game & Watch1.7
19-21Luigi1.6
19-21Kirby1.6
19-21Ice Climbers1.6
22-23Peach1.5
22-23Mewtwo1.5
24-25Zelda1.4
24-25Samus1.4
26Jigglypuff1.3

NotesEdit

Super Smash Bros. BrawlEdit

RankCharacterFalling Speed
1King Dedede1.95
2Captain Falcon1.837
3Fox1.831
4Wolf1.8
5Snake1.73
6Falco1.708
7-8Ganondorf1.65
7-8Ike1.65
9Link1.6
10-11Donkey Kong1.58
10-11Sheik1.58
12-13Pikachu1.5
12-13Marth1.5
14Sonic1.45
15-16Diddy Kong1.43
15-16Zero Suit Samus1.43
17Pit1.42
18Wario1.4
19-20Bowser1.39
19-20Meta Knight1.39
21Lucas1.37
22-23Ivysaur1.35
22-23Charizard1.35
24Ness1.31
25-26Squirtle1.3
25-26Olimar1.3
27Yoshi1.29
28-29Mario1.28
28-29Toon Link1.28
30Mr. Game & Watch1.24
31Luigi1.22
32-35Kirby1.2
32-35Lucario1.2
32-35Ice Climbers1.2
32-35R.O.B.1.2
36Zelda1.13
37Samus1.07
38Peach1.05
39Jigglypuff0.98

NotesEdit

  • The Alloys are equipped to have falling speeds of 1.28 (The same as Mario, just like they share his weight, air speed and gravity), even though they are modeled after characters of differing air status (falling, air movement, gravity).
  • Giga Bowser and Wario-Man have falling speeds 2.5 and 2.2 respectively.
  • No character in Brawl can surpass a falling speed of 2 without fast falling; King Dedede comes closest, falling nearly as fast as Ganondorf in Melee.

Super Smash Bros. for Nintendo 3DS/Wii UEdit

RankCharacterFalling Speed
1Fox2.05
2King Dedede1.95
3Greninja1.85
4Captain Falcon1.837
5-8Falco1.8
5-8Little Mac1.8
5-8Mega Man1.8
5-8Roy1.8
9Bayonetta1.77
10-11Sheik1.75
10-11Diddy Kong1.75
12-13Zero Suit Samus1.7
12-13Mii Brawler1.7
14-15Lucario1.68
14-15Cloud1.68
16Meta Knight1.66
17-21Ganondorf1.65
17-21Ike1.65
17-21Bowser Jr.1.65
17-21Duck Hunt1.65
17-21Corrin1.65
22Donkey Kong1.63
23Wario1.61
24-27Link1.6
24-27R.O.B.1.6
24-27Ryu1.6
24-27Mii Swordfighter1.6
28-29Marth1.58
28-29Lucina1.58
30Pikachu1.55
31-35Mario1.5
31-35Dr. Mario1.5
31-35Robin1.5
31-35Shulk1.5
31-35Mewtwo1.5
36-37Pit1.48
36-37Dark Pit1.48
38-39Sonic1.45
38-39Mii Gunner1.45
40-41Charizard1.4
40-41Palutena1.4
42Bowser1.39
43Lucas1.37
44-46Zelda1.35
44-46Olimar1.35
44-46Pac-Man1.35
47Villager1.32
48Ness1.31
49-50Samus1.3
49-50Wii Fit Trainer1.3
51Yoshi1.29
52Toon Link1.28
53Luigi1.25
54Mr. Game & Watch1.24
55Kirby1.23
56Rosalina1.2
57Peach1.15
58Jigglypuff0.98

ReferencesEdit

See AlsoEdit

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